| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/ipc/service/stream_texture_android.h" |
| |
| #include <string.h> |
| |
| #include "base/bind.h" |
| #include "gpu/command_buffer/service/context_group.h" |
| #include "gpu/command_buffer/service/context_state.h" |
| #include "gpu/command_buffer/service/decoder_context.h" |
| #include "gpu/command_buffer/service/texture_manager.h" |
| #include "gpu/ipc/common/android/scoped_surface_request_conduit.h" |
| #include "gpu/ipc/common/gpu_messages.h" |
| #include "gpu/ipc/service/gpu_channel.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/scoped_make_current.h" |
| |
| namespace gpu { |
| |
| using gles2::ContextGroup; |
| using gles2::TextureManager; |
| using gles2::TextureRef; |
| |
| // static |
| bool StreamTexture::Create(CommandBufferStub* owner_stub, |
| uint32_t client_texture_id, |
| int stream_id) { |
| gles2::ContextGroup* context_group = |
| owner_stub->decoder_context()->GetContextGroup(); |
| DCHECK(context_group); |
| TextureManager* texture_manager = context_group->texture_manager(); |
| TextureRef* texture = texture_manager->GetTexture(client_texture_id); |
| |
| if (texture && (!texture->texture()->target() || |
| texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) { |
| |
| // TODO: Ideally a valid image id was returned to the client so that |
| // it could then call glBindTexImage2D() for doing the following. |
| scoped_refptr<gpu::gles2::GLStreamTextureImage> gl_image( |
| new StreamTexture(owner_stub, stream_id, texture->service_id())); |
| gfx::Size size = gl_image->GetSize(); |
| texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES); |
| texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA, |
| size.width(), size.height(), 1, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, gfx::Rect(size)); |
| texture_manager->SetLevelStreamTextureImage( |
| texture, GL_TEXTURE_EXTERNAL_OES, 0, gl_image.get(), |
| gles2::Texture::UNBOUND, 0); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| StreamTexture::StreamTexture(CommandBufferStub* owner_stub, |
| int32_t route_id, |
| uint32_t texture_id) |
| : surface_owner_(SurfaceOwner::Create(texture_id)), |
| size_(0, 0), |
| has_pending_frame_(false), |
| owner_stub_(owner_stub), |
| route_id_(route_id), |
| has_listener_(false), |
| texture_id_(texture_id), |
| weak_factory_(this) { |
| owner_stub->AddDestructionObserver(this); |
| memset(current_matrix_, 0, sizeof(current_matrix_)); |
| owner_stub->channel()->AddRoute(route_id, owner_stub->sequence_id(), this); |
| surface_owner_->SetFrameAvailableCallback(base::BindRepeating( |
| &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); |
| } |
| |
| StreamTexture::~StreamTexture() { |
| if (owner_stub_) { |
| owner_stub_->RemoveDestructionObserver(this); |
| owner_stub_->channel()->RemoveRoute(route_id_); |
| } |
| } |
| |
| // gpu::gles2::GLStreamTextureMatrix implementation |
| void StreamTexture::GetTextureMatrix(float xform[16]) { |
| if (surface_owner_) { |
| UpdateTexImage(); |
| surface_owner_->GetTransformMatrix(current_matrix_); |
| } |
| memcpy(xform, current_matrix_, sizeof(current_matrix_)); |
| YInvertMatrix(xform); |
| } |
| |
| void StreamTexture::OnWillDestroyStub(bool have_context) { |
| owner_stub_->RemoveDestructionObserver(this); |
| owner_stub_->channel()->RemoveRoute(route_id_); |
| |
| owner_stub_ = nullptr; |
| |
| // If the owner goes away, there is no need to keep the SurfaceTexture around. |
| // The GL texture will keep working regardless with the currently bound frame. |
| surface_owner_ = nullptr; |
| } |
| |
| std::unique_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() { |
| std::unique_ptr<ui::ScopedMakeCurrent> scoped_make_current; |
| bool needs_make_current = |
| !owner_stub_->decoder_context()->GetGLContext()->IsCurrent(nullptr); |
| if (needs_make_current) { |
| scoped_make_current.reset(new ui::ScopedMakeCurrent( |
| owner_stub_->decoder_context()->GetGLContext(), |
| owner_stub_->surface())); |
| } |
| return scoped_make_current; |
| } |
| |
| void StreamTexture::UpdateTexImage() { |
| DCHECK(surface_owner_.get()); |
| DCHECK(owner_stub_); |
| |
| if (!has_pending_frame_) return; |
| |
| std::unique_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent()); |
| |
| surface_owner_->UpdateTexImage(); |
| |
| has_pending_frame_ = false; |
| |
| if (scoped_make_current.get()) { |
| // UpdateTexImage() implies glBindTexture(). |
| // The cmd decoder takes care of restoring the binding for this GLImage as |
| // far as the current context is concerned, but if we temporarily change |
| // it, we have to keep the state intact in *that* context also. |
| const gles2::ContextState* state = |
| owner_stub_->decoder_context()->GetContextState(); |
| const gles2::TextureUnit& active_unit = |
| state->texture_units[state->active_texture_unit]; |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, |
| active_unit.bound_texture_external_oes.get() |
| ? active_unit.bound_texture_external_oes->service_id() |
| : 0); |
| } |
| } |
| |
| bool StreamTexture::CopyTexImage(unsigned target) { |
| if (target != GL_TEXTURE_EXTERNAL_OES) |
| return false; |
| |
| if (!owner_stub_ || !surface_owner_.get()) |
| return false; |
| |
| GLint texture_id; |
| glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); |
| |
| // The following code only works if we're being asked to copy into |
| // |texture_id_|. Copying into a different texture is not supported. |
| // On some devices GL_TEXTURE_BINDING_EXTERNAL_OES is not supported as |
| // glGetIntegerv() parameter. In this case the value of |texture_id| will be |
| // zero and we assume that it is properly bound to |texture_id_|. |
| if (texture_id > 0 && static_cast<unsigned>(texture_id) != texture_id_) |
| return false; |
| |
| UpdateTexImage(); |
| |
| gles2::ContextGroup* context_group = |
| owner_stub_->decoder_context()->GetContextGroup(); |
| DCHECK(context_group); |
| TextureManager* texture_manager = context_group->texture_manager(); |
| gles2::Texture* texture = |
| texture_manager->GetTextureForServiceId(texture_id_); |
| if (texture) { |
| // By setting image state to UNBOUND instead of COPIED we ensure that |
| // CopyTexImage() is called each time the surface texture is used for |
| // drawing. |
| texture->SetLevelStreamTextureImage(GL_TEXTURE_EXTERNAL_OES, 0, this, |
| gles2::Texture::UNBOUND, 0); |
| } |
| |
| return true; |
| } |
| |
| void StreamTexture::OnFrameAvailable() { |
| has_pending_frame_ = true; |
| if (has_listener_ && owner_stub_) { |
| owner_stub_->channel()->Send( |
| new GpuStreamTextureMsg_FrameAvailable(route_id_)); |
| } |
| } |
| |
| gfx::Size StreamTexture::GetSize() { |
| return size_; |
| } |
| |
| unsigned StreamTexture::GetInternalFormat() { |
| return GL_RGBA; |
| } |
| |
| bool StreamTexture::OnMessageReceived(const IPC::Message& message) { |
| bool handled = true; |
| IPC_BEGIN_MESSAGE_MAP(StreamTexture, message) |
| IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_StartListening, OnStartListening) |
| IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_ForwardForSurfaceRequest, |
| OnForwardForSurfaceRequest) |
| IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_SetSize, OnSetSize) |
| IPC_MESSAGE_UNHANDLED(handled = false) |
| IPC_END_MESSAGE_MAP() |
| |
| DCHECK(handled); |
| return handled; |
| } |
| |
| void StreamTexture::OnStartListening() { |
| DCHECK(!has_listener_); |
| has_listener_ = true; |
| } |
| |
| void StreamTexture::OnForwardForSurfaceRequest( |
| const base::UnguessableToken& request_token) { |
| if (!owner_stub_) |
| return; |
| |
| ScopedSurfaceRequestConduit::GetInstance() |
| ->ForwardSurfaceOwnerForSurfaceRequest(request_token, |
| surface_owner_.get()); |
| } |
| |
| StreamTexture::BindOrCopy StreamTexture::ShouldBindOrCopy() { |
| return COPY; |
| } |
| |
| bool StreamTexture::BindTexImage(unsigned target) { |
| NOTREACHED(); |
| return false; |
| } |
| |
| void StreamTexture::ReleaseTexImage(unsigned target) { |
| } |
| |
| bool StreamTexture::CopyTexSubImage(unsigned target, |
| const gfx::Point& offset, |
| const gfx::Rect& rect) { |
| return false; |
| } |
| |
| bool StreamTexture::ScheduleOverlayPlane( |
| gfx::AcceleratedWidget widget, |
| int z_order, |
| gfx::OverlayTransform transform, |
| const gfx::Rect& bounds_rect, |
| const gfx::RectF& crop_rect, |
| bool enable_blend, |
| std::unique_ptr<gfx::GpuFence> gpu_fence) { |
| NOTREACHED(); |
| return false; |
| } |
| |
| void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, |
| uint64_t process_tracing_id, |
| const std::string& dump_name) { |
| // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914 |
| } |
| |
| } // namespace gpu |