| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <stdint.h> |
| |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| #define SHADER(Src) #Src |
| |
| namespace gpu { |
| |
| class PointCoordTest : public testing::Test { |
| public: |
| static const GLsizei kResolution = 256; |
| |
| protected: |
| void SetUp() override { |
| GLManager::Options options; |
| options.size = gfx::Size(kResolution, kResolution); |
| gl_.Initialize(options); |
| } |
| |
| void TearDown() override { gl_.Destroy(); } |
| |
| GLuint SetupQuad(GLint position_location, GLfloat pixel_offset); |
| |
| GLManager gl_; |
| }; |
| |
| GLuint PointCoordTest::SetupQuad( |
| GLint position_location, GLfloat pixel_offset) { |
| GLuint vbo = 0; |
| glGenBuffers(1, &vbo); |
| glBindBuffer(GL_ARRAY_BUFFER, vbo); |
| float vertices[] = { |
| -0.5f + pixel_offset, -0.5f + pixel_offset, |
| 0.5f + pixel_offset, -0.5f + pixel_offset, |
| -0.5f + pixel_offset, 0.5f + pixel_offset, |
| 0.5f + pixel_offset, 0.5f + pixel_offset, |
| }; |
| glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); |
| glEnableVertexAttribArray(position_location); |
| glVertexAttribPointer(position_location, 2, GL_FLOAT, GL_FALSE, 0, 0); |
| |
| return vbo; |
| } |
| |
| namespace { |
| |
| struct FormatType { |
| GLenum format; |
| GLenum type; |
| }; |
| |
| GLfloat s2p(GLfloat s) { |
| return (s + 1.0) * 0.5 * PointCoordTest::kResolution; |
| } |
| |
| } // anonymous namespace |
| |
| // crbug.com/162976 |
| // Flaky on Linux ATI bot. |
| #if (defined(OS_LINUX) && defined(NDEBUG)) |
| #define MAYBE_RenderTo DISABLED_RenderTo |
| #else |
| #define MAYBE_RenderTo RenderTo |
| #endif |
| |
| TEST_F(PointCoordTest, MAYBE_RenderTo) { |
| static const char* v_shader_str = SHADER( |
| attribute vec4 a_position; |
| uniform float u_pointsize; |
| void main() |
| { |
| gl_PointSize = u_pointsize; |
| gl_Position = a_position; |
| } |
| ); |
| static const char* f_shader_str = SHADER( |
| precision mediump float; |
| void main() |
| { |
| gl_FragColor = vec4( |
| gl_PointCoord.x, |
| gl_PointCoord.y, |
| 0, |
| 1); |
| } |
| ); |
| |
| GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); |
| glUseProgram(program); |
| |
| GLint position_loc = glGetAttribLocation(program, "a_position"); |
| GLint pointsize_loc = glGetUniformLocation(program, "u_pointsize"); |
| |
| GLint range[2] = { 0, 0 }; |
| glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE, &range[0]); |
| GLint max_point_size = range[1]; |
| EXPECT_GE(max_point_size, 1); |
| |
| max_point_size = std::min(max_point_size, 64); |
| GLint point_width = max_point_size / kResolution; |
| GLint point_step = max_point_size / 4; |
| point_step = std::max(1, point_step); |
| |
| glUniform1f(pointsize_loc, max_point_size); |
| |
| GLfloat pixel_offset = (max_point_size % 2) ? (1.0f / kResolution) : 0; |
| |
| SetupQuad(position_loc, pixel_offset); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glDrawArrays(GL_POINTS, 0, 4); |
| |
| for (GLint py = 0; py < 2; ++py) { |
| for (GLint px = 0; px < 2; ++px) { |
| GLfloat point_x = -0.5 + px + pixel_offset; |
| GLfloat point_y = -0.5 + py + pixel_offset; |
| for (GLint yy = 0; yy < max_point_size; yy += point_step) { |
| for (GLint xx = 0; xx < max_point_size; xx += point_step) { |
| // formula for s and t from OpenGL ES 2.0 spec section 3.3 |
| GLfloat xw = s2p(point_x); |
| GLfloat yw = s2p(point_y); |
| GLfloat u = xx / max_point_size * 2 - 1; |
| GLfloat v = yy / max_point_size * 2 - 1; |
| GLint xf = s2p(point_x + u * point_width); |
| GLint yf = s2p(point_y + v * point_width); |
| GLfloat s = 0.5 + (xf + 0.5 - xw) / max_point_size; |
| GLfloat t = 0.5 + (yf + 0.5 - yw) / max_point_size; |
| uint8_t color[4] = { |
| static_cast<uint8_t>(s * 255), |
| static_cast<uint8_t>((1 - t) * 255), 0, 255, |
| }; |
| GLTestHelper::CheckPixels(xf, yf, 1, 1, 4, color, nullptr); |
| } |
| } |
| } |
| } |
| |
| GLTestHelper::CheckGLError("no errors", __LINE__); |
| } |
| |
| } // namespace gpu |
| |
| |
| |