blob: 1ede3d4b8aff2c8dacc1d0b24bddfc821473a24d [file] [log] [blame]
/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the definition of abstract functions in the
// cross platform API so that we can use it for serialization of the
// scene graph on all systems without needing graphics.
#include "converter/cross/renderer_stub.h"
#include "core/cross/object_manager.h"
#include "core/cross/service_locator.h"
#include "converter_edge/cross/buffer_stub.h"
#include "converter_edge/cross/draw_element_stub.h"
#include "converter_edge/cross/effect_stub.h"
#include "converter_edge/cross/param_cache_stub.h"
#include "converter_edge/cross/primitive_stub.h"
#include "converter_edge/cross/render_surface_stub.h"
#include "converter_edge/cross/sampler_stub.h"
#include "converter_edge/cross/stream_bank_stub.h"
#include "converter_edge/cross/texture_stub.h"
namespace o3d {
Renderer* RendererStub::CreateDefault(ServiceLocator* service_locator) {
return new RendererStub(service_locator);
}
RendererStub::RendererStub(ServiceLocator* service_locator)
: Renderer(service_locator) {
}
Renderer::InitStatus RendererStub::InitPlatformSpecific(
const DisplayWindow&, bool) {
DCHECK(false);
return SUCCESS;
}
void RendererStub::InitCommon() {
}
void RendererStub::UninitCommon() {
}
void RendererStub::Destroy(void) {
DCHECK(false);
}
bool RendererStub::BeginDraw(void) {
DCHECK(false);
return true;
}
void RendererStub::EndDraw(void) {
DCHECK(false);
}
bool RendererStub::StartRendering(void) {
DCHECK(false);
return true;
}
void RendererStub::FinishRendering(void) {
DCHECK(false);
}
void RendererStub::Resize(int, int) {
DCHECK(false);
}
void RendererStub::Clear(const Float4 &, bool, float, bool, int, bool) {
DCHECK(false);
}
void RendererStub::RenderElement(Element *,
DrawElement *,
Material *,
ParamObject *,
ParamCache *) {
DCHECK(false);
}
void RendererStub::SetRenderSurfacesPlatformSpecific(
RenderSurface* surface,
RenderDepthStencilSurface* surface_depth) {
DCHECK(false);
}
void RendererStub::SetBackBufferPlatformSpecific() {
DCHECK(false);
}
Primitive::Ref RendererStub::CreatePrimitive(void) {
return Primitive::Ref(new PrimitiveStub(service_locator()));
}
DrawElement::Ref RendererStub::CreateDrawElement(void) {
return DrawElement::Ref(new DrawElementStub(service_locator()));
}
VertexBuffer::Ref RendererStub::CreateVertexBuffer(void) {
return VertexBuffer::Ref(new VertexBufferStub(service_locator()));
}
IndexBuffer::Ref RendererStub::CreateIndexBuffer(void) {
return IndexBuffer::Ref(new IndexBufferStub(service_locator()));
}
Effect::Ref RendererStub::CreateEffect(void) {
return Effect::Ref(new EffectStub(service_locator()));
}
Sampler::Ref RendererStub::CreateSampler(void) {
return Sampler::Ref(new SamplerStub(service_locator()));
}
Texture2D::Ref RendererStub::CreatePlatformSpecificTexture2D(
int width,
int height,
Texture::Format format,
int levels,
bool enable_render_surfaces) {
return Texture2D::Ref(new Texture2DStub(service_locator(),
width,
height,
format,
levels,
enable_render_surfaces));
}
TextureCUBE::Ref RendererStub::CreatePlatformSpecificTextureCUBE(
int edge_length,
Texture::Format format,
int levels,
bool enable_render_surfaces) {
return TextureCUBE::Ref(new TextureCUBEStub(service_locator(),
edge_length,
format,
levels,
enable_render_surfaces));
}
RenderDepthStencilSurface::Ref RendererStub::CreateDepthStencilSurface(
int width,
int height) {
return RenderDepthStencilSurface::Ref(
new RenderDepthStencilSurfaceStub(service_locator(), width, height));
}
StreamBank::Ref RendererStub::CreateStreamBank() {
return StreamBank::Ref(new StreamBankStub(service_locator()));
}
Bitmap::Ref RendererStub::TakeScreenshot() {
return Bitmap::Ref();
}
ParamCache *RendererStub::CreatePlatformSpecificParamCache(void) {
return new ParamCacheStub;
}
void RendererStub::SetViewportInPixels(int, int, int, int, float, float) {
DCHECK(false);
}
const int* RendererStub::GetRGBAUByteNSwizzleTable() {
static int swizzle_table[] = { 0, 1, 2, 3, };
return swizzle_table;
}
// This is a factory function for creating Renderer objects. Since
// we're implementing a stub renderer, we only ever return a stub renderer.
Renderer* Renderer::CreateDefaultRenderer(ServiceLocator* service_locator) {
return RendererStub::CreateDefault(service_locator);
}
} // namespace o3d