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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the definition of the VertexBufferStub and
// IndexBufferStub classes.
#include "converter_edge/cross/buffer_stub.h"
namespace o3d {
bool VertexBufferStub::ConcreteAllocate(size_t size_in_bytes) {
buffer_.reset(new int8[size_in_bytes]);
return true;
}
void VertexBufferStub::ConcreteFree() {
buffer_.reset();
}
bool VertexBufferStub::ConcreteLock(AccessMode access_mode,
void** buffer_data) {
*buffer_data = buffer_.get();
DCHECK(locked_ == false);
locked_ = true;
return (buffer_.get() != NULL);
}
bool VertexBufferStub::ConcreteUnlock() {
bool status = locked_;
DCHECK(locked_ == true);
locked_ = false;
return status;
}
bool IndexBufferStub::ConcreteAllocate(size_t size_in_bytes) {
buffer_.reset(new int8[size_in_bytes]);
return true;
}
void IndexBufferStub::ConcreteFree() {
buffer_.reset();
}
bool IndexBufferStub::ConcreteLock(AccessMode access_mode, void** buffer_data) {
*buffer_data = buffer_.get();
DCHECK(locked_ == false);
locked_ = true;
return (buffer_.get() != NULL);
}
bool IndexBufferStub::ConcreteUnlock() {
bool status = locked_;
DCHECK(locked_ == true);
locked_ = false;
return status;
}
} // end namespace o3d