| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_IPC_SERVICE_GPU_CHANNEL_MANAGER_H_ |
| #define GPU_IPC_SERVICE_GPU_CHANNEL_MANAGER_H_ |
| |
| #include <stdint.h> |
| |
| #include <memory> |
| #include <string> |
| #include <unordered_map> |
| #include <vector> |
| |
| #include "base/macros.h" |
| #include "base/memory/memory_pressure_listener.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/optional.h" |
| #include "base/single_thread_task_runner.h" |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/common/activity_flags.h" |
| #include "gpu/command_buffer/common/constants.h" |
| #include "gpu/command_buffer/service/gr_cache_controller.h" |
| #include "gpu/command_buffer/service/gr_shader_cache.h" |
| #include "gpu/command_buffer/service/passthrough_discardable_manager.h" |
| #include "gpu/command_buffer/service/service_discardable_manager.h" |
| #include "gpu/command_buffer/service/shader_translator_cache.h" |
| #include "gpu/command_buffer/service/shared_context_state.h" |
| #include "gpu/config/gpu_driver_bug_workarounds.h" |
| #include "gpu/config/gpu_feature_info.h" |
| #include "gpu/config/gpu_preferences.h" |
| #include "gpu/ipc/service/gpu_ipc_service_export.h" |
| #include "ui/gfx/gpu_memory_buffer.h" |
| #include "ui/gfx/native_widget_types.h" |
| #include "ui/gl/gl_surface.h" |
| #include "url/gurl.h" |
| |
| namespace gl { |
| class GLShareGroup; |
| } |
| |
| namespace gpu { |
| |
| class SharedImageManager; |
| struct GpuPreferences; |
| struct SyncToken; |
| class GpuChannel; |
| class GpuChannelManagerDelegate; |
| class GpuMemoryBufferFactory; |
| class GpuWatchdogThread; |
| class ImageDecodeAcceleratorWorker; |
| class MailboxManager; |
| class Scheduler; |
| class SyncPointManager; |
| struct VideoMemoryUsageStats; |
| |
| namespace gles2 { |
| class Outputter; |
| class ProgramCache; |
| } // namespace gles2 |
| |
| // A GpuChannelManager is a thread responsible for issuing rendering commands |
| // managing the lifetimes of GPU channels and forwarding IPC requests from the |
| // browser process to them based on the corresponding renderer ID. |
| class GPU_IPC_SERVICE_EXPORT GpuChannelManager |
| : public raster::GrShaderCache::Client { |
| public: |
| GpuChannelManager( |
| const GpuPreferences& gpu_preferences, |
| GpuChannelManagerDelegate* delegate, |
| GpuWatchdogThread* watchdog, |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| scoped_refptr<base::SingleThreadTaskRunner> io_task_runner, |
| Scheduler* scheduler, |
| SyncPointManager* sync_point_manager, |
| SharedImageManager* shared_image_manager, |
| GpuMemoryBufferFactory* gpu_memory_buffer_factory, |
| const GpuFeatureInfo& gpu_feature_info, |
| GpuProcessActivityFlags activity_flags, |
| scoped_refptr<gl::GLSurface> default_offscreen_surface, |
| ImageDecodeAcceleratorWorker* image_decode_accelerator_worker, |
| viz::VulkanContextProvider* vulkan_context_provider = nullptr); |
| ~GpuChannelManager() override; |
| |
| GpuChannelManagerDelegate* delegate() const { return delegate_; } |
| GpuWatchdogThread* watchdog() const { return watchdog_; } |
| |
| GpuChannel* EstablishChannel(int client_id, |
| uint64_t client_tracing_id, |
| bool is_gpu_host, |
| bool cache_shaders_on_disk); |
| |
| void PopulateShaderCache(int32_t client_id, |
| const std::string& key, |
| const std::string& program); |
| void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, |
| int client_id, |
| const SyncToken& sync_token); |
| #if defined(OS_ANDROID) |
| void WakeUpGpu(); |
| #endif |
| void DestroyAllChannels(); |
| |
| // Remove the channel for a particular renderer. |
| void RemoveChannel(int client_id); |
| |
| void OnContextLost(bool synthetic_loss); |
| |
| const GpuPreferences& gpu_preferences() const { return gpu_preferences_; } |
| const GpuDriverBugWorkarounds& gpu_driver_bug_workarounds() const { |
| return gpu_driver_bug_workarounds_; |
| } |
| const GpuFeatureInfo& gpu_feature_info() const { return gpu_feature_info_; } |
| ServiceDiscardableManager* discardable_manager() { |
| return &discardable_manager_; |
| } |
| PassthroughDiscardableManager* passthrough_discardable_manager() { |
| return &passthrough_discardable_manager_; |
| } |
| gles2::Outputter* outputter(); |
| gles2::ProgramCache* program_cache(); |
| gles2::ShaderTranslatorCache* shader_translator_cache() { |
| return &shader_translator_cache_; |
| } |
| gles2::FramebufferCompletenessCache* framebuffer_completeness_cache() { |
| return &framebuffer_completeness_cache_; |
| } |
| |
| GpuChannel* LookupChannel(int32_t client_id) const; |
| |
| gl::GLSurface* default_offscreen_surface() const { |
| return default_offscreen_surface_.get(); |
| } |
| |
| GpuMemoryBufferFactory* gpu_memory_buffer_factory() { |
| return gpu_memory_buffer_factory_; |
| } |
| |
| #if defined(OS_ANDROID) |
| void DidAccessGpu(); |
| void OnBackgroundCleanup(); |
| #endif |
| |
| void OnApplicationBackgrounded(); |
| |
| MailboxManager* mailbox_manager() { return mailbox_manager_.get(); } |
| |
| gl::GLShareGroup* share_group() const { return share_group_.get(); } |
| |
| SyncPointManager* sync_point_manager() const { return sync_point_manager_; } |
| |
| SharedImageManager* shared_image_manager() { return shared_image_manager_; } |
| |
| // Retrieve GPU Resource consumption statistics for the task manager |
| void GetVideoMemoryUsageStats( |
| VideoMemoryUsageStats* video_memory_usage_stats) const; |
| |
| scoped_refptr<SharedContextState> GetSharedContextState( |
| ContextResult* result); |
| void ScheduleGrContextCleanup(); |
| raster::GrShaderCache* gr_shader_cache() { |
| return gr_shader_cache_ ? &*gr_shader_cache_ : nullptr; |
| } |
| |
| // raster::GrShaderCache::Client implementation. |
| void StoreShader(const std::string& key, const std::string& shader) override; |
| |
| void SetImageDecodeAcceleratorWorkerForTesting( |
| ImageDecodeAcceleratorWorker* worker); |
| |
| private: |
| void InternalDestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, int client_id); |
| |
| #if defined(OS_ANDROID) |
| void ScheduleWakeUpGpu(); |
| void DoWakeUpGpu(); |
| #endif |
| |
| void HandleMemoryPressure( |
| base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level); |
| |
| void LoseAllContexts(); |
| |
| // These objects manage channels to individual renderer processes. There is |
| // one channel for each renderer process that has connected to this GPU |
| // process. |
| std::unordered_map<int32_t, std::unique_ptr<GpuChannel>> gpu_channels_; |
| |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
| scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_; |
| |
| const GpuPreferences gpu_preferences_; |
| const GpuDriverBugWorkarounds gpu_driver_bug_workarounds_; |
| |
| GpuChannelManagerDelegate* const delegate_; |
| |
| GpuWatchdogThread* watchdog_; |
| |
| scoped_refptr<gl::GLShareGroup> share_group_; |
| |
| std::unique_ptr<MailboxManager> mailbox_manager_; |
| std::unique_ptr<gles2::Outputter> outputter_; |
| Scheduler* scheduler_; |
| // SyncPointManager guaranteed to outlive running MessageLoop. |
| SyncPointManager* const sync_point_manager_; |
| SharedImageManager* const shared_image_manager_; |
| std::unique_ptr<gles2::ProgramCache> program_cache_; |
| gles2::ShaderTranslatorCache shader_translator_cache_; |
| gles2::FramebufferCompletenessCache framebuffer_completeness_cache_; |
| scoped_refptr<gl::GLSurface> default_offscreen_surface_; |
| GpuMemoryBufferFactory* const gpu_memory_buffer_factory_; |
| GpuFeatureInfo gpu_feature_info_; |
| ServiceDiscardableManager discardable_manager_; |
| PassthroughDiscardableManager passthrough_discardable_manager_; |
| #if defined(OS_ANDROID) |
| // Last time we know the GPU was powered on. Global for tracking across all |
| // transport surfaces. |
| base::TimeTicks last_gpu_access_time_; |
| base::TimeTicks begin_wake_up_time_; |
| #endif |
| |
| ImageDecodeAcceleratorWorker* image_decode_accelerator_worker_ = nullptr; |
| |
| // Flags which indicate GPU process activity. Read by the browser process |
| // on GPU process crash. |
| GpuProcessActivityFlags activity_flags_; |
| |
| base::MemoryPressureListener memory_pressure_listener_; |
| |
| // The SharedContextState is shared across all RasterDecoders. Note |
| // that this class needs to be ref-counted to conveniently manage the lifetime |
| // of the shared context in the case of a context loss. While the |
| // GpuChannelManager strictly outlives the RasterDecoders, in the event of a |
| // context loss the clients need to re-create the GpuChannel and command |
| // buffers once notified. In this interim state we can have multiple instances |
| // of the SharedContextState, for the lost and recovered clients. In |
| // order to avoid having the GpuChannelManager keep the lost context state |
| // alive until all clients have recovered, we use a ref-counted object and |
| // allow the decoders to manage its lifetime. |
| base::Optional<raster::GrShaderCache> gr_shader_cache_; |
| base::Optional<raster::GrCacheController> gr_cache_controller_; |
| scoped_refptr<SharedContextState> shared_context_state_; |
| |
| // With --enable-vulkan, the vulkan_context_provider_ will be set from |
| // viz::GpuServiceImpl. The raster decoders will use it for rasterization. |
| viz::VulkanContextProvider* vulkan_context_provider_ = nullptr; |
| |
| // Member variables should appear before the WeakPtrFactory, to ensure |
| // that any WeakPtrs to Controller are invalidated before its members |
| // variable's destructors are executed, rendering them invalid. |
| base::WeakPtrFactory<GpuChannelManager> weak_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GpuChannelManager); |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_IPC_SERVICE_GPU_CHANNEL_MANAGER_H_ |