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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_IME_INPUT_METHOD_IBUS_H_
#define UI_BASE_IME_INPUT_METHOD_IBUS_H_
#include <set>
#include <string>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "ui/base/ime/character_composer.h"
#include "ui/base/ime/chromeos/ibus_bridge.h"
#include "ui/base/ime/composition_text.h"
#include "ui/base/ime/input_method_base.h"
namespace dbus {
class ObjectPath;
}
namespace chromeos {
namespace ibus {
class IBusText;
} // namespace ibus
} // namespace chromeos
namespace ui {
// A ui::InputMethod implementation based on IBus.
class UI_EXPORT InputMethodIBus
: public InputMethodBase,
public chromeos::IBusInputContextHandlerInterface {
public:
explicit InputMethodIBus(internal::InputMethodDelegate* delegate);
virtual ~InputMethodIBus();
// Overridden from InputMethod:
virtual void OnFocus() OVERRIDE;
virtual void OnBlur() OVERRIDE;
virtual bool OnUntranslatedIMEMessage(const base::NativeEvent& event,
NativeEventResult* result) OVERRIDE;
virtual bool DispatchKeyEvent(const ui::KeyEvent& event) OVERRIDE;
virtual void OnTextInputTypeChanged(const TextInputClient* client) OVERRIDE;
virtual void OnCaretBoundsChanged(const TextInputClient* client) OVERRIDE;
virtual void CancelComposition(const TextInputClient* client) OVERRIDE;
virtual void OnInputLocaleChanged() OVERRIDE;
virtual std::string GetInputLocale() OVERRIDE;
virtual base::i18n::TextDirection GetInputTextDirection() OVERRIDE;
virtual bool IsActive() OVERRIDE;
virtual bool IsCandidatePopupOpen() const OVERRIDE;
protected:
// Converts |text| into CompositionText.
void ExtractCompositionText(const chromeos::IBusText& text,
uint32 cursor_position,
CompositionText* out_composition) const;
// Process a key returned from the input method.
virtual void ProcessKeyEventPostIME(const ui::KeyEvent& event,
bool handled);
// Resets context and abandon all pending results and key events.
void ResetContext();
private:
class PendingKeyEvent;
// Overridden from InputMethodBase:
virtual void OnWillChangeFocusedClient(TextInputClient* focused_before,
TextInputClient* focused) OVERRIDE;
virtual void OnDidChangeFocusedClient(TextInputClient* focused_before,
TextInputClient* focused) OVERRIDE;
// Asks the client to confirm current composition text.
void ConfirmCompositionText();
// Checks the availability of focused text input client and update focus
// state.
void UpdateContextFocusState();
// Processes a key event that was already filtered by the input method.
// A VKEY_PROCESSKEY may be dispatched to the focused View.
void ProcessFilteredKeyPressEvent(const ui::KeyEvent& event);
// Processes a key event that was not filtered by the input method.
void ProcessUnfilteredKeyPressEvent(const ui::KeyEvent& event);
// Sends input method result caused by the given key event to the focused text
// input client.
void ProcessInputMethodResult(const ui::KeyEvent& event, bool filtered);
// Checks if the pending input method result needs inserting into the focused
// text input client as a single character.
bool NeedInsertChar() const;
// Checks if there is pending input method result.
bool HasInputMethodResult() const;
// Abandons all pending key events. It usually happends when we lose keyboard
// focus, the text input type is changed or we are destroyed.
void AbandonAllPendingKeyEvents();
// Passes keyevent and executes character composition if necessary. Returns
// true if character composer comsumes key event.
bool ExecuteCharacterComposer(const ui::KeyEvent& event);
// chromeos::IBusInputContextHandlerInterface overrides:
virtual void CommitText(const std::string& text) OVERRIDE;
virtual void UpdatePreeditText(const chromeos::IBusText& text,
uint32 cursor_pos,
bool visible) OVERRIDE;
virtual void DeleteSurroundingText(int32 offset, uint32 length) OVERRIDE;
// Hides the composition text.
void HidePreeditText();
// Callback function for IBusEngineHandlerInterface::ProcessKeyEvent.
void ProcessKeyEventDone(uint32 id, ui::KeyEvent* event, bool is_handled);
// All pending key events. Note: we do not own these object, we just save
// pointers to these object so that we can abandon them when necessary.
// They will be deleted in ProcessKeyEventDone().
std::set<uint32> pending_key_events_;
// Pending composition text generated by the current pending key event.
// It'll be sent to the focused text input client as soon as we receive the
// processing result of the pending key event.
CompositionText composition_;
// Pending result text generated by the current pending key event.
// It'll be sent to the focused text input client as soon as we receive the
// processing result of the pending key event.
string16 result_text_;
string16 previous_surrounding_text_;
gfx::Range previous_selection_range_;
// Indicates if input context is focused or not.
bool context_focused_;
// Indicates if there is an ongoing composition text.
bool composing_text_;
// Indicates if the composition text is changed or deleted.
bool composition_changed_;
// If it's true then all input method result received before the next key
// event will be discarded.
bool suppress_next_result_;
// The latest id of key event.
uint32 current_keyevent_id_;
// An object to compose a character from a sequence of key presses
// including dead key etc.
CharacterComposer character_composer_;
TextInputType previous_textinput_type_;
// Used for making callbacks.
base::WeakPtrFactory<InputMethodIBus> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(InputMethodIBus);
};
} // namespace ui
#endif // UI_BASE_IME_INPUT_METHOD_IBUS_H_