blob: 7a592c315ae9971d7b98b89c3ce7e2e772119097 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include <stddef.h>
#include <stdint.h>
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/client/gles2_lib.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/tests/gl_manager.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_share_group.h"
namespace gpu {
namespace {
uint32_t ReadTexel(GLuint id, GLint x, GLint y) {
GLint old_fbo = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old_fbo);
GLuint fbo;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
id,
0);
// Some drivers (NVidia/SGX) require texture settings to be a certain way or
// they won't report FRAMEBUFFER_COMPLETE.
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
glCheckFramebufferStatus(GL_FRAMEBUFFER));
uint32_t texel = 0;
glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
glBindFramebuffer(GL_FRAMEBUFFER, old_fbo);
glDeleteFramebuffers(1, &fbo);
return texel;
}
}
class GLTextureMailboxTest : public testing::Test {
protected:
void SetUpContexts() {
gl1_.Initialize(GLManager::Options());
GLManager::Options options;
options.share_mailbox_manager = &gl1_;
gl2_.Initialize(options);
}
void TearDown() override {
gl1_.Destroy();
gl2_.Destroy();
}
// The second GL context takes and consumes a mailbox from the first GL
// context. Assumes that |gl1_| is current.
Mailbox TakeAndConsumeMailbox() {
glResizeCHROMIUM(10, 10, 1, GL_COLOR_SPACE_UNSPECIFIED_CHROMIUM, true);
glClearColor(0, 1, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
::gles2::GetGLContext()->SwapBuffers();
Mailbox mailbox;
glGenMailboxCHROMIUM(mailbox.name);
gl1_.decoder()->TakeFrontBuffer(mailbox);
gl2_.MakeCurrent();
GLuint tex = glCreateAndConsumeTextureCHROMIUM(mailbox.name);
glBindTexture(GL_TEXTURE_2D, tex);
glDeleteTextures(1, &tex);
glFlush();
gl1_.MakeCurrent();
return mailbox;
}
void AllocateTextureBackedFramebuffer(GLuint* tex, GLuint* fbo) {
glGenTextures(1, tex);
glBindTexture(GL_TEXTURE_2D, *tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glGenFramebuffers(1, fbo);
glBindFramebuffer(GL_FRAMEBUFFER, *fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
*tex, 0);
ASSERT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
glCheckFramebufferStatus(GL_FRAMEBUFFER));
}
GLManager gl1_;
GLManager gl2_;
};
TEST_F(GLTextureMailboxTest, ProduceAndConsumeTexture) {
SetUpContexts();
gl1_.MakeCurrent();
GLbyte mailbox1[GL_MAILBOX_SIZE_CHROMIUM];
glGenMailboxCHROMIUM(mailbox1);
GLbyte mailbox2[GL_MAILBOX_SIZE_CHROMIUM];
glGenMailboxCHROMIUM(mailbox2);
GLuint tex1;
glGenTextures(1, &tex1);
glBindTexture(GL_TEXTURE_2D, tex1);
uint32_t source_pixel = 0xFF0000FF;
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
1, 1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
&source_pixel);
glProduceTextureDirectCHROMIUM(tex1, mailbox1);
glFlush();
gl2_.MakeCurrent();
GLuint tex2 = glCreateAndConsumeTextureCHROMIUM(mailbox1);
glBindTexture(GL_TEXTURE_2D, tex2);
EXPECT_EQ(source_pixel, ReadTexel(tex2, 0, 0));
glProduceTextureDirectCHROMIUM(tex2, mailbox2);
glFlush();
gl1_.MakeCurrent();
tex1 = glCreateAndConsumeTextureCHROMIUM(mailbox2);
glBindTexture(GL_TEXTURE_2D, tex1);
EXPECT_EQ(source_pixel, ReadTexel(tex1, 0, 0));
}
TEST_F(GLTextureMailboxTest, ProduceAndConsumeTextureRGB) {
SetUpContexts();
gl1_.MakeCurrent();
GLbyte mailbox1[GL_MAILBOX_SIZE_CHROMIUM];
glGenMailboxCHROMIUM(mailbox1);
GLbyte mailbox2[GL_MAILBOX_SIZE_CHROMIUM];
glGenMailboxCHROMIUM(mailbox2);
GLuint tex1;
glGenTextures(1, &tex1);
glBindTexture(GL_TEXTURE_2D, tex1);
uint32_t source_pixel = 0xFF000000;
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGB,
1, 1,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
&source_pixel);
glProduceTextureDirectCHROMIUM(tex1, mailbox1);
glFlush();
gl2_.MakeCurrent();
GLuint tex2 = glCreateAndConsumeTextureCHROMIUM(mailbox1);
glBindTexture(GL_TEXTURE_2D, tex2);
EXPECT_EQ(source_pixel, ReadTexel(tex2, 0, 0));
glProduceTextureDirectCHROMIUM(tex2, mailbox2);
glFlush();
gl1_.MakeCurrent();
tex1 = glCreateAndConsumeTextureCHROMIUM(mailbox2);
glBindTexture(GL_TEXTURE_2D, tex1);
EXPECT_EQ(source_pixel, ReadTexel(tex1, 0, 0));
}
TEST_F(GLTextureMailboxTest, ProduceAndConsumeTextureDirect) {
SetUpContexts();
gl1_.MakeCurrent();
GLbyte mailbox1[GL_MAILBOX_SIZE_CHROMIUM];
glGenMailboxCHROMIUM(mailbox1);
GLbyte mailbox2[GL_MAILBOX_SIZE_CHROMIUM];
glGenMailboxCHROMIUM(mailbox2);
GLuint tex1;
glGenTextures(1, &tex1);
glBindTexture(GL_TEXTURE_2D, tex1);
uint32_t source_pixel = 0xFF0000FF;
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
1, 1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
&source_pixel);
glProduceTextureDirectCHROMIUM(tex1, mailbox1);
glFlush();
gl2_.MakeCurrent();
GLuint tex2 = glCreateAndConsumeTextureCHROMIUM(mailbox1);
glBindTexture(GL_TEXTURE_2D, tex2);
EXPECT_EQ(source_pixel, ReadTexel(tex2, 0, 0));
glProduceTextureDirectCHROMIUM(tex2, mailbox2);
glFlush();
gl1_.MakeCurrent();
GLuint tex3 = glCreateAndConsumeTextureCHROMIUM(mailbox2);
glBindTexture(GL_TEXTURE_2D, tex3);
EXPECT_EQ(source_pixel, ReadTexel(tex3, 0, 0));
}
TEST_F(GLTextureMailboxTest, SharedTextures) {
SetUpContexts();
gl1_.MakeCurrent();
GLuint tex1;
glGenTextures(1, &tex1);
glBindTexture(GL_TEXTURE_2D, tex1);
uint32_t source_pixel = 0xFF0000FF;
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
1, 1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
&source_pixel);
GLbyte mailbox[GL_MAILBOX_SIZE_CHROMIUM];
glGenMailboxCHROMIUM(mailbox);
glProduceTextureDirectCHROMIUM(tex1, mailbox);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
glFlush();
gl2_.MakeCurrent();
GLuint tex2 = glCreateAndConsumeTextureCHROMIUM(mailbox);
glBindTexture(GL_TEXTURE_2D, tex2);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
// Change texture in context 2.
source_pixel = 0xFF00FF00;
glTexSubImage2D(GL_TEXTURE_2D,
0,
0, 0,
1, 1,
GL_RGBA,
GL_UNSIGNED_BYTE,
&source_pixel);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
glFlush();
// Check it in context 1.
gl1_.MakeCurrent();
EXPECT_EQ(source_pixel, ReadTexel(tex1, 0, 0));
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
// Change parameters (note: ReadTexel will reset those).
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_NEAREST);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
glFlush();
// Check in context 2.
gl2_.MakeCurrent();
GLint parameter = 0;
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &parameter);
EXPECT_EQ(GL_REPEAT, parameter);
parameter = 0;
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &parameter);
EXPECT_EQ(GL_LINEAR, parameter);
parameter = 0;
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &parameter);
EXPECT_EQ(GL_LINEAR_MIPMAP_NEAREST, parameter);
// Delete texture in context 1.
gl1_.MakeCurrent();
glDeleteTextures(1, &tex1);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
// Check texture still exists in context 2.
gl2_.MakeCurrent();
EXPECT_EQ(source_pixel, ReadTexel(tex2, 0, 0));
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
// The mailbox should still exist too.
GLuint tex3 = glCreateAndConsumeTextureCHROMIUM(mailbox);
glBindTexture(GL_TEXTURE_2D, tex3);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
// Delete both textures.
glDeleteTextures(1, &tex2);
glDeleteTextures(1, &tex3);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
// Mailbox should be gone now.
tex2 = glCreateAndConsumeTextureCHROMIUM(mailbox);
glBindTexture(GL_TEXTURE_2D, tex2);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
glDeleteTextures(1, &tex2);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
}
TEST_F(GLTextureMailboxTest, OrderingBarrierImpliesFlush) {
SetUpContexts();
gl2_.MakeCurrent();
// If the current platform requires the use of virtualized GL contexts
// for correctness, this harness does not respect that flag, so skip
// this test.
if (gl2_.workarounds().use_virtualized_gl_contexts) {
SUCCEED() << "Platform requires virtualized GL contexts; skipping.";
return;
}
GLuint fbo2 = 0;
glGenFramebuffers(1, &fbo2);
glBindFramebuffer(GL_FRAMEBUFFER, fbo2);
gl1_.MakeCurrent();
GLuint tex1 = 0;
GLuint fbo1 = 0;
AllocateTextureBackedFramebuffer(&tex1, &fbo1);
// Many times:
// - Set the texture to one color in context 1
// - Mailbox the texture to context 2
// - Set the texture to another color in context 2
// - Mailbox the texture to context 1
// - Read back the framebuffer in context 1
// - Assert it's the color set by context 2
GLbyte mailbox[GL_MAILBOX_SIZE_CHROMIUM];
glGenMailboxCHROMIUM(mailbox);
glProduceTextureDirectCHROMIUM(tex1, mailbox);
for (int i = 0; i < 1000; ++i) {
// Assume context 1 is current.
// Clear to red
glClearColor(1.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
// Enforce ordering with respect to context 2.
gl1_.gles2_implementation()->OrderingBarrierCHROMIUM();
// Consume texture in context 2.
gl2_.MakeCurrent();
GLuint tex2 = glCreateAndConsumeTextureCHROMIUM(mailbox);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
// Set up framebuffer in context 2 (strictly, not necessary, could
// do this just once).
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
tex2, 0);
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
glCheckFramebufferStatus(GL_FRAMEBUFFER));
// Clear to green.
glClearColor(0.0, 1.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glDeleteTextures(1, &tex2);
// Enforce ordering with respect to context 2.
gl2_.gles2_implementation()->OrderingBarrierCHROMIUM();
// Consume texture in context 1.
gl1_.MakeCurrent();
// Read back framebuffer.
GLubyte pixel[4];
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel[0]);
EXPECT_EQ(0, pixel[0]);
EXPECT_EQ(255, pixel[1]);
EXPECT_EQ(0, pixel[2]);
EXPECT_EQ(255, pixel[3]);
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &fbo1);
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteTextures(1, &tex1);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
gl2_.MakeCurrent();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &fbo2);
glBindTexture(GL_TEXTURE_2D, 0);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
}
TEST_F(GLTextureMailboxTest, TakeFrontBuffer) {
SetUpContexts();
gl1_.MakeCurrent();
Mailbox mailbox;
glGenMailboxCHROMIUM(mailbox.name);
gl2_.MakeCurrent();
glResizeCHROMIUM(10, 10, 1, GL_COLOR_SPACE_UNSPECIFIED_CHROMIUM, true);
glClearColor(0, 1, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
::gles2::GetGLContext()->SwapBuffers();
gl2_.decoder()->TakeFrontBuffer(mailbox);
gl1_.MakeCurrent();
GLuint tex1 = glCreateAndConsumeTextureCHROMIUM(mailbox.name);
glBindTexture(GL_TEXTURE_2D, tex1);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
EXPECT_EQ(0xFFFFFF00u, ReadTexel(tex1, 0, 0));
gl2_.MakeCurrent();
glClearColor(1, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
::gles2::GetGLContext()->SwapBuffers();
gl1_.MakeCurrent();
EXPECT_EQ(0xFFFFFF00u, ReadTexel(tex1, 0, 0));
glDeleteTextures(1, &tex1);
Mailbox mailbox2;
glGenMailboxCHROMIUM(mailbox2.name);
gl2_.MakeCurrent();
gl2_.decoder()->ReturnFrontBuffer(mailbox, false);
// Flushing doesn't matter, only SwapBuffers().
glClearColor(0, 1, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
gl2_.decoder()->TakeFrontBuffer(mailbox2);
gl1_.MakeCurrent();
tex1 = glCreateAndConsumeTextureCHROMIUM(mailbox2.name);
glBindTexture(GL_TEXTURE_2D, tex1);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
EXPECT_EQ(0xFF0000FFu, ReadTexel(tex1, 0, 0));
gl2_.MakeCurrent();
gl2_.Destroy();
gl1_.MakeCurrent();
EXPECT_EQ(0xFF0000FFu, ReadTexel(tex1, 0, 0));
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
glDeleteTextures(1, &tex1);
}
// The client, represented by |gl2_|, will request 5 frontbuffers, and then
// start returning them.
TEST_F(GLTextureMailboxTest, FrontBufferCache) {
SetUpContexts();
gl1_.MakeCurrent();
std::vector<Mailbox> mailboxes;
for (int i = 0; i < 5; ++i) {
Mailbox mailbox = TakeAndConsumeMailbox();
mailboxes.push_back(mailbox);
}
EXPECT_EQ(5u, gl1_.decoder()->GetSavedBackTextureCountForTest());
EXPECT_EQ(5u, gl1_.decoder()->GetCreatedBackTextureCountForTest());
// If the textures aren't lost, they're reused.
for (int i = 0; i < 100; ++i) {
gl1_.decoder()->ReturnFrontBuffer(mailboxes[0], false);
mailboxes.erase(mailboxes.begin());
Mailbox mailbox = TakeAndConsumeMailbox();
mailboxes.push_back(mailbox);
}
EXPECT_EQ(5u, gl1_.decoder()->GetSavedBackTextureCountForTest());
EXPECT_EQ(5u, gl1_.decoder()->GetCreatedBackTextureCountForTest());
// If the textures are lost, they're not reused.
for (int i = 0; i < 100; ++i) {
gl1_.decoder()->ReturnFrontBuffer(mailboxes[0], true);
mailboxes.erase(mailboxes.begin());
Mailbox mailbox = TakeAndConsumeMailbox();
mailboxes.push_back(mailbox);
}
EXPECT_EQ(5u, gl1_.decoder()->GetSavedBackTextureCountForTest());
EXPECT_EQ(105u, gl1_.decoder()->GetCreatedBackTextureCountForTest());
}
// The client, represented by |gl2_|, will request and return 5 frontbuffers.
// Then the size of the buffer will be changed. All cached frontbuffers should
// be discarded.
TEST_F(GLTextureMailboxTest, FrontBufferChangeSize) {
SetUpContexts();
gl1_.MakeCurrent();
std::vector<Mailbox> mailboxes;
for (int i = 0; i < 5; ++i) {
Mailbox mailbox = TakeAndConsumeMailbox();
mailboxes.push_back(mailbox);
}
EXPECT_EQ(5u, gl1_.decoder()->GetSavedBackTextureCountForTest());
for (int i = 0; i < 5; ++i) {
gl1_.decoder()->ReturnFrontBuffer(mailboxes[i], false);
}
mailboxes.clear();
EXPECT_EQ(5u, gl1_.decoder()->GetSavedBackTextureCountForTest());
glResizeCHROMIUM(21, 31, 1, GL_COLOR_SPACE_UNSPECIFIED_CHROMIUM, true);
::gles2::GetGLContext()->SwapBuffers();
EXPECT_EQ(0u, gl1_.decoder()->GetSavedBackTextureCountForTest());
}
// The client, represented by |gl2_|, will request and return 5 frontbuffers.
// Then |gl1_| will start drawing with a different color. The returned
// frontbuffers should pick up the new color.
TEST_F(GLTextureMailboxTest, FrontBufferChangeColor) {
GLManager::Options options1;
options1.multisampled = true;
gl1_.Initialize(options1);
GLManager::Options options2;
options2.share_mailbox_manager = &gl1_;
gl2_.Initialize(options2);
gl1_.MakeCurrent();
std::vector<Mailbox> mailboxes;
for (int i = 0; i < 5; ++i) {
Mailbox mailbox = TakeAndConsumeMailbox();
mailboxes.push_back(mailbox);
}
for (int i = 0; i < 5; ++i) {
gl1_.decoder()->ReturnFrontBuffer(mailboxes[i], false);
}
mailboxes.clear();
for (int i = 0; i < 5; ++i) {
glClearColor(1, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
::gles2::GetGLContext()->SwapBuffers();
Mailbox mailbox;
glGenMailboxCHROMIUM(mailbox.name);
gl1_.decoder()->TakeFrontBuffer(mailbox);
// Normally, consumers of TakeFrontBuffer() must supply their own
// synchronization mechanism. For this test, just use a glFinish().
glFinish();
gl2_.MakeCurrent();
GLuint tex = glCreateAndConsumeTextureCHROMIUM(mailbox.name);
glBindTexture(GL_TEXTURE_2D, tex);
EXPECT_EQ(0xFF0000FFu, ReadTexel(tex, 0, 0));
glDeleteTextures(1, &tex);
glFlush();
gl1_.MakeCurrent();
}
}
// Verify that front buffer textures have sampler parameters that will not cause
// them to be incomplete when sampled
TEST_F(GLTextureMailboxTest, FrontBufferSamplerParameters) {
SetUpContexts();
gl1_.MakeCurrent();
Mailbox mailbox;
glGenMailboxCHROMIUM(mailbox.name);
gl2_.MakeCurrent();
glResizeCHROMIUM(10, 10, 1, GL_COLOR_SPACE_UNSPECIFIED_CHROMIUM, true);
glClearColor(0, 1, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
::gles2::GetGLContext()->SwapBuffers();
gl2_.decoder()->TakeFrontBuffer(mailbox);
gl1_.MakeCurrent();
GLuint tex1 = glCreateAndConsumeTextureCHROMIUM(mailbox.name);
glBindTexture(GL_TEXTURE_2D, tex1);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
constexpr std::pair<GLenum, GLint> expected_parameters[] = {
{GL_TEXTURE_MAG_FILTER, GL_LINEAR},
{GL_TEXTURE_MIN_FILTER, GL_LINEAR},
{GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE},
{GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE},
};
for (const auto& expected_parameter : expected_parameters) {
GLint value = 0;
glGetTexParameteriv(GL_TEXTURE_2D, expected_parameter.first, &value);
EXPECT_EQ(expected_parameter.second, value);
}
}
// http://crbug.com/281565
#if !defined(OS_ANDROID)
TEST_F(GLTextureMailboxTest, TakeFrontBufferMultipleContexts) {
SetUpContexts();
gl1_.MakeCurrent();
Mailbox mailbox[2];
glGenMailboxCHROMIUM(mailbox[0].name);
glGenMailboxCHROMIUM(mailbox[1].name);
GLuint tex[2];
GLManager::Options options;
options.share_mailbox_manager = &gl1_;
GLManager other_gl[2];
for (size_t i = 0; i < 2; ++i) {
other_gl[i].Initialize(options);
other_gl[i].MakeCurrent();
glResizeCHROMIUM(10, 10, 1, GL_COLOR_SPACE_UNSPECIFIED_CHROMIUM, true);
glClearColor(1 - i % 2, i % 2, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
::gles2::GetGLContext()->SwapBuffers();
other_gl[i].decoder()->TakeFrontBuffer(mailbox[i]);
// Make sure both "other gl" are in the same share group.
if (!options.share_group_manager)
options.share_group_manager = other_gl+i;
}
gl1_.MakeCurrent();
for (size_t i = 0; i < 2; ++i) {
tex[i] = glCreateAndConsumeTextureCHROMIUM(mailbox[i].name);
glBindTexture(GL_TEXTURE_2D, tex[i]);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
}
gl1_.MakeCurrent();
EXPECT_EQ(0xFF0000FFu, ReadTexel(tex[0], 0, 0));
EXPECT_EQ(0xFF00FF00u, ReadTexel(tex[1], 9, 9));
for (size_t i = 0; i < 2; ++i) {
other_gl[i].MakeCurrent();
other_gl[i].Destroy();
}
gl1_.MakeCurrent();
glDeleteTextures(2, tex);
}
#endif
} // namespace gpu