| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ANDROID_WEBVIEW_BROWSER_HARDWARE_RENDERER_H_ |
| #define ANDROID_WEBVIEW_BROWSER_HARDWARE_RENDERER_H_ |
| |
| #include <memory> |
| |
| #include "android_webview/browser/child_frame.h" |
| #include "android_webview/browser/compositor_id.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "components/viz/common/surfaces/frame_sink_id.h" |
| #include "services/viz/public/interfaces/compositing/compositor_frame_sink.mojom.h" |
| |
| struct AwDrawGLInfo; |
| |
| namespace viz { |
| class CompositorFrameSinkSupport; |
| class ParentLocalSurfaceIdAllocator; |
| } |
| |
| namespace android_webview { |
| |
| class ChildFrame; |
| class RenderThreadManager; |
| class SurfacesInstance; |
| |
| class HardwareRenderer : public viz::mojom::CompositorFrameSinkClient { |
| public: |
| // Two rules: |
| // 1) Never wait on |new_frame| on the UI thread, or in kModeSync. Otherwise |
| // this defeats the purpose of having a future. |
| // 2) Never replace a non-empty frames with an empty frame. |
| // The only way to do both is to hold up to two frames here. This is a helper |
| // method to do this. General pattern is call this method to prune existing |
| // queue, and then append the new frame. Wait on all frames in queue. Then |
| // remove all except the latest non-empty frame. If all frames are empty, |
| // then the deque is cleared. Return any non-empty frames that are pruned. |
| // Return value does not guarantee relative order is maintained. |
| static ChildFrameQueue WaitAndPruneFrameQueue(ChildFrameQueue* child_frames); |
| |
| explicit HardwareRenderer(RenderThreadManager* state); |
| ~HardwareRenderer() override; |
| |
| void DrawGL(AwDrawGLInfo* draw_info); |
| void CommitFrame(); |
| |
| private: |
| // viz::mojom::CompositorFrameSinkClient implementation. |
| void DidReceiveCompositorFrameAck( |
| const std::vector<viz::ReturnedResource>& resources) override; |
| void OnBeginFrame(const viz::BeginFrameArgs& args, |
| const base::flat_map<uint32_t, gfx::PresentationFeedback>& |
| feedbacks) override; |
| void ReclaimResources( |
| const std::vector<viz::ReturnedResource>& resources) override; |
| void OnBeginFramePausedChanged(bool paused) override; |
| |
| void ReturnChildFrame(std::unique_ptr<ChildFrame> child_frame); |
| void ReturnResourcesToCompositor( |
| const std::vector<viz::ReturnedResource>& resources, |
| const CompositorID& compositor_id, |
| uint32_t layer_tree_frame_sink_id); |
| |
| void AllocateSurface(); |
| void DestroySurface(); |
| |
| void CreateNewCompositorFrameSinkSupport(); |
| |
| RenderThreadManager* render_thread_manager_; |
| |
| typedef void* EGLContext; |
| EGLContext last_egl_context_; |
| |
| // Information about last delegated frame. |
| gfx::Size surface_size_; |
| float device_scale_factor_ = 0; |
| |
| // Infromation from UI on last commit. |
| gfx::Vector2d scroll_offset_; |
| |
| ChildFrameQueue child_frame_queue_; |
| |
| // This holds the last ChildFrame received. Contains the frame info of the |
| // last frame. The |frame| member is always null since frame has already |
| // been submitted. |
| std::unique_ptr<ChildFrame> child_frame_; |
| |
| const scoped_refptr<SurfacesInstance> surfaces_; |
| viz::FrameSinkId frame_sink_id_; |
| const std::unique_ptr<viz::ParentLocalSurfaceIdAllocator> |
| parent_local_surface_id_allocator_; |
| std::unique_ptr<viz::CompositorFrameSinkSupport> support_; |
| viz::LocalSurfaceId child_id_; |
| CompositorID compositor_id_; |
| // HardwareRenderer guarantees resources are returned in the order of |
| // layer_tree_frame_sink_id, and resources for old output surfaces are |
| // dropped. |
| uint32_t last_committed_layer_tree_frame_sink_id_; |
| uint32_t last_submitted_layer_tree_frame_sink_id_; |
| |
| DISALLOW_COPY_AND_ASSIGN(HardwareRenderer); |
| }; |
| |
| } // namespace android_webview |
| |
| #endif // ANDROID_WEBVIEW_BROWSER_HARDWARE_RENDERER_H_ |