blob: 9dc3b4a814faddf672872580ffc34cf76394ca3e [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/client/window_tree_client.h"
#include "ui/aura/test/aura_test_helper.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/window.h"
#include "ui/base/ime/input_method_initializer.h"
#include "ui/base/material_design/material_design_controller.h"
#include "ui/base/test/material_design_controller_test_api.h"
#include "ui/compositor/test/context_factories_for_test.h"
#include "ui/events/event_dispatcher.h"
#include "ui/events/event_processor.h"
#include "ui/events/gesture_detection/gesture_configuration.h"
namespace aura {
namespace test {
AuraTestBase::AuraTestBase()
: setup_called_(false),
teardown_called_(false) {
}
AuraTestBase::~AuraTestBase() {
CHECK(setup_called_)
<< "You have overridden SetUp but never called super class's SetUp";
CHECK(teardown_called_)
<< "You have overridden TearDown but never called super class's TearDown";
}
void AuraTestBase::SetUp() {
setup_called_ = true;
testing::Test::SetUp();
// ContentTestSuiteBase might have already initialized
// MaterialDesignController in unit_tests suite.
ui::test::MaterialDesignControllerTestAPI::Uninitialize();
ui::MaterialDesignController::Initialize();
ui::InitializeInputMethodForTesting();
ui::GestureConfiguration* gesture_config =
ui::GestureConfiguration::GetInstance();
// Changing the parameters for gesture recognition shouldn't cause
// tests to fail, so we use a separate set of parameters for unit
// testing.
gesture_config->set_default_radius(0);
gesture_config->set_fling_max_cancel_to_down_time_in_ms(400);
gesture_config->set_fling_max_tap_gap_time_in_ms(200);
gesture_config->set_gesture_begin_end_types_enabled(true);
gesture_config->set_long_press_time_in_ms(1000);
gesture_config->set_max_distance_between_taps_for_double_tap(20);
gesture_config->set_max_distance_for_two_finger_tap_in_pixels(300);
gesture_config->set_max_fling_velocity(15000);
gesture_config->set_max_gesture_bounds_length(0);
gesture_config->set_max_separation_for_gesture_touches_in_pixels(150);
gesture_config->set_max_swipe_deviation_angle(20);
gesture_config->set_max_time_between_double_click_in_ms(700);
gesture_config->set_max_touch_down_duration_for_click_in_ms(800);
gesture_config->set_max_touch_move_in_pixels_for_click(5);
gesture_config->set_min_distance_for_pinch_scroll_in_pixels(20);
gesture_config->set_min_fling_velocity(30.0f);
gesture_config->set_min_pinch_update_span_delta(0);
gesture_config->set_min_scaling_span_in_pixels(125);
gesture_config->set_min_swipe_velocity(10);
gesture_config->set_scroll_debounce_interval_in_ms(0);
gesture_config->set_semi_long_press_time_in_ms(400);
gesture_config->set_show_press_delay_in_ms(5);
gesture_config->set_swipe_enabled(true);
gesture_config->set_tab_scrub_activation_delay_in_ms(200);
gesture_config->set_two_finger_tap_enabled(true);
gesture_config->set_velocity_tracker_strategy(
ui::VelocityTracker::Strategy::LSQ2_RESTRICTED);
// The ContextFactory must exist before any Compositors are created.
bool enable_pixel_output = false;
ui::ContextFactory* context_factory =
ui::InitializeContextFactoryForTests(enable_pixel_output);
helper_.reset(new AuraTestHelper(&message_loop_));
helper_->SetUp(context_factory);
}
void AuraTestBase::TearDown() {
teardown_called_ = true;
// Flush the message loop because we have pending release tasks
// and these tasks if un-executed would upset Valgrind.
RunAllPendingInMessageLoop();
helper_->TearDown();
ui::TerminateContextFactoryForTests();
ui::ShutdownInputMethodForTesting();
testing::Test::TearDown();
}
Window* AuraTestBase::CreateNormalWindow(int id, Window* parent,
WindowDelegate* delegate) {
Window* window = new Window(
delegate ? delegate :
test::TestWindowDelegate::CreateSelfDestroyingDelegate());
window->set_id(id);
window->Init(ui::LAYER_TEXTURED);
parent->AddChild(window);
window->SetBounds(gfx::Rect(0, 0, 100, 100));
window->Show();
return window;
}
void AuraTestBase::RunAllPendingInMessageLoop() {
helper_->RunAllPendingInMessageLoop();
}
void AuraTestBase::ParentWindow(Window* window) {
client::ParentWindowWithContext(window, root_window(), gfx::Rect());
}
bool AuraTestBase::DispatchEventUsingWindowDispatcher(ui::Event* event) {
ui::EventDispatchDetails details =
event_processor()->OnEventFromSource(event);
CHECK(!details.dispatcher_destroyed);
return event->handled();
}
} // namespace test
} // namespace aura