blob: 5f8233c1df5bf4ac78c7e153a1a01446569a585b [file] [log] [blame]
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <map>
#include "ppapi/c/pp_completion_callback.h"
#include "ppapi/c/pp_stdint.h"
namespace pp {
namespace proxy {
class Dispatcher;
// This object tracks cross-process callbacks. When the plugin sends a callback
// object to the renderer, we save the information and pass an identifier
// instead.
// On the renderer side, this identifier is converted to a new callback in that
// process. When executed, this new callback sends an IPC message containing the
// previous identifier back to the plugin.
// When we receive that message, ExecuteSerializedCallback converts the
// identifier back to the original callback information and runs the callback.
class CallbackTracker {
CallbackTracker(Dispatcher* dispatcher);
// Converts the given callback in the context of the plugin to a serialized
// ID. This will be passed to ReceiveCallback on the renderer side.
uint32_t SendCallback(PP_CompletionCallback callback);
// Converts the given serialized callback ID to a new completion callback in
// the context of the current process. This callback actually will represent
// a proxy that will execute the callback in the plugin process.
PP_CompletionCallback ReceiveCallback(uint32_t serialized_callback);
// Sends a request to the remote process to execute the given callback.
void SendExecuteSerializedCallback(uint32_t serialized_callback,
int32_t param);
// Executes the given callback ID with the given result in the current
// process. This will also destroy the information associated with the
// callback and the serialized ID won't be valid any more.
void ReceiveExecuteSerializedCallback(uint32_t serialized_callback,
int32_t param);
// Pointer to the dispatcher that owns us.
Dispatcher* dispatcher_;
int32_t next_callback_id_;
// Maps callback IDs to the actual callback objects in the plugin process.
typedef std::map<int32_t, PP_CompletionCallback> CallbackMap;
CallbackMap callback_map_;
} // namespace proxy
} // namespace pp