| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_COMPOSITOR_EXTRA_SHADOW_H_ |
| #define UI_COMPOSITOR_EXTRA_SHADOW_H_ |
| |
| #include <memory> |
| |
| #include "base/macros.h" |
| #include "ui/compositor/layer_animation_observer.h" |
| #include "ui/gfx/geometry/rect.h" |
| |
| namespace gfx { |
| struct ShadowDetails; |
| } // namespace gfx |
| |
| namespace ui { |
| class Layer; |
| |
| // Simple class that draws a drop shadow around content at given bounds. |
| class Shadow : public ui::ImplicitAnimationObserver { |
| public: |
| Shadow(); |
| ~Shadow() override; |
| |
| // Initialize for the the given shadow |elevation|. This is passed to |
| // gfx::ShadowValue::MakeMdShadowValues() and controls the y-offset and blur |
| // for the shadow style. |
| void Init(int elevation); |
| |
| // Returns |layer_.get()|. This is exposed so it can be added to the same |
| // layer as the content and stacked below it. SetContentBounds() should be |
| // used to adjust the shadow's size and position (rather than applying |
| // transformations to this layer). |
| ui::Layer* layer() const { return layer_.get(); } |
| |
| // Exposed to allow setting animation parameters for bounds and opacity |
| // animations. |
| ui::Layer* shadow_layer() const { return shadow_layer_.get(); } |
| |
| const gfx::Rect& content_bounds() const { return content_bounds_; } |
| int desired_elevation() const { return desired_elevation_; } |
| |
| // Moves and resizes the shadow layer to frame |content_bounds|. |
| void SetContentBounds(const gfx::Rect& content_bounds); |
| |
| // Sets the shadow's appearance, animating opacity as necessary. |
| void SetElevation(int elevation); |
| |
| // Sets the radius for the rounded corners to take into account when |
| // adjusting the shadow layer to frame |content_bounds|. 0 or greater. |
| void SetRoundedCornerRadius(int rounded_corner_radius); |
| |
| const gfx::ShadowDetails* details_for_testing() const { return details_; } |
| |
| // ui::ImplicitAnimationObserver overrides: |
| void OnImplicitAnimationsCompleted() override; |
| |
| private: |
| // Updates the shadow layer and its image to reflect |desired_elevation_|. |
| void RecreateShadowLayer(); |
| |
| // Updates the shadow layer bounds based on the inteior inset and the current |
| // |content_bounds_|. |
| void UpdateLayerBounds(); |
| |
| // The goal elevation, set when the transition animation starts. The elevation |
| // dictates the shadow's display characteristics and is proportional to the |
| // size of the blur and its offset. This may not match reality if the window |
| // isn't big enough to support it. |
| int desired_elevation_ = 0; |
| |
| // Rounded corners are drawn on top of the window's content layer, |
| // we need to exclude them from the occlusion area. |
| int rounded_corner_radius_ = 2; |
| |
| // The details of the shadow image that's currently set on |shadow_layer_|. |
| // This will be null until a positive elevation has been set. Once set, it |
| // will always point to a global ShadowDetails instance that is guaranteed |
| // to outlive the Shadow instance. See ui/gfx/shadow_util.h for how these |
| // ShadowDetails instances are created. |
| const gfx::ShadowDetails* details_ = nullptr; |
| |
| // The parent layer of the shadow layer. It serves as a container accessible |
| // from the outside to control the visibility of the shadow. |
| std::unique_ptr<ui::Layer> layer_; |
| |
| // The actual shadow layer corresponding to a cc::NinePatchLayer. |
| std::unique_ptr<ui::Layer> shadow_layer_; |
| |
| // When the elevation changes, the old shadow cross-fades with the new one. |
| // When non-null, this is an old |shadow_layer_| that's being animated out. |
| std::unique_ptr<ui::Layer> fading_layer_; |
| |
| // Bounds of the content that the shadow encloses. |
| gfx::Rect content_bounds_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Shadow); |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_COMPOSITOR_EXTRA_SHADOW_H_ |