| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2extchromium.h> |
| |
| #include "gpu/command_buffer/client/gles2_lib.h" |
| #include "gpu/command_buffer/service/image_factory.h" |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| #include "gpu/command_buffer/tests/texture_image_factory.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_image.h" |
| |
| #if defined(OS_MACOSX) |
| #include "gpu/ipc/service/gpu_memory_buffer_factory_io_surface.h" |
| #endif |
| |
| namespace gpu { |
| |
| class GLNativeGMBTest : public testing::Test { |
| protected: |
| void SetUp() override { |
| gl_.Initialize(GLManager::Options()); |
| } |
| |
| void TearDown() override { |
| gl_.Destroy(); |
| } |
| |
| // Runs a simple battery of tests. |
| void RunBackbufferTestWithOptions(const GLManager::Options& options) { |
| GLManager gl; |
| gl.Initialize(options); |
| gl.MakeCurrent(); |
| |
| // Clear the back buffer and check that it has the right values. |
| glClearColor(0.0f, 0.25f, 0.5f, 0.7f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| uint8_t pixel[4]; |
| memset(pixel, 0, 4); |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel); |
| EXPECT_NEAR(0u, pixel[0], 2); |
| EXPECT_NEAR(64u, pixel[1], 2); |
| EXPECT_NEAR(127u, pixel[2], 2); |
| uint8_t alpha = options.backbuffer_alpha ? 178 : 255; |
| EXPECT_NEAR(alpha, pixel[3], 2); |
| |
| // Resize, then clear the back buffer and check its contents. |
| glResizeCHROMIUM(10, 10, 1, GL_COLOR_SPACE_UNSPECIFIED_CHROMIUM, true); |
| glClearColor(0.5f, 0.6f, 0.7f, 0.8f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| memset(pixel, 0, 4); |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel); |
| EXPECT_NEAR(128u, pixel[0], 2); |
| EXPECT_NEAR(153u, pixel[1], 2); |
| EXPECT_NEAR(178u, pixel[2], 2); |
| uint8_t alpha2 = options.backbuffer_alpha ? 204 : 255; |
| EXPECT_NEAR(alpha2, pixel[3], 2); |
| |
| // Swap buffers, then clear the back buffer and check its contents. |
| ::gles2::GetGLContext()->SwapBuffers(0, 1); |
| glClearColor(0.1f, 0.2f, 0.3f, 0.4f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| memset(pixel, 0, 4); |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel); |
| EXPECT_NEAR(25u, pixel[0], 2); |
| EXPECT_NEAR(51u, pixel[1], 2); |
| EXPECT_NEAR(76u, pixel[2], 2); |
| uint8_t alpha3 = options.backbuffer_alpha ? 102 : 255; |
| EXPECT_NEAR(alpha3, pixel[3], 2); |
| |
| gl.Destroy(); |
| } |
| |
| GLManager gl_; |
| }; |
| |
| TEST_F(GLNativeGMBTest, TestNativeGMBBackbufferWithDifferentConfigurations) { |
| if (!GLTestHelper::HasExtension("GL_ARB_texture_rectangle")) { |
| LOG(INFO) << "GL_ARB_texture_rectangle not supported. Skipping test..."; |
| return; |
| } |
| #if defined(OS_MACOSX) |
| GpuMemoryBufferFactoryIOSurface image_factory; |
| #else |
| TextureImageFactory image_factory; |
| image_factory.SetRequiredTextureType(GL_TEXTURE_RECTANGLE_ARB); |
| #endif |
| |
| for (int has_alpha = 0; has_alpha <= 1; ++has_alpha) { |
| for (int msaa = 0; msaa <= 1; ++msaa) { |
| for (int preserve_backbuffer = 0; preserve_backbuffer <= 1; |
| ++preserve_backbuffer) { |
| GLManager::Options options; |
| options.image_factory = &image_factory; |
| options.multisampled = msaa == 1; |
| options.backbuffer_alpha = has_alpha == 1; |
| options.preserve_backbuffer = preserve_backbuffer; |
| |
| RunBackbufferTestWithOptions(options); |
| } |
| } |
| } |
| } |
| |
| } // namespace gpu |