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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_FILTERS_VIDEO_RENDERER_BASE_H_
#define MEDIA_FILTERS_VIDEO_RENDERER_BASE_H_
#include <deque>
#include "base/memory/ref_counted.h"
#include "base/synchronization/condition_variable.h"
#include "base/synchronization/lock.h"
#include "base/threading/platform_thread.h"
#include "media/base/filters.h"
#include "media/base/pipeline_status.h"
#include "media/base/video_decoder.h"
#include "media/base/video_frame.h"
namespace media {
// VideoRendererBase creates its own thread for the sole purpose of timing frame
// presentation. It handles reading from the decoder and stores the results in
// a queue of decoded frames and executing a callback when a frame is ready for
// rendering.
class MEDIA_EXPORT VideoRendererBase
: public VideoRenderer,
public base::PlatformThread::Delegate {
public:
typedef base::Callback<void(bool)> SetOpaqueCB;
// |paint_cb| is executed on the video frame timing thread whenever a new
// frame is available for painting via GetCurrentFrame().
//
// |set_opaque_cb| is executed when the renderer is initialized to inform
// the player whether the decoder's output will be opaque or not.
//
// Implementors should avoid doing any sort of heavy work in this method and
// instead post a task to a common/worker thread to handle rendering. Slowing
// down the video thread may result in losing synchronization with audio.
//
// Setting |drop_frames_| to true causes the renderer to drop expired frames.
//
// TODO(scherkus): pass the VideoFrame* to this callback and remove
// Get/PutCurrentFrame() http://crbug.com/108435
VideoRendererBase(const base::Closure& paint_cb,
const SetOpaqueCB& set_opaque_cb,
bool drop_frames);
// Filter implementation.
virtual void Play(const base::Closure& callback) OVERRIDE;
virtual void Pause(const base::Closure& callback) OVERRIDE;
virtual void Flush(const base::Closure& callback) OVERRIDE;
virtual void Stop(const base::Closure& callback) OVERRIDE;
virtual void SetPlaybackRate(float playback_rate) OVERRIDE;
virtual void Seek(base::TimeDelta time, const PipelineStatusCB& cb) OVERRIDE;
// VideoRenderer implementation.
virtual void Initialize(const scoped_refptr<VideoDecoder>& decoder,
const PipelineStatusCB& status_cb,
const StatisticsCB& statistics_cb,
const TimeCB& time_cb) OVERRIDE;
virtual bool HasEnded() OVERRIDE;
// PlatformThread::Delegate implementation.
virtual void ThreadMain() OVERRIDE;
// Clients of this class (painter/compositor) should use GetCurrentFrame()
// obtain ownership of VideoFrame, it should always relinquish the ownership
// by use PutCurrentFrame(). Current frame is not guaranteed to be non-NULL.
// It expects clients to use color-fill the background if current frame
// is NULL. This could happen before pipeline is pre-rolled or during
// pause/flush/seek.
void GetCurrentFrame(scoped_refptr<VideoFrame>* frame_out);
void PutCurrentFrame(scoped_refptr<VideoFrame> frame);
protected:
virtual ~VideoRendererBase();
private:
// Callback from the video decoder delivering decoded video frames and
// reporting video decoder status.
void FrameReady(VideoDecoder::DecoderStatus status,
scoped_refptr<VideoFrame> frame);
// Helper method that schedules an asynchronous read from the decoder as long
// as there isn't a pending read and we have capacity.
void AttemptRead_Locked();
// Called when the VideoDecoder Flush() completes.
void OnDecoderFlushDone();
// Attempts to complete flushing and transition into the flushed state.
void AttemptFlush_Locked();
// Calculates the duration to sleep for based on |current_frame_|'s timestamp,
// the next frame timestamp (may be NULL), and the provided playback rate.
//
// We don't use |playback_rate_| to avoid locking.
base::TimeDelta CalculateSleepDuration(
const scoped_refptr<VideoFrame>& next_frame,
float playback_rate);
// Safely handles entering to an error state.
void EnterErrorState_Locked(PipelineStatus status);
// Helper function that flushes the buffers when a Stop() or error occurs.
void DoStopOrError_Locked();
// Return the number of frames currently held by this class.
int NumFrames_Locked() const;
// Used for accessing data members.
base::Lock lock_;
scoped_refptr<VideoDecoder> decoder_;
// Queue of incoming frames as well as the current frame since the last time
// OnFrameAvailable() was called.
typedef std::deque<scoped_refptr<VideoFrame> > VideoFrameQueue;
VideoFrameQueue ready_frames_;
// The current frame available to subclasses for rendering via
// GetCurrentFrame(). |current_frame_| can only be altered when
// |pending_paint_| is false.
scoped_refptr<VideoFrame> current_frame_;
// The previous |current_frame_| and is returned via GetCurrentFrame() in the
// situation where all frames were deallocated (i.e., during a flush).
//
// TODO(scherkus): remove this after getting rid of Get/PutCurrentFrame() in
// favour of passing ownership of the current frame to the renderer via
// callback.
scoped_refptr<VideoFrame> last_available_frame_;
// Used to signal |thread_| as frames are added to |frames_|. Rule of thumb:
// always check |state_| to see if it was set to STOPPED after waking up!
base::ConditionVariable frame_available_;
// State transition Diagram of this class:
// [kUninitialized] -------> [kError]
// |
// | Initialize()
// V All frames returned
// +------[kFlushed]<-----[kFlushing]<--- OnDecoderFlushDone()
// | | Seek() or upon ^
// | V got first frame [kFlushingDecoder]
// | [kSeeking] ^
// | | | Flush()
// | V Got enough frames |
// | [kPrerolled]---------------------->[kPaused]
// | | Pause() ^
// | V Play() |
// | [kPlaying]---------------------------|
// | | Pause() ^
// | V Receive EOF frame. | Pause()
// | [kEnded]-----------------------------+
// | ^
// | |
// +-----> [kStopped] [Any state other than]
// [kUninitialized/kError]
// Simple state tracking variable.
enum State {
kUninitialized,
kPrerolled,
kPaused,
kFlushingDecoder,
kFlushing,
kFlushed,
kSeeking,
kPlaying,
kEnded,
kStopped,
kError,
};
State state_;
// Video thread handle.
base::PlatformThreadHandle thread_;
// Keep track of various pending operations:
// - |pending_read_| is true when there's an active video decoding request.
// - |pending_paint_| is true when |current_frame_| is currently being
// accessed by the subclass.
// - |pending_paint_with_last_available_| is true when
// |last_available_frame_| is currently being accessed by the subclass.
//
// Flushing cannot complete until both |pending_read_| and |pending_paint_|
// are false.
bool pending_read_;
bool pending_paint_;
bool pending_paint_with_last_available_;
bool drop_frames_;
float playback_rate_;
// Filter callbacks.
base::Closure flush_cb_;
PipelineStatusCB seek_cb_;
StatisticsCB statistics_cb_;
TimeCB time_cb_;
base::TimeDelta seek_timestamp_;
// Embedder callback for notifying a new frame is available for painting.
base::Closure paint_cb_;
// Callback to execute to inform the player if the video decoder's output is
// opaque.
SetOpaqueCB set_opaque_cb_;
DISALLOW_COPY_AND_ASSIGN(VideoRendererBase);
};
} // namespace media
#endif // MEDIA_FILTERS_VIDEO_RENDERER_BASE_H_