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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_AURA_WINDOW_PORT_H_
#define UI_AURA_WINDOW_PORT_H_
#include <stdint.h>
#include <memory>
#include <string>
#include "base/callback.h"
#include "base/observer_list.h"
#include "base/strings/string16.h"
#include "base/time/time.h"
#include "components/viz/common/surfaces/local_surface_id_allocation.h"
#include "components/viz/common/surfaces/scoped_surface_id_allocator.h"
#include "components/viz/common/surfaces/surface_id.h"
#include "ui/aura/aura_export.h"
#include "ui/base/class_property.h"
namespace cc {
class LayerTreeFrameSink;
}
namespace gfx {
class Rect;
class Transform;
}
namespace aura {
class Window;
class WindowObserver;
// WindowPort defines an interface to enable Window to be used with or without
// mus. WindowPort is owned by Window and called at key points in Windows
// lifetime that enable Window to be used in both environments.
//
// If a Window is created without an explicit WindowPort then
// Env::CreateWindowPort() is used to create the WindowPort.
class AURA_EXPORT WindowPort {
public:
// Corresponds to the concrete implementation of this interface.
enum class Type {
// WindowPortLocal.
kLocal,
// WindowPortMus.
kMus,
// WindowPortForShutdown.
kShutdown,
};
virtual ~WindowPort() {}
Type type() const { return type_; }
// Called from Window::Init().
virtual void OnPreInit(Window* window) = 0;
virtual void OnDeviceScaleFactorChanged(float old_device_scale_factor,
float new_device_scale_factor) = 0;
// Called when a window is being added as a child. |child| may already have
// a parent, but its parent is not the Window this WindowPort is associated
// with.
virtual void OnWillAddChild(Window* child) = 0;
virtual void OnWillRemoveChild(Window* child) = 0;
// Called to move the child at |current_index| to |dest_index|. |dest_index|
// is calculated assuming the window at |current_index| has been removed, e.g.
// Window* child = children_[current_index];
// children_.erase(children_.begin() + current_index);
// children_.insert(children_.begin() + dest_index, child);
virtual void OnWillMoveChild(size_t current_index, size_t dest_index) = 0;
virtual void OnVisibilityChanged(bool visible) = 0;
virtual void OnTransparentChanged(bool transparent) = 0;
virtual void OnDidChangeBounds(const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) = 0;
virtual void OnDidChangeTransform(const gfx::Transform& old_transform,
const gfx::Transform& new_transform) = 0;
// Called before a property is changed. The return value from this is supplied
// into OnPropertyChanged() so that WindowPort may pass data between the two
// calls.
virtual std::unique_ptr<ui::PropertyData> OnWillChangeProperty(
const void* key) = 0;
// Called after a property changes, but before observers are notified. |data|
// is the return value from OnWillChangeProperty().
virtual void OnPropertyChanged(const void* key,
int64_t old_value,
std::unique_ptr<ui::PropertyData> data) = 0;
// Called for creating a cc::LayerTreeFrameSink for the window.
virtual std::unique_ptr<cc::LayerTreeFrameSink>
CreateLayerTreeFrameSink() = 0;
// Forces the window to allocate a new viz::LocalSurfaceId for the next
// CompositorFrame submission in anticipation of a synchronization operation
// that does not involve a resize or a device scale factor change.
virtual void AllocateLocalSurfaceId() = 0;
// When a ScopedSurfaceIdAllocator is alive, it prevents the
// allocator from actually allocating. Instead, it triggers its
// |allocation_task| upon destruction. This allows us to issue only one
// allocation during the lifetime. This is used to continue routing and
// processing when a child allocates its own LocalSurfaceId.
virtual viz::ScopedSurfaceIdAllocator GetSurfaceIdAllocator(
base::OnceCallback<void()> allocation_task) = 0;
// Marks the current viz::LocalSurfaceId as invalid. AllocateLocalSurfaceId
// must be called before submitting new CompositorFrames.
virtual void InvalidateLocalSurfaceId() = 0;
virtual void UpdateLocalSurfaceIdFromEmbeddedClient(
const viz::LocalSurfaceIdAllocation&
embedded_client_local_surface_id_allocation) = 0;
// Gets the current viz::LocalSurfaceIdAllocation which incorporates both
// the viz::LocalSurfaceId and its allocation time.
virtual const viz::LocalSurfaceIdAllocation&
GetLocalSurfaceIdAllocation() = 0;
virtual void OnEventTargetingPolicyChanged() = 0;
// See description of function with same name in transient_window_client.
virtual bool ShouldRestackTransientChildren() = 0;
// Called to register/unregister an embedded FramesSinkId. This is only called
// if SetEmbedFrameSinkId() is called on the associated Window.
virtual void RegisterFrameSinkId(const viz::FrameSinkId& frame_sink_id) {}
virtual void UnregisterFrameSinkId(const viz::FrameSinkId& frame_sink_id) {}
// Called to start occlusion state tracking.
virtual void TrackOcclusionState() {}
protected:
explicit WindowPort(Type type);
// Returns the WindowPort associated with a Window.
static WindowPort* Get(Window* window);
// Returns the ObserverList of a Window.
static base::ReentrantObserverList<WindowObserver, true>* GetObservers(
Window* window);
private:
const Type type_;
};
} // namespace aura
#endif // UI_AURA_WINDOW_PORT_H_