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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_COMPOSITOR_GPU_PROCESS_TRANSPORT_FACTORY_H_
#define CONTENT_BROWSER_COMPOSITOR_GPU_PROCESS_TRANSPORT_FACTORY_H_
#include <stdint.h>
#include <map>
#include <memory>
#include "base/containers/id_map.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "build/build_config.h"
#include "components/viz/common/display/renderer_settings.h"
#include "components/viz/common/gpu/context_lost_observer.h"
#include "components/viz/common/surfaces/frame_sink_id_allocator.h"
#include "components/viz/host/host_frame_sink_manager.h"
#include "content/browser/compositor/image_transport_factory.h"
#include "gpu/ipc/client/gpu_channel_host.h"
#include "gpu/vulkan/buildflags.h"
#include "services/ws/public/cpp/gpu/command_buffer_metrics.h"
#include "ui/compositor/compositor.h"
namespace base {
class SingleThreadTaskRunner;
}
namespace cc {
class SingleThreadTaskGraphRunner;
class SurfaceManager;
}
namespace gpu {
class GpuChannelEstablishFactory;
class VulkanImplementation;
}
namespace viz {
class CompositingModeReporterImpl;
class OutputDeviceBacking;
class ServerSharedBitmapManager;
class SoftwareOutputDevice;
class VulkanInProcessContextProvider;
class RasterContextProvider;
}
namespace ws {
class ContextProviderCommandBuffer;
}
namespace content {
class GpuProcessTransportFactory : public ui::ContextFactory,
public ui::ContextFactoryPrivate,
public ImageTransportFactory,
public viz::ContextLostObserver {
public:
GpuProcessTransportFactory(
gpu::GpuChannelEstablishFactory* gpu_channel_factory,
viz::CompositingModeReporterImpl* compositing_mode_reporter,
viz::ServerSharedBitmapManager* server_shared_bitmap_manager,
scoped_refptr<base::SingleThreadTaskRunner> resize_task_runner);
~GpuProcessTransportFactory() override;
// ui::ContextFactory implementation.
void CreateLayerTreeFrameSink(
base::WeakPtr<ui::Compositor> compositor) override;
scoped_refptr<viz::ContextProvider> SharedMainThreadContextProvider()
override;
gpu::GpuMemoryBufferManager* GetGpuMemoryBufferManager() override;
cc::TaskGraphRunner* GetTaskGraphRunner() override;
void AddObserver(ui::ContextFactoryObserver* observer) override;
void RemoveObserver(ui::ContextFactoryObserver* observer) override;
bool SyncTokensRequiredForDisplayCompositor() override;
// ui::ContextFactoryPrivate implementation.
std::unique_ptr<ui::Reflector> CreateReflector(ui::Compositor* source,
ui::Layer* target) override;
void RemoveReflector(ui::Reflector* reflector) override;
void RemoveCompositor(ui::Compositor* compositor) override;
viz::FrameSinkId AllocateFrameSinkId() override;
viz::HostFrameSinkManager* GetHostFrameSinkManager() override;
void SetDisplayVisible(ui::Compositor* compositor, bool visible) override;
void ResizeDisplay(ui::Compositor* compositor,
const gfx::Size& size) override;
void DisableSwapUntilResize(ui::Compositor* compositor) override;
void SetDisplayColorMatrix(ui::Compositor* compositor,
const SkMatrix44& matrix) override;
void SetDisplayColorSpace(ui::Compositor* compositor,
const gfx::ColorSpace& blending_color_space,
const gfx::ColorSpace& output_color_space) override;
void SetDisplayVSyncParameters(ui::Compositor* compositor,
base::TimeTicks timebase,
base::TimeDelta interval) override;
void IssueExternalBeginFrame(ui::Compositor* compositor,
const viz::BeginFrameArgs& args) override;
void SetOutputIsSecure(ui::Compositor* compositor, bool secure) override;
// ImageTransportFactory implementation.
void DisableGpuCompositing() override;
bool IsGpuCompositingDisabled() override;
ui::ContextFactory* GetContextFactory() override;
ui::ContextFactoryPrivate* GetContextFactoryPrivate() override;
viz::FrameSinkManagerImpl* GetFrameSinkManager() override;
private:
struct PerCompositorData;
PerCompositorData* CreatePerCompositorData(ui::Compositor* compositor);
std::unique_ptr<viz::SoftwareOutputDevice> CreateSoftwareOutputDevice(
gfx::AcceleratedWidget widget,
scoped_refptr<base::SequencedTaskRunner> task_runner);
void EstablishedGpuChannel(
base::WeakPtr<ui::Compositor> compositor,
bool use_gpu_compositing,
scoped_refptr<gpu::GpuChannelHost> established_channel_host);
void DisableGpuCompositing(ui::Compositor* guilty_compositor);
void OnLostMainThreadSharedContext();
#if BUILDFLAG(ENABLE_VULKAN)
scoped_refptr<viz::VulkanInProcessContextProvider>
SharedVulkanContextProvider();
#endif
// viz::ContextLostObserver implementation.
void OnContextLost() override;
scoped_refptr<ws::ContextProviderCommandBuffer> CreateContextCommon(
scoped_refptr<gpu::GpuChannelHost> gpu_channel_host,
gpu::SurfaceHandle surface_handle,
bool need_alpha_channel,
bool need_stencil_bits,
bool support_locking,
bool support_gles2_interface,
bool support_raster_interface,
bool support_grcontext,
ws::command_buffer_metrics::ContextType type);
viz::FrameSinkIdAllocator frame_sink_id_allocator_;
#if defined(OS_WIN)
// Used by output surface, stored in PerCompositorData.
std::unique_ptr<viz::OutputDeviceBacking> software_backing_;
#endif
#if BUILDFLAG(ENABLE_VULKAN)
std::unique_ptr<gpu::VulkanImplementation> vulkan_implementation_;
#endif
// Depends on SurfaceManager.
typedef std::map<ui::Compositor*, std::unique_ptr<PerCompositorData>>
PerCompositorDataMap;
PerCompositorDataMap per_compositor_data_;
const viz::RendererSettings renderer_settings_;
scoped_refptr<ws::ContextProviderCommandBuffer> shared_main_thread_contexts_;
base::ObserverList<ui::ContextFactoryObserver>::Unchecked observer_list_;
scoped_refptr<base::SingleThreadTaskRunner> resize_task_runner_;
std::unique_ptr<cc::SingleThreadTaskGraphRunner> task_graph_runner_;
scoped_refptr<viz::RasterContextProvider> shared_worker_context_provider_;
bool is_gpu_compositing_disabled_ = false;
bool disable_frame_rate_limit_ = false;
bool wait_for_all_pipeline_stages_before_draw_ = false;
#if BUILDFLAG(ENABLE_VULKAN)
bool shared_vulkan_context_provider_initialized_ = false;
scoped_refptr<viz::VulkanInProcessContextProvider>
shared_vulkan_context_provider_;
#endif
gpu::GpuChannelEstablishFactory* const gpu_channel_factory_;
// Service-side impl that controls the compositing mode based on what mode the
// display compositors are using.
viz::CompositingModeReporterImpl* const compositing_mode_reporter_;
// Manages a mapping of SharedBitmapId to shared memory objects.
viz::ServerSharedBitmapManager* const server_shared_bitmap_manager_;
base::WeakPtrFactory<GpuProcessTransportFactory> callback_factory_;
DISALLOW_COPY_AND_ASSIGN(GpuProcessTransportFactory);
};
} // namespace content
#endif // CONTENT_BROWSER_COMPOSITOR_GPU_PROCESS_TRANSPORT_FACTORY_H_