blob: 45a5a38f83d75b57e6372464cdfa476eee16bf02 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/cdm/simple_cdm_allocator.h"
#include "base/memory/ptr_util.h"
#include "media/base/video_frame.h"
#include "media/cdm/cdm_helpers.h"
#include "media/cdm/simple_cdm_buffer.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
namespace media {
namespace {
class SimpleCdmVideoFrame : public VideoFrameImpl {
public:
SimpleCdmVideoFrame() {}
~SimpleCdmVideoFrame() final {}
// VideoFrameImpl implementation.
scoped_refptr<media::VideoFrame> TransformToVideoFrame(
gfx::Size natural_size) final {
DCHECK(FrameBuffer());
cdm::Buffer* buffer = FrameBuffer();
gfx::Size frame_size(Size().width, Size().height);
scoped_refptr<media::VideoFrame> frame =
media::VideoFrame::WrapExternalYuvData(
PIXEL_FORMAT_YV12, frame_size, gfx::Rect(frame_size), natural_size,
Stride(kYPlane), Stride(kUPlane), Stride(kVPlane),
buffer->Data() + PlaneOffset(kYPlane),
buffer->Data() + PlaneOffset(kUPlane),
buffer->Data() + PlaneOffset(kVPlane),
base::TimeDelta::FromMicroseconds(Timestamp()));
// The FrameBuffer needs to remain around until |frame| is destroyed.
frame->AddDestructionObserver(
base::Bind(&cdm::Buffer::Destroy, base::Unretained(buffer)));
// Clear FrameBuffer so that SimpleCdmVideoFrame no longer has a reference
// to it.
SetFrameBuffer(nullptr);
return frame;
}
private:
DISALLOW_COPY_AND_ASSIGN(SimpleCdmVideoFrame);
};
} // namespace
SimpleCdmAllocator::SimpleCdmAllocator() {}
SimpleCdmAllocator::~SimpleCdmAllocator() {}
// Creates a new SimpleCdmBuffer on every request. It does not keep track of
// the memory allocated, so the caller is responsible for calling Destroy()
// on the buffer when it is no longer needed.
cdm::Buffer* SimpleCdmAllocator::CreateCdmBuffer(size_t capacity) {
if (!capacity)
return nullptr;
return SimpleCdmBuffer::Create(capacity);
}
// Creates a new SimpleCdmVideoFrame on every request.
std::unique_ptr<VideoFrameImpl> SimpleCdmAllocator::CreateCdmVideoFrame() {
return base::WrapUnique(new SimpleCdmVideoFrame());
}
} // namespace media