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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_LISTENER_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_LISTENER_H_
#include "third_party/blink/renderer/modules/webaudio/audio_param.h"
#include "third_party/blink/renderer/modules/webaudio/inspector_helper_mixin.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "third_party/blink/renderer/platform/geometry/float_point_3d.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
namespace blink {
class HRTFDatabaseLoader;
class PannerHandler;
// AudioListener maintains the state of the listener in the audio scene as
// defined in the OpenAL specification.
class AudioListener : public ScriptWrappable, public InspectorHelperMixin {
DEFINE_WRAPPERTYPEINFO();
public:
explicit AudioListener(BaseAudioContext&);
~AudioListener() override;
// Location of the listener
AudioParam* positionX() const { return position_x_; }
AudioParam* positionY() const { return position_y_; }
AudioParam* positionZ() const { return position_z_; }
// Forward direction vector of the listener
AudioParam* forwardX() const { return forward_x_; }
AudioParam* forwardY() const { return forward_y_; }
AudioParam* forwardZ() const { return forward_z_; }
// Up direction vector for the listener
AudioParam* upX() const { return up_x_; }
AudioParam* upY() const { return up_y_; }
AudioParam* upZ() const { return up_z_; }
// True if any of AudioParams have automations.
bool HasSampleAccurateValues() const;
// True if any of the AudioParams are set for a-rate automations
// (the default).
bool IsAudioRate() const;
// Update the internal state of the listener, including updating the dirty
// state of all PannerNodes if necessary.
void UpdateState();
bool IsListenerDirty() const { return is_listener_dirty_; }
const FloatPoint3D GetPosition() const {
return FloatPoint3D(position_x_->value(), position_y_->value(),
position_z_->value());
}
const FloatPoint3D Orientation() const {
return FloatPoint3D(forward_x_->value(), forward_y_->value(),
forward_z_->value());
}
const FloatPoint3D UpVector() const {
return FloatPoint3D(up_x_->value(), up_y_->value(), up_z_->value());
}
const float* GetPositionXValues(uint32_t frames_to_process);
const float* GetPositionYValues(uint32_t frames_to_process);
const float* GetPositionZValues(uint32_t frames_to_process);
const float* GetForwardXValues(uint32_t frames_to_process);
const float* GetForwardYValues(uint32_t frames_to_process);
const float* GetForwardZValues(uint32_t frames_to_process);
const float* GetUpXValues(uint32_t frames_to_process);
const float* GetUpYValues(uint32_t frames_to_process);
const float* GetUpZValues(uint32_t frames_to_process);
// Position
void setPosition(float x, float y, float z, ExceptionState& exceptionState) {
setPosition(FloatPoint3D(x, y, z), exceptionState);
}
// Orientation and Up-vector
void setOrientation(float x,
float y,
float z,
float up_x,
float up_y,
float up_z,
ExceptionState& exceptionState) {
setOrientation(FloatPoint3D(x, y, z), exceptionState);
SetUpVector(FloatPoint3D(up_x, up_y, up_z), exceptionState);
}
Mutex& ListenerLock() { return listener_lock_; }
void AddPanner(PannerHandler&);
void RemovePanner(PannerHandler&);
// HRTF DB loader
HRTFDatabaseLoader* HrtfDatabaseLoader() {
return hrtf_database_loader_.get();
}
void CreateAndLoadHRTFDatabaseLoader(float);
bool IsHRTFDatabaseLoaded();
void WaitForHRTFDatabaseLoaderThreadCompletion();
// InspectorHelperMixin: Note that this object belongs to a BaseAudioContext,
// so these methods get called by the parent context.
void ReportDidCreate() final;
void ReportWillBeDestroyed() final;
void Trace(Visitor*) const override;
private:
void setPosition(const FloatPoint3D&, ExceptionState&);
void setOrientation(const FloatPoint3D&, ExceptionState&);
void SetUpVector(const FloatPoint3D&, ExceptionState&);
void MarkPannersAsDirty(unsigned);
// Location of the listener
Member<AudioParam> position_x_;
Member<AudioParam> position_y_;
Member<AudioParam> position_z_;
// Forward direction vector of the listener
Member<AudioParam> forward_x_;
Member<AudioParam> forward_y_;
Member<AudioParam> forward_z_;
// Up direction vector for the listener
Member<AudioParam> up_x_;
Member<AudioParam> up_y_;
Member<AudioParam> up_z_;
// The position, forward, and up vectors from the last rendering quantum.
FloatPoint3D last_position_;
FloatPoint3D last_forward_;
FloatPoint3D last_up_;
// Last time that the automations were updated.
double last_update_time_;
// Set every rendering quantum if the listener has moved in any way
// (position, forward, or up). This should only be read or written to from
// the audio thread.
bool is_listener_dirty_;
void UpdateValuesIfNeeded(uint32_t frames_to_process);
AudioFloatArray position_x_values_;
AudioFloatArray position_y_values_;
AudioFloatArray position_z_values_;
AudioFloatArray forward_x_values_;
AudioFloatArray forward_y_values_;
AudioFloatArray forward_z_values_;
AudioFloatArray up_x_values_;
AudioFloatArray up_y_values_;
AudioFloatArray up_z_values_;
// Synchronize a panner's process() with setting of the state of the listener.
mutable Mutex listener_lock_;
// List for pannerNodes in context. This is updated only in the main thread,
// and can be referred in audio thread.
// These raw pointers are safe because PannerHandler::uninitialize()
// unregisters it from m_panners.
HashSet<PannerHandler*> panners_;
// HRTF DB loader for panner node.
scoped_refptr<HRTFDatabaseLoader> hrtf_database_loader_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_LISTENER_H_