| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_IPC_SERVICE_GPU_CHANNEL_MANAGER_DELEGATE_H_ |
| #define GPU_IPC_SERVICE_GPU_CHANNEL_MANAGER_DELEGATE_H_ |
| |
| #include "gpu/command_buffer/common/constants.h" |
| #include "gpu/ipc/common/surface_handle.h" |
| |
| class GURL; |
| |
| namespace gpu { |
| |
| // TODO(kylechar): Rename this class. It's used to provide GpuServiceImpl |
| // functionality to multiple classes in src/gpu/ so delegate is inaccurate. |
| class GpuChannelManagerDelegate { |
| public: |
| // Called on any successful context creation. |
| virtual void DidCreateContextSuccessfully() = 0; |
| |
| // Tells the delegate that an offscreen context was created for the provided |
| // |active_url|. |
| virtual void DidCreateOffscreenContext(const GURL& active_url) = 0; |
| |
| // Notification from GPU that the channel is destroyed. |
| virtual void DidDestroyChannel(int client_id) = 0; |
| |
| // Tells the delegate that an offscreen context was destroyed for the provided |
| // |active_url|. |
| virtual void DidDestroyOffscreenContext(const GURL& active_url) = 0; |
| |
| // Tells the delegate that a context was lost. |
| virtual void DidLoseContext(bool offscreen, |
| error::ContextLostReason reason, |
| const GURL& active_url) = 0; |
| |
| // Tells the delegate to cache the given shader information in persistent |
| // storage. The embedder is expected to repopulate the in-memory cache through |
| // the respective GpuChannelManager API. |
| virtual void StoreShaderToDisk(int32_t client_id, |
| const std::string& key, |
| const std::string& shader) = 0; |
| |
| // Cleanly exits the GPU process in response to an error. This will not exit |
| // with in-process GPU as that would also exit the browser. This can only be |
| // called from the GPU thread. |
| virtual void MaybeExitOnContextLost() = 0; |
| |
| // Returns true if the GPU process is exiting. This can be called from any |
| // thread. |
| virtual bool IsExiting() const = 0; |
| |
| #if defined(OS_WIN) |
| // Tells the delegate that |child_window| was created in the GPU process and |
| // to send an IPC to make SetParent() syscall. This syscall is blocked by the |
| // GPU sandbox and must be made in the browser process. |
| virtual void SendCreatedChildWindow(SurfaceHandle parent_window, |
| SurfaceHandle child_window) = 0; |
| #endif |
| |
| // Sets the currently active URL. Use GURL() to clear the URL. |
| virtual void SetActiveURL(const GURL& url) = 0; |
| |
| protected: |
| virtual ~GpuChannelManagerDelegate() = default; |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_IPC_SERVICE_GPU_CHANNEL_MANAGER_DELEGATE_H_ |