| # Copyright 2015 The Chromium Authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| |
| declare_args() { |
| # SDK path to use. When empty this will use the default SDK based on the |
| # value of use_ios_simulator. |
| ios_sdk_path = "" |
| |
| use_ios_simulator = target_cpu == "x86" || target_cpu == "x64" |
| |
| # Version of iOS that we're targeting. |
| ios_deployment_target = "7.0" |
| |
| # The iOS Code signing identity to use |
| # TODO(GYP), TODO(sdfresne): Consider having a separate |
| # ios_enable_code_signing_flag=<bool> flag to make the invocation clearer. |
| ios_enable_code_signing = true |
| ios_code_signing_identity = "" |
| } |
| |
| if (ios_sdk_path == "") { |
| # Compute default target. |
| if (use_ios_simulator) { |
| _ios_sdk_to_query = "iphonesimulator" |
| } else { |
| _ios_sdk_to_query = "iphoneos" |
| } |
| _ios_sdk_result = |
| exec_script("ios_sdk.py", [ _ios_sdk_to_query ], "list lines") |
| ios_sdk_path = _ios_sdk_result[0] |
| } |
| |
| if (use_ios_simulator) { |
| # Always disable code signing on the simulator |
| ios_enable_code_signing = false |
| ios_code_signing_identity = "" |
| } |
| |
| if (ios_enable_code_signing) { |
| # If an identity is not provided, look for one on the host |
| if (ios_code_signing_identity == "") { |
| _ios_identities = exec_script("find_signing_identity.py", [], "list lines") |
| ios_code_signing_identity = _ios_identities[0] |
| } |
| |
| if (ios_code_signing_identity == "") { |
| print("Tried to prepare a device build without specifying a code signing") |
| print("identity and could not detect one automatically either.") |
| print("TIP: Simulator builds dont require code signing...") |
| assert(false) |
| } |
| } |