blob: 59643762d9e95ae2d7c2ddf93b29cee3be1d0ffa [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "base/bind.h"
#include "base/files/file_path.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/optional.h"
#include "extensions/browser/preload_check.h"
#include "extensions/common/manifest.h"
class Profile;
namespace extensions {
class Extension;
class ExtensionService;
class PreloadCheckGroup;
// Installs and loads an unpacked extension. Because internal state needs to be
// held about the instalation process, only one call to Load*() should be made
// per UnpackedInstaller.
// TODO(erikkay): It might be useful to be able to load a packed extension
// (presumably into memory) without installing it.
class UnpackedInstaller
: public base::RefCountedThreadSafe<UnpackedInstaller> {
using CompletionCallback = base::OnceCallback<void(const Extension* extension,
const base::FilePath&,
const std::string&)>;
static scoped_refptr<UnpackedInstaller> Create(
ExtensionService* extension_service);
// Loads the extension from the directory |extension_path|, which is
// the top directory of a specific extension where its manifest file lives.
// Errors are reported through LoadErrorReporter. On success,
// ExtensionService::AddExtension() is called.
void Load(const base::FilePath& extension_path);
// Loads the extension from the directory |extension_path|;
// for use with command line switch --load-extension=path or
// --load-and-launch-app=path.
// This is equivalent to Load, except that it reads the extension from
// |extension_path| synchronously.
// The return value indicates whether the installation has begun successfully.
// The id of the extension being loaded is returned in |extension_id|.
// |only_allow_apps| is used to avoid side-loading of non-app extensions.
bool LoadFromCommandLine(const base::FilePath& extension_path,
std::string* extension_id,
bool only_allow_apps);
// Allows overriding of whether modern manifest versions are required;
// intended for testing.
bool require_modern_manifest_version() const {
return require_modern_manifest_version_;
void set_require_modern_manifest_version(bool val) {
require_modern_manifest_version_ = val;
void set_be_noisy_on_failure(bool be_noisy_on_failure) {
be_noisy_on_failure_ = be_noisy_on_failure;
void set_completion_callback(CompletionCallback callback) {
callback_ = std::move(callback);
friend class base::RefCountedThreadSafe<UnpackedInstaller>;
explicit UnpackedInstaller(ExtensionService* extension_service);
virtual ~UnpackedInstaller();
// Must be called from the UI thread. Begin management policy and requirements
// checks.
void StartInstallChecks();
// Callback from PreloadCheckGroup.
void OnInstallChecksComplete(const PreloadCheck::Errors& errors);
// Verifies if loading unpacked extensions is allowed.
bool IsLoadingUnpackedAllowed() const;
// We change the input extension path to an absolute path, on the file thread.
// Then we need to check the file access preference, which needs
// to happen back on the UI thread, so it posts CheckExtensionFileAccess on
// the UI thread. In turn, once that gets the pref, it goes back to the
// file thread with LoadWithFileAccess.
// TODO(yoz): It would be nice to remove this ping-pong, but we need to know
// what file access flags to pass to file_util::LoadExtension.
void GetAbsolutePath();
void CheckExtensionFileAccess();
void LoadWithFileAccess(int flags);
// Notify the frontend that an attempt to retry will not be necessary.
void UnregisterLoadRetryListener();
// Notify the frontend that there was an error loading an extension.
void ReportExtensionLoadError(const std::string& error);
// Passes the extension onto extension service.
void InstallExtension();
// Helper to get the Extension::CreateFlags for the installing extension.
int GetFlags();
// Helper to load an extension. Should be called on a sequence where file IO
// is allowed. Loads the extension, validates extension locales and persists
// the ruleset for the Declarative Net Request API, if needed. In case of an
// error, returns false and populates |error|.
bool LoadExtension(Manifest::Location location,
int flags,
std::string* error);
// Reads the Declarative Net Request JSON ruleset for the extension, if it
// provided one, and persists the indexed ruleset. Returns false and populates
// |error| in case of an error. Should be called on a sequence where file IO
// is allowed.
bool IndexAndPersistRulesIfNeeded(std::string* error);
const Extension* extension() { return extension_.get(); }
// The service we will report results back to.
base::WeakPtr<ExtensionService> service_weak_;
// The Profile the extension is being installed in.
Profile* profile_;
// The pathname of the directory to load from, which is an absolute path
// after GetAbsolutePath has been called.
base::FilePath extension_path_;
// The extension being installed.
scoped_refptr<Extension> extension_;
// Whether to require the extension installed to have a modern manifest
// version.
bool require_modern_manifest_version_;
// Whether or not to be noisy (show a dialog) on failure. Defaults to true.
bool be_noisy_on_failure_;
// Checks to run before the extension can be installed.
std::unique_ptr<PreloadCheck> policy_check_;
std::unique_ptr<PreloadCheck> requirements_check_;
// Runs the above checks.
std::unique_ptr<PreloadCheckGroup> check_group_;
// The checksum for the indexed ruleset corresponding to the Declarative Net
// Request API.
base::Optional<int> dnr_ruleset_checksum_;
CompletionCallback callback_;
} // namespace extensions