| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/display/unified_desktop_utils.h" |
| |
| #include <map> |
| #include <set> |
| |
| #include "base/containers/stack.h" |
| #include "base/logging.h" |
| #include "base/stl_util.h" |
| #include "ui/display/types/display_constants.h" |
| |
| namespace display { |
| |
| namespace { |
| |
| // Defines a row and column indices of a cell in the layout matrix. |
| struct Cell { |
| int row; |
| int column; |
| |
| Cell(int r, int c) : row(r), column(c) {} |
| }; |
| |
| // Validates that the display placements defines a graph where there is a path |
| // from each display to the primary display (root) and there are no cycles or |
| // unparented displays. |
| using DisplayChildToParentMap = std::map<int64_t, int64_t>; |
| bool ValidateDisplayGraph(const DisplayChildToParentMap& child_to_parent, |
| int64_t primary_id) { |
| for (const auto& iter : child_to_parent) { |
| int64_t current_id = iter.first; |
| if (current_id == primary_id) { |
| // The primary display should not have a parent, and shouldn't exist in |
| // the map as a key. That's a potential cycle. |
| LOG(ERROR) << "Primary display must not have a parent."; |
| return false; |
| } |
| |
| std::set<int64_t> visited_ids; |
| while (current_id != primary_id) { |
| if (!visited_ids.emplace(current_id).second) { |
| LOG(ERROR) << "A cycle exists at display ID: " << current_id; |
| return false; |
| } |
| |
| const auto parent_iter = child_to_parent.find(current_id); |
| if (parent_iter == child_to_parent.end()) { |
| LOG(ERROR) << "Display ID: " << current_id << " has no parent."; |
| return false; |
| } |
| |
| current_id = parent_iter->second; |
| } |
| } |
| |
| return true; |
| } |
| |
| // Builds and returns the Unified Desktop layout matrix given the display |
| // |layout|. This function must only be called on an already-validated |layout|. |
| // Returns an empty matrix if an error occurs. |
| UnifiedDesktopLayoutMatrix BuildDisplayMatrix(const DisplayLayout& layout) { |
| // Maps a display ID to its Cell position in the matrix. |
| std::map<int64_t, Cell> displays_cells; |
| // The root primary display is at (0, 0). |
| displays_cells.emplace(layout.primary_id, Cell(0, 0)); |
| |
| // After we finish building the Cells, we might have some displays |
| // positioned at negative cell coordinates (relative to the root primary |
| // display). We need to normalize our Cells so that the least row and column |
| // indices are zeros. |
| // Calculate the min/max row and column indices. |
| int max_row = 0; |
| int max_column = 0; |
| int min_row = 0; |
| int min_column = 0; |
| |
| // Calculate the Cell positions of all displays in the placement list. |
| for (const auto& placement : layout.placement_list) { |
| int64_t current_display_id = placement.display_id; |
| base::stack<DisplayPlacement> unhandled_displays; |
| while (displays_cells.count(current_display_id) == 0) { |
| auto placement_iter = std::find_if( |
| layout.placement_list.begin(), layout.placement_list.end(), |
| [current_display_id](const DisplayPlacement& p) { |
| return p.display_id == current_display_id; |
| }); |
| DCHECK(placement_iter != layout.placement_list.end()); |
| unhandled_displays.emplace(*placement_iter); |
| current_display_id = placement_iter->parent_display_id; |
| } |
| |
| // For each unhandled display, find its parent's cell, and use it to deduce |
| // its own cell. |
| while (!unhandled_displays.empty()) { |
| const DisplayPlacement current_placement = unhandled_displays.top(); |
| unhandled_displays.pop(); |
| const Cell& parent_cell = |
| displays_cells.at(current_placement.parent_display_id); |
| std::map<int64_t, Cell>::iterator new_cell_itr; |
| switch (current_placement.position) { |
| case DisplayPlacement::TOP: |
| // Top of its parent. Go up a row (row - 1). |
| new_cell_itr = |
| displays_cells |
| .emplace(current_placement.display_id, |
| Cell(parent_cell.row - 1, parent_cell.column)) |
| .first; |
| break; |
| |
| case DisplayPlacement::RIGHT: |
| // Right of its parent. Go right a column (column + 1). |
| new_cell_itr = |
| displays_cells |
| .emplace(current_placement.display_id, |
| Cell(parent_cell.row, parent_cell.column + 1)) |
| .first; |
| break; |
| |
| case DisplayPlacement::BOTTOM: |
| // Bottom of its parent. Go down a row (row + 1). |
| new_cell_itr = |
| displays_cells |
| .emplace(current_placement.display_id, |
| Cell(parent_cell.row + 1, parent_cell.column)) |
| .first; |
| break; |
| |
| case DisplayPlacement::LEFT: |
| // Left of its parent. Go left a column (column - 1). |
| new_cell_itr = |
| displays_cells |
| .emplace(current_placement.display_id, |
| Cell(parent_cell.row, parent_cell.column - 1)) |
| .first; |
| break; |
| } |
| |
| const Cell& cell = new_cell_itr->second; |
| max_row = std::max(max_row, cell.row); |
| max_column = std::max(max_column, cell.column); |
| min_row = std::min(min_row, cell.row); |
| min_column = std::min(min_column, cell.column); |
| } |
| } |
| |
| // Now build the matrix. |
| UnifiedDesktopLayoutMatrix matrix; |
| const size_t num_rows = max_row - min_row + 1; |
| const size_t num_columns = max_column - min_column + 1; |
| |
| if (displays_cells.size() != num_rows * num_columns) { |
| LOG(ERROR) << "Unified Desktop layout matrix has wrong dimentions"; |
| // Return an empty matrix, ValidateMatrix() will catch it as invalid. |
| return matrix; |
| } |
| |
| matrix.resize(num_rows); |
| for (auto& matrix_row : matrix) |
| matrix_row.resize(num_columns, display::kInvalidDisplayId); |
| |
| for (const auto& iter : displays_cells) { |
| const Cell& cell = iter.second; |
| const int row_index = cell.row - min_row; |
| const int column_index = cell.column - min_column; |
| matrix[row_index][column_index] = iter.first; |
| } |
| |
| return matrix; |
| } |
| |
| } // namespace |
| |
| bool ValidateMatrix(const UnifiedDesktopLayoutMatrix& matrix) { |
| if (matrix.empty()) |
| return false; |
| |
| const size_t column_count = matrix[0].size(); |
| if (column_count == 0) |
| return false; |
| |
| for (const auto& row : matrix) { |
| if (row.size() != column_count) { |
| LOG(ERROR) << "Wrong matrix dimensions. Unequal rows sizes."; |
| return false; |
| } |
| |
| // No holes or repeated IDs are allowed. |
| for (const auto& id : row) { |
| if (id == display::kInvalidDisplayId) { |
| LOG(ERROR) << "Unified Desktop layout matrix has an empty cell in it."; |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| bool BuildUnifiedDesktopMatrix(const DisplayIdList& ids_list, |
| const DisplayLayout& layout, |
| UnifiedDesktopLayoutMatrix* out_matrix) { |
| // The primary display should be in the IDs list. |
| if (!base::ContainsValue(ids_list, layout.primary_id)) { |
| LOG(ERROR) << "The primary ID: " << layout.primary_id |
| << " is not in the IDs list."; |
| return false; |
| } |
| |
| // Each ID in |ids_list| must have a placement in the layout except the |
| // primary display. |
| for (const auto& id : ids_list) { |
| if (id == layout.primary_id) |
| continue; |
| const auto iter = |
| std::find_if(layout.placement_list.begin(), layout.placement_list.end(), |
| [id](const DisplayPlacement& placement) { |
| return placement.display_id == id; |
| }); |
| if (iter == layout.placement_list.end()) { |
| LOG(ERROR) << "Display with ID: " << id << " has no placement."; |
| return false; |
| } |
| } |
| |
| if (layout.placement_list.empty()) { |
| LOG(ERROR) << "Placement list is empty."; |
| return false; |
| } |
| |
| // This map is used to validate that each display has no more than one child |
| // on eithr of its sides. |
| std::map<int64_t, std::set<DisplayPlacement::Position>> displays_filled_sides; |
| |
| // This map is used to validate that all displays has a path to the primary |
| // (root) display with no cycles. |
| DisplayChildToParentMap child_to_parent; |
| |
| bool has_primary_as_parent = false; |
| for (const auto& placement : layout.placement_list) { |
| // Unified mode placements are not allowed to have offsets. |
| if (placement.offset != 0) { |
| LOG(ERROR) << "Unified mode placements are not allowed to have offsets."; |
| return false; |
| } |
| |
| if (placement.display_id == kInvalidDisplayId) { |
| LOG(ERROR) << "display_id is not initialized"; |
| return false; |
| } |
| if (placement.parent_display_id == kInvalidDisplayId) { |
| LOG(ERROR) << "parent_display_id is not initialized"; |
| return false; |
| } |
| if (placement.display_id == placement.parent_display_id) { |
| LOG(ERROR) << "display_id must not be the same as parent_display_id"; |
| return false; |
| } |
| if (!base::ContainsValue(ids_list, placement.display_id)) { |
| LOG(ERROR) << "display_id: " << placement.display_id |
| << " is not in the id list: " << placement.ToString(); |
| return false; |
| } |
| |
| if (!base::ContainsValue(ids_list, placement.parent_display_id)) { |
| LOG(ERROR) << "parent_display_id: " << placement.parent_display_id |
| << " is not in the id list: " << placement.ToString(); |
| return false; |
| } |
| |
| if (!displays_filled_sides[placement.parent_display_id] |
| .emplace(placement.position) |
| .second) { |
| LOG(ERROR) << "Parent display with ID: " << placement.parent_display_id |
| << " has more than one display on the same side: " |
| << placement.position; |
| return false; |
| } |
| |
| if (!child_to_parent |
| .emplace(placement.display_id, placement.parent_display_id) |
| .second) { |
| LOG(ERROR) << "Display ID: " << placement.display_id << " appears more " |
| << "than once in the placement list."; |
| return false; |
| } |
| |
| has_primary_as_parent |= layout.primary_id == placement.parent_display_id; |
| } |
| |
| if (!has_primary_as_parent) { |
| LOG(ERROR) << "At least, one placement must have the primary as a parent."; |
| return false; |
| } |
| |
| if (!ValidateDisplayGraph(child_to_parent, layout.primary_id)) |
| return false; |
| |
| UnifiedDesktopLayoutMatrix matrix = BuildDisplayMatrix(layout); |
| if (!ValidateMatrix(matrix)) |
| return false; |
| |
| *out_matrix = matrix; |
| return true; |
| } |
| |
| } // namespace display |