blob: ebbb7c9c57e1587440a7b1d912bd380a38487a10 [file] [log] [blame]
# Copyright 2015 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
declare_args() {
# SDK path to use. When empty this will use the default SDK based on the
# value of use_ios_simulator.
ios_sdk_path = ""
use_ios_simulator = target_cpu == "x86" || target_cpu == "x64"
# Version of iOS that we're targeting.
ios_deployment_target = "7.0"
# The iOS Code signing identity to use
# TODO(GYP), TODO(sdfresne): Consider having a separate
# ios_enable_code_signing_flag=<bool> flag to make the invocation clearer.
ios_enable_code_signing = true
ios_code_signing_identity = ""
}
if (ios_sdk_path == "") {
# Compute default target.
if (use_ios_simulator) {
_ios_sdk_to_query = "iphonesimulator"
} else {
_ios_sdk_to_query = "iphoneos"
}
_ios_sdk_result =
exec_script("ios_sdk.py", [ _ios_sdk_to_query ], "list lines")
ios_sdk_path = _ios_sdk_result[0]
}
if (use_ios_simulator) {
# Always disable code signing on the simulator
ios_enable_code_signing = false
ios_code_signing_identity = ""
}
if (ios_enable_code_signing) {
# If an identity is not provided, look for one on the host
if (ios_code_signing_identity == "") {
_ios_identities = exec_script("find_signing_identity.py", [], "list lines")
ios_code_signing_identity = _ios_identities[0]
}
if (ios_code_signing_identity == "") {
print("Tried to prepare a device build without specifying a code signing")
print("identity and could not detect one automatically either.")
print("TIP: Simulator builds dont require code signing...")
assert(false)
}
}