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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SHARED_IMMERSIVE_FULLSCREEN_CONTROLLER_H_
#define ASH_SHARED_IMMERSIVE_FULLSCREEN_CONTROLLER_H_
#include <memory>
#include <vector>
#include "ash/ash_export.h"
#include "ash/shared/immersive_revealed_lock.h"
#include "base/macros.h"
#include "base/timer/timer.h"
#include "ui/gfx/animation/animation_delegate.h"
#include "ui/views/pointer_watcher.h"
#include "ui/views/widget/widget_observer.h"
namespace gfx {
class Point;
class SlideAnimation;
}
namespace ui {
class GestureEvent;
class LocatedEvent;
class MouseEvent;
class TouchEvent;
}
namespace views {
class View;
class Widget;
}
namespace ash {
class ImmersiveFocusWatcher;
class ImmersiveFullscreenControllerDelegate;
class ImmersiveFullscreenControllerTestApi;
class ImmersiveGestureHandler;
class WmWindow;
class ASH_EXPORT ImmersiveFullscreenController
: public gfx::AnimationDelegate,
public views::PointerWatcher,
public views::WidgetObserver,
public ImmersiveRevealedLock::Delegate {
public:
// The enum is used for an enumerated histogram. New items should be only
// added to the end.
enum WindowType {
WINDOW_TYPE_OTHER,
WINDOW_TYPE_BROWSER,
WINDOW_TYPE_HOSTED_APP,
WINDOW_TYPE_PACKAGED_APP,
WINDOW_TYPE_COUNT
};
// How many pixels are reserved for touch-events towards the top of an
// immersive-fullscreen window.
static const int kImmersiveFullscreenTopEdgeInset;
// The height in pixels of the region below the top edge of the display in
// which the mouse can trigger revealing the top-of-window views. The height
// must be greater than 1px because the top pixel is used to trigger moving
// the cursor between displays if the user has a vertical display layout
// (primary display above/below secondary display).
static const int kMouseRevealBoundsHeight;
ImmersiveFullscreenController();
~ImmersiveFullscreenController() override;
// Initializes the controller. Must be called prior to enabling immersive
// fullscreen via SetEnabled(). |top_container| is used to keep the
// top-of-window views revealed when a child of |top_container| has focus.
// |top_container| does not affect which mouse and touch events keep the
// top-of-window views revealed. |widget| is the widget to make fullscreen.
void Init(ImmersiveFullscreenControllerDelegate* delegate,
views::Widget* widget,
views::View* top_container);
// Enables or disables immersive fullscreen.
// |window_type| is the type of window which is put in immersive fullscreen.
// It is only used for histogramming.
void SetEnabled(WindowType window_type, bool enable);
// Returns true if in immersive fullscreen.
bool IsEnabled() const;
// Returns true if in immersive fullscreen and the top-of-window views are
// fully or partially visible.
bool IsRevealed() const;
// Returns a lock which will keep the top-of-window views revealed for its
// lifetime. Several locks can be obtained. When all of the locks are
// destroyed, if immersive fullscreen is enabled and there is nothing else
// keeping the top-of-window views revealed, the top-of-window views will be
// closed. This method always returns a valid lock regardless of whether
// immersive fullscreen is enabled. The lock's lifetime can span immersive
// fullscreen being enabled / disabled. If acquiring the lock causes a reveal,
// the top-of-window views will animate according to |animate_reveal|. The
// caller takes ownership of the returned lock.
ImmersiveRevealedLock* GetRevealedLock(AnimateReveal animate_reveal)
WARN_UNUSED_RESULT;
views::Widget* widget() { return widget_; }
views::View* top_container() { return top_container_; }
// TODO(sky): move OnMouseEvent/OnTouchEvent to private section.
void OnMouseEvent(const ui::MouseEvent& event,
const gfx::Point& location_in_screen,
views::Widget* target);
void OnTouchEvent(const ui::TouchEvent& event,
const gfx::Point& location_in_screen);
// Processes a GestureEvent. This may call SetHandled() on the supplied event.
void OnGestureEvent(ui::GestureEvent* event,
const gfx::Point& location_in_screen);
// views::PointerWatcher:
void OnPointerEventObserved(const ui::PointerEvent& event,
const gfx::Point& location_in_screen,
views::Widget* target) override;
// views::WidgetObserver overrides:
void OnWidgetDestroying(views::Widget* widget) override;
// gfx::AnimationDelegate overrides:
void AnimationEnded(const gfx::Animation* animation) override;
void AnimationProgressed(const gfx::Animation* animation) override;
// ash::ImmersiveRevealedLock::Delegate overrides:
void LockRevealedState(AnimateReveal animate_reveal) override;
void UnlockRevealedState() override;
private:
friend class ImmersiveFullscreenControllerTest;
friend class ImmersiveFullscreenControllerTestApi;
enum Animate {
ANIMATE_NO,
ANIMATE_SLOW,
ANIMATE_FAST,
};
enum RevealState {
CLOSED,
SLIDING_OPEN,
REVEALED,
SLIDING_CLOSED,
};
enum SwipeType { SWIPE_OPEN, SWIPE_CLOSE, SWIPE_NONE };
// Enables or disables observers for mouse, touch, focus, and activation.
void EnableWindowObservers(bool enable);
// Updates |top_edge_hover_timer_| based on a mouse |event|. If the mouse is
// hovered at the top of the screen the timer is started. If the mouse moves
// away from the top edge, or moves too much in the x direction, the timer is
// stopped.
void UpdateTopEdgeHoverTimer(const ui::MouseEvent& event,
const gfx::Point& location_in_screen,
views::Widget* target);
// Updates |located_event_revealed_lock_| based on the current mouse state and
// the current touch state.
// |event| is NULL if the source event is not known.
void UpdateLocatedEventRevealedLock(const ui::LocatedEvent* event,
const gfx::Point& location_in_screen);
// Convenience for calling two argument version with a null event and looking
// up the location from the last mouse location.
void UpdateLocatedEventRevealedLock();
// Acquires |located_event_revealed_lock_| if it is not already held.
void AcquireLocatedEventRevealedLock();
// Updates |focus_revealed_lock_| based on the currently active view and the
// currently active widget.
void UpdateFocusRevealedLock();
// Update |located_event_revealed_lock_| and |focus_revealed_lock_| as a
// result of a gesture of |swipe_type|. Returns true if any locks were
// acquired or released.
bool UpdateRevealedLocksForSwipe(SwipeType swipe_type);
// Returns the animation duration given |animate|.
int GetAnimationDuration(Animate animate) const;
// Temporarily reveals the top-of-window views while in immersive mode,
// hiding them when the cursor exits the area of the top views. If |animate|
// is not ANIMATE_NO, slides in the view, otherwise shows it immediately.
void MaybeStartReveal(Animate animate);
// Called when the animation to slide open the top-of-window views has
// completed.
void OnSlideOpenAnimationCompleted();
// Hides the top-of-window views if immersive mode is enabled and nothing is
// keeping them revealed. Optionally animates.
void MaybeEndReveal(Animate animate);
// Called when the animation to slide out the top-of-window views has
// completed.
void OnSlideClosedAnimationCompleted();
// Returns the type of swipe given |event|.
SwipeType GetSwipeType(const ui::GestureEvent& event) const;
// Returns true if a mouse event at |location_in_screen| should be ignored.
// Ignored mouse events should not contribute to revealing or unrevealing the
// top-of-window views.
bool ShouldIgnoreMouseEventAtLocation(
const gfx::Point& location_in_screen) const;
// True when |location| is "near" to the top container. When the top container
// is not closed "near" means within the displayed bounds or above it. When
// the top container is closed "near" means either within the displayed
// bounds, above it, or within a few pixels below it. This allow the container
// to steal enough pixels to detect a swipe in and handles the case that there
// is a bezel sensor above the top container.
bool ShouldHandleGestureEvent(const gfx::Point& location) const;
// Returns the display bounds of the screen |widget_| is on.
gfx::Rect GetDisplayBoundsInScreen() const;
// Not owned.
ImmersiveFullscreenControllerDelegate* delegate_;
views::View* top_container_;
views::Widget* widget_;
// The WmWindow for |widget_|.
WmWindow* widget_window_ = nullptr;
// True if the observers have been enabled.
bool observers_enabled_;
// True when in immersive fullscreen.
bool enabled_;
// State machine for the revealed/closed animations.
RevealState reveal_state_;
int revealed_lock_count_;
// Timer to track cursor being held at the top edge of the screen.
base::OneShotTimer top_edge_hover_timer_;
// The cursor x position in screen coordinates when the cursor first hit the
// top edge of the screen.
int mouse_x_when_hit_top_in_screen_;
// Tracks if the controller has seen a ET_GESTURE_SCROLL_BEGIN, without the
// following events.
bool gesture_begun_;
// Lock which keeps the top-of-window views revealed based on the current
// mouse state and the current touch state. Acquiring the lock is used to
// trigger a reveal when the user moves the mouse to the top of the screen
// and when the user does a SWIPE_OPEN edge gesture.
std::unique_ptr<ImmersiveRevealedLock> located_event_revealed_lock_;
// The animation which controls sliding the top-of-window views in and out.
std::unique_ptr<gfx::SlideAnimation> animation_;
// Whether the animations are disabled for testing.
bool animations_disabled_for_test_;
std::unique_ptr<ImmersiveFocusWatcher> immersive_focus_watcher_;
std::unique_ptr<ImmersiveGestureHandler> immersive_gesture_handler_;
base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController);
};
} // namespace ash
#endif // ASH_SHARED_IMMERSIVE_FULLSCREEN_CONTROLLER_H_