blob: dd08f0afc1fa8195b1d1a22f90486141b70ef32d [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/paint/element_id.h"
#include "cc/paint/paint_worklet_input.h"
#include "cc/trees/property_animation_state.h"
#include "cc/trees/target_property.h"
namespace gfx {
class Transform;
class ScrollOffset;
namespace cc {
class FilterOperations;
enum class ElementListType { ACTIVE, PENDING };
enum class AnimationWorkletMutationState {
class MutatorHostClient {
virtual bool IsElementInPropertyTrees(ElementId element_id,
ElementListType list_type) const = 0;
virtual void SetMutatorsNeedCommit() = 0;
virtual void SetMutatorsNeedRebuildPropertyTrees() = 0;
virtual void SetElementFilterMutated(ElementId element_id,
ElementListType list_type,
const FilterOperations& filters) = 0;
virtual void SetElementBackdropFilterMutated(
ElementId element_id,
ElementListType list_type,
const FilterOperations& backdrop_filters) = 0;
virtual void SetElementOpacityMutated(ElementId element_id,
ElementListType list_type,
float opacity) = 0;
virtual void SetElementTransformMutated(ElementId element_id,
ElementListType list_type,
const gfx::Transform& transform) = 0;
virtual void SetElementScrollOffsetMutated(
ElementId element_id,
ElementListType list_type,
const gfx::ScrollOffset& scroll_offset) = 0;
// Allows to change IsAnimating value for a set of properties.
virtual void ElementIsAnimatingChanged(
const PropertyToElementIdMap& element_id_map,
ElementListType list_type,
const PropertyAnimationState& mask,
const PropertyAnimationState& state) = 0;
virtual void AnimationScalesChanged(ElementId element_id,
ElementListType list_type,
float maximum_scale,
float starting_scale) = 0;
virtual void ScrollOffsetAnimationFinished() = 0;
virtual gfx::ScrollOffset GetScrollOffsetForAnimation(
ElementId element_id) const = 0;
virtual void NotifyAnimationWorkletStateChange(
AnimationWorkletMutationState state,
ElementListType tree_type) = 0;
virtual void OnCustomPropertyMutated(
ElementId element_id,
const std::string& custom_property_name,
PaintWorkletInput::PropertyValue custom_property_value) = 0;
} // namespace cc