| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/ipc/service/gpu_watchdog_thread.h" |
| |
| #include <errno.h> |
| #include <stdint.h> |
| |
| #include "base/bind.h" |
| #include "base/bind_helpers.h" |
| #include "base/command_line.h" |
| #include "base/compiler_specific.h" |
| #include "base/debug/alias.h" |
| #include "base/files/file_util.h" |
| #include "base/format_macros.h" |
| #include "base/location.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/message_loop/message_loop_current.h" |
| #include "base/power_monitor/power_monitor.h" |
| #include "base/process/process.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/stl_util.h" |
| #include "base/strings/stringprintf.h" |
| #include "base/threading/platform_thread.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "build/build_config.h" |
| |
| #if defined(OS_WIN) |
| #include <windows.h> |
| #endif |
| |
| #if defined(USE_X11) |
| #include "ui/gfx/x/x11.h" |
| #endif |
| |
| namespace gpu { |
| namespace { |
| |
| #if defined(CYGPROFILE_INSTRUMENTATION) |
| const int kGpuTimeout = 30000; |
| #elif defined(OS_WIN) || defined(OS_MACOSX) |
| // Use a slightly longer timeout on Windows due to prevalence of slow and |
| // infected machines. |
| |
| // Also use a slightly longer timeout on MacOSX to get rid of GPU process |
| // hangs at context creation during startup. See https://crbug.com/918490. |
| const int kGpuTimeout = 15000; |
| #else |
| const int kGpuTimeout = 10000; |
| #endif |
| |
| #if defined(USE_X11) |
| const base::FilePath::CharType kTtyFilePath[] = |
| FILE_PATH_LITERAL("/sys/class/tty/tty0/active"); |
| const unsigned char text[20] = "check"; |
| #endif |
| |
| } // namespace |
| |
| GpuWatchdogThread::GpuWatchdogThread() |
| : base::Thread("Watchdog"), |
| watched_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
| timeout_(base::TimeDelta::FromMilliseconds(kGpuTimeout)), |
| armed_(false), |
| task_observer_(this), |
| use_thread_cpu_time_(true), |
| responsive_acknowledge_count_(0), |
| #if defined(OS_WIN) |
| watched_thread_handle_(0), |
| arm_cpu_time_(), |
| #endif |
| suspension_counter_(this), |
| #if defined(USE_X11) |
| display_(nullptr), |
| window_(0), |
| atom_(x11::None), |
| host_tty_(-1), |
| #endif |
| weak_factory_(this) { |
| base::subtle::NoBarrier_Store(&awaiting_acknowledge_, false); |
| |
| #if defined(OS_WIN) |
| // GetCurrentThread returns a pseudo-handle that cannot be used by one thread |
| // to identify another. DuplicateHandle creates a "real" handle that can be |
| // used for this purpose. |
| BOOL result = DuplicateHandle(GetCurrentProcess(), GetCurrentThread(), |
| GetCurrentProcess(), &watched_thread_handle_, |
| THREAD_QUERY_INFORMATION, FALSE, 0); |
| DCHECK(result); |
| #endif |
| |
| #if defined(USE_X11) |
| tty_file_ = base::OpenFile(base::FilePath(kTtyFilePath), "r"); |
| SetupXServer(); |
| #endif |
| base::MessageLoopCurrent::Get()->AddTaskObserver(&task_observer_); |
| } |
| |
| // static |
| std::unique_ptr<GpuWatchdogThread> GpuWatchdogThread::Create( |
| bool start_backgrounded) { |
| auto watchdog_thread = base::WrapUnique(new GpuWatchdogThread); |
| base::Thread::Options options; |
| options.timer_slack = base::TIMER_SLACK_MAXIMUM; |
| watchdog_thread->StartWithOptions(options); |
| if (start_backgrounded) |
| watchdog_thread->OnBackgrounded(); |
| return watchdog_thread; |
| } |
| |
| void GpuWatchdogThread::CheckArmed() { |
| // If the watchdog is |awaiting_acknowledge_|, reset this variable to false |
| // and post an acknowledge task now. No barrier is needed as |
| // |awaiting_acknowledge_| is only ever read from this thread. |
| if (base::subtle::NoBarrier_CompareAndSwap(&awaiting_acknowledge_, true, |
| false)) { |
| // Called on the monitored thread. Responds with OnAcknowledge. Cannot use |
| // the method factory. As we stop the task runner before destroying this |
| // class, the unretained reference will always outlive the task. |
| task_runner()->PostTask(FROM_HERE, |
| base::BindOnce(&GpuWatchdogThread::OnAcknowledge, |
| base::Unretained(this))); |
| } |
| } |
| |
| void GpuWatchdogThread::ReportProgress() { |
| CheckArmed(); |
| } |
| |
| void GpuWatchdogThread::OnBackgrounded() { |
| // As we stop the task runner before destroying this class, the unretained |
| // reference will always outlive the task. |
| task_runner()->PostTask( |
| FROM_HERE, |
| base::BindOnce(&GpuWatchdogThread::OnBackgroundedOnWatchdogThread, |
| base::Unretained(this))); |
| } |
| |
| void GpuWatchdogThread::OnForegrounded() { |
| // As we stop the task runner before destroying this class, the unretained |
| // reference will always outlive the task. |
| task_runner()->PostTask( |
| FROM_HERE, |
| base::BindOnce(&GpuWatchdogThread::OnForegroundedOnWatchdogThread, |
| base::Unretained(this))); |
| } |
| |
| void GpuWatchdogThread::Init() { |
| // Schedule the first check. |
| OnCheck(false); |
| } |
| |
| void GpuWatchdogThread::CleanUp() { |
| weak_factory_.InvalidateWeakPtrs(); |
| } |
| |
| GpuWatchdogThread::GpuWatchdogTaskObserver::GpuWatchdogTaskObserver( |
| GpuWatchdogThread* watchdog) |
| : watchdog_(watchdog) {} |
| |
| GpuWatchdogThread::GpuWatchdogTaskObserver::~GpuWatchdogTaskObserver() = |
| default; |
| |
| void GpuWatchdogThread::GpuWatchdogTaskObserver::WillProcessTask( |
| const base::PendingTask& pending_task) { |
| watchdog_->CheckArmed(); |
| } |
| |
| void GpuWatchdogThread::GpuWatchdogTaskObserver::DidProcessTask( |
| const base::PendingTask& pending_task) {} |
| |
| GpuWatchdogThread::SuspensionCounter::SuspensionCounterRef:: |
| SuspensionCounterRef(SuspensionCounter* counter) |
| : counter_(counter) { |
| counter_->OnAddRef(); |
| } |
| |
| GpuWatchdogThread::SuspensionCounter::SuspensionCounterRef:: |
| ~SuspensionCounterRef() { |
| counter_->OnReleaseRef(); |
| } |
| |
| GpuWatchdogThread::SuspensionCounter::SuspensionCounter( |
| GpuWatchdogThread* watchdog_thread) |
| : watchdog_thread_(watchdog_thread) { |
| // This class will only be used on the watchdog thread, but is constructed on |
| // the main thread. Detach. |
| DETACH_FROM_SEQUENCE(watchdog_thread_sequence_checker_); |
| } |
| |
| std::unique_ptr<GpuWatchdogThread::SuspensionCounter::SuspensionCounterRef> |
| GpuWatchdogThread::SuspensionCounter::Take() { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(watchdog_thread_sequence_checker_); |
| return std::make_unique<SuspensionCounterRef>(this); |
| } |
| |
| bool GpuWatchdogThread::SuspensionCounter::HasRefs() const { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(watchdog_thread_sequence_checker_); |
| return suspend_count_ > 0; |
| } |
| |
| void GpuWatchdogThread::SuspensionCounter::OnWatchdogThreadStopped() { |
| DETACH_FROM_SEQUENCE(watchdog_thread_sequence_checker_); |
| |
| // Null the |watchdog_thread_| ptr at shutdown to avoid trying to suspend or |
| // resume after the thread is stopped. |
| watchdog_thread_ = nullptr; |
| } |
| |
| void GpuWatchdogThread::SuspensionCounter::OnAddRef() { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(watchdog_thread_sequence_checker_); |
| suspend_count_++; |
| if (watchdog_thread_ && suspend_count_ == 1) |
| watchdog_thread_->SuspendStateChanged(); |
| } |
| |
| void GpuWatchdogThread::SuspensionCounter::OnReleaseRef() { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(watchdog_thread_sequence_checker_); |
| DCHECK_GT(suspend_count_, 0u); |
| suspend_count_--; |
| if (watchdog_thread_ && suspend_count_ == 0) |
| watchdog_thread_->SuspendStateChanged(); |
| } |
| |
| GpuWatchdogThread::~GpuWatchdogThread() { |
| DCHECK(watched_task_runner_->BelongsToCurrentThread()); |
| |
| Stop(); |
| suspension_counter_.OnWatchdogThreadStopped(); |
| |
| #if defined(OS_WIN) |
| CloseHandle(watched_thread_handle_); |
| #endif |
| |
| base::PowerMonitor* power_monitor = base::PowerMonitor::Get(); |
| if (power_monitor) |
| power_monitor->RemoveObserver(this); |
| |
| #if defined(USE_X11) |
| if (tty_file_) |
| fclose(tty_file_); |
| if (display_) { |
| DCHECK(window_); |
| XDestroyWindow(display_, window_); |
| XCloseDisplay(display_); |
| } |
| #endif |
| |
| base::MessageLoopCurrent::Get()->RemoveTaskObserver(&task_observer_); |
| } |
| |
| void GpuWatchdogThread::OnAcknowledge() { |
| CHECK(base::PlatformThread::CurrentId() == GetThreadId()); |
| |
| // The check has already been acknowledged and another has already been |
| // scheduled by a previous call to OnAcknowledge. It is normal for a |
| // watched thread to see armed_ being true multiple times before |
| // the OnAcknowledge task is run on the watchdog thread. |
| if (!armed_) |
| return; |
| |
| // Revoke any pending hang termination. |
| weak_factory_.InvalidateWeakPtrs(); |
| armed_ = false; |
| |
| if (suspension_counter_.HasRefs()) { |
| responsive_acknowledge_count_ = 0; |
| return; |
| } |
| |
| base::Time current_time = base::Time::Now(); |
| |
| // The watchdog waits until at least 6 consecutive checks have returned in |
| // less than 50 ms before it will start ignoring the CPU time in determining |
| // whether to timeout. This is a compromise to allow startups that are slow |
| // due to disk contention to avoid timing out, but once the GPU process is |
| // running smoothly the watchdog will be able to detect hangs that don't use |
| // the CPU. |
| if ((current_time - check_time_) < base::TimeDelta::FromMilliseconds(50)) |
| responsive_acknowledge_count_++; |
| else |
| responsive_acknowledge_count_ = 0; |
| |
| if (responsive_acknowledge_count_ >= 6) |
| use_thread_cpu_time_ = false; |
| |
| // If it took a long time for the acknowledgement, assume the computer was |
| // recently suspended. |
| bool was_suspended = (current_time > suspension_timeout_); |
| |
| // The monitored thread has responded. Post a task to check it again. |
| task_runner()->PostDelayedTask( |
| FROM_HERE, |
| base::BindOnce(&GpuWatchdogThread::OnCheck, weak_factory_.GetWeakPtr(), |
| was_suspended), |
| 0.5 * timeout_); |
| } |
| |
| void GpuWatchdogThread::OnCheck(bool after_suspend) { |
| CHECK(base::PlatformThread::CurrentId() == GetThreadId()); |
| |
| // Do not create any new termination tasks if one has already been created |
| // or the system is suspended. |
| if (armed_ || suspension_counter_.HasRefs()) |
| return; |
| |
| armed_ = true; |
| |
| // Must set |awaiting_acknowledge_| before posting the task. This task might |
| // be the only task that will activate the TaskObserver on the watched thread |
| // and it must not miss the false -> true transition. No barrier is needed |
| // here, as the PostTask which follows contains a barrier. |
| base::subtle::NoBarrier_Store(&awaiting_acknowledge_, true); |
| |
| #if defined(OS_WIN) |
| arm_cpu_time_ = GetWatchedThreadTime(); |
| |
| QueryUnbiasedInterruptTime(&arm_interrupt_time_); |
| #endif |
| |
| check_time_ = base::Time::Now(); |
| check_timeticks_ = base::TimeTicks::Now(); |
| // Immediately after the computer is woken up from being suspended it might |
| // be pretty sluggish, so allow some extra time before the next timeout. |
| base::TimeDelta timeout = timeout_ * (after_suspend ? 3 : 1); |
| suspension_timeout_ = check_time_ + timeout * 2; |
| |
| // Post a task to the monitored thread that does nothing but wake up the |
| // TaskObserver. Any other tasks that are pending on the watched thread will |
| // also wake up the observer. This simply ensures there is at least one. |
| watched_task_runner_->PostTask(FROM_HERE, base::DoNothing()); |
| |
| // Post a task to the watchdog thread to exit if the monitored thread does |
| // not respond in time. |
| task_runner()->PostDelayedTask( |
| FROM_HERE, |
| base::BindOnce(&GpuWatchdogThread::OnCheckTimeout, |
| weak_factory_.GetWeakPtr()), |
| timeout); |
| } |
| |
| void GpuWatchdogThread::OnCheckTimeout() { |
| // Should not get here while the system is suspended. |
| DCHECK(!suspension_counter_.HasRefs()); |
| |
| // If the watchdog woke up significantly behind schedule, disarm and reset |
| // the watchdog check. This is to prevent the watchdog thread from terminating |
| // when a machine wakes up from sleep or hibernation, which would otherwise |
| // appear to be a hang. |
| if (base::Time::Now() > suspension_timeout_) { |
| armed_ = false; |
| OnCheck(true); |
| return; |
| } |
| |
| if (!base::subtle::NoBarrier_Load(&awaiting_acknowledge_)) { |
| // This should be possible only when CheckArmed() has been called but |
| // OnAcknowledge() hasn't. |
| // In this case the watched thread might need more time to finish posting |
| // OnAcknowledge task. |
| |
| // Continue with the termination after an additional delay. |
| task_runner()->PostDelayedTask( |
| FROM_HERE, |
| base::BindOnce( |
| &GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang, |
| weak_factory_.GetWeakPtr()), |
| 0.5 * timeout_); |
| |
| // Post a task that does nothing on the watched thread to bump its priority |
| // and make it more likely to get scheduled. |
| watched_task_runner_->PostTask(FROM_HERE, base::DoNothing()); |
| return; |
| } |
| |
| DeliberatelyTerminateToRecoverFromHang(); |
| } |
| |
| // Use the --disable-gpu-watchdog command line switch to disable this. |
| void GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() { |
| // Should not get here while the system is suspended. |
| DCHECK(!suspension_counter_.HasRefs()); |
| |
| if (alternative_terminate_for_testing_) { |
| alternative_terminate_for_testing_.Run(); |
| return; |
| } |
| |
| #if defined(OS_WIN) |
| // Defer termination until a certain amount of CPU time has elapsed on the |
| // watched thread. |
| base::ThreadTicks current_cpu_time = GetWatchedThreadTime(); |
| base::TimeDelta time_since_arm = current_cpu_time - arm_cpu_time_; |
| if (use_thread_cpu_time_ && (time_since_arm < timeout_)) { |
| task_runner()->PostDelayedTask( |
| FROM_HERE, |
| base::BindOnce( |
| &GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang, |
| weak_factory_.GetWeakPtr()), |
| timeout_ - time_since_arm); |
| return; |
| } |
| #endif |
| |
| #if defined(USE_X11) |
| if (display_) { |
| DCHECK(window_); |
| XWindowAttributes attributes; |
| XGetWindowAttributes(display_, window_, &attributes); |
| |
| XSelectInput(display_, window_, PropertyChangeMask); |
| SetupXChangeProp(); |
| |
| XFlush(display_); |
| |
| // We wait for the property change event with a timeout. If it arrives we |
| // know that X is responsive and is not the cause of the watchdog trigger, |
| // so we should terminate. If it times out, it may be due to X taking a long |
| // time, but terminating won't help, so ignore the watchdog trigger. |
| XEvent event_return; |
| base::TimeTicks deadline = base::TimeTicks::Now() + timeout_; |
| while (true) { |
| base::TimeDelta delta = deadline - base::TimeTicks::Now(); |
| if (delta < base::TimeDelta()) { |
| return; |
| } else { |
| while (XCheckWindowEvent(display_, window_, PropertyChangeMask, |
| &event_return)) { |
| if (MatchXEventAtom(&event_return)) |
| break; |
| } |
| struct pollfd fds[1]; |
| fds[0].fd = XConnectionNumber(display_); |
| fds[0].events = POLLIN; |
| int status = poll(fds, 1, delta.InMilliseconds()); |
| if (status == -1) { |
| if (errno == EINTR) { |
| continue; |
| } else { |
| LOG(FATAL) << "Lost X connection, aborting."; |
| break; |
| } |
| } else if (status == 0) { |
| return; |
| } else { |
| continue; |
| } |
| } |
| } |
| } |
| #endif |
| |
| // For minimal developer annoyance, don't keep terminating. You need to skip |
| // the call to base::Process::Terminate below in a debugger for this to be |
| // useful. |
| static bool terminated = false; |
| if (terminated) |
| return; |
| |
| #if defined(OS_WIN) |
| if (IsDebuggerPresent()) |
| return; |
| #endif |
| |
| #if defined(USE_X11) |
| // Don't crash if we're not on the TTY of our host X11 server. |
| int active_tty = GetActiveTTY(); |
| if (host_tty_ != -1 && active_tty != -1 && host_tty_ != active_tty) { |
| return; |
| } |
| #endif |
| |
| // Store variables so they're available in crash dumps to help determine the |
| // cause of any hang. |
| #if defined(OS_WIN) |
| ULONGLONG fire_interrupt_time; |
| QueryUnbiasedInterruptTime(&fire_interrupt_time); |
| |
| // This is the time since the watchdog was armed, in 100ns intervals, |
| // ignoring time where the computer is suspended. |
| ULONGLONG interrupt_delay = fire_interrupt_time - arm_interrupt_time_; |
| |
| base::debug::Alias(&interrupt_delay); |
| base::debug::Alias(¤t_cpu_time); |
| base::debug::Alias(&time_since_arm); |
| |
| bool using_thread_ticks = base::ThreadTicks::IsSupported(); |
| base::debug::Alias(&using_thread_ticks); |
| |
| bool using_high_res_timer = base::TimeTicks::IsHighResolution(); |
| base::debug::Alias(&using_high_res_timer); |
| #endif |
| |
| base::Time current_time = base::Time::Now(); |
| base::TimeTicks current_timeticks = base::TimeTicks::Now(); |
| base::debug::Alias(¤t_time); |
| base::debug::Alias(¤t_timeticks); |
| |
| int32_t awaiting_acknowledge = |
| base::subtle::NoBarrier_Load(&awaiting_acknowledge_); |
| base::debug::Alias(&awaiting_acknowledge); |
| |
| // Don't log the message to stderr in release builds because the buffer |
| // may be full. |
| std::string message = base::StringPrintf( |
| "The GPU process hung. Terminating after %" PRId64 " ms.", |
| timeout_.InMilliseconds()); |
| logging::LogMessageHandlerFunction handler = logging::GetLogMessageHandler(); |
| if (handler) |
| handler(logging::LOG_ERROR, __FILE__, __LINE__, 0, message); |
| DLOG(ERROR) << message; |
| |
| // Deliberately crash the process to create a crash dump. |
| *((volatile int*)0) = 0x1337; |
| |
| terminated = true; |
| } |
| |
| #if defined(USE_X11) |
| void GpuWatchdogThread::SetupXServer() { |
| display_ = XOpenDisplay(nullptr); |
| if (display_) { |
| window_ = |
| XCreateWindow(display_, DefaultRootWindow(display_), 0, 0, 1, 1, 0, |
| CopyFromParent, InputOutput, CopyFromParent, 0, nullptr); |
| atom_ = XInternAtom(display_, "CHECK", x11::False); |
| } |
| host_tty_ = GetActiveTTY(); |
| } |
| |
| void GpuWatchdogThread::SetupXChangeProp() { |
| DCHECK(display_); |
| XChangeProperty(display_, window_, atom_, XA_STRING, 8, PropModeReplace, text, |
| (base::size(text) - 1)); |
| } |
| |
| bool GpuWatchdogThread::MatchXEventAtom(XEvent* event) { |
| if (event->xproperty.window == window_ && event->type == PropertyNotify && |
| event->xproperty.atom == atom_) |
| return true; |
| |
| return false; |
| } |
| |
| #endif |
| void GpuWatchdogThread::AddPowerObserver() { |
| // As we stop the task runner before destroying this class, the unretained |
| // reference will always outlive the task. |
| task_runner()->PostTask(FROM_HERE, |
| base::BindOnce(&GpuWatchdogThread::OnAddPowerObserver, |
| base::Unretained(this))); |
| } |
| |
| void GpuWatchdogThread::OnAddPowerObserver() { |
| base::PowerMonitor* power_monitor = base::PowerMonitor::Get(); |
| DCHECK(power_monitor); |
| power_monitor->AddObserver(this); |
| } |
| |
| void GpuWatchdogThread::OnSuspend() { |
| power_suspend_ref_ = suspension_counter_.Take(); |
| } |
| |
| void GpuWatchdogThread::OnResume() { |
| power_suspend_ref_.reset(); |
| } |
| |
| void GpuWatchdogThread::OnBackgroundedOnWatchdogThread() { |
| background_suspend_ref_ = suspension_counter_.Take(); |
| } |
| |
| void GpuWatchdogThread::OnForegroundedOnWatchdogThread() { |
| background_suspend_ref_.reset(); |
| } |
| |
| void GpuWatchdogThread::SuspendStateChanged() { |
| if (suspension_counter_.HasRefs()) { |
| suspend_time_ = base::Time::Now(); |
| // When suspending force an acknowledgement to cancel any pending |
| // termination tasks. |
| OnAcknowledge(); |
| } else { |
| resume_time_ = base::Time::Now(); |
| |
| // After resuming jump-start the watchdog again. |
| armed_ = false; |
| OnCheck(true); |
| } |
| } |
| |
| #if defined(OS_WIN) |
| base::ThreadTicks GpuWatchdogThread::GetWatchedThreadTime() { |
| if (base::ThreadTicks::IsSupported()) { |
| // Convert ThreadTicks::Now() to TimeDelta. |
| return base::ThreadTicks::GetForThread( |
| base::PlatformThreadHandle(watched_thread_handle_)); |
| } else { |
| // Use GetThreadTimes as a backup mechanism. |
| FILETIME creation_time; |
| FILETIME exit_time; |
| FILETIME user_time; |
| FILETIME kernel_time; |
| BOOL result = GetThreadTimes(watched_thread_handle_, &creation_time, |
| &exit_time, &kernel_time, &user_time); |
| DCHECK(result); |
| |
| ULARGE_INTEGER user_time64; |
| user_time64.HighPart = user_time.dwHighDateTime; |
| user_time64.LowPart = user_time.dwLowDateTime; |
| |
| ULARGE_INTEGER kernel_time64; |
| kernel_time64.HighPart = kernel_time.dwHighDateTime; |
| kernel_time64.LowPart = kernel_time.dwLowDateTime; |
| |
| // Time is reported in units of 100 nanoseconds. Kernel and user time are |
| // summed to deal with to kinds of hangs. One is where the GPU process is |
| // stuck in user level, never calling into the kernel and kernel time is |
| // not increasing. The other is where either the kernel hangs and never |
| // returns to user level or where user level code |
| // calls into kernel level repeatedly, giving up its quanta before it is |
| // tracked, for example a loop that repeatedly Sleeps. |
| return base::ThreadTicks() + |
| base::TimeDelta::FromMilliseconds(static_cast<int64_t>( |
| (user_time64.QuadPart + kernel_time64.QuadPart) / 10000)); |
| } |
| } |
| #endif |
| |
| #if defined(USE_X11) |
| int GpuWatchdogThread::GetActiveTTY() const { |
| char tty_string[8] = {0}; |
| if (tty_file_ && !fseek(tty_file_, 0, SEEK_SET) && |
| fread(tty_string, 1, 7, tty_file_)) { |
| int tty_number; |
| size_t num_res = sscanf(tty_string, "tty%d\n", &tty_number); |
| if (num_res == 1) |
| return tty_number; |
| } |
| return -1; |
| } |
| #endif |
| |
| void GpuWatchdogThread::SetAlternativeTerminateFunctionForTesting( |
| base::RepeatingClosure on_terminate) { |
| alternative_terminate_for_testing_ = std::move(on_terminate); |
| } |
| |
| void GpuWatchdogThread::SetTimeoutForTesting(base::TimeDelta timeout) { |
| timeout_ = timeout; |
| } |
| |
| } // namespace gpu |