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// This file contains the declaration of the EffectGL class.
#ifndef O3D_CONVERTER_EDGE_CROSS_EFFECT_STUB_H_
#define O3D_CONVERTER_EDGE_CROSS_EFFECT_STUB_H_
#include "core/cross/effect.h"
namespace o3d {
class ServiceLocator;
// EffectStub is an implementation of the Effect object for the
// converter. It provides the API for setting the vertex and fragment
// shaders for the Effect using the Cg Runtime.
class EffectStub : public Effect {
public:
explicit EffectStub(ServiceLocator* service_locator)
: Effect(service_locator) {}
virtual ~EffectStub() {}
// Reads the vertex and fragment shaders from string in the FX format.
// It returns true if the shaders were successfully compiled.
virtual bool LoadFromFXString(const String& effect) { return true; }
// Gets info about the parameters this effect needs.
// Overriden from Effect.
virtual void GetParameterInfo(EffectParameterInfoArray* info_array) {}
// Gets info about the varying parameters this effects vertex shader needs.
// Parameters:
// info_array: EffectParameterInfoArray to receive info.
virtual void GetStreamInfo(
EffectStreamInfoArray* info_array) {
}
private:
DISALLOW_COPY_AND_ASSIGN(EffectStub);
};
} // namespace o3d
#endif // O3D_CONVERTER_EDGE_CROSS_EFFECT_STUB_H_