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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_FILTERS_GPU_VIDEO_DECODER_H_
#define MEDIA_FILTERS_GPU_VIDEO_DECODER_H_
#include <list>
#include <map>
#include <set>
#include <utility>
#include <vector>
#include "base/memory/weak_ptr.h"
#include "media/base/pipeline_status.h"
#include "media/base/video_decoder.h"
#include "media/video/video_decode_accelerator.h"
template <class T> class scoped_refptr;
namespace base {
class MessageLoopProxy;
class SharedMemory;
}
namespace media {
class DecoderBuffer;
class GpuVideoAcceleratorFactories;
class MediaLog;
// GPU-accelerated video decoder implementation. Relies on
// AcceleratedVideoDecoderMsg_Decode and friends.
class MEDIA_EXPORT GpuVideoDecoder
: public VideoDecoder,
public VideoDecodeAccelerator::Client {
public:
// The message loop of |factories| will be saved to |gvd_loop_proxy_|.
explicit GpuVideoDecoder(
const scoped_refptr<GpuVideoAcceleratorFactories>& factories,
const scoped_refptr<MediaLog>& media_log);
// VideoDecoder implementation.
virtual void Initialize(const VideoDecoderConfig& config,
const PipelineStatusCB& status_cb) OVERRIDE;
virtual void Decode(const scoped_refptr<DecoderBuffer>& buffer,
const DecodeCB& decode_cb) OVERRIDE;
virtual void Reset(const base::Closure& closure) OVERRIDE;
virtual void Stop(const base::Closure& closure) OVERRIDE;
virtual bool HasAlpha() const OVERRIDE;
virtual bool NeedsBitstreamConversion() const OVERRIDE;
virtual bool CanReadWithoutStalling() const OVERRIDE;
// VideoDecodeAccelerator::Client implementation.
virtual void NotifyInitializeDone() OVERRIDE;
virtual void ProvidePictureBuffers(uint32 count,
const gfx::Size& size,
uint32 texture_target) OVERRIDE;
virtual void DismissPictureBuffer(int32 id) OVERRIDE;
virtual void PictureReady(const media::Picture& picture) OVERRIDE;
virtual void NotifyEndOfBitstreamBuffer(int32 id) OVERRIDE;
virtual void NotifyFlushDone() OVERRIDE;
virtual void NotifyResetDone() OVERRIDE;
virtual void NotifyError(media::VideoDecodeAccelerator::Error error) OVERRIDE;
protected:
virtual ~GpuVideoDecoder();
private:
enum State {
kNormal,
kDrainingDecoder,
kDecoderDrained,
kError
};
// A shared memory segment and its allocated size.
struct SHMBuffer {
SHMBuffer(base::SharedMemory* m, size_t s);
~SHMBuffer();
base::SharedMemory* shm;
size_t size;
};
// A SHMBuffer and the DecoderBuffer its data came from.
struct BufferPair {
BufferPair(SHMBuffer* s, const scoped_refptr<DecoderBuffer>& b);
~BufferPair();
SHMBuffer* shm_buffer;
scoped_refptr<DecoderBuffer> buffer;
};
typedef std::map<int32, PictureBuffer> PictureBufferMap;
// Return true if more decode work can be piled on to the VDA.
bool CanMoreDecodeWorkBeDone();
// Enqueue a frame for later delivery (or drop it on the floor if a
// vda->Reset() is in progress) and trigger out-of-line delivery of the oldest
// ready frame to the client if there is a pending read. A NULL |frame|
// merely triggers delivery, and requires the ready_video_frames_ queue not be
// empty.
void EnqueueFrameAndTriggerFrameDelivery(
const scoped_refptr<VideoFrame>& frame);
// Indicate the picture buffer can be reused by the decoder.
void ReusePictureBuffer(int64 picture_buffer_id, uint32 sync_point);
void RecordBufferData(
const BitstreamBuffer& bitstream_buffer, const DecoderBuffer& buffer);
void GetBufferData(int32 id, base::TimeDelta* timetamp,
gfx::Rect* visible_rect, gfx::Size* natural_size);
void DestroyVDA();
// Request a shared-memory segment of at least |min_size| bytes. Will
// allocate as necessary. Caller does not own returned pointer.
SHMBuffer* GetSHM(size_t min_size);
// Return a shared-memory segment to the available pool.
void PutSHM(SHMBuffer* shm_buffer);
// Destroy all PictureBuffers in |buffers|, and delete their textures.
void DestroyPictureBuffers(PictureBufferMap* buffers);
bool needs_bitstream_conversion_;
// Message loop which this class and |factories_| run on.
scoped_refptr<base::MessageLoopProxy> gvd_loop_proxy_;
base::WeakPtrFactory<GpuVideoDecoder> weak_factory_;
base::WeakPtr<GpuVideoDecoder> weak_this_;
scoped_refptr<GpuVideoAcceleratorFactories> factories_;
// Populated during Initialize() (on success) and unchanged until an error
// occurs.
scoped_ptr<VideoDecodeAccelerator> vda_;
// Callbacks that are !is_null() only during their respective operation being
// asynchronously executed.
DecodeCB pending_decode_cb_;
base::Closure pending_reset_cb_;
State state_;
VideoDecoderConfig config_;
// Shared-memory buffer pool. Since allocating SHM segments requires a
// round-trip to the browser process, we keep allocation out of the
// steady-state of the decoder.
std::vector<SHMBuffer*> available_shm_segments_;
scoped_refptr<MediaLog> media_log_;
std::map<int32, BufferPair> bitstream_buffers_in_decoder_;
PictureBufferMap assigned_picture_buffers_;
PictureBufferMap dismissed_picture_buffers_;
// PictureBuffers given to us by VDA via PictureReady, which we sent forward
// as VideoFrames to be rendered via decode_cb_, and which will be returned
// to us via ReusePictureBuffer.
std::set<int32> picture_buffers_at_display_;
// The texture target used for decoded pictures.
uint32 decoder_texture_target_;
struct BufferData {
BufferData(int32 bbid, base::TimeDelta ts, const gfx::Rect& visible_rect,
const gfx::Size& natural_size);
~BufferData();
int32 bitstream_buffer_id;
base::TimeDelta timestamp;
gfx::Rect visible_rect;
gfx::Size natural_size;
};
std::list<BufferData> input_buffer_data_;
// picture_buffer_id and the frame wrapping the corresponding Picture, for
// frames that have been decoded but haven't been requested by a Decode() yet.
std::list<scoped_refptr<VideoFrame> > ready_video_frames_;
int32 next_picture_buffer_id_;
int32 next_bitstream_buffer_id_;
// Set during ProvidePictureBuffers(), used for checking and implementing
// HasAvailableOutputFrames().
int available_pictures_;
DISALLOW_COPY_AND_ASSIGN(GpuVideoDecoder);
};
} // namespace media
#endif // MEDIA_FILTERS_GPU_VIDEO_DECODER_H_