blob: 3e9da6b93ed45243c52b1d93c8b9e95b4b705ea6 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/common/constants.h"
#include "gpu/ipc/common/surface_handle.h"
class GURL;
namespace IPC {
struct ChannelHandle;
namespace gpu {
struct GPUMemoryUmaStats;
class GpuChannelManagerDelegate {
// Tells the delegate that an offscreen context was created for the provided
// |active_url|.
virtual void DidCreateOffscreenContext(const GURL& active_url) = 0;
// Notification from GPU that the channel is destroyed.
virtual void DidDestroyChannel(int client_id) = 0;
// Tells the delegate that an offscreen context was destroyed for the provided
// |active_url|.
virtual void DidDestroyOffscreenContext(const GURL& active_url) = 0;
// Tells the delegate that a context was lost.
virtual void DidLoseContext(bool offscreen,
error::ContextLostReason reason,
const GURL& active_url) = 0;
// Tells the delegate about GPU memory usage statistics for UMA logging.
virtual void GpuMemoryUmaStats(const GPUMemoryUmaStats& params) = 0;
// Tells the delegate to cache the given shader information in persistent
// storage. The embedder is expected to repopulate the in-memory cache through
// the respective GpuChannelManager API.
virtual void StoreShaderToDisk(int32_t client_id,
const std::string& key,
const std::string& shader) = 0;
#if defined(OS_WIN)
virtual void SendAcceleratedSurfaceCreatedChildWindow(
SurfaceHandle parent_window,
SurfaceHandle child_window) = 0;
// Sets the currently active URL. Use GURL() to clear the URL.
virtual void SetActiveURL(const GURL& url) = 0;
virtual ~GpuChannelManagerDelegate() {}
} // namespace gpu