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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_VAAPI_VP8_ENCODER_H_
#define MEDIA_GPU_VAAPI_VP8_ENCODER_H_
#include <list>
#include <vector>
#include "base/macros.h"
#include "base/sequence_checker.h"
#include "media/base/video_bitrate_allocation.h"
#include "media/filters/vp8_parser.h"
#include "media/gpu/vaapi/accelerated_video_encoder.h"
#include "media/gpu/vp8_picture.h"
#include "media/gpu/vp8_reference_frame_vector.h"
namespace media {
class VP8Encoder : public AcceleratedVideoEncoder {
public:
struct EncodeParams {
EncodeParams();
// Produce a keyframe at least once per this many frames.
size_t kf_period_frames;
// Bitrate allocation in bps.
VideoBitrateAllocation bitrate_allocation;
// Framerate in FPS.
uint32_t framerate;
// Bitrate window size in ms.
unsigned int cpb_window_size_ms;
// Coded picture buffer size in bits.
unsigned int cpb_size_bits;
int initial_qp;
int min_qp;
int max_qp;
bool error_resilient_mode;
};
// An accelerator interface. The client must provide an appropriate
// implementation on creation.
class Accelerator {
public:
Accelerator() = default;
virtual ~Accelerator() = default;
// Returns the VP8Picture to be used as output for |job|.
virtual scoped_refptr<VP8Picture> GetPicture(EncodeJob* job) = 0;
// Initializes |job| to use the provided |encode_params| as its parameters,
// and |pic| as the target, as well as |ref_frames| as reference frames for
// it. Returns true on success.
virtual bool SubmitFrameParameters(
EncodeJob* job,
const VP8Encoder::EncodeParams& encode_params,
scoped_refptr<VP8Picture> pic,
const Vp8ReferenceFrameVector& ref_frames) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(Accelerator);
};
explicit VP8Encoder(std::unique_ptr<Accelerator> accelerator);
~VP8Encoder() override;
// AcceleratedVideoEncoder implementation.
bool Initialize(const VideoEncodeAccelerator::Config& config) override;
bool UpdateRates(const VideoBitrateAllocation& bitrate_allocation,
uint32_t framerate) override;
gfx::Size GetCodedSize() const override;
size_t GetMaxNumOfRefFrames() const override;
bool PrepareEncodeJob(EncodeJob* encode_job) override;
private:
void InitializeFrameHeader();
void UpdateFrameHeader(bool keyframe);
void UpdateReferenceFrames(scoped_refptr<VP8Picture> picture);
void Reset();
gfx::Size visible_size_;
gfx::Size coded_size_; // Macroblock-aligned.
// Frame count since last keyframe, reset to 0 every keyframe period.
size_t frame_num_ = 0;
EncodeParams current_params_;
Vp8FrameHeader current_frame_hdr_;
Vp8ReferenceFrameVector reference_frames_;
const std::unique_ptr<Accelerator> accelerator_;
SEQUENCE_CHECKER(sequence_checker_);
DISALLOW_COPY_AND_ASSIGN(VP8Encoder);
};
} // namespace media
#endif // MEDIA_GPU_VAAPI_VP8_ENCODER_H_