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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/memory/raw_ptr.h"
#import "base/message_loop/message_pump_mac.h"
#import <Foundation/Foundation.h>
#include <atomic>
#include <limits>
#include <memory>
#include "base/auto_reset.h"
#include "base/check_op.h"
#include "base/feature_list.h"
#include "base/mac/call_with_eh_frame.h"
#include "base/mac/scoped_cftyperef.h"
#include "base/message_loop/timer_slack.h"
#include "base/metrics/histogram_samples.h"
#include "base/notreached.h"
#include "base/run_loop.h"
#include "base/threading/platform_thread.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
#if !BUILDFLAG(IS_IOS)
#import <AppKit/AppKit.h>
#endif // !BUILDFLAG(IS_IOS)
namespace base {
const CFStringRef kMessageLoopExclusiveRunLoopMode =
CFSTR("kMessageLoopExclusiveRunLoopMode");
namespace {
// Enables two optimizations in MessagePumpCFRunLoop:
// - Skip calling CFRunLoopTimerSetNextFireDate if the next delayed wake up
// time hasn't changed.
// - Cancel an already scheduled timer wake up if there is no delayed work.
BASE_FEATURE(kMessagePumpMacDelayedWorkOptimizations,
"MessagePumpMacDelayedWorkOptimizations",
base::FEATURE_DISABLED_BY_DEFAULT);
// Caches the state of the "MessagePumpMacDelayedWorkOptimizations"
// feature for efficiency.
std::atomic_bool g_enable_optimizations = false;
// Mask that determines which modes to use.
enum { kCommonModeMask = 0x1, kAllModesMask = 0xf };
// Modes to use for MessagePumpNSApplication that are considered "safe".
// Currently just common and exclusive modes. Ideally, messages would be pumped
// in all modes, but that interacts badly with app modal dialogs (e.g. NSAlert).
enum { kNSApplicationModalSafeModeMask = 0x3 };
void NoOp(void* info) {
}
constexpr CFTimeInterval kCFTimeIntervalMax =
std::numeric_limits<CFTimeInterval>::max();
#if !BUILDFLAG(IS_IOS)
// Set to true if MessagePumpMac::Create() is called before NSApp is
// initialized. Only accessed from the main thread.
bool g_not_using_cr_app = false;
// The MessagePump controlling [NSApp run].
MessagePumpNSApplication* g_app_pump;
#endif // !BUILDFLAG(IS_IOS)
} // namespace
// A scoper for autorelease pools created from message pump run loops.
// Avoids dirtying up the ScopedNSAutoreleasePool interface for the rare
// case where an autorelease pool needs to be passed in.
class MessagePumpScopedAutoreleasePool {
public:
explicit MessagePumpScopedAutoreleasePool(MessagePumpCFRunLoopBase* pump) :
pool_(pump->CreateAutoreleasePool()) {
}
MessagePumpScopedAutoreleasePool(const MessagePumpScopedAutoreleasePool&) =
delete;
MessagePumpScopedAutoreleasePool& operator=(
const MessagePumpScopedAutoreleasePool&) = delete;
~MessagePumpScopedAutoreleasePool() { [pool_ drain]; }
private:
NSAutoreleasePool* pool_;
};
class MessagePumpCFRunLoopBase::ScopedModeEnabler {
public:
ScopedModeEnabler(MessagePumpCFRunLoopBase* owner, int mode_index)
: owner_(owner), mode_index_(mode_index) {
CFRunLoopRef loop = owner_->run_loop_;
CFRunLoopAddTimer(loop, owner_->delayed_work_timer_, mode());
CFRunLoopAddSource(loop, owner_->work_source_, mode());
CFRunLoopAddSource(loop, owner_->idle_work_source_, mode());
CFRunLoopAddSource(loop, owner_->nesting_deferred_work_source_, mode());
CFRunLoopAddObserver(loop, owner_->pre_wait_observer_, mode());
CFRunLoopAddObserver(loop, owner_->after_wait_observer_, mode());
CFRunLoopAddObserver(loop, owner_->pre_source_observer_, mode());
CFRunLoopAddObserver(loop, owner_->enter_exit_observer_, mode());
}
ScopedModeEnabler(const ScopedModeEnabler&) = delete;
ScopedModeEnabler& operator=(const ScopedModeEnabler&) = delete;
~ScopedModeEnabler() {
CFRunLoopRef loop = owner_->run_loop_;
CFRunLoopRemoveObserver(loop, owner_->enter_exit_observer_, mode());
CFRunLoopRemoveObserver(loop, owner_->pre_source_observer_, mode());
CFRunLoopRemoveObserver(loop, owner_->pre_wait_observer_, mode());
CFRunLoopRemoveObserver(loop, owner_->after_wait_observer_, mode());
CFRunLoopRemoveSource(loop, owner_->nesting_deferred_work_source_, mode());
CFRunLoopRemoveSource(loop, owner_->idle_work_source_, mode());
CFRunLoopRemoveSource(loop, owner_->work_source_, mode());
CFRunLoopRemoveTimer(loop, owner_->delayed_work_timer_, mode());
}
// This function knows about the AppKit RunLoop modes observed to potentially
// run tasks posted to Chrome's main thread task runner. Some are internal to
// AppKit but must be observed to keep Chrome's UI responsive. Others that may
// be interesting, but are not watched:
// - com.apple.hitoolbox.windows.transitionmode
// - com.apple.hitoolbox.windows.flushmode
const CFStringRef& mode() const {
static const CFStringRef modes[] = {
// The standard Core Foundation "common modes" constant. Must always be
// first in this list to match the value of kCommonModeMask.
kCFRunLoopCommonModes,
// Mode that only sees Chrome work sources.
kMessageLoopExclusiveRunLoopMode,
// Process work when NSMenus are fading out.
CFSTR("com.apple.hitoolbox.windows.windowfadingmode"),
// Process work when AppKit is highlighting an item on the main menubar.
CFSTR("NSUnhighlightMenuRunLoopMode"),
};
static_assert(std::size(modes) == kNumModes, "mode size mismatch");
static_assert((1 << kNumModes) - 1 == kAllModesMask,
"kAllModesMask not large enough");
return modes[mode_index_];
}
private:
const raw_ptr<MessagePumpCFRunLoopBase> owner_; // Weak. Owns this.
const int mode_index_;
};
// Must be called on the run loop thread.
void MessagePumpCFRunLoopBase::Run(Delegate* delegate) {
AutoReset<bool> auto_reset_keep_running(&keep_running_, true);
// nesting_level_ will be incremented in EnterExitRunLoop, so set
// run_nesting_level_ accordingly.
int last_run_nesting_level = run_nesting_level_;
run_nesting_level_ = nesting_level_ + 1;
Delegate* last_delegate = delegate_;
SetDelegate(delegate);
ScheduleWork();
DoRun(delegate);
// Restore the previous state of the object.
SetDelegate(last_delegate);
run_nesting_level_ = last_run_nesting_level;
}
void MessagePumpCFRunLoopBase::Quit() {
if (DoQuit())
OnDidQuit();
}
void MessagePumpCFRunLoopBase::OnDidQuit() {
keep_running_ = false;
}
// May be called on any thread.
void MessagePumpCFRunLoopBase::ScheduleWork() {
CFRunLoopSourceSignal(work_source_);
CFRunLoopWakeUp(run_loop_);
}
// Must be called on the run loop thread.
void MessagePumpCFRunLoopBase::ScheduleDelayedWork(
const Delegate::NextWorkInfo& next_work_info) {
DCHECK(!next_work_info.is_immediate());
if (g_enable_optimizations.load(std::memory_order_relaxed)) {
// No-op if the delayed run time hasn't changed.
if (next_work_info.delayed_run_time == delayed_work_scheduled_at_)
return;
} else {
// Preserve the old behavior of not adjusting the timer when
// `delayed_run_time.is_max()`.
//
// TODO(crbug.com/1335524): Remove this once the
// "MessagePumpMacDelayedWorkOptimizations" feature is shipped.
if (next_work_info.delayed_run_time.is_max())
return;
}
if (next_work_info.delayed_run_time.is_max()) {
CFRunLoopTimerSetNextFireDate(delayed_work_timer_, kCFTimeIntervalMax);
} else {
const double delay_seconds = next_work_info.remaining_delay().InSecondsF();
// The tolerance needs to be set before the fire date or it may be ignored.
if (timer_slack_ == TIMER_SLACK_MAXIMUM) {
CFRunLoopTimerSetTolerance(delayed_work_timer_, delay_seconds * 0.5);
} else {
CFRunLoopTimerSetTolerance(delayed_work_timer_, 0);
}
CFRunLoopTimerSetNextFireDate(delayed_work_timer_,
CFAbsoluteTimeGetCurrent() + delay_seconds);
}
delayed_work_scheduled_at_ = next_work_info.delayed_run_time;
}
void MessagePumpCFRunLoopBase::SetTimerSlack(TimerSlack timer_slack) {
timer_slack_ = timer_slack;
}
#if BUILDFLAG(IS_IOS)
void MessagePumpCFRunLoopBase::Attach(Delegate* delegate) {}
void MessagePumpCFRunLoopBase::Detach() {}
#endif // BUILDFLAG(IS_IOS)
// Must be called on the run loop thread.
MessagePumpCFRunLoopBase::MessagePumpCFRunLoopBase(int initial_mode_mask)
: delegate_(nullptr),
timer_slack_(base::TIMER_SLACK_NONE),
nesting_level_(0),
run_nesting_level_(0),
deepest_nesting_level_(0),
keep_running_(true),
delegateless_work_(false),
delegateless_idle_work_(false) {
run_loop_ = CFRunLoopGetCurrent();
CFRetain(run_loop_);
// Set a repeating timer with a preposterous firing time and interval. The
// timer will effectively never fire as-is. The firing time will be adjusted
// as needed when ScheduleDelayedWork is called.
CFRunLoopTimerContext timer_context = CFRunLoopTimerContext();
timer_context.info = this;
delayed_work_timer_ = CFRunLoopTimerCreate(NULL, // allocator
kCFTimeIntervalMax, // fire time
kCFTimeIntervalMax, // interval
0, // flags
0, // priority
RunDelayedWorkTimer,
&timer_context);
CFRunLoopSourceContext source_context = CFRunLoopSourceContext();
source_context.info = this;
source_context.perform = RunWorkSource;
work_source_ = CFRunLoopSourceCreate(NULL, // allocator
1, // priority
&source_context);
source_context.perform = RunIdleWorkSource;
idle_work_source_ = CFRunLoopSourceCreate(NULL, // allocator
2, // priority
&source_context);
source_context.perform = RunNestingDeferredWorkSource;
nesting_deferred_work_source_ = CFRunLoopSourceCreate(NULL, // allocator
0, // priority
&source_context);
CFRunLoopObserverContext observer_context = CFRunLoopObserverContext();
observer_context.info = this;
pre_wait_observer_ = CFRunLoopObserverCreate(NULL, // allocator
kCFRunLoopBeforeWaiting,
true, // repeat
0, // priority
PreWaitObserver,
&observer_context);
after_wait_observer_ =
CFRunLoopObserverCreate(NULL, // allocator
kCFRunLoopAfterWaiting,
true, // repeat
0, // priority
AfterWaitObserver, &observer_context);
pre_source_observer_ = CFRunLoopObserverCreate(NULL, // allocator
kCFRunLoopBeforeSources,
true, // repeat
0, // priority
PreSourceObserver,
&observer_context);
enter_exit_observer_ = CFRunLoopObserverCreate(NULL, // allocator
kCFRunLoopEntry |
kCFRunLoopExit,
true, // repeat
0, // priority
EnterExitObserver,
&observer_context);
SetModeMask(initial_mode_mask);
}
// Ideally called on the run loop thread. If other run loops were running
// lower on the run loop thread's stack when this object was created, the
// same number of run loops must be running when this object is destroyed.
MessagePumpCFRunLoopBase::~MessagePumpCFRunLoopBase() {
SetModeMask(0);
CFRelease(enter_exit_observer_);
CFRelease(pre_source_observer_);
CFRelease(pre_wait_observer_);
CFRelease(after_wait_observer_);
CFRelease(nesting_deferred_work_source_);
CFRelease(idle_work_source_);
CFRelease(work_source_);
CFRelease(delayed_work_timer_);
CFRelease(run_loop_);
}
// static
void MessagePumpCFRunLoopBase::InitializeFeatures() {
g_enable_optimizations.store(
base::FeatureList::IsEnabled(kMessagePumpMacDelayedWorkOptimizations),
std::memory_order_relaxed);
}
#if BUILDFLAG(IS_IOS)
void MessagePumpCFRunLoopBase::OnAttach() {
CHECK_EQ(nesting_level_, 0);
// On iOS: the MessagePump is attached while it's already running.
nesting_level_ = 1;
// There could be some native work done after attaching to the loop and before
// |work_source_| is invoked.
PushWorkItemScope();
}
void MessagePumpCFRunLoopBase::OnDetach() {
// This function is called on shutdown. This can happen at either
// `nesting_level` >=1 or 0:
// `nesting_level_ == 0`: When this is detached as part of tear down outside
// of a run loop (e.g. ~TaskEnvironment). `nesting_level_ >= 1`: When this
// is detached as part of a native shutdown notification ran from the
// message pump itself. Nesting levels higher than 1 can happen in
// legitimate nesting situations like the browser being dismissed while
// displaying a long press context menu (CRWContextMenuController).
CHECK_GE(nesting_level_, 0);
}
#endif // BUILDFLAG(IS_IOS)
void MessagePumpCFRunLoopBase::SetDelegate(Delegate* delegate) {
delegate_ = delegate;
if (delegate) {
// If any work showed up but could not be dispatched for want of a
// delegate, set it up for dispatch again now that a delegate is
// available.
if (delegateless_work_) {
CFRunLoopSourceSignal(work_source_);
delegateless_work_ = false;
}
if (delegateless_idle_work_) {
CFRunLoopSourceSignal(idle_work_source_);
delegateless_idle_work_ = false;
}
}
}
// Base version returns a standard NSAutoreleasePool.
AutoreleasePoolType* MessagePumpCFRunLoopBase::CreateAutoreleasePool() {
return [[NSAutoreleasePool alloc] init];
}
void MessagePumpCFRunLoopBase::SetModeMask(int mode_mask) {
for (size_t i = 0; i < kNumModes; ++i) {
bool enable = mode_mask & (0x1 << i);
if (enable == !enabled_modes_[i]) {
enabled_modes_[i] =
enable ? std::make_unique<ScopedModeEnabler>(this, i) : nullptr;
}
}
}
int MessagePumpCFRunLoopBase::GetModeMask() const {
int mask = 0;
for (size_t i = 0; i < kNumModes; ++i)
mask |= enabled_modes_[i] ? (0x1 << i) : 0;
return mask;
}
void MessagePumpCFRunLoopBase::PopWorkItemScope() {
// A WorkItemScope should never have been pushed unless the loop was entered.
DCHECK_NE(nesting_level_, 0);
// If no WorkItemScope was pushed it cannot be popped.
DCHECK_GT(stack_.size(), 0u);
stack_.pop();
}
void MessagePumpCFRunLoopBase::PushWorkItemScope() {
// A WorkItemScope should never be pushed unless the loop was entered.
DCHECK_NE(nesting_level_, 0);
// See RunWork() comments on why the size of |stack| is never bigger than
// |nesting_level_| even in nested loops.
DCHECK_LT(stack_.size(), static_cast<size_t>(nesting_level_));
if (delegate_) {
stack_.push(delegate_->BeginWorkItem());
} else {
stack_.push(absl::nullopt);
}
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::RunDelayedWorkTimer(CFRunLoopTimerRef timer,
void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
// The timer fired, assume we have work and let RunWork() figure out what to
// do and what to schedule after.
base::mac::CallWithEHFrame(^{
// It would be incorrect to expect that `self->delayed_work_scheduled_at_`
// is smaller than or equal to `TimeTicks::Now()` because the fire date of a
// CFRunLoopTimer can be adjusted slightly.
// https://developer.apple.com/documentation/corefoundation/1543570-cfrunlooptimercreate?language=objc
DCHECK(!self->delayed_work_scheduled_at_.is_max());
self->delayed_work_scheduled_at_ = base::TimeTicks::Max();
self->RunWork();
});
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::RunWorkSource(void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
base::mac::CallWithEHFrame(^{
self->RunWork();
});
}
// Called by MessagePumpCFRunLoopBase::RunWorkSource and RunDelayedWorkTimer.
bool MessagePumpCFRunLoopBase::RunWork() {
if (!delegate_) {
// This point can be reached with a nullptr |delegate_| if Run is not on the
// stack but foreign code is spinning the CFRunLoop. Arrange to come back
// here when a delegate is available.
delegateless_work_ = true;
return false;
}
if (!keep_running())
return false;
// The NSApplication-based run loop only drains the autorelease pool at each
// UI event (NSEvent). The autorelease pool is not drained for each
// CFRunLoopSource target that's run. Use a local pool for any autoreleased
// objects if the app is not currently handling a UI event to ensure they're
// released promptly even in the absence of UI events.
MessagePumpScopedAutoreleasePool autorelease_pool(this);
// Pop the current work item scope as it captures any native work happening
// *between* DoWork()'s. This DoWork() happens in sequence to that native
// work, not nested within it.
PopWorkItemScope();
Delegate::NextWorkInfo next_work_info = delegate_->DoWork();
// DoWork() (and its own work item coverage) is over so push a new scope to
// cover any native work that could possibly happen before the next RunWork().
PushWorkItemScope();
if (next_work_info.is_immediate()) {
CFRunLoopSourceSignal(work_source_);
return true;
} else {
// This adjusts the next delayed wake up time (potentially cancels an
// already scheduled wake up if there is no delayed work).
ScheduleDelayedWork(next_work_info);
return false;
}
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::RunIdleWorkSource(void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
base::mac::CallWithEHFrame(^{
self->RunIdleWork();
});
}
// Called by MessagePumpCFRunLoopBase::RunIdleWorkSource.
void MessagePumpCFRunLoopBase::RunIdleWork() {
if (!delegate_) {
// This point can be reached with a nullptr delegate_ if Run is not on the
// stack but foreign code is spinning the CFRunLoop. Arrange to come back
// here when a delegate is available.
delegateless_idle_work_ = true;
return;
}
if (!keep_running())
return;
// The NSApplication-based run loop only drains the autorelease pool at each
// UI event (NSEvent). The autorelease pool is not drained for each
// CFRunLoopSource target that's run. Use a local pool for any autoreleased
// objects if the app is not currently handling a UI event to ensure they're
// released promptly even in the absence of UI events.
MessagePumpScopedAutoreleasePool autorelease_pool(this);
// Pop the current work item scope as it captures any native work happening
// *between* the last DoWork() and this DoIdleWork()
PopWorkItemScope();
bool did_work = delegate_->DoIdleWork();
// As in DoWork(), push a new scope to cover any native work that could
// possibly happen between now and BeforeWait().
PushWorkItemScope();
if (did_work)
CFRunLoopSourceSignal(idle_work_source_);
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::RunNestingDeferredWorkSource(void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
base::mac::CallWithEHFrame(^{
self->RunNestingDeferredWork();
});
}
// Called by MessagePumpCFRunLoopBase::RunNestingDeferredWorkSource.
void MessagePumpCFRunLoopBase::RunNestingDeferredWork() {
if (!delegate_) {
// This point can be reached with a nullptr |delegate_| if Run is not on the
// stack but foreign code is spinning the CFRunLoop. There's no sense in
// attempting to do any work or signalling the work sources because
// without a delegate, work is not possible.
return;
}
if (RunWork()) {
// Work was done. Arrange for the loop to try non-nestable idle work on
// a subsequent pass.
CFRunLoopSourceSignal(idle_work_source_);
} else {
RunIdleWork();
}
}
void MessagePumpCFRunLoopBase::BeforeWait() {
// Current work item tracking needs to go away since execution will stop.
// Matches the PushWorkItemScope() in AfterWaitObserver() (with an arbitrary
// amount of matching Pop/Push in between when running work items).
PopWorkItemScope();
if (!delegate_) {
// This point can be reached with a nullptr |delegate_| if Run is not on the
// stack but foreign code is spinning the CFRunLoop.
return;
}
delegate_->BeforeWait();
}
// Called before the run loop goes to sleep or exits, or processes sources.
void MessagePumpCFRunLoopBase::MaybeScheduleNestingDeferredWork() {
// deepest_nesting_level_ is set as run loops are entered. If the deepest
// level encountered is deeper than the current level, a nested loop
// (relative to the current level) ran since the last time nesting-deferred
// work was scheduled. When that situation is encountered, schedule
// nesting-deferred work in case any work was deferred because nested work
// was disallowed.
if (deepest_nesting_level_ > nesting_level_) {
deepest_nesting_level_ = nesting_level_;
CFRunLoopSourceSignal(nesting_deferred_work_source_);
}
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::PreWaitObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity,
void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
base::mac::CallWithEHFrame(^{
// Attempt to do some idle work before going to sleep.
self->RunIdleWork();
// The run loop is about to go to sleep. If any of the work done since it
// started or woke up resulted in a nested run loop running,
// nesting-deferred work may have accumulated. Schedule it for processing
// if appropriate.
self->MaybeScheduleNestingDeferredWork();
// Notify the delegate that the loop is about to sleep.
self->BeforeWait();
});
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::AfterWaitObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity,
void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
base::mac::CallWithEHFrame(^{
// Emerging from sleep, any work happening after this (outside of a
// RunWork()) should be considered native work. Matching PopWorkItemScope()
// is in BeforeWait().
self->PushWorkItemScope();
});
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::PreSourceObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity,
void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
// The run loop has reached the top of the loop and is about to begin
// processing sources. If the last iteration of the loop at this nesting
// level did not sleep or exit, nesting-deferred work may have accumulated
// if a nested loop ran. Schedule nesting-deferred work for processing if
// appropriate.
base::mac::CallWithEHFrame(^{
self->MaybeScheduleNestingDeferredWork();
});
}
// Called from the run loop.
// static
void MessagePumpCFRunLoopBase::EnterExitObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity,
void* info) {
MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
switch (activity) {
case kCFRunLoopEntry:
++self->nesting_level_;
// There could be some native work done after entering the loop and before
// the next observer.
self->PushWorkItemScope();
if (self->nesting_level_ > self->deepest_nesting_level_) {
self->deepest_nesting_level_ = self->nesting_level_;
}
break;
case kCFRunLoopExit:
// Not all run loops go to sleep. If a run loop is stopped before it
// goes to sleep due to a CFRunLoopStop call, or if the timeout passed
// to CFRunLoopRunInMode expires, the run loop may proceed directly from
// handling sources to exiting without any sleep. This most commonly
// occurs when CFRunLoopRunInMode is passed a timeout of 0, causing it
// to make a single pass through the loop and exit without sleep. Some
// native loops use CFRunLoop in this way. Because PreWaitObserver will
// not be called in these case, MaybeScheduleNestingDeferredWork needs
// to be called here, as the run loop exits.
//
// MaybeScheduleNestingDeferredWork consults self->nesting_level_
// to determine whether to schedule nesting-deferred work. It expects
// the nesting level to be set to the depth of the loop that is going
// to sleep or exiting. It must be called before decrementing the
// value so that the value still corresponds to the level of the exiting
// loop.
base::mac::CallWithEHFrame(^{
self->MaybeScheduleNestingDeferredWork();
});
// Current work item tracking needs to go away since execution will stop.
self->PopWorkItemScope();
--self->nesting_level_;
break;
default:
break;
}
base::mac::CallWithEHFrame(^{
self->EnterExitRunLoop(activity);
});
}
// Called by MessagePumpCFRunLoopBase::EnterExitRunLoop. The default
// implementation is a no-op.
void MessagePumpCFRunLoopBase::EnterExitRunLoop(CFRunLoopActivity activity) {
}
MessagePumpCFRunLoop::MessagePumpCFRunLoop()
: MessagePumpCFRunLoopBase(kCommonModeMask), quit_pending_(false) {}
MessagePumpCFRunLoop::~MessagePumpCFRunLoop() {}
// Called by MessagePumpCFRunLoopBase::DoRun. If other CFRunLoopRun loops were
// running lower on the run loop thread's stack when this object was created,
// the same number of CFRunLoopRun loops must be running for the outermost call
// to Run. Run/DoRun are reentrant after that point.
void MessagePumpCFRunLoop::DoRun(Delegate* delegate) {
// This is completely identical to calling CFRunLoopRun(), except autorelease
// pool management is introduced.
int result;
do {
MessagePumpScopedAutoreleasePool autorelease_pool(this);
result = CFRunLoopRunInMode(kCFRunLoopDefaultMode,
kCFTimeIntervalMax,
false);
} while (result != kCFRunLoopRunStopped && result != kCFRunLoopRunFinished);
}
// Must be called on the run loop thread.
bool MessagePumpCFRunLoop::DoQuit() {
// Stop the innermost run loop managed by this MessagePumpCFRunLoop object.
if (nesting_level() == run_nesting_level()) {
// This object is running the innermost loop, just stop it.
CFRunLoopStop(run_loop());
return true;
} else {
// There's another loop running inside the loop managed by this object.
// In other words, someone else called CFRunLoopRunInMode on the same
// thread, deeper on the stack than the deepest Run call. Don't preempt
// other run loops, just mark this object to quit the innermost Run as
// soon as the other inner loops not managed by Run are done.
quit_pending_ = true;
return false;
}
}
// Called by MessagePumpCFRunLoopBase::EnterExitObserver.
void MessagePumpCFRunLoop::EnterExitRunLoop(CFRunLoopActivity activity) {
if (activity == kCFRunLoopExit &&
nesting_level() == run_nesting_level() &&
quit_pending_) {
// Quit was called while loops other than those managed by this object
// were running further inside a run loop managed by this object. Now
// that all unmanaged inner run loops are gone, stop the loop running
// just inside Run.
CFRunLoopStop(run_loop());
quit_pending_ = false;
OnDidQuit();
}
}
MessagePumpNSRunLoop::MessagePumpNSRunLoop()
: MessagePumpCFRunLoopBase(kCommonModeMask) {
CFRunLoopSourceContext source_context = CFRunLoopSourceContext();
source_context.perform = NoOp;
quit_source_ = CFRunLoopSourceCreate(NULL, // allocator
0, // priority
&source_context);
CFRunLoopAddSource(run_loop(), quit_source_, kCFRunLoopCommonModes);
}
MessagePumpNSRunLoop::~MessagePumpNSRunLoop() {
CFRunLoopRemoveSource(run_loop(), quit_source_, kCFRunLoopCommonModes);
CFRelease(quit_source_);
}
void MessagePumpNSRunLoop::DoRun(Delegate* delegate) {
while (keep_running()) {
// NSRunLoop manages autorelease pools itself.
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode
beforeDate:[NSDate distantFuture]];
}
}
bool MessagePumpNSRunLoop::DoQuit() {
CFRunLoopSourceSignal(quit_source_);
CFRunLoopWakeUp(run_loop());
return true;
}
#if BUILDFLAG(IS_IOS)
MessagePumpUIApplication::MessagePumpUIApplication()
: MessagePumpCFRunLoopBase(kCommonModeMask), run_loop_(NULL) {}
MessagePumpUIApplication::~MessagePumpUIApplication() {}
void MessagePumpUIApplication::DoRun(Delegate* delegate) {
NOTREACHED();
}
bool MessagePumpUIApplication::DoQuit() {
NOTREACHED();
return false;
}
void MessagePumpUIApplication::Attach(Delegate* delegate) {
DCHECK(!run_loop_);
run_loop_ = new RunLoop();
CHECK(run_loop_->BeforeRun());
SetDelegate(delegate);
OnAttach();
}
void MessagePumpUIApplication::Detach() {
DCHECK(run_loop_);
run_loop_->AfterRun();
SetDelegate(nullptr);
run_loop_ = nullptr;
OnDetach();
}
#else
ScopedPumpMessagesInPrivateModes::ScopedPumpMessagesInPrivateModes() {
DCHECK(g_app_pump);
DCHECK_EQ(kNSApplicationModalSafeModeMask, g_app_pump->GetModeMask());
// Pumping events in private runloop modes is known to interact badly with
// app modal windows like NSAlert.
if ([NSApp modalWindow])
return;
g_app_pump->SetModeMask(kAllModesMask);
}
ScopedPumpMessagesInPrivateModes::~ScopedPumpMessagesInPrivateModes() {
DCHECK(g_app_pump);
g_app_pump->SetModeMask(kNSApplicationModalSafeModeMask);
}
int ScopedPumpMessagesInPrivateModes::GetModeMaskForTest() {
return g_app_pump ? g_app_pump->GetModeMask() : -1;
}
MessagePumpNSApplication::MessagePumpNSApplication()
: MessagePumpCFRunLoopBase(kNSApplicationModalSafeModeMask),
running_own_loop_(false),
quit_pending_(false) {
DCHECK_EQ(nullptr, g_app_pump);
g_app_pump = this;
}
MessagePumpNSApplication::~MessagePumpNSApplication() {
DCHECK_EQ(this, g_app_pump);
g_app_pump = nullptr;
}
void MessagePumpNSApplication::DoRun(Delegate* delegate) {
bool last_running_own_loop_ = running_own_loop_;
// NSApp must be initialized by calling:
// [{some class which implements CrAppProtocol} sharedApplication]
// Most likely candidates are CrApplication or BrowserCrApplication.
// These can be initialized from C++ code by calling
// RegisterCrApp() or RegisterBrowserCrApp().
CHECK(NSApp);
if (![NSApp isRunning]) {
running_own_loop_ = false;
// NSApplication manages autorelease pools itself when run this way.
[NSApp run];
} else {
running_own_loop_ = true;
NSDate* distant_future = [NSDate distantFuture];
while (keep_running()) {
MessagePumpScopedAutoreleasePool autorelease_pool(this);
NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
untilDate:distant_future
inMode:NSDefaultRunLoopMode
dequeue:YES];
if (event) {
[NSApp sendEvent:event];
}
}
}
running_own_loop_ = last_running_own_loop_;
}
bool MessagePumpNSApplication::DoQuit() {
// If the app is displaying a modal window in a native run loop, we can only
// quit our run loop after the window is closed. Otherwise the [NSApplication
// stop] below will apply to the modal window run loop instead. To work around
// this, the quit is applied when we re-enter our own run loop after the
// window is gone (see MessagePumpNSApplication::EnterExitRunLoop).
if (nesting_level() > run_nesting_level() &&
[[NSApplication sharedApplication] modalWindow] != nil) {
quit_pending_ = true;
return false;
}
if (!running_own_loop_) {
[[NSApplication sharedApplication] stop:nil];
}
// Send a fake event to wake the loop up.
[NSApp postEvent:[NSEvent otherEventWithType:NSEventTypeApplicationDefined
location:NSZeroPoint
modifierFlags:0
timestamp:0
windowNumber:0
context:nil
subtype:0
data1:0
data2:0]
atStart:NO];
return true;
}
void MessagePumpNSApplication::EnterExitRunLoop(CFRunLoopActivity activity) {
// If we previously tried quitting while a modal window was active, check if
// the window is gone now and we're no longer nested in a system run loop.
if (activity == kCFRunLoopEntry && quit_pending_ &&
nesting_level() <= run_nesting_level() &&
[[NSApplication sharedApplication] modalWindow] == nil) {
quit_pending_ = false;
if (DoQuit())
OnDidQuit();
}
}
MessagePumpCrApplication::MessagePumpCrApplication() {
}
MessagePumpCrApplication::~MessagePumpCrApplication() {
}
// Prevents an autorelease pool from being created if the app is in the midst of
// handling a UI event because various parts of AppKit depend on objects that
// are created while handling a UI event to be autoreleased in the event loop.
// An example of this is NSWindowController. When a window with a window
// controller is closed it goes through a stack like this:
// (Several stack frames elided for clarity)
//
// #0 [NSWindowController autorelease]
// #1 DoAClose
// #2 MessagePumpCFRunLoopBase::DoWork()
// #3 [NSRunLoop run]
// #4 [NSButton performClick:]
// #5 [NSWindow sendEvent:]
// #6 [NSApp sendEvent:]
// #7 [NSApp run]
//
// -performClick: spins a nested run loop. If the pool created in DoWork was a
// standard NSAutoreleasePool, it would release the objects that were
// autoreleased into it once DoWork released it. This would cause the window
// controller, which autoreleased itself in frame #0, to release itself, and
// possibly free itself. Unfortunately this window controller controls the
// window in frame #5. When the stack is unwound to frame #5, the window would
// no longer exists and crashes may occur. Apple gets around this by never
// releasing the pool it creates in frame #4, and letting frame #7 clean it up
// when it cleans up the pool that wraps frame #7. When an autorelease pool is
// released it releases all other pools that were created after it on the
// autorelease pool stack.
//
// CrApplication is responsible for setting handlingSendEvent to true just
// before it sends the event through the event handling mechanism, and
// returning it to its previous value once the event has been sent.
AutoreleasePoolType* MessagePumpCrApplication::CreateAutoreleasePool() {
if (MessagePumpMac::IsHandlingSendEvent())
return nil;
return MessagePumpNSApplication::CreateAutoreleasePool();
}
// static
bool MessagePumpMac::UsingCrApp() {
DCHECK([NSThread isMainThread]);
// If NSApp is still not initialized, then the subclass used cannot
// be determined.
DCHECK(NSApp);
// The pump was created using MessagePumpNSApplication.
if (g_not_using_cr_app)
return false;
return [NSApp conformsToProtocol:@protocol(CrAppProtocol)];
}
// static
bool MessagePumpMac::IsHandlingSendEvent() {
DCHECK([NSApp conformsToProtocol:@protocol(CrAppProtocol)]);
NSObject<CrAppProtocol>* app = static_cast<NSObject<CrAppProtocol>*>(NSApp);
return [app isHandlingSendEvent];
}
#endif // BUILDFLAG(IS_IOS)
// static
std::unique_ptr<MessagePump> MessagePumpMac::Create() {
if ([NSThread isMainThread]) {
#if BUILDFLAG(IS_IOS)
return std::make_unique<MessagePumpUIApplication>();
#else
if ([NSApp conformsToProtocol:@protocol(CrAppProtocol)])
return std::make_unique<MessagePumpCrApplication>();
// The main-thread MessagePump implementations REQUIRE an NSApp.
// Executables which have specific requirements for their
// NSApplication subclass should initialize appropriately before
// creating an event loop.
[NSApplication sharedApplication];
g_not_using_cr_app = true;
return std::make_unique<MessagePumpNSApplication>();
#endif
}
return std::make_unique<MessagePumpNSRunLoop>();
}
} // namespace base