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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DENORMAL_DISABLER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DENORMAL_DISABLER_H_
#include <float.h>
#include "build/build_config.h"
#include "third_party/blink/renderer/platform/wtf/allocator.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
namespace blink {
// Deal with denormals. They can very seriously impact performance on x86.
// Define HAVE_DENORMAL if we support flushing denormals to zero.
#if defined(OS_WIN) && defined(COMPILER_MSVC)
// Windows compiled using MSVC with SSE2
#define HAVE_DENORMAL 1
#endif
#if defined(COMPILER_GCC) && defined(ARCH_CPU_X86_FAMILY)
// X86 chips can flush denormals
#define HAVE_DENORMAL 1
#endif
#if defined(ARCH_CPU_ARM_FAMILY)
#define HAVE_DENORMAL 1
#endif
#if defined(HAVE_DENORMAL)
class DenormalDisabler {
DISALLOW_NEW();
public:
DenormalDisabler() : saved_csr_(0) { DisableDenormals(); }
~DenormalDisabler() { RestoreState(); }
// This is a nop if we can flush denormals to zero in hardware.
static inline float FlushDenormalFloatToZero(float f) { return f; }
private:
unsigned saved_csr_;
#if defined(COMPILER_GCC) && defined(ARCH_CPU_X86_FAMILY)
inline void DisableDenormals() {
saved_csr_ = GetCSR();
SetCSR(saved_csr_ | 0x8040);
}
inline void RestoreState() { SetCSR(saved_csr_); }
inline int GetCSR() {
int result;
asm volatile("stmxcsr %0" : "=m"(result));
return result;
}
inline void SetCSR(int a) {
int temp = a;
asm volatile("ldmxcsr %0" : : "m"(temp));
}
#elif defined(OS_WIN) && defined(COMPILER_MSVC)
inline void DisableDenormals() {
// Save the current state, and set mode to flush denormals.
//
// http://stackoverflow.com/questions/637175/possible-bug-in-controlfp-s-may-not-restore-control-word-correctly
_controlfp_s(&saved_csr_, 0, 0);
unsigned unused;
_controlfp_s(&unused, _DN_FLUSH, _MCW_DN);
}
inline void RestoreState() {
unsigned unused;
_controlfp_s(&unused, saved_csr_, _MCW_DN);
}
#elif defined(ARCH_CPU_ARM_FAMILY)
inline void DisableDenormals() {
saved_csr_ = GetStatusWord();
// Bit 24 is the flush-to-zero mode control bit. Setting it to 1 flushes
// denormals to 0.
SetStatusWord(saved_csr_ | (1 << 24));
}
inline void RestoreState() { SetStatusWord(saved_csr_); }
inline int GetStatusWord() {
int result;
#if defined(ARCH_CPU_ARM64)
asm volatile("mrs %x[result], FPCR" : [result] "=r"(result));
#else
asm volatile("vmrs %[result], FPSCR" : [result] "=r"(result));
#endif
return result;
}
inline void SetStatusWord(int a) {
#if defined(ARCH_CPU_ARM64)
asm volatile("msr FPCR, %x[src]" : : [src] "r"(a));
#else
asm volatile("vmsr FPSCR, %[src]" : : [src] "r"(a));
#endif
}
#endif
};
#else
// FIXME: add implementations for other architectures and compilers
class DenormalDisabler {
STACK_ALLOCATED();
public:
DenormalDisabler() {}
// Assume the worst case that other architectures and compilers
// need to flush denormals to zero manually.
static inline float FlushDenormalFloatToZero(float f) {
return (fabs(f) < FLT_MIN) ? 0.0f : f;
}
};
#endif
} // namespace blink
#undef HAVE_DENORMAL
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DENORMAL_DISABLER_H_