blob: 23552bc17c11f3f4589335fdee2e5ef8d031d2fd [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <set>
#include <vector>
#include "base/json/json_writer.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/numerics/checked_math.h"
#include "base/trace_event/traced_value.h"
#include "cc/trees/clip_node.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/property_tree.h"
#include "cc/trees/scroll_and_scale_set.h"
#include "cc/trees/scroll_node.h"
#include "cc/trees/transform_node.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "ui/gfx/geometry/vector2d_conversions.h"
namespace cc {
template <typename T>
PropertyTree<T>::PropertyTree()
: needs_update_(false) {
nodes_.push_back(T());
back()->id = kRootNodeId;
back()->parent_id = kInvalidNodeId;
}
// Equivalent to
// PropertyTree<T>::~PropertyTree() = default;
// but due to a gcc bug the generated destructor will have wrong symbol
// visibility in component build.
template <typename T>
PropertyTree<T>::~PropertyTree() = default;
template <typename T>
PropertyTree<T>& PropertyTree<T>::operator=(const PropertyTree<T>&) = default;
#define DCHECK_NODE_EXISTENCE(check_node_existence, state, property, \
needs_rebuild) \
DCHECK(!check_node_existence || ((!state.currently_running[property] && \
!state.potentially_animating[property]) || \
needs_rebuild))
TransformTree::TransformTree()
: page_scale_factor_(1.f),
device_scale_factor_(1.f),
device_transform_scale_factor_(1.f) {
cached_data_.push_back(TransformCachedNodeData());
}
TransformTree::~TransformTree() = default;
TransformTree& TransformTree::operator=(const TransformTree&) = default;
template <typename T>
int PropertyTree<T>::Insert(const T& tree_node, int parent_id) {
DCHECK_GT(nodes_.size(), 0u);
nodes_.push_back(tree_node);
T& node = nodes_.back();
node.parent_id = parent_id;
node.id = static_cast<int>(nodes_.size()) - 1;
return node.id;
}
template <typename T>
void PropertyTree<T>::clear() {
needs_update_ = false;
nodes_.clear();
nodes_.push_back(T());
back()->id = kRootNodeId;
back()->parent_id = kInvalidNodeId;
#if DCHECK_IS_ON()
PropertyTree<T> tree;
DCHECK(tree == *this);
#endif
}
template <typename T>
bool PropertyTree<T>::operator==(const PropertyTree<T>& other) const {
return nodes_ == other.nodes() && needs_update_ == other.needs_update();
}
template <typename T>
void PropertyTree<T>::AsValueInto(base::trace_event::TracedValue* value) const {
value->BeginArray("nodes");
for (const auto& node : nodes_) {
value->BeginDictionary();
node.AsValueInto(value);
value->EndDictionary();
}
value->EndArray();
}
template class PropertyTree<TransformNode>;
template class PropertyTree<ClipNode>;
template class PropertyTree<EffectNode>;
template class PropertyTree<ScrollNode>;
int TransformTree::Insert(const TransformNode& tree_node, int parent_id) {
int node_id = PropertyTree<TransformNode>::Insert(tree_node, parent_id);
DCHECK_EQ(node_id, static_cast<int>(cached_data_.size()));
cached_data_.push_back(TransformCachedNodeData());
return node_id;
}
void TransformTree::clear() {
PropertyTree<TransformNode>::clear();
page_scale_factor_ = 1.f;
device_scale_factor_ = 1.f;
device_transform_scale_factor_ = 1.f;
nodes_affected_by_outer_viewport_bounds_delta_.clear();
cached_data_.clear();
cached_data_.push_back(TransformCachedNodeData());
sticky_position_data_.clear();
DCHECK(TransformTree() == *this);
}
void TransformTree::set_needs_update(bool needs_update) {
if (needs_update && !PropertyTree<TransformNode>::needs_update())
property_trees()->UpdateTransformTreeUpdateNumber();
PropertyTree<TransformNode>::set_needs_update(needs_update);
}
TransformNode* TransformTree::FindNodeFromElementId(ElementId id) {
auto iterator = property_trees()->element_id_to_transform_node_index.find(id);
if (iterator == property_trees()->element_id_to_transform_node_index.end())
return nullptr;
return Node(iterator->second);
}
bool TransformTree::OnTransformAnimated(ElementId element_id,
const gfx::Transform& transform) {
TransformNode* node = FindNodeFromElementId(element_id);
DCHECK(node);
if (node->local == transform)
return false;
node->local = transform;
node->needs_local_transform_update = true;
node->transform_changed = true;
property_trees()->changed = true;
set_needs_update(true);
return true;
}
void TransformTree::ResetChangeTracking() {
for (int id = TransformTree::kContentsRootNodeId;
id < static_cast<int>(size()); ++id) {
TransformNode* node = Node(id);
node->transform_changed = false;
}
}
void TransformTree::UpdateTransforms(int id) {
TransformNode* node = Node(id);
TransformNode* parent_node = parent(node);
DCHECK(parent_node);
// TODO(flackr): Only dirty when scroll offset changes.
if (node->sticky_position_constraint_id >= 0 ||
node->needs_local_transform_update) {
UpdateLocalTransform(node);
} else {
UndoSnapping(node);
}
UpdateScreenSpaceTransform(node, parent_node);
UpdateAnimationProperties(node, parent_node);
UpdateSnapping(node);
UpdateNodeAndAncestorsHaveIntegerTranslations(node, parent_node);
UpdateTransformChanged(node, parent_node);
UpdateNodeAndAncestorsAreAnimatedOrInvertible(node, parent_node);
DCHECK(!node->needs_local_transform_update);
}
bool TransformTree::IsDescendant(int desc_id, int source_id) const {
while (desc_id != source_id) {
if (desc_id == kInvalidNodeId)
return false;
desc_id = Node(desc_id)->parent_id;
}
return true;
}
void TransformTree::CombineTransformsBetween(int source_id,
int dest_id,
gfx::Transform* transform) const {
DCHECK(source_id > dest_id);
const TransformNode* current = Node(source_id);
const TransformNode* dest = Node(dest_id);
// Combine transforms to and from the screen when possible. Since flattening
// is a non-linear operation, we cannot use this approach when there is
// non-trivial flattening between the source and destination nodes. For
// example, consider the tree R->A->B->C, where B flattens its inherited
// transform, and A has a non-flat transform. Suppose C is the source and A is
// the destination. The expected result is C * B. But C's to_screen
// transform is C * B * flattened(A * R), and A's from_screen transform is
// R^{-1} * A^{-1}. If at least one of A and R isn't flat, the inverse of
// flattened(A * R) won't be R^{-1} * A{-1}, so multiplying C's to_screen and
// A's from_screen will not produce the correct result.
if (!dest ||
(dest->ancestors_are_invertible && dest->node_and_ancestors_are_flat)) {
transform->ConcatTransform(ToScreen(current->id));
if (dest)
transform->ConcatTransform(FromScreen(dest->id));
return;
}
// Flattening is defined in a way that requires it to be applied while
// traversing downward in the tree. We first identify nodes that are on the
// path from the source to the destination (this is traversing upward), and
// then we visit these nodes in reverse order, flattening as needed. We
// early-out if we get to a node whose target node is the destination, since
// we can then re-use the target space transform stored at that node. However,
// we cannot re-use a stored target space transform if the destination has a
// zero surface contents scale, since stored target space transforms have
// surface contents scale baked in, but we need to compute an unscaled
// transform.
std::vector<int> source_to_destination;
source_to_destination.push_back(current->id);
current = parent(current);
for (; current && current->id > dest_id; current = parent(current))
source_to_destination.push_back(current->id);
gfx::Transform combined_transform;
if (current->id < dest_id) {
// We have reached the lowest common ancestor of the source and destination
// nodes. This case can occur when we are transforming between a node
// corresponding to a fixed-position layer (or its descendant) and the node
// corresponding to the layer's render target. For example, consider the
// layer tree R->T->S->F where F is fixed-position, S owns a render surface,
// and T has a significant transform. This will yield the following
// transform tree:
// R
// |
// T
// /|
// S F
// In this example, T will have id 2, S will have id 3, and F will have id
// 4. When walking up the ancestor chain from F, the first node with a
// smaller id than S will be T, the lowest common ancestor of these nodes.
// We compute the transform from T to S here, and then from F to T in the
// loop below.
DCHECK(IsDescendant(dest_id, current->id));
CombineInversesBetween(current->id, dest_id, &combined_transform);
DCHECK(combined_transform.IsApproximatelyIdentityOrTranslation(
SkDoubleToMScalar(1e-4)));
}
size_t source_to_destination_size = source_to_destination.size();
for (size_t i = 0; i < source_to_destination_size; ++i) {
size_t index = source_to_destination_size - 1 - i;
const TransformNode* node = Node(source_to_destination[index]);
if (node->flattens_inherited_transform)
combined_transform.FlattenTo2d();
combined_transform.PreconcatTransform(node->to_parent);
}
transform->ConcatTransform(combined_transform);
}
bool TransformTree::CombineInversesBetween(int source_id,
int dest_id,
gfx::Transform* transform) const {
DCHECK(source_id < dest_id);
const TransformNode* current = Node(dest_id);
const TransformNode* dest = Node(source_id);
// Just as in CombineTransformsBetween, we can use screen space transforms in
// this computation only when there isn't any non-trivial flattening
// involved.
if (current->ancestors_are_invertible &&
current->node_and_ancestors_are_flat) {
transform->PreconcatTransform(FromScreen(current->id));
if (dest)
transform->PreconcatTransform(ToScreen(dest->id));
return true;
}
// Inverting a flattening is not equivalent to flattening an inverse. This
// means we cannot, for example, use the inverse of each node's to_parent
// transform, flattening where needed. Instead, we must compute the transform
// from the destination to the source, with flattening, and then invert the
// result.
gfx::Transform dest_to_source;
CombineTransformsBetween(dest_id, source_id, &dest_to_source);
gfx::Transform source_to_dest;
bool all_are_invertible = dest_to_source.GetInverse(&source_to_dest);
transform->PreconcatTransform(source_to_dest);
return all_are_invertible;
}
// This function should match the offset we set for sticky position layer in
// CompositedLayerMapping::UpdateMainGraphicsLayerGeometry.
gfx::Vector2dF TransformTree::StickyPositionOffset(TransformNode* node) {
StickyPositionNodeData* sticky_data = MutableStickyPositionData(node->id);
if (!sticky_data)
return gfx::Vector2dF();
const StickyPositionConstraint& constraint = sticky_data->constraints;
ScrollNode* scroll_node =
property_trees()->scroll_tree.Node(sticky_data->scroll_ancestor);
TransformNode* transform_node = Node(scroll_node->transform_id);
const auto& scroll_offset = transform_node->scroll_offset;
DCHECK(property_trees()->scroll_tree.current_scroll_offset(
scroll_node->element_id) == scroll_offset);
gfx::PointF scroll_position(scroll_offset.x(), scroll_offset.y());
if (transform_node->scrolls) {
// The scroll position does not include snapping which shifts the scroll
// offset to align to a pixel boundary, we need to manually include it here.
// In this case, snapping is caused by a scroll.
scroll_position -= transform_node->snap_amount;
}
gfx::Rect clip = constraint.constraint_box_rect;
clip.Offset(scroll_position.x(), scroll_position.y());
// The clip region may need to be offset by the outer viewport bounds, e.g. if
// the top bar hides/shows. Position sticky should never attach to the inner
// viewport since it shouldn't be affected by pinch-zoom.
DCHECK(!scroll_node->scrolls_inner_viewport);
if (scroll_node->scrolls_outer_viewport) {
clip.set_width(
clip.width() +
property_trees()->outer_viewport_container_bounds_delta().x());
clip.set_height(
clip.height() +
property_trees()->outer_viewport_container_bounds_delta().y());
}
gfx::Vector2dF ancestor_sticky_box_offset;
if (sticky_data->nearest_node_shifting_sticky_box !=
TransformTree::kInvalidNodeId) {
const StickyPositionNodeData* ancestor_sticky_data =
GetStickyPositionData(sticky_data->nearest_node_shifting_sticky_box);
DCHECK(ancestor_sticky_data);
ancestor_sticky_box_offset =
ancestor_sticky_data->total_sticky_box_sticky_offset;
}
gfx::Vector2dF ancestor_containing_block_offset;
if (sticky_data->nearest_node_shifting_containing_block !=
TransformTree::kInvalidNodeId) {
const StickyPositionNodeData* ancestor_sticky_data = GetStickyPositionData(
sticky_data->nearest_node_shifting_containing_block);
DCHECK(ancestor_sticky_data);
ancestor_containing_block_offset =
ancestor_sticky_data->total_containing_block_sticky_offset;
}
// Compute the current position of the constraint rects based on the original
// positions and the offsets from ancestor sticky elements.
gfx::RectF sticky_box_rect =
gfx::RectF(constraint.scroll_container_relative_sticky_box_rect) +
ancestor_sticky_box_offset + ancestor_containing_block_offset;
gfx::RectF containing_block_rect =
gfx::RectF(constraint.scroll_container_relative_containing_block_rect) +
ancestor_containing_block_offset;
gfx::Vector2dF sticky_offset;
// In each of the following cases, we measure the limit which is the point
// that the element should stick to, clamping on one side to 0 (because sticky
// only pushes elements in one direction). Then we clamp to how far we can
// push the element in that direction without being pushed outside of its
// containing block.
//
// Note: The order of applying the sticky constraints is applied such that
// left offset takes precedence over right offset, and top takes precedence
// over bottom offset.
if (constraint.is_anchored_right) {
float right_limit = clip.right() - constraint.right_offset;
float right_delta =
std::min<float>(0, right_limit - sticky_box_rect.right());
float available_space =
std::min<float>(0, containing_block_rect.x() - sticky_box_rect.x());
if (right_delta < available_space)
right_delta = available_space;
sticky_offset.set_x(sticky_offset.x() + right_delta);
}
if (constraint.is_anchored_left) {
float left_limit = clip.x() + constraint.left_offset;
float left_delta = std::max<float>(0, left_limit - sticky_box_rect.x());
float available_space = std::max<float>(
0, containing_block_rect.right() - sticky_box_rect.right());
if (left_delta > available_space)
left_delta = available_space;
sticky_offset.set_x(sticky_offset.x() + left_delta);
}
if (constraint.is_anchored_bottom) {
float bottom_limit = clip.bottom() - constraint.bottom_offset;
float bottom_delta =
std::min<float>(0, bottom_limit - sticky_box_rect.bottom());
float available_space =
std::min<float>(0, containing_block_rect.y() - sticky_box_rect.y());
if (bottom_delta < available_space)
bottom_delta = available_space;
sticky_offset.set_y(sticky_offset.y() + bottom_delta);
}
if (constraint.is_anchored_top) {
float top_limit = clip.y() + constraint.top_offset;
float top_delta = std::max<float>(0, top_limit - sticky_box_rect.y());
float available_space = std::max<float>(
0, containing_block_rect.bottom() - sticky_box_rect.bottom());
if (top_delta > available_space)
top_delta = available_space;
sticky_offset.set_y(sticky_offset.y() + top_delta);
}
sticky_data->total_sticky_box_sticky_offset =
ancestor_sticky_box_offset + sticky_offset;
sticky_data->total_containing_block_sticky_offset =
ancestor_sticky_box_offset + ancestor_containing_block_offset +
sticky_offset;
return sticky_offset;
}
void TransformTree::UpdateLocalTransform(TransformNode* node) {
gfx::Transform transform;
transform.Translate3d(node->post_translation.x() + node->origin.x(),
node->post_translation.y() + node->origin.y(),
node->origin.z());
float fixed_position_adjustment = 0;
if (node->moved_by_outer_viewport_bounds_delta_y) {
fixed_position_adjustment =
property_trees()->outer_viewport_container_bounds_delta().y();
}
transform.Translate(-node->scroll_offset.x(),
-node->scroll_offset.y() + fixed_position_adjustment);
transform.Translate(StickyPositionOffset(node));
transform.PreconcatTransform(node->local);
transform.Translate3d(gfx::Point3F() - node->origin);
node->set_to_parent(transform);
node->needs_local_transform_update = false;
}
void TransformTree::UpdateScreenSpaceTransform(TransformNode* node,
TransformNode* parent_node) {
DCHECK(parent_node);
gfx::Transform to_screen_space_transform = ToScreen(parent_node->id);
if (node->flattens_inherited_transform)
to_screen_space_transform.FlattenTo2d();
to_screen_space_transform.PreconcatTransform(node->to_parent);
node->ancestors_are_invertible = parent_node->ancestors_are_invertible;
node->node_and_ancestors_are_flat =
parent_node->node_and_ancestors_are_flat && node->to_parent.IsFlat();
SetToScreen(node->id, to_screen_space_transform);
gfx::Transform from_screen;
if (!ToScreen(node->id).GetInverse(&from_screen))
node->ancestors_are_invertible = false;
SetFromScreen(node->id, from_screen);
}
void TransformTree::UpdateAnimationProperties(TransformNode* node,
TransformNode* parent_node) {
DCHECK(parent_node);
bool ancestor_is_animating = false;
ancestor_is_animating = parent_node->to_screen_is_potentially_animated;
node->to_screen_is_potentially_animated =
node->has_potential_animation || ancestor_is_animating;
}
void TransformTree::UndoSnapping(TransformNode* node) {
// to_parent transform has snapping from previous frame baked in.
// We need to undo it and use the un-snapped transform to compute current
// target and screen space transforms.
node->to_parent.Translate(-node->snap_amount.x(), -node->snap_amount.y());
}
void TransformTree::UpdateSnapping(TransformNode* node) {
if (!node->should_be_snapped || node->to_screen_is_potentially_animated ||
!ToScreen(node->id).IsScaleOrTranslation() ||
!node->ancestors_are_invertible) {
return;
}
// Snapping must be done in target space (the pixels we care about) and then
// the render pass should also be snapped if necessary. But, we do it in
// screen space because it is easier and works most of the time if there is
// no intermediate render pass with a snap-destrying transform. If ST is the
// screen space transform and ST' is ST with its translation components
// rounded, then what we're after is the scroll delta X, where ST * X = ST'.
// I.e., we want a transform that will realize our snap. It follows that
// X = ST^-1 * ST'. We cache ST and ST^-1 to make this more efficient.
gfx::Transform rounded = ToScreen(node->id);
rounded.RoundTranslationComponents();
gfx::Transform delta = FromScreen(node->id);
delta *= rounded;
DCHECK(delta.IsApproximatelyIdentityOrTranslation(SkDoubleToMScalar(1e-4)))
<< delta.ToString();
gfx::Vector2dF translation = delta.To2dTranslation();
// Now that we have our delta, we must apply it to each of our combined,
// to/from matrices.
SetToScreen(node->id, rounded);
node->to_parent.Translate(translation.x(), translation.y());
gfx::Transform from_screen = FromScreen(node->id);
from_screen.matrix().postTranslate(-translation.x(), -translation.y(), 0);
SetFromScreen(node->id, from_screen);
node->snap_amount = translation;
}
void TransformTree::UpdateTransformChanged(TransformNode* node,
TransformNode* parent_node) {
DCHECK(parent_node);
if (parent_node->transform_changed)
node->transform_changed = true;
}
void TransformTree::UpdateNodeAndAncestorsAreAnimatedOrInvertible(
TransformNode* node,
TransformNode* parent_node) {
DCHECK(parent_node);
if (!parent_node->node_and_ancestors_are_animated_or_invertible) {
node->node_and_ancestors_are_animated_or_invertible = false;
return;
}
bool is_invertible = node->is_invertible;
// Even when the current node's transform and the parent's screen space
// transform are invertible, the current node's screen space transform can
// become uninvertible due to floating-point arithmetic.
if (!node->ancestors_are_invertible && parent_node->ancestors_are_invertible)
is_invertible = false;
node->node_and_ancestors_are_animated_or_invertible =
node->has_potential_animation || is_invertible;
}
void TransformTree::SetRootScaleAndTransform(
float device_scale_factor,
const gfx::Transform& device_transform) {
device_scale_factor_ = device_scale_factor;
gfx::Vector2dF device_transform_scale_components =
MathUtil::ComputeTransform2dScaleComponents(device_transform, 1.f);
// Not handling the rare case of different x and y device scale.
device_transform_scale_factor_ =
std::max(device_transform_scale_components.x(),
device_transform_scale_components.y());
// Let DT be the device transform and DSF be the matrix scaled by (device
// scale factor * page scale factor for root). Let Screen Space Scale(SSS) =
// scale component of DT*DSF. The screen space transform of the root
// transform node is set to SSS and the post local transform of the contents
// root node is set to SSS^-1*DT*DSF.
gfx::Transform transform = device_transform;
transform.Scale(device_scale_factor, device_scale_factor);
gfx::Vector2dF screen_space_scale =
MathUtil::ComputeTransform2dScaleComponents(transform,
device_scale_factor);
DCHECK_NE(screen_space_scale.x(), 0.f);
DCHECK_NE(screen_space_scale.y(), 0.f);
gfx::Transform root_to_screen;
root_to_screen.Scale(screen_space_scale.x(), screen_space_scale.y());
gfx::Transform root_from_screen;
bool invertible = root_to_screen.GetInverse(&root_from_screen);
DCHECK(invertible);
if (root_to_screen != ToScreen(kRootNodeId)) {
SetToScreen(kRootNodeId, root_to_screen);
SetFromScreen(kRootNodeId, root_from_screen);
set_needs_update(true);
}
transform.ConcatTransform(root_from_screen);
TransformNode* contents_root_node = Node(kContentsRootNodeId);
if (contents_root_node->local != transform) {
contents_root_node->local = transform;
contents_root_node->needs_local_transform_update = true;
set_needs_update(true);
}
}
void TransformTree::UpdateOuterViewportContainerBoundsDelta() {
if (nodes_affected_by_outer_viewport_bounds_delta_.empty())
return;
set_needs_update(true);
for (int i : nodes_affected_by_outer_viewport_bounds_delta_)
Node(i)->needs_local_transform_update = true;
}
void TransformTree::AddNodeAffectedByOuterViewportBoundsDelta(int node_id) {
nodes_affected_by_outer_viewport_bounds_delta_.push_back(node_id);
}
bool TransformTree::HasNodesAffectedByOuterViewportBoundsDelta() const {
return !nodes_affected_by_outer_viewport_bounds_delta_.empty();
}
const gfx::Transform& TransformTree::FromScreen(int node_id) const {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
return cached_data_[node_id].from_screen;
}
void TransformTree::SetFromScreen(int node_id,
const gfx::Transform& transform) {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
cached_data_[node_id].from_screen = transform;
}
const gfx::Transform& TransformTree::ToScreen(int node_id) const {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
return cached_data_[node_id].to_screen;
}
void TransformTree::SetToScreen(int node_id, const gfx::Transform& transform) {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
cached_data_[node_id].to_screen = transform;
cached_data_[node_id].is_showing_backface = transform.IsBackFaceVisible();
}
bool TransformTree::operator==(const TransformTree& other) const {
return PropertyTree::operator==(other) &&
page_scale_factor_ == other.page_scale_factor() &&
device_scale_factor_ == other.device_scale_factor() &&
device_transform_scale_factor_ ==
other.device_transform_scale_factor() &&
nodes_affected_by_outer_viewport_bounds_delta_ ==
other.nodes_affected_by_outer_viewport_bounds_delta() &&
cached_data_ == other.cached_data();
}
StickyPositionNodeData* TransformTree::MutableStickyPositionData(int node_id) {
const TransformNode* node = Node(node_id);
if (node->sticky_position_constraint_id == -1)
return nullptr;
return &sticky_position_data_[node->sticky_position_constraint_id];
}
StickyPositionNodeData& TransformTree::EnsureStickyPositionData(int node_id) {
TransformNode* node = Node(node_id);
if (node->sticky_position_constraint_id == -1) {
node->sticky_position_constraint_id = sticky_position_data_.size();
sticky_position_data_.push_back(StickyPositionNodeData());
}
return sticky_position_data_[node->sticky_position_constraint_id];
}
EffectTree::EffectTree() {
render_surfaces_.push_back(nullptr);
}
EffectTree::~EffectTree() = default;
int EffectTree::Insert(const EffectNode& tree_node, int parent_id) {
int node_id = PropertyTree<EffectNode>::Insert(tree_node, parent_id);
DCHECK_EQ(node_id, static_cast<int>(render_surfaces_.size()));
render_surfaces_.push_back(nullptr);
return node_id;
}
void EffectTree::clear() {
PropertyTree<EffectNode>::clear();
render_surfaces_.clear();
render_surfaces_.push_back(nullptr);
#if DCHECK_IS_ON()
EffectTree tree;
DCHECK(tree == *this);
#endif
}
float EffectTree::EffectiveOpacity(const EffectNode* node) const {
return node->subtree_hidden ? 0.f : node->opacity;
}
void EffectTree::UpdateOpacities(EffectNode* node, EffectNode* parent_node) {
node->screen_space_opacity = EffectiveOpacity(node);
if (parent_node)
node->screen_space_opacity *= parent_node->screen_space_opacity;
}
void EffectTree::UpdateSubtreeHidden(EffectNode* node,
EffectNode* parent_node) {
if (parent_node)
node->subtree_hidden |= parent_node->subtree_hidden;
}
void EffectTree::UpdateIsDrawn(EffectNode* node, EffectNode* parent_node) {
// Nodes that have screen space opacity 0 are hidden. So they are not drawn.
// Exceptions:
// 1) Nodes that contribute to copy requests, whether hidden or not, must be
// drawn.
// 2) Nodes that have a backdrop filter.
// 3) Nodes with animating screen space opacity on main thread or pending tree
// are drawn if their parent is drawn irrespective of their opacity.
if (node->has_copy_request || node->cache_render_surface)
node->is_drawn = true;
else if (EffectiveOpacity(node) == 0.f &&
(!node->has_potential_opacity_animation ||
property_trees()->is_active) &&
node->backdrop_filters.IsEmpty())
node->is_drawn = false;
else if (parent_node)
node->is_drawn = parent_node->is_drawn;
else
node->is_drawn = true;
}
void EffectTree::UpdateEffectChanged(EffectNode* node,
EffectNode* parent_node) {
if (parent_node && parent_node->effect_changed) {
node->effect_changed = true;
}
}
void EffectTree::UpdateBackfaceVisibility(EffectNode* node,
EffectNode* parent_node) {
if (parent_node && parent_node->hidden_by_backface_visibility) {
node->hidden_by_backface_visibility = true;
return;
}
if (node->double_sided) {
node->hidden_by_backface_visibility = false;
return;
}
node->hidden_by_backface_visibility =
property_trees()
->transform_tree.cached_data()[node->transform_id]
.is_showing_backface;
}
void EffectTree::UpdateHasMaskingChild(EffectNode* node,
EffectNode* parent_node) {
// Reset to false when a node is first met. We'll set the bit later
// when we actually encounter a masking child.
node->has_masking_child = false;
if (node->blend_mode == SkBlendMode::kDstIn) {
parent_node->has_masking_child = true;
}
}
void EffectTree::UpdateSurfaceContentsScale(EffectNode* effect_node) {
if (!effect_node->HasRenderSurface()) {
effect_node->surface_contents_scale = gfx::Vector2dF(1.0f, 1.0f);
return;
}
TransformTree& transform_tree = property_trees()->transform_tree;
float layer_scale_factor = transform_tree.device_scale_factor() *
transform_tree.device_transform_scale_factor();
TransformNode* transform_node =
transform_tree.Node(effect_node->transform_id);
if (transform_node->in_subtree_of_page_scale_layer)
layer_scale_factor *= transform_tree.page_scale_factor();
const gfx::Vector2dF old_scale = effect_node->surface_contents_scale;
effect_node->surface_contents_scale =
MathUtil::ComputeTransform2dScaleComponents(
transform_tree.ToScreen(transform_node->id), layer_scale_factor);
// If surface contents scale changes, draw transforms are no longer valid.
// Invalidates the draw transform cache and updates the clip for the surface.
if (old_scale != effect_node->surface_contents_scale) {
property_trees()->clip_tree.set_needs_update(true);
property_trees()->UpdateTransformTreeUpdateNumber();
}
}
EffectNode* EffectTree::FindNodeFromElementId(ElementId id) {
auto iterator = property_trees()->element_id_to_effect_node_index.find(id);
if (iterator == property_trees()->element_id_to_effect_node_index.end())
return nullptr;
return Node(iterator->second);
}
bool EffectTree::OnOpacityAnimated(ElementId id, float opacity) {
EffectNode* node = FindNodeFromElementId(id);
DCHECK(node);
if (node->opacity == opacity)
return false;
node->opacity = opacity;
node->effect_changed = true;
property_trees()->changed = true;
property_trees()->effect_tree.set_needs_update(true);
return true;
}
bool EffectTree::OnFilterAnimated(ElementId id,
const FilterOperations& filters) {
EffectNode* node = FindNodeFromElementId(id);
DCHECK(node);
if (node->filters == filters)
return false;
node->filters = filters;
node->effect_changed = true;
property_trees()->changed = true;
property_trees()->effect_tree.set_needs_update(true);
return true;
}
bool EffectTree::OnBackdropFilterAnimated(
ElementId id,
const FilterOperations& backdrop_filters) {
EffectNode* node = FindNodeFromElementId(id);
DCHECK(node);
if (node->backdrop_filters == backdrop_filters)
return false;
node->backdrop_filters = backdrop_filters;
node->effect_changed = true;
property_trees()->changed = true;
property_trees()->effect_tree.set_needs_update(true);
return true;
}
void EffectTree::UpdateEffects(int id) {
EffectNode* node = Node(id);
EffectNode* parent_node = parent(node);
UpdateOpacities(node, parent_node);
UpdateSubtreeHidden(node, parent_node);
UpdateIsDrawn(node, parent_node);
UpdateEffectChanged(node, parent_node);
UpdateBackfaceVisibility(node, parent_node);
UpdateHasMaskingChild(node, parent_node);
UpdateSurfaceContentsScale(node);
}
void EffectTree::AddCopyRequest(
int node_id,
std::unique_ptr<viz::CopyOutputRequest> request) {
copy_requests_.insert(std::make_pair(node_id, std::move(request)));
}
void EffectTree::PushCopyRequestsTo(EffectTree* other_tree) {
// If other_tree still has copy requests, this means there was a commit
// without a draw. This only happens in some edge cases during lost context or
// visibility changes, so don't try to handle preserving these output
// requests.
if (!other_tree->copy_requests_.empty()) {
// Destroying these copy requests will abort them.
other_tree->copy_requests_.clear();
}
if (copy_requests_.empty())
return;
for (auto& request : copy_requests_) {
other_tree->copy_requests_.insert(
std::make_pair(request.first, std::move(request.second)));
}
copy_requests_.clear();
// Property trees need to get rebuilt since effect nodes (and render surfaces)
// that were created only for the copy requests we just pushed are no longer
// needed.
if (property_trees()->is_main_thread)
property_trees()->needs_rebuild = true;
}
void EffectTree::TakeCopyRequestsAndTransformToSurface(
int node_id,
std::vector<std::unique_ptr<viz::CopyOutputRequest>>* requests) {
EffectNode* effect_node = Node(node_id);
DCHECK(effect_node->HasRenderSurface());
DCHECK(effect_node->has_copy_request);
// The area needs to be transformed from the space of content that draws to
// the surface to the space of the surface itself.
int destination_id = effect_node->transform_id;
int source_id;
if (effect_node->parent_id != EffectTree::kInvalidNodeId) {
// For non-root surfaces, transform only by sub-layer scale.
source_id = destination_id;
} else {
// The root surface doesn't have the notion of sub-layer scale, but instead
// has a similar notion of transforming from the space of the root layer to
// the space of the screen.
DCHECK_EQ(kRootNodeId, destination_id);
source_id = TransformTree::kContentsRootNodeId;
}
gfx::Transform transform;
property_trees()->GetToTarget(source_id, node_id, &transform);
// Move each CopyOutputRequest out of |copy_requests_| and into |requests|,
// adjusting the source area and scale ratio of each. If the transform is
// something other than a straightforward translate+scale, the copy requests
// will be dropped.
auto range = copy_requests_.equal_range(node_id);
if (transform.IsPositiveScaleOrTranslation()) {
// Transform a vector in content space to surface space to determine how the
// scale ratio of each CopyOutputRequest should be adjusted. Since the scale
// ratios are provided integer coordinates, the basis vector determines the
// precision w.r.t. the fractional part of the Transform's scale factors.
constexpr gfx::Vector2d kContentVector(1024, 1024);
gfx::RectF surface_rect(0, 0, kContentVector.x(), kContentVector.y());
transform.TransformRect(&surface_rect);
for (auto it = range.first; it != range.second; ++it) {
viz::CopyOutputRequest* const request = it->second.get();
if (request->has_area()) {
request->set_area(
MathUtil::MapEnclosingClippedRect(transform, request->area()));
}
// Only adjust the scale ratio if the request specifies one, or if it
// specifies a result selection. Otherwise, the requestor is expecting a
// copy of the exact source pixels. If the adjustment to the scale ratio
// would produce out-of-range values, drop the copy request.
if (request->is_scaled() || request->has_result_selection()) {
float scale_from_x_f = request->scale_from().x() * surface_rect.width();
float scale_from_y_f =
request->scale_from().y() * surface_rect.height();
if (std::isnan(scale_from_x_f) ||
!base::IsValueInRangeForNumericType<int>(scale_from_x_f) ||
std::isnan(scale_from_y_f) ||
!base::IsValueInRangeForNumericType<int>(scale_from_y_f)) {
continue;
}
int scale_to_x = request->scale_to().x();
int scale_to_y = request->scale_to().y();
if (!base::CheckMul(scale_to_x, kContentVector.x())
.AssignIfValid(&scale_to_x) ||
!base::CheckMul(scale_to_y, kContentVector.y())
.AssignIfValid(&scale_to_y)) {
continue;
}
int scale_from_x = gfx::ToRoundedInt(scale_from_x_f);
int scale_from_y = gfx::ToRoundedInt(scale_from_y_f);
if (scale_from_x <= 0 || scale_from_y <= 0 || scale_to_x <= 0 ||
scale_to_y <= 0) {
// Transformed scaling ratio became illegal. Drop the request to
// provide an empty response.
continue;
}
request->SetScaleRatio(gfx::Vector2d(scale_from_x, scale_from_y),
gfx::Vector2d(scale_to_x, scale_to_y));
}
requests->push_back(std::move(it->second));
}
}
copy_requests_.erase(range.first, range.second);
}
bool EffectTree::HasCopyRequests() const {
return !copy_requests_.empty();
}
void EffectTree::ClearCopyRequests() {
for (auto& node : nodes()) {
node.subtree_has_copy_request = false;
node.has_copy_request = false;
node.closest_ancestor_with_copy_request_id = EffectTree::kInvalidNodeId;
}
// Any copy requests that are still left will be aborted (sending an empty
// result) on destruction.
copy_requests_.clear();
set_needs_update(true);
}
int EffectTree::LowestCommonAncestorWithRenderSurface(int id_1,
int id_2) const {
DCHECK(GetRenderSurface(id_1));
DCHECK(GetRenderSurface(id_2));
while (id_1 != id_2) {
if (id_1 < id_2)
id_2 = Node(id_2)->target_id;
else
id_1 = Node(id_1)->target_id;
}
return id_1;
}
bool EffectTree::ContributesToDrawnSurface(int id) {
// All drawn nodes contribute to drawn surface.
// Exception : Nodes that are hidden and are drawn only for the sake of
// copy requests.
EffectNode* node = Node(id);
EffectNode* parent_node = parent(node);
return node->is_drawn && (!parent_node || parent_node->is_drawn);
}
void EffectTree::ResetChangeTracking() {
for (int id = EffectTree::kContentsRootNodeId; id < static_cast<int>(size());
++id) {
Node(id)->effect_changed = false;
if (render_surfaces_[id])
render_surfaces_[id]->ResetPropertyChangedFlags();
}
}
void EffectTree::TakeRenderSurfaces(
std::vector<std::unique_ptr<RenderSurfaceImpl>>* render_surfaces) {
for (int id = kContentsRootNodeId; id < static_cast<int>(size()); ++id) {
if (render_surfaces_[id]) {
render_surfaces->push_back(std::move(render_surfaces_[id]));
}
}
}
bool EffectTree::CreateOrReuseRenderSurfaces(
std::vector<std::unique_ptr<RenderSurfaceImpl>>* old_render_surfaces,
LayerTreeImpl* layer_tree_impl) {
// Make a list of {stable id, node id} pairs for nodes that are supposed to
// have surfaces.
std::vector<std::pair<uint64_t, int>> stable_id_node_id_list;
for (int id = kContentsRootNodeId; id < static_cast<int>(size()); ++id) {
EffectNode* node = Node(id);
if (node->HasRenderSurface()) {
stable_id_node_id_list.push_back(
std::make_pair(node->stable_id, node->id));
}
}
// Sort by stable id so that we can process the two lists cosequentially.
std::sort(stable_id_node_id_list.begin(), stable_id_node_id_list.end());
std::sort(old_render_surfaces->begin(), old_render_surfaces->end(),
[](const std::unique_ptr<RenderSurfaceImpl>& a,
const std::unique_ptr<RenderSurfaceImpl>& b) {
return a->id() < b->id();
});
bool render_surfaces_changed = false;
auto surfaces_list_it = old_render_surfaces->begin();
auto id_list_it = stable_id_node_id_list.begin();
while (surfaces_list_it != old_render_surfaces->end() &&
id_list_it != stable_id_node_id_list.end()) {
if ((*surfaces_list_it)->id() == id_list_it->first) {
int new_node_id = id_list_it->second;
render_surfaces_[new_node_id] = std::move(*surfaces_list_it);
render_surfaces_[new_node_id]->set_effect_tree_index(new_node_id);
surfaces_list_it++;
id_list_it++;
continue;
}
render_surfaces_changed = true;
if ((*surfaces_list_it)->id() > id_list_it->first) {
int new_node_id = id_list_it->second;
render_surfaces_[new_node_id] = std::make_unique<RenderSurfaceImpl>(
layer_tree_impl, id_list_it->first);
render_surfaces_[new_node_id]->set_effect_tree_index(new_node_id);
id_list_it++;
} else {
surfaces_list_it++;
}
}
if (surfaces_list_it != old_render_surfaces->end() ||
id_list_it != stable_id_node_id_list.end()) {
render_surfaces_changed = true;
}
while (id_list_it != stable_id_node_id_list.end()) {
int new_node_id = id_list_it->second;
render_surfaces_[new_node_id] =
std::make_unique<RenderSurfaceImpl>(layer_tree_impl, id_list_it->first);
render_surfaces_[new_node_id]->set_effect_tree_index(new_node_id);
id_list_it++;
}
return render_surfaces_changed;
}
bool EffectTree::ClippedHitTestRegionIsRectangle(int effect_id) const {
const EffectNode* effect_node = Node(effect_id);
for (; effect_node->id != kContentsRootNodeId;
effect_node = Node(effect_node->target_id)) {
gfx::Transform to_target;
if (!property_trees()->GetToTarget(effect_node->transform_id,
effect_node->target_id, &to_target) ||
!to_target.Preserves2dAxisAlignment())
return false;
}
return true;
}
bool EffectTree::HitTestMayBeAffectedByMask(int effect_id) const {
const EffectNode* effect_node = Node(effect_id);
for (; effect_node->id != kContentsRootNodeId;
effect_node = Node(effect_node->parent_id)) {
if (!effect_node->rounded_corner_bounds.IsEmpty() ||
effect_node->has_masking_child)
return true;
}
return false;
}
void TransformTree::UpdateNodeAndAncestorsHaveIntegerTranslations(
TransformNode* node,
TransformNode* parent_node) {
DCHECK(parent_node);
node->node_and_ancestors_have_only_integer_translation =
node->to_parent.IsIdentityOrIntegerTranslation() &&
parent_node->node_and_ancestors_have_only_integer_translation;
}
void ClipTree::SetViewportClip(gfx::RectF viewport_rect) {
if (size() < 2)
return;
ClipNode* node = Node(1);
if (viewport_rect == node->clip)
return;
node->clip = viewport_rect;
set_needs_update(true);
}
gfx::RectF ClipTree::ViewportClip() const {
const unsigned long min_size = 1;
DCHECK_GT(size(), min_size);
return Node(kViewportNodeId)->clip;
}
bool ClipTree::operator==(const ClipTree& other) const {
return PropertyTree::operator==(other);
}
EffectTree& EffectTree::operator=(const EffectTree& from) {
PropertyTree::operator=(from);
render_surfaces_.resize(size());
// copy_requests_ are omitted here, since these need to be moved rather
// than copied or assigned.
return *this;
}
bool EffectTree::operator==(const EffectTree& other) const {
return PropertyTree::operator==(other);
}
ScrollTree::ScrollTree()
: currently_scrolling_node_id_(kInvalidNodeId),
scroll_offset_map_(ScrollTree::ScrollOffsetMap()) {}
ScrollTree::~ScrollTree() = default;
ScrollTree& ScrollTree::operator=(const ScrollTree& from) {
PropertyTree::operator=(from);
currently_scrolling_node_id_ = kInvalidNodeId;
// Maps for ScrollOffsets/SyncedScrollOffsets are intentionally omitted here
// since we can not directly copy them. Pushing of these updates from main
// currently depends on Layer properties for scroll offset animation changes
// (setting clobber_active_value for scroll offset animations interrupted on
// the main thread) being pushed to impl first.
// |callbacks_| is omitted because it's for the main thread only.
return *this;
}
bool ScrollTree::operator==(const ScrollTree& other) const {
if (scroll_offset_map_ != other.scroll_offset_map_)
return false;
if (synced_scroll_offset_map_ != other.synced_scroll_offset_map_)
return false;
if (callbacks_.get() != other.callbacks_.get())
return false;
bool is_currently_scrolling_node_equal =
currently_scrolling_node_id_ == other.currently_scrolling_node_id_;
return PropertyTree::operator==(other) && is_currently_scrolling_node_equal;
}
#if DCHECK_IS_ON()
void ScrollTree::CopyCompleteTreeState(const ScrollTree& other) {
currently_scrolling_node_id_ = other.currently_scrolling_node_id_;
scroll_offset_map_ = other.scroll_offset_map_;
synced_scroll_offset_map_ = other.synced_scroll_offset_map_;
callbacks_ = other.callbacks_;
}
#endif
ScrollNode* ScrollTree::FindNodeFromElementId(ElementId id) {
auto iterator = property_trees()->element_id_to_scroll_node_index.find(id);
if (iterator == property_trees()->element_id_to_scroll_node_index.end())
return nullptr;
return Node(iterator->second);
}
const ScrollNode* ScrollTree::FindNodeFromElementId(ElementId id) const {
auto iterator = property_trees()->element_id_to_scroll_node_index.find(id);
if (iterator == property_trees()->element_id_to_scroll_node_index.end())
return nullptr;
return Node(iterator->second);
}
void ScrollTree::clear() {
PropertyTree<ScrollNode>::clear();
if (property_trees()->is_main_thread) {
currently_scrolling_node_id_ = kInvalidNodeId;
scroll_offset_map_.clear();
}
#if DCHECK_IS_ON()
ScrollTree tree;
if (property_trees()->is_main_thread) {
tree.callbacks_ = callbacks_;
} else {
DCHECK(scroll_offset_map_.empty());
tree.currently_scrolling_node_id_ = currently_scrolling_node_id_;
tree.synced_scroll_offset_map_ = synced_scroll_offset_map_;
}
DCHECK(tree == *this);
#endif
}
gfx::ScrollOffset ScrollTree::MaxScrollOffset(int scroll_node_id) const {
const ScrollNode* scroll_node = Node(scroll_node_id);
gfx::SizeF scroll_bounds = this->scroll_bounds(scroll_node_id);
if (!scroll_node->scrollable || scroll_bounds.IsEmpty())
return gfx::ScrollOffset();
TransformTree& transform_tree = property_trees()->transform_tree;
float scale_factor = 1.f;
if (scroll_node->max_scroll_offset_affected_by_page_scale)
scale_factor = transform_tree.page_scale_factor();
gfx::SizeF scaled_scroll_bounds = gfx::ScaleSize(scroll_bounds, scale_factor);
scaled_scroll_bounds.SetSize(std::floor(scaled_scroll_bounds.width()),
std::floor(scaled_scroll_bounds.height()));
gfx::Size clip_layer_bounds = container_bounds(scroll_node->id);
gfx::ScrollOffset max_offset(
scaled_scroll_bounds.width() - clip_layer_bounds.width(),
scaled_scroll_bounds.height() - clip_layer_bounds.height());
max_offset.Scale(1 / scale_factor);
max_offset.SetToMax(gfx::ScrollOffset());
return max_offset;
}
gfx::SizeF ScrollTree::scroll_bounds(int scroll_node_id) const {
const ScrollNode* scroll_node = Node(scroll_node_id);
gfx::SizeF bounds(scroll_node->bounds);
if (scroll_node->scrolls_inner_viewport) {
const auto& delta = property_trees()->inner_viewport_scroll_bounds_delta();
bounds.Enlarge(delta.x(), delta.y());
}
return bounds;
}
void ScrollTree::OnScrollOffsetAnimated(ElementId id,
int scroll_tree_index,
const gfx::ScrollOffset& scroll_offset,
LayerTreeImpl* layer_tree_impl) {
// Only active tree needs to be updated, pending tree will find out about
// these changes as a result of the shared SyncedProperty.
if (!property_trees()->is_active)
return;
ScrollNode* scroll_node = Node(scroll_tree_index);
if (SetScrollOffset(id,
ClampScrollOffsetToLimits(scroll_offset, *scroll_node)))
layer_tree_impl->DidUpdateScrollOffset(id);
layer_tree_impl->DidAnimateScrollOffset();
}
gfx::Size ScrollTree::container_bounds(int scroll_node_id) const {
const ScrollNode* scroll_node = Node(scroll_node_id);
gfx::Size container_bounds = scroll_node->container_bounds;
gfx::Vector2dF container_bounds_delta;
if (scroll_node->scrolls_inner_viewport) {
container_bounds_delta.Add(
property_trees()->inner_viewport_container_bounds_delta());
} else if (scroll_node->scrolls_outer_viewport) {
container_bounds_delta.Add(
property_trees()->outer_viewport_container_bounds_delta());
}
gfx::Vector2d delta = gfx::ToCeiledVector2d(container_bounds_delta);
container_bounds.Enlarge(delta.x(), delta.y());
return container_bounds;
}
ScrollNode* ScrollTree::CurrentlyScrollingNode() {
ScrollNode* scroll_node = Node(currently_scrolling_node_id_);
return scroll_node;
}
const ScrollNode* ScrollTree::CurrentlyScrollingNode() const {
const ScrollNode* scroll_node = Node(currently_scrolling_node_id_);
return scroll_node;
}
#if DCHECK_IS_ON()
int ScrollTree::CurrentlyScrollingNodeId() const {
return currently_scrolling_node_id_;
}
#endif
void ScrollTree::set_currently_scrolling_node(int scroll_node_id) {
currently_scrolling_node_id_ = scroll_node_id;
}
gfx::Transform ScrollTree::ScreenSpaceTransform(int scroll_node_id) const {
const ScrollNode* scroll_node = Node(scroll_node_id);
const TransformTree& transform_tree = property_trees()->transform_tree;
const TransformNode* transform_node =
transform_tree.Node(scroll_node->transform_id);
gfx::Transform screen_space_transform(
1, 0, 0, 1, scroll_node->offset_to_transform_parent.x(),
scroll_node->offset_to_transform_parent.y());
screen_space_transform.ConcatTransform(
transform_tree.ToScreen(transform_node->id));
if (scroll_node->should_flatten)
screen_space_transform.FlattenTo2d();
return screen_space_transform;
}
SyncedScrollOffset* ScrollTree::GetOrCreateSyncedScrollOffset(ElementId id) {
DCHECK(!property_trees()->is_main_thread);
if (synced_scroll_offset_map_.find(id) == synced_scroll_offset_map_.end()) {
synced_scroll_offset_map_[id] = new SyncedScrollOffset;
}
return synced_scroll_offset_map_[id].get();
}
const SyncedScrollOffset* ScrollTree::GetSyncedScrollOffset(
ElementId id) const {
DCHECK(!property_trees()->is_main_thread);
auto it = synced_scroll_offset_map_.find(id);
return it != synced_scroll_offset_map_.end() ? it->second.get() : nullptr;
}
gfx::Vector2dF ScrollTree::ClampScrollToMaxScrollOffset(
ScrollNode* node,
LayerTreeImpl* layer_tree_impl) {
gfx::ScrollOffset old_offset = current_scroll_offset(node->element_id);
gfx::ScrollOffset clamped_offset =
ClampScrollOffsetToLimits(old_offset, *node);
gfx::Vector2dF delta = clamped_offset.DeltaFrom(old_offset);
if (!delta.IsZero())
ScrollBy(node, delta, layer_tree_impl);
return delta;
}
const gfx::ScrollOffset ScrollTree::current_scroll_offset(ElementId id) const {
if (property_trees()->is_main_thread) {
auto it = scroll_offset_map_.find(id);
return it != scroll_offset_map_.end() ? it->second : gfx::ScrollOffset();
}
return GetSyncedScrollOffset(id)
? GetSyncedScrollOffset(id)->Current(property_trees()->is_active)
: gfx::ScrollOffset();
}
const gfx::ScrollOffset ScrollTree::GetPixelSnappedScrollOffset(
int scroll_node_id) const {
const ScrollNode* scroll_node = Node(scroll_node_id);
DCHECK(scroll_node);
gfx::ScrollOffset offset = current_scroll_offset(scroll_node->element_id);
const TransformNode* transform_node =
property_trees()->transform_tree.Node(scroll_node->transform_id);
DCHECK(offset == transform_node->scroll_offset)
<< "Transform node scroll offset does not match the actual offset, this "
"means the snapped_amount calculation will be incorrect";
if (transform_node->scrolls) {
// If necessary perform a update for this node to ensure snap amount is
// accurate. This method is used by scroll timeline, so it is possible for
// it to get called before transform tree has gone through a full update
// cycle so this node snap amount may be stale.
if (transform_node->needs_local_transform_update)
property_trees()->transform_tree.UpdateTransforms(transform_node->id);
offset.set_x(offset.x() - transform_node->snap_amount.x());
offset.set_y(offset.y() - transform_node->snap_amount.y());
}
return offset;
}
gfx::ScrollOffset ScrollTree::PullDeltaForMainThread(
SyncedScrollOffset* scroll_offset,
bool use_fractional_deltas) {
DCHECK(property_trees()->is_active);
// Once this setting is enabled, all the complicated rounding logic below can
// go away.
if (use_fractional_deltas)
return scroll_offset->PullDeltaForMainThread();
// TODO(flackr): We should pass the fractional scroll deltas when Blink fully
// supports fractional scrolls. crbug.com/414283.
// TODO(flackr): We should ideally round the fractional scrolls in the same
// direction as the scroll will be snapped but for common cases this is
// equivalent to rounding to the nearest integer offset.
gfx::ScrollOffset current_offset =
scroll_offset->Current(/* is_active_tree */ true);
gfx::ScrollOffset rounded_offset =
gfx::ScrollOffset(roundf(current_offset.x()), roundf(current_offset.y()));
// The calculation of the difference from the rounded active base is to
// represent the integer delta that the main thread should know about.
gfx::ScrollOffset active_base = scroll_offset->ActiveBase();
gfx::ScrollOffset diff_active_base =
gfx::ScrollOffset(active_base.x() - roundf(active_base.x()),
active_base.y() - roundf(active_base.y()));
scroll_offset->SetCurrent(rounded_offset + diff_active_base);
gfx::ScrollOffset delta = scroll_offset->PullDeltaForMainThread();
scroll_offset->SetCurrent(current_offset);
return delta;
}
void ScrollTree::CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
ElementId inner_viewport_scroll_element_id,
bool use_fractional_deltas) {
DCHECK(!property_trees()->is_main_thread);
for (auto map_entry : synced_scroll_offset_map_) {
gfx::ScrollOffset scroll_delta =
PullDeltaForMainThread(map_entry.second.get(), use_fractional_deltas);
ElementId id = map_entry.first;
if (!scroll_delta.IsZero()) {
if (id == inner_viewport_scroll_element_id) {
// Inner (visual) viewport is stored separately.
scroll_info->inner_viewport_scroll.element_id = id;
scroll_info->inner_viewport_scroll.scroll_delta = scroll_delta;
} else {
scroll_info->scrolls.push_back({id, scroll_delta});
}
}
}
}
void ScrollTree::CollectScrollDeltasForTesting() {
LayerTreeSettings settings;
bool use_fractional_deltas = settings.commit_fractional_scroll_deltas;
for (auto map_entry : synced_scroll_offset_map_) {
PullDeltaForMainThread(map_entry.second.get(), use_fractional_deltas);
}
}
void ScrollTree::PushScrollUpdatesFromMainThread(
PropertyTrees* main_property_trees,
LayerTreeImpl* sync_tree) {
DCHECK(!property_trees()->is_main_thread);
const ScrollOffsetMap& main_scroll_offset_map =
main_property_trees->scroll_tree.scroll_offset_map_;
// We first want to clear SyncedProperty instances for layers which were
// destroyed or became non-scrollable on the main thread.
for (auto map_entry = synced_scroll_offset_map_.begin();
map_entry != synced_scroll_offset_map_.end();) {
ElementId id = map_entry->first;
if (main_scroll_offset_map.find(id) == main_scroll_offset_map.end())
map_entry = synced_scroll_offset_map_.erase(map_entry);
else
map_entry++;
}
for (auto map_entry : main_scroll_offset_map) {
ElementId id = map_entry.first;
SyncedScrollOffset* synced_scroll_offset =
GetOrCreateSyncedScrollOffset(id);
// If the value on the main thread differs from the value on the pending
// tree after state sync, we need to update the scroll state on the newly
// committed PropertyTrees.
bool needs_scroll_update =
synced_scroll_offset->PushMainToPending(map_entry.second);
// If we are committing directly to the active tree, push pending to active
// here. If the value differs between the pending and active trees, we need
// to update the scroll state on the newly activated PropertyTrees.
// In the case of pushing to the active tree, even if the pending and active
// tree state match but the value on the active tree changed, we need to
// update the scrollbar geometries.
if (property_trees()->is_active)
needs_scroll_update |= synced_scroll_offset->PushPendingToActive();
if (needs_scroll_update)
sync_tree->DidUpdateScrollOffset(id);
}
}
void ScrollTree::PushScrollUpdatesFromPendingTree(
PropertyTrees* pending_property_trees,
LayerTreeImpl* active_tree) {
DCHECK(property_trees()->is_active);
DCHECK(!pending_property_trees->is_main_thread);
DCHECK(!pending_property_trees->is_active);
// When pushing to the active tree, we can simply copy over the map from the
// pending tree. The pending and active tree hold a reference to the same
// SyncedProperty instances.
synced_scroll_offset_map_.clear();
for (auto map_entry :
pending_property_trees->scroll_tree.synced_scroll_offset_map_) {
synced_scroll_offset_map_[map_entry.first] = map_entry.second;
if (map_entry.second->PushPendingToActive())
active_tree->DidUpdateScrollOffset(map_entry.first);
}
}
void ScrollTree::ApplySentScrollDeltasFromAbortedCommit() {
DCHECK(property_trees()->is_active);
for (auto& map_entry : synced_scroll_offset_map_)
map_entry.second->AbortCommit();
}
void ScrollTree::SetBaseScrollOffset(ElementId id,
const gfx::ScrollOffset& scroll_offset) {
if (property_trees()->is_main_thread) {
scroll_offset_map_[id] = scroll_offset;
return;
}
// Scroll offset updates on the impl thread should only be for layers which
// were created on the main thread. But this method is called when we build
// PropertyTrees on the impl thread from LayerTreeImpl.
GetOrCreateSyncedScrollOffset(id)->PushMainToPending(scroll_offset);
}
bool ScrollTree::SetScrollOffset(ElementId id,
const gfx::ScrollOffset& scroll_offset) {
if (property_trees()->is_main_thread) {
if (scroll_offset_map_[id] == scroll_offset)
return false;
scroll_offset_map_[id] = scroll_offset;
return true;
}
if (property_trees()->is_active) {
return GetOrCreateSyncedScrollOffset(id)->SetCurrent(scroll_offset);
}
return false;
}
bool ScrollTree::UpdateScrollOffsetBaseForTesting(
ElementId id,
const gfx::ScrollOffset& offset) {
DCHECK(!property_trees()->is_main_thread);
SyncedScrollOffset* synced_scroll_offset = GetOrCreateSyncedScrollOffset(id);
bool changed = synced_scroll_offset->PushMainToPending(offset);
if (property_trees()->is_active)
changed |= synced_scroll_offset->PushPendingToActive();
return changed;
}
bool ScrollTree::SetScrollOffsetDeltaForTesting(ElementId id,
const gfx::Vector2dF& delta) {
return GetOrCreateSyncedScrollOffset(id)->SetCurrent(
GetOrCreateSyncedScrollOffset(id)->ActiveBase() +
gfx::ScrollOffset(delta));
}
const gfx::ScrollOffset ScrollTree::GetScrollOffsetBaseForTesting(
ElementId id) const {
DCHECK(!property_trees()->is_main_thread);
if (GetSyncedScrollOffset(id))
return property_trees()->is_active
? GetSyncedScrollOffset(id)->ActiveBase()
: GetSyncedScrollOffset(id)->PendingBase();
else
return gfx::ScrollOffset();
}
const gfx::ScrollOffset ScrollTree::GetScrollOffsetDeltaForTesting(
ElementId id) const {
DCHECK(!property_trees()->is_main_thread);
if (GetSyncedScrollOffset(id))
return property_trees()->is_active
? GetSyncedScrollOffset(id)->Delta()
: GetSyncedScrollOffset(id)->PendingDelta().get();
else
return gfx::ScrollOffset();
}
void ScrollTree::DistributeScroll(ScrollNode* scroll_node,
ScrollState* scroll_state) {
DCHECK(scroll_node && scroll_state);
if (scroll_state->FullyConsumed())
return;
scroll_state->DistributeToScrollChainDescendant();
// If we're currently scrolling a node other than this one, prevent the scroll
// from propagating to this node.
if (scroll_state->delta_consumed_for_scroll_sequence() &&
scroll_state->current_native_scrolling_node()->id != scroll_node->id) {
return;
}
scroll_state->layer_tree_impl()->ApplyScroll(scroll_node, scroll_state);
}
gfx::Vector2dF ScrollTree::ScrollBy(ScrollNode* scroll_node,
const gfx::Vector2dF& scroll,
LayerTreeImpl* layer_tree_impl) {
gfx::ScrollOffset adjusted_scroll(scroll);
if (!scroll_node->user_scrollable_horizontal)
adjusted_scroll.set_x(0);
if (!scroll_node->user_scrollable_vertical)
adjusted_scroll.set_y(0);
DCHECK(scroll_node->scrollable);
gfx::ScrollOffset old_offset = current_scroll_offset(scroll_node->element_id);
gfx::ScrollOffset new_offset =
ClampScrollOffsetToLimits(old_offset + adjusted_scroll, *scroll_node);
if (SetScrollOffset(scroll_node->element_id, new_offset))
layer_tree_impl->DidUpdateScrollOffset(scroll_node->element_id);
gfx::ScrollOffset unscrolled =
old_offset + gfx::ScrollOffset(scroll) - new_offset;
return gfx::Vector2dF(unscrolled.x(), unscrolled.y());
}
gfx::ScrollOffset ScrollTree::ClampScrollOffsetToLimits(
gfx::ScrollOffset offset,
const ScrollNode& scroll_node) const {
offset.SetToMin(MaxScrollOffset(scroll_node.id));
offset.SetToMax(gfx::ScrollOffset());
return offset;
}
void ScrollTree::SetScrollCallbacks(base::WeakPtr<ScrollCallbacks> callbacks) {
DCHECK(property_trees()->is_main_thread);
callbacks_ = std::move(callbacks);
}
void ScrollTree::NotifyDidScroll(ElementId scroll_element_id,
const gfx::ScrollOffset& scroll_offset) {
DCHECK(property_trees()->is_main_thread);
if (callbacks_)
callbacks_->DidScroll(scroll_element_id, scroll_offset);
}
void ScrollTree::NotifyDidChangeScrollbarsHidden(ElementId scroll_element_id,
bool hidden) {
DCHECK(property_trees()->is_main_thread);
if (callbacks_)
callbacks_->DidChangeScrollbarsHidden(scroll_element_id, hidden);
}
PropertyTreesCachedData::PropertyTreesCachedData()
: transform_tree_update_number(0) {
animation_scales.clear();
}
PropertyTreesCachedData::~PropertyTreesCachedData() = default;
PropertyTrees::PropertyTrees()
: needs_rebuild(true),
changed(false),
full_tree_damaged(false),
sequence_number(0),
is_main_thread(true),
is_active(false) {
transform_tree.SetPropertyTrees(this);
effect_tree.SetPropertyTrees(this);
clip_tree.SetPropertyTrees(this);
scroll_tree.SetPropertyTrees(this);
}
PropertyTrees::~PropertyTrees() = default;
bool PropertyTrees::operator==(const PropertyTrees& other) const {
return transform_tree == other.transform_tree &&
effect_tree == other.effect_tree && clip_tree == other.clip_tree &&
scroll_tree == other.scroll_tree &&
element_id_to_effect_node_index ==
other.element_id_to_effect_node_index &&
element_id_to_scroll_node_index ==
other.element_id_to_scroll_node_index &&
element_id_to_transform_node_index ==
other.element_id_to_transform_node_index &&
needs_rebuild == other.needs_rebuild && changed == other.changed &&
full_tree_damaged == other.full_tree_damaged &&
is_main_thread == other.is_main_thread &&
is_active == other.is_active &&
sequence_number == other.sequence_number;
}
PropertyTrees& PropertyTrees::operator=(const PropertyTrees& from) {
transform_tree = from.transform_tree;
effect_tree = from.effect_tree;
clip_tree = from.clip_tree;
scroll_tree = from.scroll_tree;
element_id_to_effect_node_index = from.element_id_to_effect_node_index;
element_id_to_scroll_node_index = from.element_id_to_scroll_node_index;
element_id_to_transform_node_index = from.element_id_to_transform_node_index;
needs_rebuild = from.needs_rebuild;
changed = from.changed;
full_tree_damaged = from.full_tree_damaged;
sequence_number = from.sequence_number;
is_main_thread = from.is_main_thread;
is_active = from.is_active;
inner_viewport_container_bounds_delta_ =
from.inner_viewport_container_bounds_delta();
outer_viewport_container_bounds_delta_ =
from.outer_viewport_container_bounds_delta();
transform_tree.SetPropertyTrees(this);
effect_tree.SetPropertyTrees(this);
clip_tree.SetPropertyTrees(this);
scroll_tree.SetPropertyTrees(this);
ResetCachedData();
return *this;
}
void PropertyTrees::clear() {
transform_tree.clear();
clip_tree.clear();
effect_tree.clear();
scroll_tree.clear();
element_id_to_effect_node_index.clear();
element_id_to_scroll_node_index.clear();
element_id_to_transform_node_index.clear();
needs_rebuild = true;
full_tree_damaged = false;
changed = false;
sequence_number++;
#if DCHECK_IS_ON()
PropertyTrees tree;
tree.transform_tree = transform_tree;
tree.effect_tree = effect_tree;
tree.clip_tree = clip_tree;
tree.scroll_tree = scroll_tree;
tree.scroll_tree.CopyCompleteTreeState(scroll_tree);
tree.sequence_number = sequence_number;
tree.is_main_thread = is_main_thread;
tree.is_active = is_active;
DCHECK(tree == *this);
#endif
}
void PropertyTrees::SetInnerViewportContainerBoundsDelta(
gfx::Vector2dF bounds_delta) {
if (inner_viewport_container_bounds_delta_ == bounds_delta)
return;
inner_viewport_container_bounds_delta_ = bounds_delta;
}
void PropertyTrees::SetOuterViewportContainerBoundsDelta(
gfx::Vector2dF bounds_delta) {
if (outer_viewport_container_bounds_delta_ == bounds_delta)
return;
outer_viewport_container_bounds_delta_ = bounds_delta;
transform_tree.UpdateOuterViewportContainerBoundsDelta();
}
bool PropertyTrees::ElementIsAnimatingChanged(
const PropertyToElementIdMap& element_id_map,
const PropertyAnimationState& mask,
const PropertyAnimationState& state,
bool check_node_existence) {
bool updated_transform = false;
for (int property = TargetProperty::FIRST_TARGET_PROPERTY;
property <= TargetProperty::LAST_TARGET_PROPERTY; ++property) {
if (!mask.currently_running[property] &&
!mask.potentially_animating[property])
continue;
// The mask represents which properties have had their state changed. This
// can include properties for which there are no longer any animations, in
// which case there will not be an entry in the map.
//
// It is unclear whether this is desirable; it may be that we are missing
// updates to property nodes here because we no longer have the required
// ElementId to look them up. See http://crbug.com/912574 for context around
// why this code was rewritten.
auto it = element_id_map.find(static_cast<TargetProperty::Type>(property));
if (it == element_id_map.end())
continue;
const ElementId element_id = it->second;
switch (property) {
case TargetProperty::TRANSFORM:
if (TransformNode* transform_node =
transform_tree.FindNodeFromElementId(element_id)) {
if (mask.currently_running[property])
transform_node->is_currently_animating =
state.currently_running[property];
if (mask.potentially_animating[property]) {
transform_node->has_potential_animation =
state.potentially_animating[property];
transform_tree.set_needs_update(true);
// We track transform updates specifically, whereas we
// don't do so for opacity/filter, because whether a
// transform is animating can change what layer(s) we
// draw.
updated_transform = true;
}
} else {
DCHECK_NODE_EXISTENCE(check_node_existence, state, property,
needs_rebuild)
<< "Attempting to animate non existent transform node";
}
break;
case TargetProperty::OPACITY:
if (EffectNode* effect_node =
effect_tree.FindNodeFromElementId(element_id)) {
if (mask.currently_running[property])
effect_node->is_currently_animating_opacity =
state.currently_running[property];
if (mask.potentially_animating[property]) {
effect_node->has_potential_opacity_animation =
state.potentially_animating[property];
// We may need to propagate things like screen space opacity.
effect_tree.set_needs_update(true);
}
} else {
DCHECK_NODE_EXISTENCE(check_node_existence, state, property,
needs_rebuild)
<< "Attempting to animate opacity on non existent effect node";
}
break;
case TargetProperty::FILTER:
if (EffectNode* effect_node =
effect_tree.FindNodeFromElementId(element_id)) {
if (mask.currently_running[property])
effect_node->is_currently_animating_filter =
state.currently_running[property];
if (mask.potentially_animating[property])
effect_node->has_potential_filter_animation =
state.potentially_animating[property];
// Filter animation changes only the node, and the subtree does not
// care, thus there is no need to request property tree update.
} else {
DCHECK_NODE_EXISTENCE(check_node_existence, state, property,
needs_rebuild)
<< "Attempting to animate filter on non existent effect node";
}
break;
case TargetProperty::BACKDROP_FILTER:
if (EffectNode* effect_node =
effect_tree.FindNodeFromElementId(element_id)) {
if (mask.currently_running[property])
effect_node->is_currently_animating_backdrop_filter =
state.currently_running[property];
if (mask.potentially_animating[property])
effect_node->has_potential_backdrop_filter_animation =
state.potentially_animating[property];
// Backdrop-filter animation changes only the node, and the subtree
// does not care, thus there is no need to request property tree
// update.
} else {
DCHECK_NODE_EXISTENCE(check_node_existence, state, property,
needs_rebuild)
<< "Attempting to animate filter on non existent effect node";
}
break;
default:
break;
}
}
return updated_transform;
}
void PropertyTrees::AnimationScalesChanged(ElementId element_id,
float maximum_scale,
float starting_scale) {
if (TransformNode* transform_node =
transform_tree.FindNodeFromElementId(element_id)) {
transform_node->maximum_animation_scale = maximum_scale;
transform_node->starting_animation_scale = starting_scale;
UpdateTransformTreeUpdateNumber();
}
}
void PropertyTrees::UpdateChangeTracking() {
for (int id = EffectTree::kContentsRootNodeId;
id < static_cast<int>(effect_tree.size()); ++id) {
EffectNode* node = effect_tree.Node(id);
EffectNode* parent_node = effect_tree.parent(node);
effect_tree.UpdateEffectChanged(node, parent_node);
}
for (int i = TransformTree::kContentsRootNodeId;
i < static_cast<int>(transform_tree.size()); ++i) {
TransformNode* node = transform_tree.Node(i);
TransformNode* parent_node = transform_tree.parent(node);
transform_tree.UpdateTransformChanged(node, parent_node);
}
}
void PropertyTrees::PushChangeTrackingTo(PropertyTrees* tree) {
for (int id = EffectTree::kContentsRootNodeId;
id < static_cast<int>(effect_tree.size()); ++id) {
EffectNode* node = effect_tree.Node(id);
if (node->effect_changed) {
EffectNode* target_node = tree->effect_tree.Node(node->id);
target_node->effect_changed = true;
}
}
for (int id = TransformTree::kContentsRootNodeId;
id < static_cast<int>(transform_tree.size()); ++id) {
TransformNode* node = transform_tree.Node(id);
if (node->transform_changed) {
TransformNode* target_node = tree->transform_tree.Node(node->id);
target_node->transform_changed = true;
}
}
// Ensure that change tracking is updated even if property trees don't have
// other reasons to get updated.
tree->UpdateChangeTracking();
tree->full_tree_damaged = full_tree_damaged;
}
void PropertyTrees::ResetAllChangeTracking() {
transform_tree.ResetChangeTracking();
effect_tree.ResetChangeTracking();
changed = false;
full_tree_damaged = false;
}
std::unique_ptr<base::trace_event::TracedValue> PropertyTrees::AsTracedValue()
const {
auto value = base::WrapUnique(new base::trace_event::TracedValue);
value->SetInteger("sequence_number", sequence_number);
value->BeginDictionary("transform_tree");
transform_tree.AsValueInto(value.get());
value->EndDictionary();
value->BeginDictionary("effect_tree");
effect_tree.AsValueInto(value.get());
value->EndDictionary();
value->BeginDictionary("clip_tree");
clip_tree.AsValueInto(value.get());
value->EndDictionary();
value->BeginDictionary("scroll_tree");
scroll_tree.AsValueInto(value.get());
value->EndDictionary();
return value;
}
std::string PropertyTrees::ToString() const {
std::string str;
base::JSONWriter::WriteWithOptions(
*AsTracedValue()->ToBaseValue(),
base::JSONWriter::OPTIONS_OMIT_DOUBLE_TYPE_PRESERVATION |
base::JSONWriter::OPTIONS_PRETTY_PRINT,
&str);
return str;
}
CombinedAnimationScale PropertyTrees::GetAnimationScales(
int transform_node_id,
LayerTreeImpl* layer_tree_impl) {
AnimationScaleData* animation_scales =
&cached_data_.animation_scales[transform_node_id];
if (animation_scales->update_number !=
cached_data_.transform_tree_update_number) {
TransformNode* node = transform_tree.Node(transform_node_id);
TransformNode* parent_node = transform_tree.parent(node);
bool ancestor_is_animating_scale = false;
float ancestor_maximum_target_scale = kNotScaled;
float ancestor_starting_animation_scale = kNotScaled;
if (parent_node) {
CombinedAnimationScale combined_animation_scale =
GetAnimationScales(parent_node->id, layer_tree_impl);
ancestor_maximum_target_scale =
combined_animation_scale.maximum_animation_scale;
ancestor_starting_animation_scale =
combined_animation_scale.starting_animation_scale;
ancestor_is_animating_scale =
cached_data_.animation_scales[parent_node->id]
.to_screen_has_scale_animation;
}
bool node_is_animating_scale =
node->maximum_animation_scale != kNotScaled &&
node->starting_animation_scale != kNotScaled;
animation_scales->to_screen_has_scale_animation =
node_is_animating_scale || ancestor_is_animating_scale;
// Once we've failed to compute a maximum animated scale at an ancestor, we
// continue to fail.
bool failed_at_ancestor = ancestor_is_animating_scale &&
ancestor_maximum_target_scale == kNotScaled;
// Computing maximum animated scale in the presence of non-scale/translation
// transforms isn't supported.
bool failed_for_non_scale_or_translation =
!node->to_parent.IsScaleOrTranslation();
// We don't attempt to accumulate animation scale from multiple nodes with
// scale animations, because of the risk of significant overestimation. For
// example, one node might be increasing scale from 1 to 10 at the same time
// as another node is decreasing scale from 10 to 1. Naively combining these
// scales would produce a scale of 100.
bool failed_for_multiple_scale_animations =
ancestor_is_animating_scale && node_is_animating_scale;
if (failed_at_ancestor || failed_for_non_scale_or_translation ||
failed_for_multiple_scale_animations) {
// This ensures that descendants know we've failed to compute a maximum
// animated scale.
animation_scales->to_screen_has_scale_animation = true;
animation_scales->combined_maximum_animation_target_scale = kNotScaled;
animation_scales->combined_starting_animation_scale = kNotScaled;
} else if (!animation_scales->to_screen_has_scale_animation) {
animation_scales->combined_maximum_animation_target_scale = kNotScaled;
animation_scales->combined_starting_animation_scale = kNotScaled;
} else if (!node_is_animating_scale) {
// An ancestor is animating scale.
gfx::Vector2dF local_scales =
MathUtil::ComputeTransform2dScaleComponents(node->local, kNotScaled);
float max_local_scale = std::max(local_scales.x(), local_scales.y());
animation_scales->combined_maximum_animation_target_scale =
max_local_scale * ancestor_maximum_target_scale;
animation_scales->combined_starting_animation_scale =
max_local_scale * ancestor_starting_animation_scale;
} else {
gfx::Vector2dF ancestor_scales =
parent_node
? MathUtil::ComputeTransform2dScaleComponents(
transform_tree.ToScreen(parent_node->id), kNotScaled)
: gfx::Vector2dF(1.f, 1.f);
float max_ancestor_scale =
std::max(ancestor_scales.x(), ancestor_scales.y());
animation_scales->combined_maximum_animation_target_scale =
max_ancestor_scale * node->maximum_animation_scale;
animation_scales->combined_starting_animation_scale =
max_ancestor_scale * node->starting_animation_scale;
}
animation_scales->update_number = cached_data_.transform_tree_update_number;
}
return CombinedAnimationScale(
animation_scales->combined_maximum_animation_target_scale,
animation_scales->combined_starting_animation_scale);
}
void PropertyTrees::SetAnimationScalesForTesting(
int transform_id,
float maximum_animation_scale,
float starting_animation_scale) {
cached_data_.animation_scales[transform_id]
.combined_maximum_animation_target_scale = maximum_animation_scale;
cached_data_.animation_scales[transform_id]
.combined_starting_animation_scale = starting_animation_scale;
cached_data_.animation_scales[transform_id].update_number =
cached_data_.transform_tree_update_number;
}
bool PropertyTrees::GetToTarget(int transform_id,
int effect_id,
gfx::Transform* to_target) const {
if (effect_id == EffectTree::kContentsRootNodeId) {
*to_target = transform_tree.ToScreen(transform_id);
return true;
}
DrawTransforms& transforms = GetDrawTransforms(transform_id, effect_id);
if (transforms.to_valid) {
*to_target = transforms.to_target;
return true;
} else if (!transforms.might_be_invertible) {
return false;
} else {
transforms.might_be_invertible =
transforms.from_target.GetInverse(to_target);
transforms.to_valid = transforms.might_be_invertible;
transforms.to_target = *to_target;
return transforms.to_valid;
}
}
bool PropertyTrees::GetFromTarget(int transform_id,
int effect_id,
gfx::Transform* from_target) const {
const TransformNode* node = transform_tree.Node(transform_id);
if (node->ancestors_are_invertible &&
effect_id == EffectTree::kContentsRootNodeId) {
*from_target = transform_tree.FromScreen(transform_id);
return true;
}
DrawTransforms& transforms = GetDrawTransforms(transform_id, effect_id);
if (transforms.from_valid) {
*from_target = transforms.from_target;
return true;
} else if (!transforms.might_be_invertible) {
return false;
} else {
transforms.might_be_invertible =
transforms.to_target.GetInverse(from_target);
transforms.from_valid = transforms.might_be_invertible;
transforms.from_target = *from_target;
return transforms.from_valid;
}
}
DrawTransformData& PropertyTrees::FetchDrawTransformsDataFromCache(
int transform_id,
int dest_id) const {
for (auto& transform_data : cached_data_.draw_transforms[transform_id]) {
// We initialize draw_transforms with 1 element vectors when
// ResetCachedData, so if we hit an invalid target id, it means it's the
// first time we compute draw transforms after reset.
if (transform_data.target_id == dest_id ||
transform_data.target_id == EffectTree::kInvalidNodeId) {
return transform_data;
}
}
// Add an entry to the cache.
cached_data_.draw_transforms[transform_id].push_back(DrawTransformData());
DrawTransformData& data = cached_data_.draw_transforms[transform_id].back();
data.update_number = -1;
data.target_id = dest_id;
return data;
}
ClipRectData* PropertyTrees::FetchClipRectFromCache(int clip_id,
int target_id) {
ClipNode* clip_node = clip_tree.Node(clip_id);
for (size_t i = 0; i < clip_node->cached_clip_rects->size(); ++i) {
auto& data = clip_node->cached_clip_rects[i];
if (data.target_id == target_id || data.target_id == -1)
return &data;
}
clip_node->cached_clip_rects->emplace_back();
return &clip_node->cached_clip_rects->back();
}
bool PropertyTrees::HasElement(ElementId element_id) const {
return element_id_to_effect_node_index.contains(element_id) ||
element_id_to_scroll_node_index.contains(element_id) ||
element_id_to_transform_node_index.contains(element_id);
}
DrawTransforms& PropertyTrees::GetDrawTransforms(int transform_id,
int effect_id) const {
const EffectNode* effect_node = effect_tree.Node(effect_id);
int dest_id = effect_node->transform_id;
DrawTransformData& data =
FetchDrawTransformsDataFromCache(transform_id, dest_id);
DCHECK(data.update_number != cached_data_.transform_tree_update_number ||
data.target_id != EffectTree::kInvalidNodeId);
if (data.update_number == cached_data_.transform_tree_update_number)
return data.transforms;
// Cache miss.
gfx::Transform target_space_transform;
gfx::Transform from_target;
bool already_computed_inverse = false;
if (transform_id == dest_id) {
target_space_transform.Scale(effect_node->surface_contents_scale.x(),
effect_node->surface_contents_scale.y());
data.transforms.to_valid = true;
data.transforms.from_valid = false;
} else if (transform_id > dest_id) {
transform_tree.CombineTransformsBetween(transform_id, dest_id,
&target_space_transform);
target_space_transform.matrix().postScale(
effect_node->surface_contents_scale.x(),
effect_node->surface_contents_scale.y(), 1.f);
data.transforms.to_valid = true;
data.transforms.from_valid = false;
data.transforms.might_be_invertible = true;
} else {
gfx::Transform combined_transform;
transform_tree.CombineTransformsBetween(dest_id, transform_id,
&combined_transform);
if (effect_node->surface_contents_scale.x() != 0.f &&
effect_node->surface_contents_scale.y() != 0.f)
combined_transform.Scale(1.0f / effect_node->surface_contents_scale.x(),
1.0f / effect_node->surface_contents_scale.y());
bool invertible = combined_transform.GetInverse(&target_space_transform);
data.transforms.might_be_invertible = invertible;
data.transforms.to_valid = invertible;
data.transforms.from_valid = true;
from_target = combined_transform;
already_computed_inverse = true;
}
if (!already_computed_inverse)
data.transforms.to_valid = true;
data.update_number = cached_data_.transform_tree_update_number;
data.target_id = dest_id;
data.transforms.from_target = from_target;
data.transforms.to_target = target_space_transform;
return data.transforms;
}
void PropertyTrees::ResetCachedData() {
cached_data_.transform_tree_update_number = 0;
const auto transform_count = transform_tree.nodes().size();
cached_data_.animation_scales.resize(transform_count);
for (auto& animation_scale : cached_data_.animation_scales)
animation_scale.update_number = -1;
cached_data_.draw_transforms.resize(transform_count,
std::vector<DrawTransformData>(1));
for (auto& draw_transforms_for_id : cached_data_.draw_transforms) {
draw_transforms_for_id.resize(1);
draw_transforms_for_id[0].update_number = -1;
draw_transforms_for_id[0].target_id = EffectTree::kInvalidNodeId;
}
}
void PropertyTrees::UpdateTransformTreeUpdateNumber() {
cached_data_.transform_tree_update_number++;
}
gfx::Transform PropertyTrees::ToScreenSpaceTransformWithoutSurfaceContentsScale(
int transform_id,
int effect_id) const {
if (transform_id == TransformTree::kRootNodeId) {
return gfx::Transform();
}
gfx::Transform screen_space_transform = transform_tree.ToScreen(transform_id);
const EffectNode* effect_node = effect_tree.Node(effect_id);
if (effect_node->surface_contents_scale.x() != 0.0 &&
effect_node->surface_contents_scale.y() != 0.0)
screen_space_transform.Scale(1.0 / effect_node->surface_contents_scale.x(),
1.0 / effect_node->surface_contents_scale.y());
return screen_space_transform;
}
} // namespace cc