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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NGBlockNode_h
#define NGBlockNode_h
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/ng/geometry/ng_physical_offset.h"
#include "third_party/blink/renderer/core/layout/ng/ng_layout_input_node.h"
#include "third_party/blink/renderer/platform/fonts/font_baseline.h"
namespace blink {
class LayoutBox;
class NGBreakToken;
class NGConstraintSpace;
class NGFragmentBuilder;
class NGLayoutResult;
class NGPhysicalBoxFragment;
class NGPhysicalFragment;
struct MinMaxSize;
struct NGBaselineRequest;
struct NGBoxStrut;
struct NGLogicalOffset;
// Represents a node to be laid out.
class CORE_EXPORT NGBlockNode final : public NGLayoutInputNode {
friend NGLayoutInputNode;
explicit NGBlockNode(LayoutBox*);
scoped_refptr<NGLayoutResult> Layout(
const NGConstraintSpace& constraint_space,
NGBreakToken* break_token = nullptr);
NGLayoutInputNode NextSibling() const;
// Computes the value of min-content and max-content for this box.
// If the underlying layout algorithm's ComputeMinMaxSize returns
// no value, this function will synthesize these sizes using Layout with
// special constraint spaces -- infinite available size for max content, zero
// available size for min content, and percentage resolution size zero for
// both.
// An optional constraint space may be supplied, which will be used to resolve
// percentage padding on this node, to set up the right min/max size
// contribution. This is typically desirable for the subtree root of the
// min/max calculation (e.g. the node that will undergo shrink-to-fit). It is
// also used to provide provide a sensible available inline size when
// calculating min/max for orthogonal flows. This constraint space will not be
// passed on to children. If no constraint space is specified, a zero-sized
// one will be used.
MinMaxSize ComputeMinMaxSize(WritingMode container_writing_mode,
const MinMaxSizeInput&,
const NGConstraintSpace* = nullptr);
MinMaxSize ComputeMinMaxSizeFromLegacy() const;
NGBoxStrut GetScrollbarSizes() const;
NGLayoutInputNode FirstChild() const;
bool IsInlineLevel() const;
bool IsAtomicInlineLevel() const;
// Layout an atomic inline; e.g., inline block.
scoped_refptr<NGLayoutResult> LayoutAtomicInline(const NGConstraintSpace&,
bool use_first_line_style);
// Runs layout on the underlying LayoutObject and creates a fragment for the
// resulting geometry.
scoped_refptr<NGLayoutResult> RunOldLayout(const NGConstraintSpace&);
// Called if this is an out-of-flow block which needs to be
// positioned with legacy layout.
void UseOldOutOfFlowPositioning();
// Save static position for legacy AbsPos layout.
void SaveStaticOffsetForLegacy(const NGLogicalOffset&,
const LayoutObject* offset_container);
// Write back resolved margins to legacy.
void StoreMargins(const NGConstraintSpace&, const NGBoxStrut& margins);
static bool CanUseNewLayout(const LayoutBox&);
bool CanUseNewLayout() const;
String ToString() const;
// After we run the layout algorithm, this function copies back the geometry
// data to the layout box.
void CopyFragmentDataToLayoutBox(const NGConstraintSpace&,
const NGLayoutResult&);
void PlaceChildrenInLayoutBox(const NGConstraintSpace&,
const NGPhysicalBoxFragment&,
const NGPhysicalOffset& offset_from_start);
void PlaceChildrenInFlowThread(const NGConstraintSpace&,
const NGPhysicalBoxFragment&);
void CopyChildFragmentPosition(
const NGPhysicalFragment& fragment,
const NGPhysicalOffset& additional_offset = NGPhysicalOffset());
void CopyBaselinesFromOldLayout(const NGConstraintSpace&, NGFragmentBuilder*);
LayoutUnit AtomicInlineBaselineFromOldLayout(const NGBaselineRequest&,
const NGConstraintSpace&);
void UpdateShapeOutsideInfoIfNeeded(
LayoutUnit percentage_resolution_inline_size);
} // namespace blink
#endif // NGBlockNode