| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GL_GLEXT_PROTOTYPES |
| #define GL_GLEXT_PROTOTYPES |
| #endif |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2extchromium.h> |
| #include <GLES3/gl3.h> |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| #include "base/stl_util.h" |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gl/gl_enums.h" |
| #include "ui/gl/gl_version_info.h" |
| |
| namespace gpu { |
| |
| namespace { |
| |
| enum CopyType { TexImage, TexSubImage }; |
| const CopyType kCopyTypes[] = { |
| TexImage, |
| TexSubImage, |
| }; |
| |
| struct FormatType { |
| GLenum internal_format; |
| GLenum format; |
| GLenum type; |
| }; |
| |
| static const char* kSimpleVertexShaderES2 = |
| "attribute vec2 a_position;\n" |
| "varying vec2 v_texCoord;\n" |
| "void main() {\n" |
| " gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);\n" |
| " v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5;\n" |
| "}\n"; |
| |
| static const char* kSimpleVertexShaderES3 = |
| "#version 300 es\n" |
| "in vec2 a_position;\n" |
| "out vec2 v_texCoord;\n" |
| "void main() {\n" |
| " gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);\n" |
| " v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5;\n" |
| "}\n"; |
| |
| std::string GetFragmentShaderSource(GLenum target, GLenum format, bool is_es3) { |
| std::string source; |
| if (is_es3) { |
| source += |
| "#version 300 es\n" |
| "#define VARYING in\n" |
| "#define FRAGCOLOR frag_color\n" |
| "#define TextureLookup texture\n"; |
| } else { |
| source += |
| "#define VARYING varying\n" |
| "#define FRAGCOLOR gl_FragColor\n"; |
| if (target == GL_TEXTURE_CUBE_MAP) { |
| source += "#define TextureLookup textureCube\n"; |
| } else { |
| source += "#define TextureLookup texture2D\n"; |
| } |
| } |
| source += "precision mediump float;\n"; |
| |
| if (gles2::GLES2Util::IsSignedIntegerFormat(format)) { |
| if (target == GL_TEXTURE_CUBE_MAP) { |
| source += "#define SamplerType isamplerCube\n"; |
| } else { |
| source += "#define SamplerType isampler2D\n"; |
| } |
| source += "#define TextureType ivec4\n"; |
| source += "#define ScaleValue 255.0\n"; |
| } else if (gles2::GLES2Util::IsUnsignedIntegerFormat(format)) { |
| if (target == GL_TEXTURE_CUBE_MAP) { |
| source += "#define SamplerType usamplerCube\n"; |
| } else { |
| source += "#define SamplerType usampler2D\n"; |
| } |
| source += "#define TextureType uvec4\n"; |
| source += "#define ScaleValue 255.0\n"; |
| } else { |
| if (target == GL_TEXTURE_CUBE_MAP) { |
| source += "#define SamplerType samplerCube\n"; |
| } else { |
| source += "#define SamplerType sampler2D\n"; |
| } |
| source += "#define TextureType vec4\n"; |
| source += "#define ScaleValue 1.0\n"; |
| } |
| |
| if (is_es3) |
| source += "out vec4 frag_color;\n"; |
| |
| if (target == GL_TEXTURE_CUBE_MAP) |
| source += "uniform highp int u_face;\n"; |
| |
| source += |
| "uniform mediump SamplerType u_texture;\n" |
| "VARYING vec2 v_texCoord;\n" |
| "void main() {\n"; |
| |
| if (target == GL_TEXTURE_CUBE_MAP) { |
| source += |
| " vec3 texCube;\n" |
| // Transform [0, 1] to [-1, 1]. |
| " vec2 texCoord = (v_texCoord * 2.0) - 1.0;\n" |
| // Transform 2d tex coord to each face of TEXTURE_CUBE_MAP coord. |
| // TEXTURE_CUBE_MAP_POSITIVE_X |
| " if (u_face == 34069) {\n" |
| " texCube = vec3(1.0, -texCoord.y, -texCoord.x);\n" |
| // TEXTURE_CUBE_MAP_NEGATIVE_X |
| " } else if (u_face == 34070) {\n" |
| " texCube = vec3(-1.0, -texCoord.y, texCoord.x);\n" |
| // TEXTURE_CUBE_MAP_POSITIVE_Y |
| " } else if (u_face == 34071) {\n" |
| " texCube = vec3(texCoord.x, 1.0, texCoord.y);\n" |
| // TEXTURE_CUBE_MAP_NEGATIVE_Y |
| " } else if (u_face == 34072) {\n" |
| " texCube = vec3(texCoord.x, -1.0, -texCoord.y);\n" |
| // TEXTURE_CUBE_MAP_POSITIVE_Z |
| " } else if (u_face == 34073) {\n" |
| " texCube = vec3(texCoord.x, -texCoord.y, 1.0);\n" |
| // TEXTURE_CUBE_MAP_NEGATIVE_Z |
| " } else if (u_face == 34074) {\n" |
| " texCube = vec3(-texCoord.x, -texCoord.y, -1.0);\n" |
| " }\n" |
| " TextureType color = TextureLookup(u_texture, texCube);\n"; |
| } else { |
| source += " TextureType color = TextureLookup(u_texture, v_texCoord);\n"; |
| } |
| |
| source += |
| " FRAGCOLOR = vec4(color) / ScaleValue;\n" |
| "}\n"; |
| return source; |
| } |
| |
| void setColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t* color) { |
| color[0] = r; |
| color[1] = g; |
| color[2] = b; |
| color[3] = a; |
| } |
| |
| void getExpectedColorAndMask(GLenum src_internal_format, |
| GLenum dest_internal_format, |
| const uint8_t* color, |
| uint8_t* expected_color, |
| uint8_t* expected_mask) { |
| uint8_t adjusted_color[4]; |
| switch (src_internal_format) { |
| case GL_ALPHA: |
| setColor(0, 0, 0, color[0], adjusted_color); |
| break; |
| case GL_R8: |
| case GL_R16_EXT: |
| setColor(color[0], 0, 0, 255, adjusted_color); |
| break; |
| case GL_LUMINANCE: |
| setColor(color[0], color[0], color[0], 255, adjusted_color); |
| break; |
| case GL_LUMINANCE_ALPHA: |
| setColor(color[0], color[0], color[0], color[1], adjusted_color); |
| break; |
| case GL_RGB: |
| case GL_RGB8: |
| case GL_RGB_YCBCR_420V_CHROMIUM: |
| case GL_RGB_YCBCR_422_CHROMIUM: |
| setColor(color[0], color[1], color[2], 255, adjusted_color); |
| break; |
| case GL_RGBA: |
| case GL_RGBA8: |
| setColor(color[0], color[1], color[2], color[3], adjusted_color); |
| break; |
| case GL_BGRA_EXT: |
| case GL_BGRA8_EXT: |
| setColor(color[2], color[1], color[0], color[3], adjusted_color); |
| break; |
| case GL_RGB10_A2: { |
| // Map the source 2-bit Alpha to 8-bits. |
| const uint8_t alpha_value = (color[3] & 0x3) * 255 / 3; |
| setColor(color[0] >> 2, color[1] >> 2, color[2] >> 2, alpha_value, |
| adjusted_color); |
| break; |
| } |
| default: |
| NOTREACHED() << gl::GLEnums::GetStringEnum(src_internal_format); |
| break; |
| } |
| |
| switch (dest_internal_format) { |
| // TODO(crbug.com/577144): Enable GL_ALPHA, GL_LUMINANCE and |
| // GL_LUMINANCE_ALPHA. |
| case GL_R8: |
| case GL_R16F: |
| case GL_R32F: |
| case GL_R8UI: |
| setColor(adjusted_color[0], 0, 0, 0, expected_color); |
| setColor(1, 0, 0, 0, expected_mask); |
| break; |
| case GL_RG8: |
| case GL_RG16F: |
| case GL_RG32F: |
| case GL_RG8UI: |
| setColor(adjusted_color[0], adjusted_color[1], 0, 0, expected_color); |
| setColor(1, 1, 0, 0, expected_mask); |
| break; |
| case GL_RGB: |
| case GL_RGB8: |
| case GL_SRGB_EXT: |
| case GL_SRGB8: |
| case GL_RGB565: |
| case GL_R11F_G11F_B10F: |
| case GL_RGB9_E5: |
| case GL_RGB16F: |
| case GL_RGB32F: |
| case GL_RGB8UI: |
| setColor(adjusted_color[0], adjusted_color[1], adjusted_color[2], 0, |
| expected_color); |
| setColor(1, 1, 1, 0, expected_mask); |
| break; |
| case GL_RGBA: |
| case GL_RGBA8: |
| case GL_BGRA_EXT: |
| case GL_BGRA8_EXT: |
| case GL_SRGB_ALPHA_EXT: |
| case GL_SRGB8_ALPHA8: |
| case GL_RGBA4: |
| case GL_RGBA16F: |
| case GL_RGBA32F: |
| case GL_RGBA8UI: |
| setColor(adjusted_color[0], adjusted_color[1], adjusted_color[2], |
| adjusted_color[3], expected_color); |
| setColor(1, 1, 1, 1, expected_mask); |
| break; |
| case GL_RGB10_A2: { |
| // Map the 2-bit Alpha values back to full bytes. |
| constexpr uint8_t step = 0x55; |
| const uint8_t alpha_value = (adjusted_color[3] + step / 2) / step * step; |
| |
| setColor(adjusted_color[0], adjusted_color[1], adjusted_color[2], |
| alpha_value, expected_color); |
| #if defined(OS_MACOSX) || defined(OS_LINUX) |
| // The alpha channel values for LUMINANCE_ALPHA source don't work OK |
| // on Mac or Linux, so skip comparison of those, see crbug.com/926579 |
| setColor(1, 1, 1, src_internal_format != GL_LUMINANCE_ALPHA, |
| expected_mask); |
| #else |
| setColor(1, 1, 1, 1, expected_mask); |
| #endif |
| break; |
| } |
| case GL_RGB5_A1: |
| setColor(adjusted_color[0], adjusted_color[1], adjusted_color[2], |
| (adjusted_color[3] >> 7) ? 0xFF : 0x0, expected_color); |
| // TODO(qiankun.miao@intel.com): On some Windows platforms, the alpha |
| // channel of expected color is the source alpha value other than 255. |
| // This should be wrong. Skip the alpha channel check and revisit this in |
| // future. |
| setColor(1, 1, 1, 0, expected_mask); |
| break; |
| default: |
| NOTREACHED() << gl::GLEnums::GetStringEnum(dest_internal_format); |
| break; |
| } |
| } |
| |
| std::unique_ptr<uint8_t[]> getTextureDataAndExpectedRGBA( |
| FormatType src_format_type, |
| FormatType dest_format_type, |
| GLsizei width, |
| GLsizei height, |
| uint8_t* expected_color, |
| uint8_t* expected_mask) { |
| const uint32_t src_channel_count = gles2::GLES2Util::ElementsPerGroup( |
| src_format_type.format, src_format_type.type); |
| constexpr uint8_t color[4] = {1u, 63u, 127u, 255u}; |
| getExpectedColorAndMask(src_format_type.internal_format, |
| dest_format_type.internal_format, color, |
| expected_color, expected_mask); |
| const size_t num_pixels = width * height; |
| // TODO(mcasas): use std::make_unique<uint8_t[]> in this function. |
| |
| if (src_format_type.type == GL_UNSIGNED_BYTE) { |
| std::unique_ptr<uint8_t[]> pixels( |
| new uint8_t[num_pixels * src_channel_count]); |
| for (uint32_t i = 0; i < num_pixels * src_channel_count; |
| i += src_channel_count) { |
| for (uint32_t j = 0; j < src_channel_count; ++j) |
| pixels[i + j] = color[j]; |
| } |
| return pixels; |
| } else if (src_format_type.type == GL_UNSIGNED_SHORT) { |
| constexpr uint16_t color_16bit[4] = {color[0] << 8, color[1] << 8, |
| color[2] << 8, color[3] << 8}; |
| std::unique_ptr<uint8_t[]> data( |
| new uint8_t[num_pixels * src_channel_count * sizeof(uint16_t)]); |
| uint16_t* pixels = reinterpret_cast<uint16_t*>(data.get()); |
| int16_t flip_sign = -1; |
| for (uint32_t i = 0; i < num_pixels * src_channel_count; |
| i += src_channel_count) { |
| for (uint32_t j = 0; j < src_channel_count; ++j) { |
| // Introduce an offset to the value to check. Expected value should be |
| // the same as without the offset. |
| flip_sign *= -1; |
| pixels[i + j] = |
| color_16bit[j] + flip_sign * (0x7F * (i + j)) / num_pixels; |
| } |
| } |
| return data; |
| } else if (src_format_type.type == GL_UNSIGNED_INT_2_10_10_10_REV) { |
| DCHECK_EQ(src_channel_count, 1u); |
| constexpr uint32_t color_rgb10_a2 = ((color[3] & 0x3) << 30) + |
| (color[2] << 20) + (color[1] << 10) + |
| color[0]; |
| std::unique_ptr<uint8_t[]> data(new uint8_t[num_pixels * sizeof(uint32_t)]); |
| uint32_t* pixels = reinterpret_cast<uint32_t*>(data.get()); |
| std::fill(pixels, pixels + num_pixels, color_rgb10_a2); |
| return data; |
| } |
| NOTREACHED() << gl::GLEnums::GetStringEnum(src_format_type.type); |
| return nullptr; |
| } |
| |
| } // namespace |
| |
| // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. |
| class GLCopyTextureCHROMIUMTest |
| : public testing::Test, |
| public ::testing::WithParamInterface<CopyType> { |
| protected: |
| void CreateAndBindDestinationTextureAndFBO(GLenum target) { |
| glGenTextures(2, textures_); |
| glBindTexture(target, textures_[1]); |
| |
| // Some drivers (NVidia/SGX) require texture settings to be a certain way or |
| // they won't report FRAMEBUFFER_COMPLETE. |
| glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| |
| glGenFramebuffers(1, &framebuffer_id_); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, |
| textures_[1], 0); |
| } |
| |
| void SetUp() override { |
| GLManager::Options options; |
| options.size = gfx::Size(64, 64); |
| gl_.Initialize(options); |
| |
| width_ = 8; |
| height_ = 8; |
| } |
| |
| void TearDown() override { gl_.Destroy(); } |
| |
| void CreateBackingForTexture(GLenum target, GLsizei width, GLsizei height) { |
| if (target == GL_TEXTURE_RECTANGLE_ARB) { |
| std::unique_ptr<gfx::GpuMemoryBuffer> buffer(gl_.CreateGpuMemoryBuffer( |
| gfx::Size(width, height), gfx::BufferFormat::RGBA_8888)); |
| GLuint image_id = glCreateImageCHROMIUM(buffer->AsClientBuffer(), width, |
| height, GL_RGBA); |
| glBindTexImage2DCHROMIUM(target, image_id); |
| } else { |
| glTexImage2D(target, 0, GL_RGBA, width, height, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, nullptr); |
| } |
| } |
| |
| GLuint CreateDrawingTexture(GLenum target, GLsizei width, GLsizei height) { |
| GLuint texture = 0; |
| glGenTextures(1, &texture); |
| glBindTexture(target, texture); |
| glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| CreateBackingForTexture(target, width, height); |
| return texture; |
| } |
| |
| GLuint CreateDrawingFBO(GLenum target, GLuint texture) { |
| GLuint framebuffer = 0; |
| glGenFramebuffers(1, &framebuffer); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, |
| texture, 0); |
| return framebuffer; |
| } |
| |
| GLenum ExtractFormatFrom(GLenum internalformat) { |
| switch (internalformat) { |
| case GL_RGBA8_OES: |
| return GL_RGBA; |
| case GL_RGB8_OES: |
| return GL_RGB; |
| case GL_BGRA8_EXT: |
| return GL_BGRA_EXT; |
| default: |
| NOTREACHED(); |
| return GL_NONE; |
| } |
| } |
| |
| void RunCopyTexture(GLenum dest_target, |
| CopyType copy_type, |
| FormatType src_format_type, |
| GLint source_level, |
| FormatType dest_format_type, |
| GLint dest_level, |
| bool is_es3) { |
| uint8_t expected_color[4]; |
| uint8_t mask[4]; |
| std::unique_ptr<uint8_t[]> pixels = |
| getTextureDataAndExpectedRGBA(src_format_type, dest_format_type, width_, |
| height_, expected_color, mask); |
| GLenum source_target = GL_TEXTURE_2D; |
| glGenTextures(2, textures_); |
| glBindTexture(source_target, textures_[0]); |
| glTexParameteri(source_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(source_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| #if defined(OS_MACOSX) |
| // TODO(qiankun.miao@intel.com): Remove this workaround for Mac OSX, once |
| // integer texture rendering bug is fixed on Mac OSX: crbug.com/679639. |
| glTexImage2D(source_target, 0, src_format_type.internal_format, |
| width_ << source_level, height_ << source_level, 0, |
| src_format_type.format, src_format_type.type, nullptr); |
| #endif |
| glTexImage2D(source_target, source_level, src_format_type.internal_format, |
| width_, height_, 0, src_format_type.format, |
| src_format_type.type, pixels.get()); |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| GLenum dest_binding_target = |
| gles2::GLES2Util::GLFaceTargetToTextureTarget(dest_target); |
| glBindTexture(dest_binding_target, textures_[1]); |
| glTexParameterf(dest_binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameterf(dest_binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameteri(dest_binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| // This hack makes dest texture complete in ES2 and ES3 context |
| // respectively. With this, sampling from the dest texture is correct. |
| if (is_es3) { |
| glTexParameteri(dest_binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(dest_binding_target, GL_TEXTURE_BASE_LEVEL, dest_level); |
| // For cube map textures, make the texture cube complete. |
| if (dest_binding_target == GL_TEXTURE_CUBE_MAP) { |
| for (int i = 0; i < 6; ++i) { |
| GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i; |
| glTexImage2D(face, dest_level, dest_format_type.internal_format, |
| width_, height_, 0, dest_format_type.format, |
| dest_format_type.type, nullptr); |
| } |
| } |
| #if defined(OS_MACOSX) |
| // TODO(qiankun.miao@intel.com): Remove this workaround for Mac OSX, once |
| // framebuffer complete bug is fixed on Mac OSX: crbug.com/678526. |
| glTexImage2D(dest_target, 0, dest_format_type.internal_format, |
| width_ << dest_level, height_ << dest_level, 0, |
| dest_format_type.format, dest_format_type.type, nullptr); |
| #endif |
| } else { |
| glTexParameteri(dest_binding_target, GL_TEXTURE_MIN_FILTER, |
| GL_NEAREST_MIPMAP_NEAREST); |
| // For cube map textures, make the texture cube complete. |
| if (dest_binding_target == GL_TEXTURE_CUBE_MAP) { |
| for (int i = 0; i < 6; ++i) { |
| GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i; |
| glTexImage2D(face, 0, dest_format_type.internal_format, |
| width_ << dest_level, height_ << dest_level, 0, |
| dest_format_type.format, dest_format_type.type, nullptr); |
| } |
| } else { |
| glTexImage2D(dest_target, 0, dest_format_type.internal_format, |
| width_ << dest_level, height_ << dest_level, 0, |
| dest_format_type.format, dest_format_type.type, nullptr); |
| } |
| glGenerateMipmap(dest_binding_target); |
| } |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(textures_[0], source_level, dest_target, |
| textures_[1], dest_level, |
| dest_format_type.internal_format, |
| dest_format_type.type, false, false, false); |
| } else { |
| glBindTexture(dest_binding_target, textures_[1]); |
| glTexImage2D(dest_target, dest_level, dest_format_type.internal_format, |
| width_, height_, 0, dest_format_type.format, |
| dest_format_type.type, nullptr); |
| |
| glCopySubTextureCHROMIUM(textures_[0], source_level, dest_target, |
| textures_[1], dest_level, 0, 0, 0, 0, width_, |
| height_, false, false, false); |
| } |
| const GLenum last_error = glGetError(); |
| EXPECT_TRUE(last_error == GL_NO_ERROR) |
| << gl::GLEnums::GetStringError(last_error); |
| |
| // Draw destination texture to a fbo with a TEXTURE_2D texture attachment |
| // in RGBA format. |
| GLuint texture = CreateDrawingTexture(GL_TEXTURE_2D, width_, height_); |
| GLuint framebuffer = CreateDrawingFBO(GL_TEXTURE_2D, texture); |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| glViewport(0, 0, width_, height_); |
| |
| glBindTexture(dest_binding_target, textures_[1]); |
| std::string fragment_shader_source = GetFragmentShaderSource( |
| dest_binding_target, dest_format_type.internal_format, is_es3); |
| GLTestHelper::DrawTextureQuad( |
| dest_target, is_es3 ? kSimpleVertexShaderES3 : kSimpleVertexShaderES2, |
| fragment_shader_source.c_str(), "a_position", "u_texture", "u_face"); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| uint8_t tolerance = dest_format_type.internal_format == GL_RGBA4 ? 20 : 7; |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, width_, height_, tolerance, |
| expected_color, mask)) |
| << " dest_target : " << gles2::GLES2Util::GetStringEnum(dest_target) |
| << " src_internal_format: " |
| << gles2::GLES2Util::GetStringEnum(src_format_type.internal_format) |
| << " source_level: " << source_level << " dest_internal_format: " |
| << gles2::GLES2Util::GetStringEnum(dest_format_type.internal_format) |
| << " dest_level: " << dest_level; |
| |
| glDeleteTextures(1, &texture); |
| glDeleteFramebuffers(1, &framebuffer); |
| glDeleteTextures(2, textures_); |
| } |
| |
| GLManager gl_; |
| GLuint textures_[2]; |
| GLsizei width_; |
| GLsizei height_; |
| GLuint framebuffer_id_; |
| }; |
| |
| class GLCopyTextureCHROMIUMES3Test : public GLCopyTextureCHROMIUMTest { |
| protected: |
| void SetUp() override { |
| GLManager::Options options; |
| options.context_type = CONTEXT_TYPE_OPENGLES3; |
| options.size = gfx::Size(64, 64); |
| GpuDriverBugWorkarounds workarounds; |
| #if defined(OS_MACOSX) |
| // Sampling of seamless integer cube map texture has bug on Intel GEN7 gpus |
| // on Mac OSX, see crbug.com/658930. |
| workarounds.disable_texture_cube_map_seamless = true; |
| #endif |
| gl_.InitializeWithWorkarounds(options, workarounds); |
| |
| width_ = 8; |
| height_ = 8; |
| } |
| |
| // If a driver isn't capable of supporting ES3 context, creating |
| // ContextGroup will fail. Just skip the test. |
| bool ShouldSkipTest() const { |
| return (!gl_.decoder() || !gl_.decoder()->GetContextGroup()); |
| } |
| |
| // If EXT_color_buffer_float isn't available, float format isn't supported. |
| bool ShouldSkipFloatFormat() const { |
| DCHECK(!ShouldSkipTest()); |
| return !gl_.decoder()->GetFeatureInfo()->ext_color_buffer_float_available(); |
| } |
| |
| bool ShouldSkipBGRA() const { |
| DCHECK(!ShouldSkipTest()); |
| return !gl_.decoder() |
| ->GetFeatureInfo() |
| ->feature_flags() |
| .ext_texture_format_bgra8888; |
| } |
| |
| bool ShouldSkipSRGBEXT() const { |
| DCHECK(!ShouldSkipTest()); |
| return !gl_.decoder()->GetFeatureInfo()->feature_flags().ext_srgb; |
| } |
| |
| bool ShouldSkipNorm16() const { |
| DCHECK(!ShouldSkipTest()); |
| #if (defined(OS_MACOSX) || defined(OS_WIN) || defined(OS_LINUX)) && \ |
| (defined(ARCH_CPU_X86) || defined(ARCH_CPU_X86_64)) |
| // Make sure it's tested; it is safe to assume that the flag is always true |
| // on desktop. |
| EXPECT_TRUE( |
| gl_.decoder()->GetFeatureInfo()->feature_flags().ext_texture_norm16); |
| #endif |
| return !gl_.decoder()->GetFeatureInfo()->feature_flags().ext_texture_norm16; |
| } |
| |
| bool ShouldSkipRGB10A2() const { |
| DCHECK(!ShouldSkipTest()); |
| const gl::GLVersionInfo& gl_version_info = |
| gl_.decoder()->GetFeatureInfo()->gl_version_info(); |
| // XB30 support was introduced in GLES 3.0/ OpenGL 3.3, before that it was |
| // signalled via a specific extension. |
| const bool supports_rgb10_a2 = |
| gl_version_info.IsAtLeastGL(3, 3) || |
| gl_version_info.IsAtLeastGLES(3, 0) || |
| GLTestHelper::HasExtension("GL_EXT_texture_type_2_10_10_10_REV"); |
| EXPECT_TRUE(supports_rgb10_a2); |
| return !supports_rgb10_a2; |
| } |
| }; |
| |
| INSTANTIATE_TEST_SUITE_P(CopyType, |
| GLCopyTextureCHROMIUMTest, |
| ::testing::ValuesIn(kCopyTypes)); |
| |
| INSTANTIATE_TEST_SUITE_P(CopyType, |
| GLCopyTextureCHROMIUMES3Test, |
| ::testing::ValuesIn(kCopyTypes)); |
| |
| // Test to ensure that the basic functionality of the extension works. |
| TEST_P(GLCopyTextureCHROMIUMTest, Basic) { |
| CopyType copy_type = GetParam(); |
| uint8_t pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
| |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, false, false, false); |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, 0, |
| 0, 0, 0, 1, 1, false, false, false); |
| } |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| |
| // Check the FB is still bound. |
| GLint value = 0; |
| glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| GLuint fb_id = value; |
| EXPECT_EQ(framebuffer_id_, fb_id); |
| |
| // Check that FB is complete. |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMES3Test, FormatCombinations) { |
| if (ShouldSkipTest()) |
| return; |
| if (gl_.gpu_preferences().use_passthrough_cmd_decoder) { |
| // TODO(geofflang): anglebug.com/1932 |
| LOG(INFO) |
| << "Passthrough command decoder expected failure. Skipping test..."; |
| return; |
| } |
| const CopyType copy_type = GetParam(); |
| |
| FormatType src_format_types[] = { |
| {GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE}, |
| {GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE}, |
| {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}, |
| {GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, |
| {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, |
| {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, |
| {GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE}, |
| {GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE}, |
| {GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT}, |
| {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, |
| }; |
| |
| FormatType dest_format_types[] = { |
| // TODO(qiankun.miao@intel.com): ALPHA and LUMINANCE formats have bug on |
| // GL core profile. See crbug.com/577144. Enable these formats after |
| // using workaround in gles2_cmd_copy_tex_image.cc. |
| // {GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE}, |
| // {GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE}, |
| // {GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE}, |
| |
| {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}, |
| {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, |
| {GL_SRGB_EXT, GL_SRGB_EXT, GL_UNSIGNED_BYTE}, |
| {GL_SRGB_ALPHA_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE}, |
| {GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE}, |
| {GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE}, |
| {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, |
| {GL_R16F, GL_RED, GL_HALF_FLOAT}, |
| {GL_R16F, GL_RED, GL_FLOAT}, |
| {GL_R32F, GL_RED, GL_FLOAT}, |
| {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, |
| {GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, |
| {GL_RG16F, GL_RG, GL_HALF_FLOAT}, |
| {GL_RG16F, GL_RG, GL_FLOAT}, |
| {GL_RG32F, GL_RG, GL_FLOAT}, |
| {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, |
| {GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, |
| {GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE}, |
| {GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE}, |
| {GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT}, |
| {GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT}, |
| {GL_RGB9_E5, GL_RGB, GL_FLOAT}, |
| {GL_RGB16F, GL_RGB, GL_HALF_FLOAT}, |
| {GL_RGB16F, GL_RGB, GL_FLOAT}, |
| {GL_RGB32F, GL_RGB, GL_FLOAT}, |
| {GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE}, |
| {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, |
| {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE}, |
| {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE}, |
| {GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE}, |
| {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, |
| {GL_RGBA16F, GL_RGBA, GL_FLOAT}, |
| {GL_RGBA32F, GL_RGBA, GL_FLOAT}, |
| {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, |
| {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, |
| }; |
| |
| for (auto src_format_type : src_format_types) { |
| for (auto dest_format_type : dest_format_types) { |
| if ((src_format_type.internal_format == GL_BGRA_EXT || |
| src_format_type.internal_format == GL_BGRA8_EXT || |
| dest_format_type.internal_format == GL_BGRA_EXT || |
| dest_format_type.internal_format == GL_BGRA8_EXT) && |
| ShouldSkipBGRA()) { |
| continue; |
| } |
| if (gles2::GLES2Util::IsFloatFormat(dest_format_type.internal_format) && |
| ShouldSkipFloatFormat()) { |
| continue; |
| } |
| if ((dest_format_type.internal_format == GL_SRGB_EXT || |
| dest_format_type.internal_format == GL_SRGB_ALPHA_EXT) && |
| ShouldSkipSRGBEXT()) { |
| continue; |
| } |
| if (src_format_type.internal_format == GL_R16_EXT && ShouldSkipNorm16()) |
| continue; |
| if (src_format_type.internal_format == GL_RGB10_A2 && ShouldSkipRGB10A2()) |
| continue; |
| |
| RunCopyTexture(GL_TEXTURE_2D, copy_type, src_format_type, 0, |
| dest_format_type, 0, true); |
| } |
| } |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { |
| if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { |
| LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; |
| return; |
| } |
| CopyType copy_type = GetParam(); |
| GLenum src_internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT}; |
| GLenum dest_internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT}; |
| |
| uint8_t pixels[1 * 4] = {255u, 0u, 255u, 255u}; |
| |
| for (auto src_internal_format : src_internal_formats) { |
| for (auto dest_internal_format : dest_internal_formats) { |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexStorage2DEXT(GL_TEXTURE_2D, 1, src_internal_format, 1, 1); |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, |
| ExtractFormatFrom(src_internal_format), GL_UNSIGNED_BYTE, |
| pixels); |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexStorage2DEXT(GL_TEXTURE_2D, 1, dest_internal_format, 1, 1); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_TEXTURE_2D, textures_[1], 0); |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, |
| ExtractFormatFrom(dest_internal_format), |
| GL_UNSIGNED_BYTE, false, false, false); |
| EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION); |
| } else { |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], |
| 0, 0, 0, 0, 0, 1, 1, false, false, false); |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| |
| // Check the FB is still bound. |
| GLint value = 0; |
| glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| GLuint fb_id = value; |
| EXPECT_EQ(framebuffer_id_, fb_id); |
| |
| // Check that FB is complete. |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| } |
| } |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMTest, InternalFormat) { |
| CopyType copy_type = GetParam(); |
| GLint src_formats[] = {GL_ALPHA, GL_RGB, GL_RGBA, |
| GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_BGRA_EXT}; |
| GLint dest_formats[] = {GL_RGB, GL_RGBA, GL_BGRA_EXT}; |
| |
| for (size_t src_index = 0; src_index < base::size(src_formats); src_index++) { |
| for (size_t dest_index = 0; dest_index < base::size(dest_formats); |
| dest_index++) { |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, src_formats[src_index], 1, 1, 0, |
| src_formats[src_index], GL_UNSIGNED_BYTE, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, |
| dest_formats[dest_index], GL_UNSIGNED_BYTE, false, |
| false, false); |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, dest_formats[dest_index], 1, 1, 0, |
| dest_formats[dest_index], GL_UNSIGNED_BYTE, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], |
| 0, 0, 0, 0, 0, 1, 1, false, false, false); |
| } |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index |
| << " dest_index:" << dest_index; |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| } |
| } |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatRGBFloat) { |
| if (!GLTestHelper::HasExtension("GL_CHROMIUM_color_buffer_float_rgb")) { |
| LOG(INFO) |
| << "GL_CHROMIUM_color_buffer_float_rgb not supported. Skipping test..."; |
| return; |
| } |
| // TODO(qiankun.miao@intel.com): since RunCopyTexture requires dest texture to |
| // be texture complete, skip this test if float texture is not color |
| // filterable. We should remove this limitation when we find a way doesn't |
| // require dest texture to be texture complete in RunCopyTexture. |
| if (!gl_.decoder() |
| ->GetFeatureInfo() |
| ->feature_flags() |
| .enable_texture_float_linear) { |
| LOG(INFO) << "RGB32F texture is not filterable. Skipping test..."; |
| return; |
| } |
| CopyType copy_type = GetParam(); |
| FormatType src_format_type = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}; |
| FormatType dest_format_type = {GL_RGB32F, GL_RGB, GL_FLOAT}; |
| |
| RunCopyTexture(GL_TEXTURE_2D, copy_type, src_format_type, 0, dest_format_type, |
| 0, false); |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatRGBAFloat) { |
| if (!GLTestHelper::HasExtension("GL_CHROMIUM_color_buffer_float_rgba")) { |
| LOG(INFO) << "GL_CHROMIUM_color_buffer_float_rgba not supported. Skipping " |
| "test..."; |
| return; |
| } |
| // TODO(qiankun.miao@intel.com): since RunCopyTexture requires dest texture to |
| // be texture complete, skip this test if float texture is not color |
| // filterable. We should remove this limitation when we find a way doesn't |
| // require dest texture to be texture complete in RunCopyTexture. |
| if (!gl_.decoder() |
| ->GetFeatureInfo() |
| ->feature_flags() |
| .enable_texture_float_linear) { |
| LOG(INFO) << "RGBA32F texture is not filterable. Skipping test..."; |
| return; |
| } |
| CopyType copy_type = GetParam(); |
| FormatType src_format_type = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}; |
| FormatType dest_format_type = {GL_RGBA32F, GL_RGBA, GL_FLOAT}; |
| |
| RunCopyTexture(GL_TEXTURE_2D, copy_type, src_format_type, 0, dest_format_type, |
| 0, false); |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
| CopyType copy_type = GetParam(); |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| // Check unsupported format reports error. |
| GLint unsupported_dest_formats[] = {GL_RED, GL_RG}; |
| for (size_t dest_index = 0; dest_index < base::size(unsupported_dest_formats); |
| dest_index++) { |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, |
| unsupported_dest_formats[dest_index], |
| GL_UNSIGNED_BYTE, false, false, false); |
| EXPECT_THAT(glGetError(), |
| testing::AnyOf(GL_INVALID_VALUE, GL_INVALID_OPERATION)) |
| << "dest_index:" << dest_index; |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, |
| 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, |
| nullptr); |
| // clear GL_INVALID_ENUM error from glTexImage2D on ES2 devices |
| glGetError(); |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, |
| 0, 0, 0, 0, 1, 1, false, false, false); |
| EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) |
| << "dest_index:" << dest_index; |
| } |
| } |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| } |
| |
| TEST_F(GLCopyTextureCHROMIUMTest, InternalFormatTypeCombinationNotSupported) { |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| // Check unsupported internal_format/type combination reports error. |
| struct FormatType { GLenum format, type; }; |
| FormatType unsupported_format_types[] = { |
| {GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4}, |
| {GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1}, |
| {GL_RGBA, GL_UNSIGNED_SHORT_5_6_5}, |
| }; |
| for (size_t dest_index = 0; dest_index < base::size(unsupported_format_types); |
| dest_index++) { |
| glCopyTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, |
| unsupported_format_types[dest_index].format, |
| unsupported_format_types[dest_index].type, false, |
| false, false); |
| EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) |
| << "dest_index:" << dest_index; |
| } |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMTest, CopyTextureLevel) { |
| CopyType copy_type = GetParam(); |
| |
| // Copy from RGB source texture to dest texture. |
| FormatType src_format_type = {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}; |
| FormatType dest_format_types[] = { |
| {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}, |
| {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, |
| }; |
| // Source level must be 0 in ES2 context. |
| GLint source_level = 0; |
| |
| for (GLint dest_level = 0; dest_level < 3; dest_level++) { |
| for (auto dest_format_type : dest_format_types) { |
| RunCopyTexture(GL_TEXTURE_2D, copy_type, src_format_type, source_level, |
| dest_format_type, dest_level, false); |
| } |
| } |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMES3Test, CopyTextureLevel) { |
| if (ShouldSkipTest()) |
| return; |
| if (gl_.gpu_preferences().use_passthrough_cmd_decoder) { |
| // TODO(geofflang): anglebug.com/1932 |
| LOG(INFO) |
| << "Passthrough command decoder expected failure. Skipping test..."; |
| return; |
| } |
| CopyType copy_type = GetParam(); |
| |
| // Copy from RGBA source texture to dest texture. |
| FormatType src_format_type = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}; |
| FormatType dest_format_types[] = { |
| {GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE}, |
| {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, |
| {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, |
| }; |
| |
| for (GLint source_level = 0; source_level < 3; source_level++) { |
| for (GLint dest_level = 0; dest_level < 3; dest_level++) { |
| for (auto dest_format_type : dest_format_types) { |
| #if defined(OS_WIN) || defined(OS_ANDROID) |
| // TODO(qiankun.miao@intel.com): source_level > 0 or dest_level > 0 |
| // isn't available due to renderinig bug for non-zero base level in |
| // NVIDIA Windows: crbug.com/679639 and Android: crbug.com/680460. |
| if (dest_level > 0) |
| continue; |
| #endif |
| RunCopyTexture(GL_TEXTURE_2D, copy_type, src_format_type, source_level, |
| dest_format_type, dest_level, true); |
| } |
| } |
| } |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMTest, CopyTextureCubeMap) { |
| CopyType copy_type = GetParam(); |
| |
| GLenum dest_targets[] = { |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}; |
| FormatType src_format_type = {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}; |
| FormatType dest_format_types[] = { |
| {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}, {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, |
| }; |
| GLint source_level = 0; |
| GLint dest_level = 0; |
| |
| for (auto dest_format_type : dest_format_types) { |
| for (auto dest_target : dest_targets) { |
| RunCopyTexture(dest_target, copy_type, src_format_type, source_level, |
| dest_format_type, dest_level, false); |
| } |
| } |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMES3Test, CopyTextureCubeMap) { |
| if (ShouldSkipTest()) |
| return; |
| CopyType copy_type = GetParam(); |
| |
| GLenum dest_targets[] = { |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}; |
| FormatType src_format_type = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}; |
| FormatType dest_format_types[] = { |
| {GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE}, |
| {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, |
| {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, |
| }; |
| GLint source_level = 0; |
| GLint dest_level = 0; |
| |
| for (auto dest_format_type : dest_format_types) { |
| for (auto dest_target : dest_targets) { |
| RunCopyTexture(dest_target, copy_type, src_format_type, source_level, |
| dest_format_type, dest_level, true); |
| } |
| } |
| } |
| |
| // Test to ensure that the destination texture is redefined if the properties |
| // are different. |
| TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { |
| uint8_t pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, |
| 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u}; |
| |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D( |
| GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, |
| 0, |
| GL_BGRA_EXT, |
| 1, |
| 1, |
| 0, |
| GL_BGRA_EXT, |
| GL_UNSIGNED_BYTE, |
| pixels); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| // GL_INVALID_OPERATION due to "intrinsic format" != "internal format". |
| glTexSubImage2D( |
| GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()); |
| // GL_INVALID_VALUE due to bad dimensions. |
| glTexSubImage2D( |
| GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels); |
| EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); |
| |
| // If the dest texture has different properties, glCopyTextureCHROMIUM() |
| // redefines them. |
| glCopyTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, false, false, false); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| // glTexSubImage2D() succeeds because textures_[1] is redefined into 2x2 |
| // dimension and GL_RGBA format. |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexSubImage2D( |
| GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| // Check the FB is still bound. |
| GLint value = 0; |
| glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| GLuint fb_id = value; |
| EXPECT_EQ(framebuffer_id_, fb_id); |
| |
| // Check that FB is complete. |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| GLTestHelper::CheckPixels(1, 1, 1, 1, 0, &pixels[12], nullptr); |
| |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| namespace { |
| |
| void glEnableDisable(GLint param, GLboolean value) { |
| if (value) |
| glEnable(param); |
| else |
| glDisable(param); |
| } |
| |
| } // unnamed namespace |
| |
| // Validate that some basic GL state is not touched upon execution of |
| // the extension. |
| TEST_P(GLCopyTextureCHROMIUMTest, BasicStatePreservation) { |
| CopyType copy_type = GetParam(); |
| uint8_t pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
| |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| |
| if (copy_type == TexSubImage) { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| } |
| |
| GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE }; |
| for (int x = 0; x < 2; ++x) { |
| GLboolean setting = reference_settings[x]; |
| glEnableDisable(GL_DEPTH_TEST, setting); |
| glEnableDisable(GL_SCISSOR_TEST, setting); |
| glEnableDisable(GL_STENCIL_TEST, setting); |
| glEnableDisable(GL_CULL_FACE, setting); |
| glEnableDisable(GL_BLEND, setting); |
| glColorMask(setting, setting, setting, setting); |
| glDepthMask(setting); |
| |
| glActiveTexture(GL_TEXTURE1 + x); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, false, false, false); |
| } else { |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, |
| 0, 0, 0, 0, 1, 1, false, false, false); |
| } |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); |
| EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); |
| EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); |
| EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); |
| EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); |
| |
| GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; |
| glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array); |
| EXPECT_EQ(setting, bool_array[0]); |
| |
| bool_array[0] = GL_FALSE; |
| glGetBooleanv(GL_COLOR_WRITEMASK, bool_array); |
| EXPECT_EQ(setting, bool_array[0]); |
| EXPECT_EQ(setting, bool_array[1]); |
| EXPECT_EQ(setting, bool_array[2]); |
| EXPECT_EQ(setting, bool_array[3]); |
| |
| GLint active_texture = 0; |
| glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
| EXPECT_EQ(GL_TEXTURE1 + x, active_texture); |
| } |
| |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| // Verify that invocation of the extension does not modify the bound |
| // texture state. |
| TEST_P(GLCopyTextureCHROMIUMTest, TextureStatePreserved) { |
| CopyType copy_type = GetParam(); |
| // Setup the texture used for the extension invocation. |
| uint8_t pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| |
| if (copy_type == TexSubImage) { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| } |
| |
| GLuint texture_ids[2]; |
| glGenTextures(2, texture_ids); |
| |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, texture_ids[0]); |
| |
| glActiveTexture(GL_TEXTURE1); |
| glBindTexture(GL_TEXTURE_2D, texture_ids[1]); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, false, false, false); |
| } else { |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, 0, |
| 0, 0, 0, 1, 1, false, false, false); |
| } |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| GLint active_texture = 0; |
| glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
| EXPECT_EQ(GL_TEXTURE1, active_texture); |
| |
| GLint bound_texture = 0; |
| glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
| EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); |
| glBindTexture(GL_TEXTURE_2D, 0); |
| |
| bound_texture = 0; |
| glActiveTexture(GL_TEXTURE0); |
| glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
| EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); |
| glBindTexture(GL_TEXTURE_2D, 0); |
| |
| glDeleteTextures(2, texture_ids); |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| // Verify that invocation of the extension does not perturb the currently |
| // bound FBO state. |
| TEST_P(GLCopyTextureCHROMIUMTest, FBOStatePreserved) { |
| CopyType copy_type = GetParam(); |
| // Setup the texture used for the extension invocation. |
| uint8_t pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| |
| if (copy_type == TexSubImage) { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| } |
| |
| GLuint texture_id; |
| glGenTextures(1, &texture_id); |
| glBindTexture(GL_TEXTURE_2D, texture_id); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 0); |
| |
| GLuint renderbuffer_id; |
| glGenRenderbuffers(1, &renderbuffer_id); |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer_id); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 1, 1); |
| |
| GLuint framebuffer_id; |
| glGenFramebuffers(1, &framebuffer_id); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| texture_id, 0); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_RENDERBUFFER, renderbuffer_id); |
| EXPECT_TRUE( |
| GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Test that we can write to the bound framebuffer |
| uint8_t expected_color[4] = {255u, 255u, 0, 255u}; |
| glClearColor(1.0, 1.0, 0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color, nullptr); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, false, false, false); |
| } else { |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, 0, |
| 0, 0, 0, 1, 1, false, false, false); |
| } |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); |
| |
| // Ensure that reading from the framebuffer produces correct pixels. |
| GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color, nullptr); |
| |
| uint8_t expected_color2[4] = {255u, 0, 255u, 255u}; |
| glClearColor(1.0, 0, 1.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color2, nullptr); |
| |
| GLint bound_fbo = 0; |
| glGetIntegerv(GL_FRAMEBUFFER_BINDING, &bound_fbo); |
| EXPECT_EQ(framebuffer_id, static_cast<GLuint>(bound_fbo)); |
| |
| GLint fbo_params = 0; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, |
| &fbo_params); |
| EXPECT_EQ(GL_TEXTURE, fbo_params); |
| |
| fbo_params = 0; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, |
| &fbo_params); |
| EXPECT_EQ(texture_id, static_cast<GLuint>(fbo_params)); |
| |
| fbo_params = 0; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, |
| &fbo_params); |
| EXPECT_EQ(GL_RENDERBUFFER, fbo_params); |
| |
| fbo_params = 0; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, |
| &fbo_params); |
| EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(fbo_params)); |
| |
| glDeleteRenderbuffers(1, &renderbuffer_id); |
| glDeleteTextures(1, &texture_id); |
| glDeleteFramebuffers(1, &framebuffer_id); |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { |
| CopyType copy_type = GetParam(); |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| glBindTexture(GL_TEXTURE_2D, 0); |
| |
| GLManager gl2; |
| GLManager::Options options; |
| options.size = gfx::Size(16, 16); |
| options.share_group_manager = &gl_; |
| gl2.Initialize(options); |
| gl_.MakeCurrent(); |
| |
| static const char* v_shader_str = |
| "attribute vec4 g_Position;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = g_Position;\n" |
| "}\n"; |
| static const char* f_shader_str = |
| "precision mediump float;\n" |
| "void main()\n" |
| "{\n" |
| " gl_FragColor = vec4(0,1,0,1);\n" |
| "}\n"; |
| |
| GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); |
| glUseProgram(program); |
| GLuint position_loc = glGetAttribLocation(program, "g_Position"); |
| glFlush(); |
| |
| // Delete program from other context. |
| gl2.MakeCurrent(); |
| glDeleteProgram(program); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| glFlush(); |
| |
| // Program should still be usable on this context. |
| gl_.MakeCurrent(); |
| |
| GLTestHelper::SetupUnitQuad(position_loc); |
| |
| // test using program before |
| uint8_t expected[] = { |
| 0, 255, 0, 255, |
| }; |
| uint8_t zero[] = { |
| 0, 0, 0, 0, |
| }; |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero, nullptr)); |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected, nullptr)); |
| |
| // Call copyTextureCHROMIUM |
| uint8_t pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, false, false, false); |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, 0, |
| 0, 0, 0, 1, 1, false, false, false); |
| } |
| |
| // test using program after |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero, nullptr)); |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected, nullptr)); |
| |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| gl2.MakeCurrent(); |
| gl2.Destroy(); |
| gl_.MakeCurrent(); |
| } |
| |
| // Test that glCopyTextureCHROMIUM doesn't leak uninitialized textures. |
| TEST_P(GLCopyTextureCHROMIUMTest, UninitializedSource) { |
| CopyType copy_type = GetParam(); |
| const GLsizei kWidth = 64, kHeight = 64; |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, nullptr); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, false, false, false); |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, nullptr); |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, 0, |
| 0, 0, 0, kWidth, kHeight, false, false, false); |
| } |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| uint8_t pixels[kHeight][kWidth][4] = {{{1}}}; |
| glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| for (int x = 0; x < kWidth; ++x) { |
| for (int y = 0; y < kHeight; ++y) { |
| EXPECT_EQ(0, pixels[y][x][0]); |
| EXPECT_EQ(0, pixels[y][x][1]); |
| EXPECT_EQ(0, pixels[y][x][2]); |
| EXPECT_EQ(0, pixels[y][x][3]); |
| } |
| } |
| |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureDimension) { |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, 1, |
| 1, 0, 0, 1, 1, false, false, false); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| // xoffset < 0 |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, -1, |
| 1, 0, 0, 1, 1, false, false, false); |
| EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| |
| // x < 0 |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, 1, |
| 1, -1, 0, 1, 1, false, false, false); |
| EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| |
| // xoffset + width > dest_width |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, 2, |
| 2, 0, 0, 2, 2, false, false, false); |
| EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| |
| // x + width > source_width |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, 0, |
| 0, 1, 1, 2, 2, false, false, false); |
| EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| } |
| |
| TEST_F(GLCopyTextureCHROMIUMTest, CopyTextureInvalidTextureIds) { |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| |
| glCopyTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, 99993, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, false, false, false); |
| EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); |
| |
| glCopyTextureCHROMIUM(99994, 0, GL_TEXTURE_2D, textures_[1], 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, false, false, false); |
| EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); |
| |
| glCopyTextureCHROMIUM(99995, 0, GL_TEXTURE_2D, 99996, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, false, false, false); |
| EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); |
| |
| glCopyTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, false, false, false); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| } |
| |
| TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureInvalidTextureIds) { |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, 99993, 0, 1, 1, 0, 0, |
| 1, 1, false, false, false); |
| EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); |
| |
| glCopySubTextureCHROMIUM(99994, 0, GL_TEXTURE_2D, textures_[1], 0, 1, 1, 0, 0, |
| 1, 1, false, false, false); |
| EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); |
| |
| glCopySubTextureCHROMIUM(99995, 0, GL_TEXTURE_2D, 99996, 0, 1, 1, 0, 0, 1, 1, |
| false, false, false); |
| EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); |
| |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, 1, |
| 1, 0, 0, 1, 1, false, false, false); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| } |
| |
| TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureOffset) { |
| uint8_t rgba_pixels[4 * 4] = {255u, 0u, 0u, 255u, 0u, 255u, 0u, 255u, |
| 0u, 0u, 255u, 255u, 0u, 0u, 0u, 255u}; |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| rgba_pixels); |
| |
| uint8_t transparent_pixels[4 * 4] = {0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, |
| 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u}; |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| transparent_pixels); |
| |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, 1, |
| 1, 0, 0, 1, 1, false, false, false); |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, 1, |
| 0, 1, 0, 1, 1, false, false, false); |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| glCopySubTextureCHROMIUM(textures_[0], 0, GL_TEXTURE_2D, textures_[1], 0, 0, |
| 1, 0, 1, 1, 1, false, false, false); |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| |
| // Check the FB is still bound. |
| GLint value = 0; |
| glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| GLuint fb_id = value; |
| EXPECT_EQ(framebuffer_id_, fb_id); |
| |
| // Check that FB is complete. |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| uint8_t transparent[1 * 4] = {0u, 0u, 0u, 0u}; |
| uint8_t red[1 * 4] = {255u, 0u, 0u, 255u}; |
| uint8_t green[1 * 4] = {0u, 255u, 0u, 255u}; |
| uint8_t blue[1 * 4] = {0u, 0u, 255u, 255u}; |
| GLTestHelper::CheckPixels(0, 0, 1, 1, 0, transparent, nullptr); |
| GLTestHelper::CheckPixels(1, 1, 1, 1, 0, red, nullptr); |
| GLTestHelper::CheckPixels(1, 0, 1, 1, 0, green, nullptr); |
| GLTestHelper::CheckPixels(0, 1, 1, 1, 0, blue, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| } |
| |
| TEST_F(GLCopyTextureCHROMIUMTest, CopyTextureBetweenTexture2DAndRectangleArb) { |
| if (!GLTestHelper::HasExtension("GL_ARB_texture_rectangle")) { |
| LOG(INFO) << |
| "GL_ARB_texture_rectangle not supported. Skipping test..."; |
| return; |
| } |
| |
| GLenum src_targets[] = {GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_2D}; |
| GLenum dest_targets[] = {GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_2D}; |
| GLsizei src_width = 30; |
| GLsizei src_height = 14; |
| GLsizei dest_width = 15; |
| GLsizei dest_height = 13; |
| GLsizei copy_region_x = 1; |
| GLsizei copy_region_y = 1; |
| GLsizei copy_region_width = 5; |
| GLsizei copy_region_height = 3; |
| uint8_t red[1 * 4] = {255u, 0u, 0u, 255u}; |
| uint8_t blue[1 * 4] = {0u, 0u, 255u, 255u}; |
| uint8_t green[1 * 4] = {0u, 255u, 0, 255u}; |
| uint8_t white[1 * 4] = {255u, 255u, 255u, 255u}; |
| uint8_t grey[1 * 4] = {199u, 199u, 199u, 255u}; |
| |
| for (size_t src_index = 0; src_index < base::size(src_targets); src_index++) { |
| GLenum src_target = src_targets[src_index]; |
| for (size_t dest_index = 0; dest_index < base::size(dest_targets); |
| dest_index++) { |
| GLenum dest_target = dest_targets[dest_index]; |
| |
| CreateAndBindDestinationTextureAndFBO(dest_target); |
| |
| // Allocate source and destination textures. |
| glBindTexture(src_target, textures_[0]); |
| CreateBackingForTexture(src_target, src_width, src_height); |
| |
| glBindTexture(dest_target, textures_[1]); |
| CreateBackingForTexture(dest_target, dest_width, dest_height); |
| |
| // The bottom left is red, bottom right is blue, top left is green, top |
| // right is white. |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src_target, |
| textures_[0], 0); |
| glBindTexture(src_target, textures_[0]); |
| for (GLint x = 0; x < src_width; ++x) { |
| for (GLint y = 0; y < src_height; ++y) { |
| uint8_t* data; |
| if (x < src_width / 2) { |
| data = y < src_height / 2 ? red : green; |
| } else { |
| data = y < src_height / 2 ? blue : white; |
| } |
| glTexSubImage2D(src_target, 0, x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| data); |
| } |
| } |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dest_target, |
| textures_[1], 0); |
| glBindTexture(dest_target, textures_[1]); |
| |
| // Copy the subtexture x=[13,18) y=[6,9) to the destination. |
| glClearColor(grey[0] / 255.f, grey[1] / 255.f, grey[2] / 255.f, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| glCopySubTextureCHROMIUM(textures_[0], 0, dest_target, textures_[1], 0, |
| copy_region_x, copy_region_y, 13, 6, |
| copy_region_width, copy_region_height, false, |
| false, false); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| for (GLint x = 0; x < dest_width; ++x) { |
| for (GLint y = 0; y < dest_height; ++y) { |
| if (x < copy_region_x || x >= copy_region_x + copy_region_width || |
| y < copy_region_y || y >= copy_region_y + copy_region_height) { |
| GLTestHelper::CheckPixels(x, y, 1, 1, 0, grey, nullptr); |
| continue; |
| } |
| |
| uint8_t* expected_color; |
| if (x < copy_region_x + 2) { |
| expected_color = y < copy_region_y + 1 ? red : green; |
| } else { |
| expected_color = y < copy_region_y + 1 ? blue : white; |
| } |
| GLTestHelper::CheckPixels(x, y, 1, 1, 0, expected_color, nullptr); |
| } |
| } |
| |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| } |
| } |
| } |
| |
| TEST_F(GLCopyTextureCHROMIUMTest, UnpremultiplyAndDitherCopy) { |
| if (gl_.gpu_preferences().use_passthrough_cmd_decoder) { |
| // UnpremultiplyAndDitherCopyCHROMIUM is not supported on passthrough. |
| return; |
| } |
| |
| uint8_t premul_undithered_rgba_pixels[4 * 4] = { |
| 64u, 0u, 0u, 128u, 0u, 128u, 0u, 255u, |
| 0u, 0u, 64u, 255u, 0u, 0u, 0u, 128u}; |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| premul_undithered_rgba_pixels); |
| |
| uint16_t transparent_pixels[4] = {0u, 0u, 0u, 0u}; |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, |
| GL_UNSIGNED_SHORT_4_4_4_4, transparent_pixels); |
| |
| glUnpremultiplyAndDitherCopyCHROMIUM(textures_[0], textures_[1], 0, 0, 2, 2); |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| |
| uint8_t pixel_0_0[4] = {135u, 8u, 8u, 136u}; |
| GLTestHelper::CheckPixels(0, 0, 1, 1, 17, pixel_0_0, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| uint8_t pixel_1_0[4] = {0u, 127u, 0u, 255u}; |
| GLTestHelper::CheckPixels(1, 0, 1, 1, 17, pixel_1_0, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| uint8_t pixel_0_1[4] = {4u, 4u, 68u, 255u}; |
| GLTestHelper::CheckPixels(0, 1, 1, 1, 17, pixel_0_1, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| uint8_t pixel_1_1[4] = {0u, 0u, 0u, 123u}; |
| GLTestHelper::CheckPixels(1, 1, 1, 1, 17, pixel_1_1, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| } |
| |
| TEST_F(GLCopyTextureCHROMIUMTest, UnpremultiplyAndDitherCopySubrect) { |
| if (gl_.gpu_preferences().use_passthrough_cmd_decoder) { |
| // UnpremultiplyAndDitherCopyCHROMIUM is not supported on passthrough. |
| return; |
| } |
| |
| uint8_t premul_undithered_rgba_pixels[4 * 4] = { |
| 64u, 0u, 0u, 128u, 0u, 128u, 0u, 255u, |
| 0u, 0u, 64u, 255u, 0u, 0u, 0u, 128u}; |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| premul_undithered_rgba_pixels); |
| |
| uint16_t transparent_pixels[4] = {0u, 0u, 0u, 0u}; |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, |
| GL_UNSIGNED_SHORT_4_4_4_4, transparent_pixels); |
| |
| glUnpremultiplyAndDitherCopyCHROMIUM(textures_[0], textures_[1], 1, 0, 1, 2); |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| |
| uint8_t pixel_0_0[4] = {0u, 0u, 0u, 0u}; |
| GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixel_0_0, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| uint8_t pixel_1_0[4] = {0u, 127u, 0u, 255u}; |
| GLTestHelper::CheckPixels(1, 0, 1, 1, 17, pixel_1_0, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| uint8_t pixel_0_1[4] = {0u, 0u, 0u, 0u}; |
| GLTestHelper::CheckPixels(0, 1, 1, 1, 0, pixel_0_1, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| uint8_t pixel_1_1[4] = {0u, 0u, 0u, 123u}; |
| GLTestHelper::CheckPixels(1, 1, 1, 1, 17, pixel_1_1, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| } |
| |
| } // namespace gpu |