blob: f3bb53ca08f0b01f3070fcc74dfb46290899a851 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/platform/platform_event_dispatcher.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/ozone/platform/wayland/wayland_object.h"
#include "ui/platform_window/platform_window.h"
namespace ui {
class WaylandConnection;
class WaylandWindow : public PlatformWindow, public PlatformEventDispatcher {
WaylandWindow(PlatformWindowDelegate* delegate,
WaylandConnection* connection,
const gfx::Rect& bounds);
~WaylandWindow() override;
static WaylandWindow* FromSurface(wl_surface* surface);
bool Initialize();
wl_surface* surface() { return surface_.get(); }
// Apply the bounds specified in the most recent configure event. This should
// be called after processing all pending events in the wayland connection.
void ApplyPendingBounds();
// Set whether this window has pointer focus and should dispatch mouse events.
void set_pointer_focus(bool focus) { has_pointer_focus_ = focus; }
// PlatformWindow
void Show() override;
void Hide() override;
void Close() override;
void SetBounds(const gfx::Rect& bounds) override;
gfx::Rect GetBounds() override;
void SetTitle(const base::string16& title) override;
void SetCapture() override;
void ReleaseCapture() override;
void ToggleFullscreen() override;
void Maximize() override;
void Minimize() override;
void Restore() override;
void SetCursor(PlatformCursor cursor) override;
void MoveCursorTo(const gfx::Point& location) override;
void ConfineCursorToBounds(const gfx::Rect& bounds) override;
PlatformImeController* GetPlatformImeController() override;
// PlatformEventDispatcher
bool CanDispatchEvent(const PlatformEvent& event) override;
uint32_t DispatchEvent(const PlatformEvent& event) override;
// xdg_surface_listener
static void Configure(void* data,
xdg_surface* obj,
int32_t width,
int32_t height,
wl_array* states,
uint32_t serial);
static void Close(void* data, xdg_surface* obj);
PlatformWindowDelegate* delegate_;
WaylandConnection* connection_;
wl::Object<wl_surface> surface_;
wl::Object<xdg_surface> xdg_surface_;
gfx::Rect bounds_;
gfx::Rect pending_bounds_;
uint32_t pending_configure_serial_;
bool has_pointer_focus_ = false;
} // namespace ui