blob: 83486203737e1647d73be1d6f8932eb5381ba121 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/accessibility/ax_tree.h"
#include <stddef.h>
#include <set>
#include "base/command_line.h"
#include "base/logging.h"
#include "base/strings/stringprintf.h"
#include "ui/accessibility/accessibility_switches.h"
#include "ui/accessibility/ax_node.h"
#include "ui/accessibility/ax_role_properties.h"
#include "ui/accessibility/ax_table_info.h"
#include "ui/accessibility/ax_tree_observer.h"
#include "ui/gfx/transform.h"
namespace ui {
namespace {
std::string TreeToStringHelper(AXNode* node, int indent) {
std::string result = std::string(2 * indent, ' ');
result += node->data().ToString() + "\n";
for (int i = 0; i < node->child_count(); ++i)
result += TreeToStringHelper(node->ChildAtIndex(i), indent + 1);
return result;
}
template <typename K, typename V>
bool KeyValuePairsKeysMatch(std::vector<std::pair<K, V>> pairs1,
std::vector<std::pair<K, V>> pairs2) {
if (pairs1.size() != pairs2.size())
return false;
for (size_t i = 0; i < pairs1.size(); ++i) {
if (pairs1[i].first != pairs2[i].first)
return false;
}
return true;
}
template <typename K, typename V>
std::map<K, V> MapFromKeyValuePairs(std::vector<std::pair<K, V>> pairs) {
std::map<K, V> result;
for (size_t i = 0; i < pairs.size(); ++i)
result[pairs[i].first] = pairs[i].second;
return result;
}
// Given two vectors of <K, V> key, value pairs representing an "old" vs "new"
// state, or "before" vs "after", calls a callback function for each key that
// changed value. Note that if an attribute is removed, that will result in
// a call to the callback with the value changing from the previous value to
// |empty_value|, and similarly when an attribute is added.
template <typename K, typename V, typename F>
void CallIfAttributeValuesChanged(const std::vector<std::pair<K, V>>& pairs1,
const std::vector<std::pair<K, V>>& pairs2,
const V& empty_value,
F callback) {
// Fast path - if they both have the same keys in the same order.
if (KeyValuePairsKeysMatch(pairs1, pairs2)) {
for (size_t i = 0; i < pairs1.size(); ++i) {
if (pairs1[i].second != pairs2[i].second)
callback(pairs1[i].first, pairs1[i].second, pairs2[i].second);
}
return;
}
// Slower path - they don't have the same keys in the same order, so
// check all keys against each other, using maps to prevent this from
// becoming O(n^2) as the size grows.
auto map1 = MapFromKeyValuePairs(pairs1);
auto map2 = MapFromKeyValuePairs(pairs2);
for (size_t i = 0; i < pairs1.size(); ++i) {
const auto& new_iter = map2.find(pairs1[i].first);
if (pairs1[i].second != empty_value && new_iter == map2.end())
callback(pairs1[i].first, pairs1[i].second, empty_value);
}
for (size_t i = 0; i < pairs2.size(); ++i) {
const auto& iter = map1.find(pairs2[i].first);
if (iter == map1.end())
callback(pairs2[i].first, empty_value, pairs2[i].second);
else if (iter->second != pairs2[i].second)
callback(pairs2[i].first, iter->second, pairs2[i].second);
}
}
bool IsCollapsed(const AXNode* node) {
return node && node->data().HasState(ax::mojom::State::kCollapsed);
}
} // namespace
// Intermediate state to keep track of during a tree update.
struct AXTreeUpdateState {
AXTreeUpdateState() : new_root(nullptr) {}
// Returns whether this update changes |node|.
bool IsChangedNode(const AXNode* node) {
return changed_node_ids.find(node->id()) != changed_node_ids.end();
}
// Returns whether this update removes |node|.
bool IsRemovedNode(const AXNode* node) {
return removed_node_ids.find(node->id()) != removed_node_ids.end();
}
// Returns whether this update creates |node|.
bool IsNewNode(const AXNode* node) {
return new_nodes.find(node) != new_nodes.end();
}
// Returns whether this update reparents |node|.
bool IsReparentedNode(const AXNode* node) {
return IsNewNode(node) && IsRemovedNode(node);
}
// During an update, this keeps track of all nodes that have been
// implicitly referenced as part of this update, but haven't been
// updated yet. It's an error if there are any pending nodes at the
// end of Unserialize.
std::set<const AXNode*> pending_nodes;
// This is similar to above, but we store node ids here because this list gets
// generated before any nodes get created or re-used. Its purpose is to allow
// us to know what nodes will be updated so we can make more intelligent
// decisions about when to notify observers of removals or reparenting.
std::set<int> changed_node_ids;
// Keeps track of new nodes created during this update.
std::set<const AXNode*> new_nodes;
// The new root in this update, if any.
AXNode* new_root;
// Keeps track of any nodes removed. Used to identify re-parented nodes.
std::set<int> removed_node_ids;
// Maps between a node id and its data. We need to keep this around because
// the reparented nodes in this update were actually deleted.
std::map<int32_t, AXNodeData> reparented_node_id_to_data;
};
AXTree::AXTree() {
AXNodeData root;
root.id = -1;
AXTreeUpdate initial_state;
initial_state.root_id = -1;
initial_state.nodes.push_back(root);
CHECK(Unserialize(initial_state)) << error();
}
AXTree::AXTree(const AXTreeUpdate& initial_state) {
CHECK(Unserialize(initial_state)) << error();
}
AXTree::~AXTree() {
if (root_)
DestroyNodeAndSubtree(root_, nullptr);
for (auto& entry : table_info_map_)
delete entry.second;
table_info_map_.clear();
}
void AXTree::AddObserver(AXTreeObserver* observer) {
observers_.AddObserver(observer);
}
bool AXTree::HasObserver(AXTreeObserver* observer) {
return observers_.HasObserver(observer);
}
void AXTree::RemoveObserver(const AXTreeObserver* observer) {
observers_.RemoveObserver(observer);
}
AXNode* AXTree::GetFromId(int32_t id) const {
auto iter = id_map_.find(id);
return iter != id_map_.end() ? iter->second : nullptr;
}
void AXTree::UpdateData(const AXTreeData& new_data) {
if (data_ == new_data)
return;
AXTreeData old_data = data_;
data_ = new_data;
for (AXTreeObserver& observer : observers_)
observer.OnTreeDataChanged(this, old_data, new_data);
}
gfx::RectF AXTree::RelativeToTreeBounds(const AXNode* node,
gfx::RectF bounds,
bool* offscreen,
bool clip_bounds) const {
// If |bounds| is uninitialized, which is not the same as empty,
// start with the node bounds.
if (bounds.width() == 0 && bounds.height() == 0) {
bounds = node->data().relative_bounds.bounds;
// If the node bounds is empty (either width or height is zero),
// try to compute good bounds from the children.
if (bounds.IsEmpty()) {
for (size_t i = 0; i < node->children().size(); i++) {
ui::AXNode* child = node->children()[i];
bounds.Union(GetTreeBounds(child));
}
if (bounds.width() > 0 && bounds.height() > 0) {
return bounds;
}
}
} else {
bounds.Offset(node->data().relative_bounds.bounds.x(),
node->data().relative_bounds.bounds.y());
}
while (node != nullptr) {
if (node->data().relative_bounds.transform)
node->data().relative_bounds.transform->TransformRect(&bounds);
const AXNode* container;
// Normally we apply any transforms and offsets for each node and
// then walk up to its offset container - however, if the node has
// no width or height, walk up to its nearest ancestor until we find
// one that has bounds.
if (bounds.width() == 0 && bounds.height() == 0)
container = node->parent();
else
container = GetFromId(node->data().relative_bounds.offset_container_id);
if (!container && container != root())
container = root();
if (!container || container == node)
break;
gfx::RectF container_bounds = container->data().relative_bounds.bounds;
bounds.Offset(container_bounds.x(), container_bounds.y());
// If we don't have any size yet, take the size from this ancestor.
// The rationale is that it's not useful to the user for an object to
// have no width or height and it's probably a bug; it's better to
// reflect the bounds of the nearest ancestor rather than a 0x0 box.
// Tag this node as 'offscreen' because it has no true size, just a
// size inherited from the ancestor.
if (bounds.width() == 0 && bounds.height() == 0) {
bounds.set_size(container_bounds.size());
if (offscreen != nullptr)
*offscreen |= true;
}
int scroll_x = 0;
int scroll_y = 0;
if (container->data().GetIntAttribute(ax::mojom::IntAttribute::kScrollX,
&scroll_x) &&
container->data().GetIntAttribute(ax::mojom::IntAttribute::kScrollY,
&scroll_y)) {
bounds.Offset(-scroll_x, -scroll_y);
}
// Get the intersection between the bounds and the container.
gfx::RectF intersection = bounds;
intersection.Intersect(container_bounds);
// Calculate the clipped bounds to determine offscreen state.
gfx::RectF clipped = bounds;
// If this is the root web area, make sure we clip the node to fit.
if (container->data().GetBoolAttribute(
ax::mojom::BoolAttribute::kClipsChildren)) {
if (!intersection.IsEmpty()) {
// We can simply clip it to the container.
clipped = intersection;
} else {
// Totally offscreen. Find the nearest edge or corner.
// Make the minimum dimension 1 instead of 0.
if (clipped.x() >= container_bounds.width()) {
clipped.set_x(container_bounds.right() - 1);
clipped.set_width(1);
} else if (clipped.x() + clipped.width() <= 0) {
clipped.set_x(container_bounds.x());
clipped.set_width(1);
}
if (clipped.y() >= container_bounds.height()) {
clipped.set_y(container_bounds.bottom() - 1);
clipped.set_height(1);
} else if (clipped.y() + clipped.height() <= 0) {
clipped.set_y(container_bounds.y());
clipped.set_height(1);
}
}
}
if (clip_bounds)
bounds = clipped;
if (container->data().GetBoolAttribute(
ax::mojom::BoolAttribute::kClipsChildren) &&
intersection.IsEmpty() && !clipped.IsEmpty()) {
// If it is offscreen with respect to its parent, and the node itself is
// not empty, label it offscreen.
// Here we are extending the definition of offscreen to include elements
// that are clipped by their parents in addition to those clipped by
// the rootWebArea.
// No need to update |offscreen| if |intersection| is not empty, because
// it should be false by default.
if (offscreen != nullptr)
*offscreen |= true;
}
node = container;
}
return bounds;
}
gfx::RectF AXTree::GetTreeBounds(const AXNode* node,
bool* offscreen,
bool clip_bounds) const {
return RelativeToTreeBounds(node, gfx::RectF(), offscreen, clip_bounds);
}
std::set<int32_t> AXTree::GetReverseRelations(ax::mojom::IntAttribute attr,
int32_t dst_id) const {
DCHECK(IsNodeIdIntAttribute(attr));
// Conceptually, this is the "const" version of:
// return int_reverse_relations_[attr][dst_id];
const auto& attr_relations = int_reverse_relations_.find(attr);
if (attr_relations != int_reverse_relations_.end()) {
const auto& result = attr_relations->second.find(dst_id);
if (result != attr_relations->second.end())
return result->second;
}
return std::set<int32_t>();
}
std::set<int32_t> AXTree::GetReverseRelations(ax::mojom::IntListAttribute attr,
int32_t dst_id) const {
DCHECK(IsNodeIdIntListAttribute(attr));
// Conceptually, this is the "const" version of:
// return intlist_reverse_relations_[attr][dst_id];
const auto& attr_relations = intlist_reverse_relations_.find(attr);
if (attr_relations != intlist_reverse_relations_.end()) {
const auto& result = attr_relations->second.find(dst_id);
if (result != attr_relations->second.end())
return result->second;
}
return std::set<int32_t>();
}
std::set<int32_t> AXTree::GetNodeIdsForChildTreeId(
AXTreeID child_tree_id) const {
// Conceptually, this is the "const" version of:
// return child_tree_id_reverse_map_[child_tree_id];
const auto& result = child_tree_id_reverse_map_.find(child_tree_id);
if (result != child_tree_id_reverse_map_.end())
return result->second;
return std::set<int32_t>();
}
const std::set<AXTreeID> AXTree::GetAllChildTreeIds() const {
std::set<AXTreeID> result;
for (auto entry : child_tree_id_reverse_map_)
result.insert(entry.first);
return result;
}
bool AXTree::Unserialize(const AXTreeUpdate& update) {
AXTreeUpdateState update_state;
int32_t old_root_id = root_ ? root_->id() : 0;
// First, make a note of any nodes we will touch as part of this update.
for (size_t i = 0; i < update.nodes.size(); ++i)
update_state.changed_node_ids.insert(update.nodes[i].id);
if (update.has_tree_data)
UpdateData(update.tree_data);
// We distinguish between updating the root, e.g. changing its children or
// some of its attributes, or replacing the root completely.
bool root_updated = false;
if (update.node_id_to_clear != 0) {
AXNode* node = GetFromId(update.node_id_to_clear);
// Only destroy the root if the root was replaced and not if it's simply
// updated. To figure out if the root was simply updated, we compare the ID
// of the new root with the existing root ID.
if (node && node == root_) {
if (update.root_id != old_root_id) {
// Clear root_ before calling DestroySubtree so that root_ doesn't ever
// point to an invalid node.
AXNode* old_root = root_;
root_ = nullptr;
DestroySubtree(old_root, &update_state);
} else {
root_updated = true;
}
}
// If the root has simply been updated, we treat it like an update to any
// other node.
if (node && root_ && (node != root_ || root_updated)) {
for (int i = 0; i < node->child_count(); ++i)
DestroySubtree(node->ChildAtIndex(i), &update_state);
std::vector<AXNode*> children;
node->SwapChildren(children);
update_state.pending_nodes.insert(node);
}
}
bool root_exists = GetFromId(update.root_id) != nullptr;
for (size_t i = 0; i < update.nodes.size(); ++i) {
bool is_new_root = !root_exists && update.nodes[i].id == update.root_id;
if (!UpdateNode(update.nodes[i], is_new_root, &update_state))
return false;
}
if (!root_) {
error_ = "Tree has no root.";
return false;
}
if (!update_state.pending_nodes.empty()) {
error_ = "Nodes left pending by the update:";
for (const AXNode* pending : update_state.pending_nodes)
error_ += base::StringPrintf(" %d", pending->id());
return false;
}
// Look for changes to nodes that are a descendant of a table,
// and invalidate their table info if so. We have to walk up the
// ancestry of every node that was updated potentially, so keep track of
// ids that were checked to eliminate duplicate work.
std::set<int32_t> table_ids_checked;
for (size_t i = 0; i < update.nodes.size(); ++i) {
AXNode* node = GetFromId(update.nodes[i].id);
while (node) {
if (table_ids_checked.find(node->id()) != table_ids_checked.end())
break;
// Remove any table infos.
const auto& table_info_entry = table_info_map_.find(node->id());
if (table_info_entry != table_info_map_.end())
table_info_entry->second->Invalidate();
table_ids_checked.insert(node->id());
node = node->parent();
}
}
std::set<const AXNode*>& new_nodes = update_state.new_nodes;
std::vector<AXTreeObserver::Change> changes;
changes.reserve(update.nodes.size());
for (size_t i = 0; i < update.nodes.size(); ++i) {
AXNode* node = GetFromId(update.nodes[i].id);
if (!node)
continue;
bool is_new_node = update_state.IsNewNode(node);
bool is_reparented_node = update_state.IsReparentedNode(node);
AXTreeObserver::ChangeType change = AXTreeObserver::NODE_CHANGED;
if (is_new_node) {
if (is_reparented_node) {
// A reparented subtree is any new node whose parent either doesn't
// exist, or whose parent is not new.
// Note that we also need to check for the special case when we update
// the root without replacing it.
bool is_subtree = !node->parent() ||
new_nodes.find(node->parent()) == new_nodes.end() ||
(node->parent() == root_ && root_updated);
change = is_subtree ? AXTreeObserver::SUBTREE_REPARENTED
: AXTreeObserver::NODE_REPARENTED;
} else {
// A new subtree is any new node whose parent is either not new, or
// whose parent happens to be new only because it has been reparented.
// Note that we also need to check for the special case when we update
// the root without replacing it.
bool is_subtree = !node->parent() ||
new_nodes.find(node->parent()) == new_nodes.end() ||
update_state.IsRemovedNode(node->parent()) ||
(node->parent() == root_ && root_updated);
change = is_subtree ? AXTreeObserver::SUBTREE_CREATED
: AXTreeObserver::NODE_CREATED;
}
}
changes.push_back(AXTreeObserver::Change(node, change));
}
for (AXTreeObserver& observer : observers_) {
observer.OnAtomicUpdateFinished(this, root_->id() != old_root_id, changes);
}
// Clear list_info_map_
ordered_set_info_map_.clear();
return true;
}
AXTableInfo* AXTree::GetTableInfo(const AXNode* const_table_node) const {
// Note: the const_casts are here because we want this function to be able
// to be called from a const virtual function on AXNode. AXTableInfo is
// computed on demand and cached, but that's an implementation detail
// we want to hide from users of this API.
AXNode* table_node = const_cast<AXNode*>(const_table_node);
AXTree* tree = const_cast<AXTree*>(this);
DCHECK(table_node);
const auto& cached = table_info_map_.find(table_node->id());
if (cached != table_info_map_.end()) {
// Get existing table info, and update if invalid because the
// tree has changed since the last time we accessed it.
AXTableInfo* table_info = cached->second;
if (!table_info->valid()) {
bool success = table_info->Update();
if (!success) {
// If Update() returned false, this is no longer a valid table.
// Remove it from the map.
delete table_info;
table_info = nullptr;
table_info_map_.erase(table_node->id());
}
// See note about const_cast, above.
for (AXTreeObserver& observer : observers_)
observer.OnNodeChanged(tree, table_node);
}
return table_info;
}
AXTableInfo* table_info = AXTableInfo::Create(tree, table_node);
if (!table_info)
return nullptr;
table_info_map_[table_node->id()] = table_info;
for (AXTreeObserver& observer : observers_)
observer.OnNodeChanged(tree, table_node);
return table_info;
}
std::string AXTree::ToString() const {
return "AXTree" + data_.ToString() + "\n" + TreeToStringHelper(root_, 0);
}
AXNode* AXTree::CreateNode(AXNode* parent,
int32_t id,
int32_t index_in_parent,
AXTreeUpdateState* update_state) {
AXNode* new_node = new AXNode(this, parent, id, index_in_parent);
id_map_[new_node->id()] = new_node;
for (AXTreeObserver& observer : observers_) {
if (update_state->IsChangedNode(new_node) &&
!update_state->IsRemovedNode(new_node))
observer.OnNodeCreated(this, new_node);
else
observer.OnNodeReparented(this, new_node);
}
return new_node;
}
bool AXTree::UpdateNode(const AXNodeData& src,
bool is_new_root,
AXTreeUpdateState* update_state) {
// This method updates one node in the tree based on serialized data
// received in an AXTreeUpdate. See AXTreeUpdate for pre and post
// conditions.
// Look up the node by id. If it's not found, then either the root
// of the tree is being swapped, or we're out of sync with the source
// and this is a serious error.
AXNode* node = GetFromId(src.id);
if (node) {
update_state->pending_nodes.erase(node);
// TODO(accessibility): CallNodeChangeCallbacks should not pass |node|,
// since the tree and the node data are not yet in a consistent
// state. Possibly only pass id.
if (!update_state->IsNewNode(node) ||
update_state->IsReparentedNode(node)) {
auto it = update_state->reparented_node_id_to_data.find(node->id());
if (it != update_state->reparented_node_id_to_data.end())
CallNodeChangeCallbacks(node, it->second, src);
else
CallNodeChangeCallbacks(node, node->data(), src);
}
UpdateReverseRelations(node, src);
node->SetData(src);
} else {
if (!is_new_root) {
error_ = base::StringPrintf(
"%d is not in the tree and not the new root", src.id);
return false;
}
update_state->new_root = CreateNode(nullptr, src.id, 0, update_state);
node = update_state->new_root;
update_state->new_nodes.insert(node);
UpdateReverseRelations(node, src);
node->SetData(src);
}
for (AXTreeObserver& observer : observers_)
observer.OnNodeChanged(this, node);
// First, delete nodes that used to be children of this node but aren't
// anymore.
if (!DeleteOldChildren(node, src.child_ids, update_state)) {
// If DeleteOldChildren failed, we need to carefully clean up before
// returning false as well. In particular, if this node was a new root,
// we need to safely destroy the whole tree.
if (update_state->new_root) {
AXNode* old_root = root_;
root_ = nullptr;
DestroySubtree(old_root, update_state);
// Delete |node|'s subtree too as long as it wasn't already removed
// or added elsewhere in the tree.
if (update_state->removed_node_ids.find(src.id) ==
update_state->removed_node_ids.end() &&
update_state->new_nodes.find(node) != update_state->new_nodes.end()) {
DestroySubtree(node, update_state);
}
}
return false;
}
// Now build a new children vector, reusing nodes when possible,
// and swap it in.
std::vector<AXNode*> new_children;
bool success = CreateNewChildVector(
node, src.child_ids, &new_children, update_state);
node->SwapChildren(new_children);
// Update the root of the tree if needed.
if (is_new_root) {
// Make sure root_ always points to something valid or null_, even inside
// DestroySubtree.
AXNode* old_root = root_;
root_ = node;
if (old_root && old_root != node)
DestroySubtree(old_root, update_state);
}
return success;
}
void AXTree::CallNodeChangeCallbacks(AXNode* node,
const AXNodeData& old_data,
const AXNodeData& new_data) {
for (AXTreeObserver& observer : observers_)
observer.OnNodeDataWillChange(this, old_data, new_data);
if (old_data.role != new_data.role) {
for (AXTreeObserver& observer : observers_)
observer.OnRoleChanged(this, node, old_data.role, new_data.role);
}
if (old_data.state != new_data.state) {
for (int32_t i = static_cast<int32_t>(ax::mojom::State::kNone) + 1;
i <= static_cast<int32_t>(ax::mojom::State::kMaxValue); ++i) {
ax::mojom::State state = static_cast<ax::mojom::State>(i);
if (old_data.HasState(state) != new_data.HasState(state)) {
for (AXTreeObserver& observer : observers_)
observer.OnStateChanged(this, node, state, new_data.HasState(state));
}
}
}
auto string_callback = [this, node](ax::mojom::StringAttribute attr,
const std::string& old_string,
const std::string& new_string) {
for (AXTreeObserver& observer : observers_) {
observer.OnStringAttributeChanged(this, node, attr, old_string,
new_string);
}
};
CallIfAttributeValuesChanged(old_data.string_attributes,
new_data.string_attributes, std::string(),
string_callback);
auto bool_callback = [this, node](ax::mojom::BoolAttribute attr,
const bool& old_bool,
const bool& new_bool) {
for (AXTreeObserver& observer : observers_)
observer.OnBoolAttributeChanged(this, node, attr, new_bool);
};
CallIfAttributeValuesChanged(old_data.bool_attributes,
new_data.bool_attributes, false, bool_callback);
auto float_callback = [this, node](ax::mojom::FloatAttribute attr,
const float& old_float,
const float& new_float) {
for (AXTreeObserver& observer : observers_)
observer.OnFloatAttributeChanged(this, node, attr, old_float, new_float);
};
CallIfAttributeValuesChanged(old_data.float_attributes,
new_data.float_attributes, 0.0f, float_callback);
auto int_callback = [this, node](ax::mojom::IntAttribute attr,
const int& old_int, const int& new_int) {
for (AXTreeObserver& observer : observers_)
observer.OnIntAttributeChanged(this, node, attr, old_int, new_int);
};
CallIfAttributeValuesChanged(old_data.int_attributes, new_data.int_attributes,
0, int_callback);
auto intlist_callback = [this, node](
ax::mojom::IntListAttribute attr,
const std::vector<int32_t>& old_intlist,
const std::vector<int32_t>& new_intlist) {
for (AXTreeObserver& observer : observers_)
observer.OnIntListAttributeChanged(this, node, attr, old_intlist,
new_intlist);
};
CallIfAttributeValuesChanged(old_data.intlist_attributes,
new_data.intlist_attributes,
std::vector<int32_t>(), intlist_callback);
auto stringlist_callback =
[this, node](ax::mojom::StringListAttribute attr,
const std::vector<std::string>& old_stringlist,
const std::vector<std::string>& new_stringlist) {
for (AXTreeObserver& observer : observers_)
observer.OnStringListAttributeChanged(this, node, attr,
old_stringlist, new_stringlist);
};
CallIfAttributeValuesChanged(old_data.stringlist_attributes,
new_data.stringlist_attributes,
std::vector<std::string>(), stringlist_callback);
}
void AXTree::UpdateReverseRelations(AXNode* node, const AXNodeData& new_data) {
const AXNodeData& old_data = node->data();
int id = new_data.id;
auto int_callback = [this, id](ax::mojom::IntAttribute attr,
const int& old_id, const int& new_id) {
if (!IsNodeIdIntAttribute(attr))
return;
// Remove old_id -> id from the map, and clear map keys if their
// values are now empty.
auto& map = int_reverse_relations_[attr];
if (map.find(old_id) != map.end()) {
map[old_id].erase(id);
if (map[old_id].empty())
map.erase(old_id);
}
// Add new_id -> id to the map, unless new_id is zero indicating that
// we're only removing a relation.
if (new_id)
map[new_id].insert(id);
};
CallIfAttributeValuesChanged(old_data.int_attributes, new_data.int_attributes,
0, int_callback);
auto intlist_callback = [this, id](ax::mojom::IntListAttribute attr,
const std::vector<int32_t>& old_idlist,
const std::vector<int32_t>& new_idlist) {
if (!IsNodeIdIntListAttribute(attr))
return;
auto& map = intlist_reverse_relations_[attr];
for (int32_t old_id : old_idlist) {
if (map.find(old_id) != map.end()) {
map[old_id].erase(id);
if (map[old_id].empty())
map.erase(old_id);
}
}
for (int32_t new_id : new_idlist)
intlist_reverse_relations_[attr][new_id].insert(id);
};
CallIfAttributeValuesChanged(old_data.intlist_attributes,
new_data.intlist_attributes,
std::vector<int32_t>(), intlist_callback);
auto string_callback = [this, id](ax::mojom::StringAttribute attr,
const std::string& old_string,
const std::string& new_string) {
if (attr == ax::mojom::StringAttribute::kChildTreeId) {
// Remove old_string -> id from the map, and clear map keys if
// their values are now empty.
AXTreeID old_ax_tree_id = AXTreeID::FromString(old_string);
if (child_tree_id_reverse_map_.find(old_ax_tree_id) !=
child_tree_id_reverse_map_.end()) {
child_tree_id_reverse_map_[old_ax_tree_id].erase(id);
if (child_tree_id_reverse_map_[old_ax_tree_id].empty())
child_tree_id_reverse_map_.erase(old_ax_tree_id);
}
// Add new_string -> id to the map, unless new_id is zero indicating that
// we're only removing a relation.
if (!new_string.empty()) {
AXTreeID new_ax_tree_id = AXTreeID::FromString(new_string);
child_tree_id_reverse_map_[new_ax_tree_id].insert(id);
}
}
};
CallIfAttributeValuesChanged(old_data.string_attributes,
new_data.string_attributes, std::string(),
string_callback);
}
void AXTree::DestroySubtree(AXNode* node,
AXTreeUpdateState* update_state) {
DCHECK(update_state);
for (AXTreeObserver& observer : observers_) {
if (!update_state->IsChangedNode(node))
observer.OnSubtreeWillBeDeleted(this, node);
else
observer.OnSubtreeWillBeReparented(this, node);
}
DestroyNodeAndSubtree(node, update_state);
}
void AXTree::DestroyNodeAndSubtree(AXNode* node,
AXTreeUpdateState* update_state) {
// Clear out any reverse relations.
AXNodeData empty_data;
empty_data.id = node->id();
UpdateReverseRelations(node, empty_data);
// Remove any table infos.
const auto& table_info_entry = table_info_map_.find(node->id());
if (table_info_entry != table_info_map_.end()) {
delete table_info_entry->second;
table_info_map_.erase(node->id());
}
for (AXTreeObserver& observer : observers_) {
if (!update_state || !update_state->IsChangedNode(node))
observer.OnNodeWillBeDeleted(this, node);
else
observer.OnNodeWillBeReparented(this, node);
}
id_map_.erase(node->id());
for (int i = 0; i < node->child_count(); ++i)
DestroyNodeAndSubtree(node->ChildAtIndex(i), update_state);
if (update_state) {
update_state->pending_nodes.erase(node);
update_state->removed_node_ids.insert(node->id());
}
if (update_state && update_state->IsChangedNode(node)) {
update_state->reparented_node_id_to_data.insert(
std::make_pair(node->id(), node->TakeData()));
}
node->Destroy();
}
bool AXTree::DeleteOldChildren(AXNode* node,
const std::vector<int32_t>& new_child_ids,
AXTreeUpdateState* update_state) {
// Create a set of child ids in |src| for fast lookup, and return false
// if a duplicate is found;
std::set<int32_t> new_child_id_set;
for (size_t i = 0; i < new_child_ids.size(); ++i) {
if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) {
error_ = base::StringPrintf("Node %d has duplicate child id %d",
node->id(), new_child_ids[i]);
return false;
}
new_child_id_set.insert(new_child_ids[i]);
}
// Delete the old children.
const std::vector<AXNode*>& old_children = node->children();
for (size_t i = 0; i < old_children.size(); ++i) {
int old_id = old_children[i]->id();
if (new_child_id_set.find(old_id) == new_child_id_set.end())
DestroySubtree(old_children[i], update_state);
}
return true;
}
bool AXTree::CreateNewChildVector(AXNode* node,
const std::vector<int32_t>& new_child_ids,
std::vector<AXNode*>* new_children,
AXTreeUpdateState* update_state) {
bool success = true;
for (size_t i = 0; i < new_child_ids.size(); ++i) {
int32_t child_id = new_child_ids[i];
int32_t index_in_parent = static_cast<int32_t>(i);
AXNode* child = GetFromId(child_id);
if (child) {
if (child->parent() != node) {
// This is a serious error - nodes should never be reparented.
// If this case occurs, continue so this node isn't left in an
// inconsistent state, but return failure at the end.
error_ = base::StringPrintf(
"Node %d reparented from %d to %d",
child->id(),
child->parent() ? child->parent()->id() : 0,
node->id());
success = false;
continue;
}
child->SetIndexInParent(index_in_parent);
} else {
child = CreateNode(node, child_id, index_in_parent, update_state);
update_state->pending_nodes.insert(child);
update_state->new_nodes.insert(child);
}
new_children->push_back(child);
}
return success;
}
void AXTree::SetEnableExtraMacNodes(bool enabled) {
DCHECK(enable_extra_mac_nodes_ != enabled);
DCHECK_EQ(0U, table_info_map_.size());
enable_extra_mac_nodes_ = enabled;
}
int32_t AXTree::GetNextNegativeInternalNodeId() {
int32_t return_value = next_negative_internal_node_id_;
next_negative_internal_node_id_--;
if (next_negative_internal_node_id_ > 0)
next_negative_internal_node_id_ = -1;
return return_value;
}
// Populates items vector with all items within ordered_set.
// Will only add items whose roles match the role of the
// ordered_set.
void AXTree::PopulateOrderedSetItems(const AXNode* ordered_set,
const AXNode* local_parent,
std::vector<const AXNode*>& items,
const AXNode& original_node) const {
// Stop searching current path if roles of local_parent and ordered set match.
// Don't compare the container to itself.
if (!(ordered_set == local_parent)) {
if (local_parent->data().role == ordered_set->data().role)
return;
}
// Initialize necessary variables.
// Default hierarchical_level is 0, which represents that no hierarchical
// level was detected on original_node.
int original_level = original_node.GetIntAttribute(
ax::mojom::IntAttribute::kHierarchicalLevel);
// If original node is ordered set, then set its hierarchical level equal to
// its first child to ensure the items vector gets populated.
// This is due to ordered sets having a hierarchical level of 0, while their
// nodes have non-zero hierarchical values.
if ((ordered_set == &original_node) &&
ordered_set->GetUnignoredChildAtIndex(0)) {
original_level = ordered_set->GetUnignoredChildAtIndex(0)->GetIntAttribute(
ax::mojom::IntAttribute::kHierarchicalLevel);
}
int original_node_index = original_node.GetUnignoredIndexInParent();
bool node_is_radio_button =
(original_node.data().role == ax::mojom::Role::kRadioButton);
for (int i = 0; i < local_parent->child_count(); ++i) {
const AXNode* child = local_parent->GetUnignoredChildAtIndex(i);
// Invisible children should not be counted.
// However, in the collapsed container case (e.g. a combobox), items can
// still be chosen/navigated. However, the options in these collapsed
// containers are historically marked invisible. Therefore, in that case,
// count the invisible items. Only check 2 levels up, as combobox containers
// are never higher.
if (child->data().HasState(ax::mojom::State::kInvisible) &&
!IsCollapsed(local_parent) && !IsCollapsed(local_parent->parent())) {
continue;
}
int child_level =
child->GetIntAttribute(ax::mojom::IntAttribute::kHierarchicalLevel);
if (child_level < original_level) {
// If a decrease in level occurs after the original node has been
// examined, stop adding to this set.
if (original_node_index < i)
break;
// If a decrease in level has been detected before the original node
// has been examined, then everything previously added to items actually
// belongs to a different set. Clear items vector.
items.clear();
continue;
} else if (child_level > original_level) {
continue;
}
// If role of node is kRadioButton, only add other kRadioButtons.
if (node_is_radio_button &&
child->data().role == ax::mojom::Role::kRadioButton)
items.push_back(child);
// Add child to items if role matches with ordered set's role. If role of
// node is kRadioButton, don't add items of other roles, even if item role
// matches ordered set role.
if (!node_is_radio_button && child->SetRoleMatchesItemRole(ordered_set))
items.push_back(child);
// Recurse if there is a generic container or is ignored.
if (child->data().role == ax::mojom::Role::kGenericContainer ||
child->data().role == ax::mojom::Role::kIgnored) {
PopulateOrderedSetItems(ordered_set, child, items, original_node);
}
}
}
// Given an ordered_set, compute pos_in_set and set_size for all of its items
// and store values in cache.
// Ordered_set should never be nullptr.
void AXTree::ComputeSetSizePosInSetAndCache(const AXNode& node,
const AXNode* ordered_set) {
DCHECK(ordered_set);
std::vector<const AXNode*> items;
// Find all items within ordered_set and add to vector.
PopulateOrderedSetItems(ordered_set, ordered_set, items, node);
// Keep track of the number of elements ordered_set has.
int32_t num_elements = 0;
// Necessary for calculating set_size.
int32_t largest_assigned_set_size = 0;
int hierarchical_level =
node.GetIntAttribute(ax::mojom::IntAttribute::kHierarchicalLevel);
// Compute pos_in_set_values.
for (size_t i = 0; i < items.size(); ++i) {
const AXNode* item = items[i];
ordered_set_info_map_[item->id()] = OrderedSetInfo();
int32_t pos_in_set_value = 0;
pos_in_set_value = num_elements + 1;
// Check if item has a valid kPosInSet assignment, which takes precedence
// over previous assignment. Invalid assignments are decreasing or
// duplicates, and should be ignored.
pos_in_set_value =
std::max(pos_in_set_value,
item->GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
// If level is specified, use author-provided value, if present.
if (hierarchical_level != 0 &&
item->HasIntAttribute(ax::mojom::IntAttribute::kPosInSet)) {
pos_in_set_value =
item->GetIntAttribute(ax::mojom::IntAttribute::kPosInSet);
}
// Assign pos_in_set and update role counts.
ordered_set_info_map_[item->id()].pos_in_set = pos_in_set_value;
num_elements = pos_in_set_value;
// Check if kSetSize is assigned and update if it's the largest assigned
// kSetSize.
if (item->HasIntAttribute(ax::mojom::IntAttribute::kSetSize))
largest_assigned_set_size =
std::max(largest_assigned_set_size,
item->GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
}
// Compute set_size value.
// The SetSize of an ordered set (and all of its items) is the maximum of the
// following candidate values:
// 1. The number of elements in the ordered set.
// 2. The Largest assigned SetSize in the ordered set.
// 3. The SetSize assigned within the ordered set.
// Set to 0 if ordered_set has no kSetSize attribute.
int32_t ordered_set_candidate =
ordered_set->GetIntAttribute(ax::mojom::IntAttribute::kSetSize);
int32_t set_size_value = std::max(
std::max(num_elements, largest_assigned_set_size), ordered_set_candidate);
// Assign set_size to ordered_set.
// Must meet one of two conditions:
// 1. Node role matches ordered set role.
// 2. The node that calculations were called on is the ordered_set.
if (node.SetRoleMatchesItemRole(ordered_set) || ordered_set == &node) {
// If ordered_set is not in the cache, assign it a new set_size.
if (ordered_set_info_map_.find(ordered_set->id()) ==
ordered_set_info_map_.end()) {
ordered_set_info_map_[ordered_set->id()] = OrderedSetInfo();
ordered_set_info_map_[ordered_set->id()].set_size = set_size_value;
}
}
// Assign set_size to items.
for (size_t j = 0; j < items.size(); ++j) {
const AXNode* item = items[j];
// If level is specified, use author-provided value, if present.
if (hierarchical_level != 0 &&
item->HasIntAttribute(ax::mojom::IntAttribute::kSetSize))
ordered_set_info_map_[item->id()].set_size =
item->GetIntAttribute(ax::mojom::IntAttribute::kSetSize);
else
ordered_set_info_map_[item->id()].set_size = set_size_value;
}
}
// Returns the pos_in_set of item. Looks in ordered_set_info_map_ for cached
// value. Calculates pos_in_set and set_size for item (and all other items in
// the same ordered set) if no value is present in the cache.
// This function is guaranteed to be only called on nodes that can hold
// pos_in_set values, minimizing the size of the cache.
int32_t AXTree::GetPosInSet(const AXNode& node, const AXNode* ordered_set) {
// If item's id is not in the cache, compute it.
if (ordered_set_info_map_.find(node.id()) == ordered_set_info_map_.end())
ComputeSetSizePosInSetAndCache(node, ordered_set);
return ordered_set_info_map_[node.id()].pos_in_set;
}
// Returns the set_size of node. node could be an ordered set or an item.
// Looks in ordered_set_info_map_ for cached value. Calculates pos_inset_set
// and set_size for all nodes in same ordered set if no value is present in the
// cache.
// This function is guaranteed to be only called on nodes that can hold
// set_size values, minimizing the size of the cache.
int32_t AXTree::GetSetSize(const AXNode& node, const AXNode* ordered_set) {
// If node's id is not in the cache, compute it.
if (ordered_set_info_map_.find(node.id()) == ordered_set_info_map_.end())
ComputeSetSizePosInSetAndCache(node, ordered_set);
return ordered_set_info_map_[node.id()].set_size;
}
} // namespace ui