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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
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* modification, are permitted provided that the following conditions are
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* * Redistributions of source code must retain the above copyright
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* in the documentation and/or other materials provided with the
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_STYLE_SHADOW_LIST_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_STYLE_SHADOW_LIST_H_
#include <memory>
#include "third_party/blink/renderer/core/style/shadow_data.h"
#include "third_party/blink/renderer/platform/geometry/float_rect_outsets.h"
#include "third_party/blink/renderer/platform/graphics/draw_looper_builder.h"
#include "third_party/blink/renderer/platform/wtf/ref_counted.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
class FloatRect;
typedef Vector<ShadowData, 1> ShadowDataVector;
// These are used to store shadows in specified order, but we usually want to
// iterate over them backwards as the first-specified shadow is painted on top.
class ShadowList : public RefCounted<ShadowList> {
public:
// This consumes passed in vector.
static scoped_refptr<ShadowList> Adopt(ShadowDataVector& shadows) {
return base::AdoptRef(new ShadowList(shadows));
}
const ShadowDataVector& Shadows() const { return shadows_; }
bool operator==(const ShadowList& o) const { return shadows_ == o.shadows_; }
bool operator!=(const ShadowList& o) const { return !(*this == o); }
// Outsets needed to include all shadows in this list, as well as the
// source (i.e. no outsets will be negative).
FloatRectOutsets RectOutsetsIncludingOriginal() const;
void AdjustRectForShadow(FloatRect&) const;
sk_sp<SkDrawLooper> CreateDrawLooper(DrawLooperBuilder::ShadowAlphaMode,
const Color& current_color,
bool is_horizontal = true) const;
private:
ShadowList(ShadowDataVector& shadows) {
// If we have no shadows, we use a null ShadowList
DCHECK(!shadows.IsEmpty());
shadows_.swap(shadows);
shadows_.ShrinkToFit();
}
ShadowDataVector shadows_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_STYLE_SHADOW_LIST_H_