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/*
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// This file contains the declaration of the platform specific
// VertexBufferStub and IndexBufferStub objects used by O3D
#ifndef O3D_CONVERTER_EDGE_CROSS_BUFFER_STUB_H_
#define O3D_CONVERTER_EDGE_CROSS_BUFFER_STUB_H_
#include "base/basictypes.h"
#include "base/scoped_ptr.h"
#include "core/cross/buffer.h"
namespace o3d {
// VertexBufferStub is a wrapper around an Stub Vertex Buffer Object (VBO).
// The buffer starts out empty. Calling Allocate() will reserve video memory
// for the buffer. Buffer contents are are updated by calling Lock() to get a
// pointer to the memory allocated for the buffer, updating that data in place
// and calling Unlock() to notify Stub that the edits are done.
class VertexBufferStub : public VertexBuffer {
public:
explicit VertexBufferStub(ServiceLocator* service_locator)
: VertexBuffer(service_locator), locked_(false) {}
~VertexBufferStub() {}
protected:
// Creates a Stub vertex buffer object of the specified size.
virtual bool ConcreteAllocate(size_t size_in_bytes);
// Frees the buffer.
virtual void ConcreteFree();
// Returns a pointer to the current contents of the buffer. A matching
// call to Unlock is necessary to update the contents of the buffer.
virtual bool ConcreteLock(AccessMode access_mode, void** buffer_data);
// Notifies Stub that the buffer data has been updated. Unlock is only
// valid if it follows a Lock operation.
virtual bool ConcreteUnlock();
private:
scoped_array<int8> buffer_;
bool locked_;
DISALLOW_COPY_AND_ASSIGN(VertexBufferStub);
};
// IndexBufferStub is a wrapper around a Stub Index Buffer Object.
// The buffer starts out empty. A call to Allocate() will create a stub
// index buffer of the requested size. Updates the to the contents of the
// buffer are done via the Lock/Unlock calls.
class IndexBufferStub : public IndexBuffer {
public:
explicit IndexBufferStub(ServiceLocator* service_locator)
: IndexBuffer(service_locator), locked_(false) {}
~IndexBufferStub() {}
protected:
// Creates a OpenGL index buffer of the specified size.
virtual bool ConcreteAllocate(size_t size_in_bytes);
// Frees the buffer.
virtual void ConcreteFree();
// Returns a pointer to the current contents of the buffer. After calling
// Lock, the contents of the buffer can be updated in place.
virtual bool ConcreteLock(AccessMode access_mode, void** buffer_data);
// Notifies OpenGL that the buffer data has been updated. Unlock is only
// valid if it follows a Lock operation.
virtual bool ConcreteUnlock();
private:
scoped_array<int8> buffer_;
bool locked_;
DISALLOW_COPY_AND_ASSIGN(IndexBufferStub);
};
} // namespace o3d
#endif // O3D_CONVERTER_EDGE_CROSS_BUFFER_STUB_H_