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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_WINDOWS_D3D11_CREATE_DEVICE_CB_H_
#define MEDIA_GPU_WINDOWS_D3D11_CREATE_DEVICE_CB_H_
#include <d3d11_1.h>
#include <wrl/client.h>
#include "base/callback.h"
namespace media {
// Handy callback to inject mocks via D3D11CreateDevice.
//
// The signature matches D3D11CreateDevice(). decltype(D3D11CreateDevice) does
// not work because __attribute__((stdcall)) gets appended, and the template
// instantiation fails.
using D3D11CreateDeviceCB =
base::RepeatingCallback<HRESULT(IDXGIAdapter*,
D3D_DRIVER_TYPE,
HMODULE,
UINT,
const D3D_FEATURE_LEVEL*,
UINT,
UINT,
ID3D11Device**,
D3D_FEATURE_LEVEL*,
ID3D11DeviceContext**)>;
} // namespace media
#endif // MEDIA_GPU_WINDOWS_D3D11_CREATE_DEVICE_CB_H_