blob: f5ee3c1a1dcbdc80110c23caf0b20238c38266f5 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/client/webgpu_implementation.h"
#include <algorithm>
#include <vector>
#include <dawn/dawn_proc.h>
#include "base/numerics/checked_math.h"
#include "base/run_loop.h"
#include "base/trace_event/trace_event.h"
#include "gpu/command_buffer/client/dawn_client_memory_transfer_service.h"
#include "gpu/command_buffer/client/dawn_client_serializer.h"
#include "gpu/command_buffer/client/gpu_control.h"
#include "gpu/command_buffer/client/shared_memory_limits.h"
#define GPU_CLIENT_SINGLE_THREAD_CHECK()
namespace gpu {
namespace webgpu {
#if BUILDFLAG(USE_DAWN)
class DawnWireServices : public APIChannel {
private:
friend class base::RefCounted<DawnWireServices>;
~DawnWireServices() override = default;
public:
DawnWireServices(WebGPUImplementation* webgpu_implementation,
WebGPUCmdHelper* helper,
MappedMemoryManager* mapped_memory,
std::unique_ptr<TransferBuffer> transfer_buffer)
: memory_transfer_service_(mapped_memory),
serializer_(webgpu_implementation,
helper,
&memory_transfer_service_,
std::move(transfer_buffer)),
wire_client_(dawn_wire::WireClientDescriptor{
&serializer_,
&memory_transfer_service_,
}) {}
const DawnProcTable& GetProcs() const override {
return dawn_wire::client::GetProcs();
}
dawn_wire::WireClient* wire_client() { return &wire_client_; }
DawnClientSerializer* serializer() { return &serializer_; }
DawnClientMemoryTransferService* memory_transfer_service() {
return &memory_transfer_service_;
}
void Disconnect() override {
disconnected_ = true;
wire_client_.Disconnect();
serializer_.Disconnect();
memory_transfer_service_.Disconnect();
}
bool IsDisconnected() const { return disconnected_; }
void FreeMappedResources(WebGPUCmdHelper* helper) {
memory_transfer_service_.FreeHandles(helper);
}
private:
bool disconnected_ = false;
DawnClientMemoryTransferService memory_transfer_service_;
DawnClientSerializer serializer_;
dawn_wire::WireClient wire_client_;
};
#endif
// Include the auto-generated part of this file. We split this because it means
// we can easily edit the non-auto generated parts right here in this file
// instead of having to edit some template or the code generator.
#include "gpu/command_buffer/client/webgpu_implementation_impl_autogen.h"
WebGPUImplementation::WebGPUImplementation(
WebGPUCmdHelper* helper,
TransferBufferInterface* transfer_buffer,
GpuControl* gpu_control)
: ImplementationBase(helper, transfer_buffer, gpu_control),
helper_(helper) {}
WebGPUImplementation::~WebGPUImplementation() {
LoseContext();
// Before destroying WebGPUImplementation, all mappable buffers
// must be destroyed first. This means that all shared memory mappings are
// detached. If they are not destroyed, MappedMemoryManager (member of
// base class ImplementationBase) will assert on destruction that some
// memory blocks are in use. Calling |FreeMappedResources| marks all
// blocks that are no longer in use as free.
#if BUILDFLAG(USE_DAWN)
dawn_wire_->FreeMappedResources(helper_);
#endif
// Wait for commands to finish before we continue destruction.
// WebGPUImplementation no longer owns the WebGPU transfer buffer, but still
// owns the GPU command buffer. We should not free shared memory that the
// GPU process is using.
helper_->Finish();
}
void WebGPUImplementation::LoseContext() {
lost_ = true;
#if BUILDFLAG(USE_DAWN)
dawn_wire_->Disconnect();
auto request_adapter_callback_map = std::move(request_adapter_callback_map_);
auto request_device_callback_map = std::move(request_device_callback_map_);
for (auto& it : request_adapter_callback_map) {
std::move(it.second).Run(-1, {}, "Context Lost");
}
for (auto& it : request_device_callback_map) {
std::move(it.second).Run(false);
}
// After |lost_| is set to true, callbacks should not be enqueued anymore.
DCHECK(request_adapter_callback_map_.empty());
DCHECK(request_device_callback_map_.empty());
#endif
}
gpu::ContextResult WebGPUImplementation::Initialize(
const SharedMemoryLimits& limits) {
TRACE_EVENT0("gpu", "WebGPUImplementation::Initialize");
auto result = ImplementationBase::Initialize(limits);
if (result != gpu::ContextResult::kSuccess) {
return result;
}
std::unique_ptr<TransferBuffer> transfer_buffer =
std::make_unique<TransferBuffer>(helper_);
if (!transfer_buffer->Initialize(limits.start_transfer_buffer_size,
/* start offset */ 0,
limits.min_transfer_buffer_size,
limits.max_transfer_buffer_size,
/* alignment */ 8)) {
return gpu::ContextResult::kFatalFailure;
}
#if BUILDFLAG(USE_DAWN)
dawn_wire_ = base::MakeRefCounted<DawnWireServices>(
this, helper_, mapped_memory_.get(), std::move(transfer_buffer));
// TODO(senorblanco): Do this only once per process. Doing it once per
// WebGPUImplementation is non-optimal but valid, since the returned
// procs are always the same.
dawnProcSetProcs(&dawn_wire::client::GetProcs());
#endif
return gpu::ContextResult::kSuccess;
}
// ContextSupport implementation.
void WebGPUImplementation::SetAggressivelyFreeResources(
bool aggressively_free_resources) {
NOTIMPLEMENTED();
}
void WebGPUImplementation::Swap(uint32_t flags,
SwapCompletedCallback complete_callback,
PresentationCallback presentation_callback) {
NOTIMPLEMENTED();
}
void WebGPUImplementation::SwapWithBounds(
const std::vector<gfx::Rect>& rects,
uint32_t flags,
SwapCompletedCallback swap_completed,
PresentationCallback presentation_callback) {
NOTIMPLEMENTED();
}
void WebGPUImplementation::PartialSwapBuffers(
const gfx::Rect& sub_buffer,
uint32_t flags,
SwapCompletedCallback swap_completed,
PresentationCallback presentation_callback) {
NOTIMPLEMENTED();
}
void WebGPUImplementation::CommitOverlayPlanes(
uint32_t flags,
SwapCompletedCallback swap_completed,
PresentationCallback presentation_callback) {
NOTREACHED();
}
void WebGPUImplementation::ScheduleOverlayPlane(
int plane_z_order,
gfx::OverlayTransform plane_transform,
unsigned overlay_texture_id,
const gfx::Rect& display_bounds,
const gfx::RectF& uv_rect,
bool enable_blend,
unsigned gpu_fence_id) {
NOTREACHED();
}
uint64_t WebGPUImplementation::ShareGroupTracingGUID() const {
NOTIMPLEMENTED();
return 0;
}
void WebGPUImplementation::SetErrorMessageCallback(
base::RepeatingCallback<void(const char*, int32_t)> callback) {
NOTIMPLEMENTED();
}
bool WebGPUImplementation::ThreadSafeShallowLockDiscardableTexture(
uint32_t texture_id) {
NOTREACHED();
return false;
}
void WebGPUImplementation::CompleteLockDiscardableTexureOnContextThread(
uint32_t texture_id) {
NOTREACHED();
}
bool WebGPUImplementation::ThreadsafeDiscardableTextureIsDeletedForTracing(
uint32_t texture_id) {
NOTREACHED();
return false;
}
void* WebGPUImplementation::MapTransferCacheEntry(uint32_t serialized_size) {
NOTREACHED();
return nullptr;
}
void WebGPUImplementation::UnmapAndCreateTransferCacheEntry(uint32_t type,
uint32_t id) {
NOTREACHED();
}
bool WebGPUImplementation::ThreadsafeLockTransferCacheEntry(uint32_t type,
uint32_t id) {
NOTREACHED();
return false;
}
void WebGPUImplementation::UnlockTransferCacheEntries(
const std::vector<std::pair<uint32_t, uint32_t>>& entries) {
NOTREACHED();
}
void WebGPUImplementation::DeleteTransferCacheEntry(uint32_t type,
uint32_t id) {
NOTREACHED();
}
unsigned int WebGPUImplementation::GetTransferBufferFreeSize() const {
NOTREACHED();
return 0;
}
bool WebGPUImplementation::IsJpegDecodeAccelerationSupported() const {
NOTREACHED();
return false;
}
bool WebGPUImplementation::IsWebPDecodeAccelerationSupported() const {
NOTREACHED();
return false;
}
bool WebGPUImplementation::CanDecodeWithHardwareAcceleration(
const cc::ImageHeaderMetadata* image_metadata) const {
NOTREACHED();
return false;
}
// InterfaceBase implementation.
void WebGPUImplementation::GenSyncTokenCHROMIUM(GLbyte* sync_token) {
// Need to commit the commands to the GPU command buffer first for SyncToken
// to work.
#if BUILDFLAG(USE_DAWN)
dawn_wire_->serializer()->Commit();
#endif
ImplementationBase::GenSyncToken(sync_token);
}
void WebGPUImplementation::GenUnverifiedSyncTokenCHROMIUM(GLbyte* sync_token) {
// Need to commit the commands to the GPU command buffer first for SyncToken
// to work.
#if BUILDFLAG(USE_DAWN)
dawn_wire_->serializer()->Commit();
#endif
ImplementationBase::GenUnverifiedSyncToken(sync_token);
}
void WebGPUImplementation::VerifySyncTokensCHROMIUM(GLbyte** sync_tokens,
GLsizei count) {
ImplementationBase::VerifySyncTokens(sync_tokens, count);
}
void WebGPUImplementation::WaitSyncTokenCHROMIUM(const GLbyte* sync_token) {
// Need to commit the commands to the GPU command buffer first for SyncToken
// to work.
#if BUILDFLAG(USE_DAWN)
dawn_wire_->serializer()->Commit();
#endif
ImplementationBase::WaitSyncToken(sync_token);
}
void WebGPUImplementation::ShallowFlushCHROMIUM() {
FlushCommands();
}
bool WebGPUImplementation::HasGrContextSupport() const {
return true;
}
// ImplementationBase implementation.
void WebGPUImplementation::IssueShallowFlush() {
NOTIMPLEMENTED();
}
void WebGPUImplementation::SetGLError(GLenum error,
const char* function_name,
const char* msg) {
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] Client Synthesized Error: "
<< gles2::GLES2Util::GetStringError(error) << ": "
<< function_name << ": " << msg);
NOTIMPLEMENTED();
}
// GpuControlClient implementation.
void WebGPUImplementation::OnGpuControlLostContext() {
LoseContext();
// This should never occur more than once.
DCHECK(!lost_context_callback_run_);
lost_context_callback_run_ = true;
if (!lost_context_callback_.is_null()) {
std::move(lost_context_callback_).Run();
}
}
void WebGPUImplementation::OnGpuControlLostContextMaybeReentrant() {
// If this function is called, we are guaranteed to also get a call
// to |OnGpuControlLostContext| when the callstack unwinds. Thus, this
// function only handles immediately setting state so that other operations
// which occur while the callstack is unwinding are aware that the context
// is lost.
lost_ = true;
}
void WebGPUImplementation::OnGpuControlErrorMessage(const char* message,
int32_t id) {
NOTIMPLEMENTED();
}
void WebGPUImplementation::OnGpuControlSwapBuffersCompleted(
const SwapBuffersCompleteParams& params,
gfx::GpuFenceHandle release_fence) {
NOTIMPLEMENTED();
}
void WebGPUImplementation::OnSwapBufferPresented(
uint64_t swap_id,
const gfx::PresentationFeedback& feedback) {
NOTIMPLEMENTED();
}
void WebGPUImplementation::OnGpuControlReturnData(
base::span<const uint8_t> data) {
if (lost_) {
return;
}
#if BUILDFLAG(USE_DAWN)
static uint32_t return_trace_id = 0;
TRACE_EVENT_WITH_FLOW0(TRACE_DISABLED_BY_DEFAULT("gpu.dawn"),
"DawnReturnCommands", TRACE_EVENT_FLAG_FLOW_IN,
return_trace_id++);
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("gpu.dawn"),
"WebGPUImplementation::OnGpuControlReturnData", "bytes",
data.size());
CHECK_GT(data.size(), sizeof(cmds::DawnReturnDataHeader));
const cmds::DawnReturnDataHeader& dawnReturnDataHeader =
*reinterpret_cast<const cmds::DawnReturnDataHeader*>(data.data());
switch (dawnReturnDataHeader.return_data_type) {
case DawnReturnDataType::kDawnCommands: {
CHECK_GE(data.size(), sizeof(cmds::DawnReturnCommandsInfo));
const cmds::DawnReturnCommandsInfo* dawn_return_commands_info =
reinterpret_cast<const cmds::DawnReturnCommandsInfo*>(data.data());
if (dawn_wire_->IsDisconnected()) {
break;
}
// TODO(enga): Instead of a CHECK, this could generate a device lost
// event on just that device. It doesn't seem worth doing right now
// since a failure here is likely not recoverable.
CHECK(dawn_wire_->wire_client()->HandleCommands(
reinterpret_cast<const char*>(
dawn_return_commands_info->deserialized_buffer),
data.size() -
offsetof(cmds::DawnReturnCommandsInfo, deserialized_buffer)));
} break;
case DawnReturnDataType::kRequestedDawnAdapterProperties: {
CHECK_GE(data.size(), sizeof(cmds::DawnReturnAdapterInfo));
const cmds::DawnReturnAdapterInfo* returned_adapter_info =
reinterpret_cast<const cmds::DawnReturnAdapterInfo*>(data.data());
DawnRequestAdapterSerial request_adapter_serial =
returned_adapter_info->header.request_adapter_serial;
auto request_callback_iter =
request_adapter_callback_map_.find(request_adapter_serial);
CHECK(request_callback_iter != request_adapter_callback_map_.end());
auto& request_callback = request_callback_iter->second;
GLuint adapter_service_id =
returned_adapter_info->header.adapter_service_id;
WGPUDeviceProperties adapter_properties = {};
const volatile char* deserialized_buffer =
reinterpret_cast<const volatile char*>(
returned_adapter_info->deserialized_buffer);
const char* error_message =
returned_adapter_info->deserialized_buffer +
returned_adapter_info->adapter_properties_size;
if (strlen(error_message) == 0) {
error_message = nullptr;
}
if (returned_adapter_info->adapter_properties_size > 0) {
if (!dawn_wire::DeserializeWGPUDeviceProperties(
&adapter_properties,
deserialized_buffer,
returned_adapter_info->adapter_properties_size)) {
adapter_service_id = -1;
adapter_properties = {};
error_message = "Request adapter failed";
}
}
std::move(request_callback)
.Run(adapter_service_id, adapter_properties, error_message);
request_adapter_callback_map_.erase(request_callback_iter);
} break;
case DawnReturnDataType::kRequestedDeviceReturnInfo: {
CHECK_GE(data.size(), sizeof(cmds::DawnReturnRequestDeviceInfo));
const cmds::DawnReturnRequestDeviceInfo* returned_request_device_info =
reinterpret_cast<const cmds::DawnReturnRequestDeviceInfo*>(
data.data());
DawnRequestDeviceSerial request_device_serial =
returned_request_device_info->request_device_serial;
auto request_callback_iter =
request_device_callback_map_.find(request_device_serial);
CHECK(request_callback_iter != request_device_callback_map_.end());
auto& request_callback = request_callback_iter->second;
bool is_request_device_success =
returned_request_device_info->is_request_device_success;
std::move(request_callback).Run(is_request_device_success);
request_device_callback_map_.erase(request_callback_iter);
} break;
default:
NOTREACHED();
}
#endif
}
void WebGPUImplementation::FlushCommands() {
#if BUILDFLAG(USE_DAWN)
dawn_wire_->serializer()->Commit();
helper_->Flush();
#endif
}
void WebGPUImplementation::EnsureAwaitingFlush(bool* needs_flush) {
#if BUILDFLAG(USE_DAWN)
// If there is already a flush waiting, we don't need to flush.
// We only want to set |needs_flush| on state transition from
// false -> true.
if (dawn_wire_->serializer()->AwaitingFlush()) {
*needs_flush = false;
return;
}
// Set the state to waiting for flush, and then write |needs_flush|.
// Could still be false if there's no data to flush.
dawn_wire_->serializer()->SetAwaitingFlush(true);
*needs_flush = dawn_wire_->serializer()->AwaitingFlush();
#else
*needs_flush = false;
#endif
}
void WebGPUImplementation::FlushAwaitingCommands() {
#if BUILDFLAG(USE_DAWN)
if (dawn_wire_->serializer()->AwaitingFlush()) {
dawn_wire_->serializer()->Commit();
helper_->Flush();
}
#endif
}
scoped_refptr<APIChannel> WebGPUImplementation::GetAPIChannel() const {
#if BUILDFLAG(USE_DAWN)
return dawn_wire_.get();
#else
return nullptr;
#endif
}
ReservedTexture WebGPUImplementation::ReserveTexture(WGPUDevice device) {
#if BUILDFLAG(USE_DAWN)
// Commit because we need to make sure messages that free a previously used
// texture are seen first. ReserveTexture may reuse an existing ID.
dawn_wire_->serializer()->Commit();
auto reservation = dawn_wire_->wire_client()->ReserveTexture(device);
ReservedTexture result;
result.texture = reservation.texture;
result.id = reservation.id;
result.generation = reservation.generation;
result.deviceId = reservation.deviceId;
result.deviceGeneration = reservation.deviceGeneration;
return result;
#else
NOTREACHED();
return {};
#endif
}
DawnRequestAdapterSerial WebGPUImplementation::NextRequestAdapterSerial() {
return ++request_adapter_serial_;
}
void WebGPUImplementation::RequestAdapterAsync(
PowerPreference power_preference,
base::OnceCallback<void(int32_t, const WGPUDeviceProperties&, const char*)>
request_adapter_callback) {
if (lost_) {
std::move(request_adapter_callback).Run(-1, {}, "Context Lost");
return;
}
// Now that we declare request_adapter_serial as an uint64, it can't overflow
// because we just increment an uint64 by one.
DawnRequestAdapterSerial request_adapter_serial = NextRequestAdapterSerial();
DCHECK(request_adapter_callback_map_.find(request_adapter_serial) ==
request_adapter_callback_map_.end());
request_adapter_callback_map_[request_adapter_serial] =
std::move(request_adapter_callback);
helper_->RequestAdapter(request_adapter_serial,
static_cast<uint32_t>(power_preference));
helper_->Flush();
}
DawnRequestDeviceSerial WebGPUImplementation::NextRequestDeviceSerial() {
return ++request_device_serial_;
}
void WebGPUImplementation::RequestDeviceAsync(
uint32_t requested_adapter_id,
const WGPUDeviceProperties& requested_device_properties,
base::OnceCallback<void(WGPUDevice)> request_device_callback) {
#if BUILDFLAG(USE_DAWN)
if (lost_) {
std::move(request_device_callback).Run(nullptr);
return;
}
size_t serialized_device_properties_size =
dawn_wire::SerializedWGPUDevicePropertiesSize(
&requested_device_properties);
DCHECK_NE(0u, serialized_device_properties_size);
DCHECK_LE(serialized_device_properties_size, transfer_buffer_->GetMaxSize());
ScopedTransferBufferPtr buffer(serialized_device_properties_size, helper_,
transfer_buffer_);
if (!buffer.valid() || buffer.size() < serialized_device_properties_size) {
std::move(request_device_callback).Run(nullptr);
return;
}
// We declare DawnRequestDeviceSerial as an uint64, so it can't overflow
// because we just increment an uint64 by one.
DawnRequestDeviceSerial request_device_serial = NextRequestDeviceSerial();
DCHECK(request_device_callback_map_.find(request_device_serial) ==
request_device_callback_map_.end());
// Commit because we need to make sure messages that free a previously used
// device are seen first. ReserveDevice may reuse an existing ID.
dawn_wire_->serializer()->Commit();
dawn_wire::ReservedDevice reservation =
dawn_wire_->wire_client()->ReserveDevice();
request_device_callback_map_[request_device_serial] = base::BindOnce(
[](scoped_refptr<DawnWireServices> dawn_wire,
dawn_wire::ReservedDevice reservation,
base::OnceCallback<void(WGPUDevice)> callback, bool success) {
WGPUDevice device = reservation.device;
if (!success) {
dawn_wire->wire_client()->ReclaimDeviceReservation(reservation);
device = nullptr;
}
std::move(callback).Run(device);
},
dawn_wire_, reservation, std::move(request_device_callback));
dawn_wire::SerializeWGPUDeviceProperties(
&requested_device_properties, reinterpret_cast<char*>(buffer.address()));
helper_->RequestDevice(request_device_serial, requested_adapter_id,
reservation.id, reservation.generation,
buffer.shm_id(), buffer.offset(),
serialized_device_properties_size);
buffer.Release();
helper_->Flush();
#endif
}
WGPUDevice WebGPUImplementation::DeprecatedEnsureDefaultDeviceSync() {
if (deprecated_default_device_ != nullptr) {
return deprecated_default_device_;
}
DLOG(WARNING) << "Using deprecated WebGPU device initialization";
base::RunLoop run_loop(base::RunLoop::Type::kNestableTasksAllowed);
RequestAdapterAsync(
PowerPreference::kDefault,
base::BindOnce(
[](WebGPUImplementation* self, WGPUDevice* result,
base::OnceCallback<void()> done, int32_t adapter_id,
const WGPUDeviceProperties& properties, const char* name) {
if (adapter_id < 0) {
std::move(done).Run();
return;
}
self->RequestDeviceAsync(
static_cast<uint32_t>(adapter_id), properties,
base::BindOnce(
[](WGPUDevice* result, base::OnceCallback<void()> done,
WGPUDevice device) {
*result = device;
std::move(done).Run();
},
result, std::move(done)));
},
this, &deprecated_default_device_, run_loop.QuitClosure()));
run_loop.Run();
return deprecated_default_device_;
}
void WebGPUImplementation::AssociateMailbox(GLuint device_id,
GLuint device_generation,
GLuint texture_id,
GLuint texture_generation,
GLuint usage,
const GLbyte* mailbox) {
#if BUILDFLAG(USE_DAWN)
// Commit previous Dawn commands as they may manipulate texture object IDs
// and need to be resolved prior to the AssociateMailbox command. Otherwise
// the service side might not know, for example that the previous texture
// using that ID has been released.
dawn_wire_->serializer()->Commit();
helper_->AssociateMailboxImmediate(device_id, device_generation, texture_id,
texture_generation, usage, mailbox);
#endif
}
void WebGPUImplementation::DissociateMailbox(GLuint texture_id,
GLuint texture_generation) {
#if BUILDFLAG(USE_DAWN)
// Commit previous Dawn commands that might be rendering to the texture, prior
// to Dissociating the shared image from that texture.
dawn_wire_->serializer()->Commit();
helper_->DissociateMailbox(texture_id, texture_generation);
#endif
}
} // namespace webgpu
} // namespace gpu