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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/optional.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "cc/cc_export.h"
#include "components/viz/common/quads/selection.h"
#include "components/viz/common/surfaces/local_surface_id_allocation.h"
#include "components/viz/common/vertical_scroll_direction.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/size_f.h"
#include "ui/gfx/geometry/vector2d_f.h"
#include "ui/gfx/selection_bound.h"
namespace cc {
class CC_EXPORT RenderFrameMetadata {
RenderFrameMetadata(const RenderFrameMetadata& other);
RenderFrameMetadata(RenderFrameMetadata&& other);
RenderFrameMetadata& operator=(const RenderFrameMetadata&);
RenderFrameMetadata& operator=(RenderFrameMetadata&& other);
bool operator==(const RenderFrameMetadata& other) const;
bool operator!=(const RenderFrameMetadata& other) const;
// Indicates whether the scroll offset of the root layer is at top, i.e.,
// whether scroll_offset.y() == 0.
bool is_scroll_offset_at_top = true;
// The background color of a CompositorFrame. It can be used for filling the
// content area if the primary surface is unavailable and fallback is not
// specified.
SkColor root_background_color = SK_ColorWHITE;
// Scroll offset of the root layer. This optional parameter is only valid
// during tests.
base::Optional<gfx::Vector2dF> root_scroll_offset;
// Selection region relative to the current viewport. If the selection is
// empty or otherwise unused, the bound types will indicate such.
viz::Selection<gfx::SelectionBound> selection;
// Determines whether the page is mobile optimized or not, which means at
// least one of the following has to be true:
// - page has a width=device-width or narrower viewport.
// - page prevents zooming in or out (i.e. min and max page scale factors
// are the same).
bool is_mobile_optimized = false;
// The device scale factor used to generate a CompositorFrame.
float device_scale_factor = 1.f;
// The size of the viewport used to generate a CompositorFrame. Equivalent to
// the size of the root render pass.
gfx::Size viewport_size_in_pixels;
// The last viz::LocalSurfaceIdAllocation used to submit a CompositorFrame.
base::Optional<viz::LocalSurfaceIdAllocation> local_surface_id_allocation;
// Page scale factor (always 1.f for sub-frame renderers).
float page_scale_factor = 1.f;
// Used for testing propagation of page scale factor to sub-frame renderers.
float external_page_scale_factor = 1.f;
// Used to position the location top bar and page content, whose precise
// position is computed by the renderer compositor.
float top_controls_height = 0.f;
float top_controls_shown_ratio = 0.f;
// Indicates a change in the vertical scroll direction of the root layer since
// the last drawn render frame. If no change occurred, this value is |kNull|.
// Note that if a scroll in a given direction occurs, the scroll is completed,
// and then another scroll in the *same* direction occurs, we will not
// consider the second scroll event to have caused a change in direction.
viz::VerticalScrollDirection new_vertical_scroll_direction =
#if defined(OS_ANDROID)
// Used to position Android bottom bar, whose position is computed by the
// renderer compositor.
float bottom_controls_height = 0.f;
float bottom_controls_shown_ratio = 0.f;
// These limits can be used together with the scroll/scale fields above to
// determine if scrolling/scaling in a particular direction is possible.
float min_page_scale_factor = 0.f;
float max_page_scale_factor = 0.f;
bool root_overflow_y_hidden = false;
gfx::SizeF scrollable_viewport_size;
gfx::SizeF root_layer_size;
// Returns whether the root RenderPass of the CompositorFrame has a
// transparent background color.
bool has_transparent_background = false;
} // namespace cc