blob: ad0df149fc5b099951a7eae774bd124d5b196bc3 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/test/test_compositor_host.h"
#include <memory>
#include "base/bind.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/thread_task_runner_handle.h"
#include "ui/compositor/compositor.h"
#include "ui/gfx/geometry/rect.h"
namespace ui {
class TestCompositorHostOzone : public TestCompositorHost {
public:
TestCompositorHostOzone(const gfx::Rect& bounds,
ui::ContextFactory* context_factory);
~TestCompositorHostOzone() override;
private:
// Overridden from TestCompositorHost:
void Show() override;
ui::Compositor* GetCompositor() override;
gfx::Rect bounds_;
ui::ContextFactory* context_factory_;
ui::Compositor compositor_;
DISALLOW_COPY_AND_ASSIGN(TestCompositorHostOzone);
};
TestCompositorHostOzone::TestCompositorHostOzone(
const gfx::Rect& bounds,
ui::ContextFactory* context_factory)
: bounds_(bounds),
context_factory_(context_factory),
compositor_(context_factory, base::ThreadTaskRunnerHandle::Get()) {}
TestCompositorHostOzone::~TestCompositorHostOzone() {}
void TestCompositorHostOzone::Show() {
// Ozone should rightly have a backing native framebuffer
// An in-memory array draw into by OSMesa is a reasonble
// fascimile of a dumb framebuffer at present.
// GLSurface will allocate the array so long as it is provided
// with a non-0 widget.
// TODO(rjkroege): Use a "real" ozone widget when it is
// available: http://crbug.com/255128
compositor_.SetAcceleratedWidget(1);
compositor_.SetScaleAndSize(1.0f, bounds_.size());
}
ui::Compositor* TestCompositorHostOzone::GetCompositor() {
return &compositor_;
}
// static
TestCompositorHost* TestCompositorHost::Create(
const gfx::Rect& bounds,
ui::ContextFactory* context_factory) {
return new TestCompositorHostOzone(bounds, context_factory);
}
} // namespace ui