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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "core/paint/ViewPainter.h"
#include "core/frame/FrameView.h"
#include "core/frame/Settings.h"
#include "core/layout/LayoutBox.h"
#include "core/layout/LayoutView.h"
#include "core/paint/BlockPainter.h"
#include "core/paint/BoxPainter.h"
#include "core/paint/LayoutObjectDrawingRecorder.h"
#include "core/paint/PaintInfo.h"
#include "core/paint/PaintLayer.h"
#include "platform/RuntimeEnabledFeatures.h"
namespace blink {
void ViewPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
// If we ever require layout but receive a paint anyway, something has gone horribly wrong.
ASSERT(!m_layoutView.needsLayout());
// LayoutViews should never be called to paint with an offset not on device pixels.
ASSERT(LayoutPoint(IntPoint(paintOffset.x(), paintOffset.y())) == paintOffset);
const FrameView* frameView = m_layoutView.frameView();
if (frameView->shouldThrottleRendering())
return;
m_layoutView.paintObject(paintInfo, paintOffset);
BlockPainter(m_layoutView).paintOverflowControlsIfNeeded(paintInfo, paintOffset);
}
void ViewPainter::paintBoxDecorationBackground(const PaintInfo& paintInfo)
{
if (!paintInfo.shouldPaintWithinRoot(&m_layoutView))
return;
if (paintInfo.skipRootBackground())
return;
// This function overrides background painting for the LayoutView.
// View background painting is special in the following ways:
// 1. The view paints background for the root element, the background positioning respects
// the positioning and transformation of the root element.
// 2. CSS background-clip is ignored, the background layers always expand to cover the whole
// canvas. None of the stacking context effects (except transformation) on the root element
// affects the background.
// 3. The main frame is also responsible for painting the user-agent-defined base background
// color. Conceptually it should be painted by the embedder but painting it here allows
// culling and pre-blending optimization when possible.
GraphicsContext& context = *paintInfo.context;
if (LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(context, m_layoutView, DisplayItem::BoxDecorationBackground, LayoutPoint()))
return;
IntRect documentRect = m_layoutView.unscaledDocumentRect();
const Document& document = m_layoutView.document();
const FrameView& frameView = *m_layoutView.frameView();
bool isMainFrame = !document.ownerElement();
bool paintsBaseBackground = isMainFrame && !frameView.isTransparent();
bool shouldClearCanvas = paintsBaseBackground && (document.settings() && document.settings()->shouldClearDocumentBackground());
Color baseBackgroundColor = paintsBaseBackground ? frameView.baseBackgroundColor() : Color();
Color rootBackgroundColor = m_layoutView.style()->visitedDependentColor(CSSPropertyBackgroundColor);
const LayoutObject* rootObject = document.documentElement() ? document.documentElement()->layoutObject() : nullptr;
LayoutObjectDrawingRecorder recorder(context, m_layoutView, DisplayItem::BoxDecorationBackground, documentRect, LayoutPoint());
// Special handling for print economy mode.
bool forceBackgroundToWhite = BoxPainter::shouldForceWhiteBackgroundForPrintEconomy(m_layoutView.styleRef(), document);
if (forceBackgroundToWhite) {
// If for any reason the view background is not transparent, paint white instead, otherwise keep transparent as is.
if (paintsBaseBackground || rootBackgroundColor.alpha() || m_layoutView.style()->backgroundLayers().image())
context.fillRect(documentRect, Color::white, SkXfermode::kSrc_Mode);
return;
}
// Compute the enclosing rect of the view, in root element space.
//
// For background colors we can simply paint the document rect in the default space.
// However for background image, the root element transform applies. The strategy is to apply
// root element transform on the context and issue draw commands in the local space, therefore
// we need to apply inverse transform on the document rect to get to the root element space.
bool backgroundRenderable = true;
TransformationMatrix transform;
IntRect paintRect = documentRect;
if (!rootObject || !rootObject->isBox()) {
backgroundRenderable = false;
} else if (rootObject->hasLayer()) {
const PaintLayer& rootLayer = *toLayoutBoxModelObject(rootObject)->layer();
LayoutPoint offset;
rootLayer.convertToLayerCoords(nullptr, offset);
transform.translate(offset.x(), offset.y());
transform.multiply(rootLayer.renderableTransform(paintInfo.globalPaintFlags()));
if (!transform.isInvertible()) {
backgroundRenderable = false;
} else {
bool isClamped;
paintRect = transform.inverse().projectQuad(FloatQuad(documentRect), &isClamped).enclosingBoundingBox();
backgroundRenderable = !isClamped;
}
}
if (!backgroundRenderable) {
if (baseBackgroundColor.alpha())
context.fillRect(documentRect, baseBackgroundColor, shouldClearCanvas ? SkXfermode::kSrc_Mode : SkXfermode::kSrcOver_Mode);
else if (shouldClearCanvas)
context.fillRect(documentRect, Color(), SkXfermode::kClear_Mode);
return;
}
BoxPainter::FillLayerOcclusionOutputList reversedPaintList;
bool shouldDrawBackgroundInSeparateBuffer = BoxPainter(m_layoutView).calculateFillLayerOcclusionCulling(reversedPaintList, m_layoutView.style()->backgroundLayers());
ASSERT(reversedPaintList.size());
// If the root background color is opaque, isolation group can be skipped because the canvas
// will be cleared by root background color.
if (!rootBackgroundColor.hasAlpha())
shouldDrawBackgroundInSeparateBuffer = false;
// We are going to clear the canvas with transparent pixels, isolation group can be skipped.
if (!baseBackgroundColor.alpha() && shouldClearCanvas)
shouldDrawBackgroundInSeparateBuffer = false;
if (shouldDrawBackgroundInSeparateBuffer) {
if (baseBackgroundColor.alpha())
context.fillRect(documentRect, baseBackgroundColor, shouldClearCanvas ? SkXfermode::kSrc_Mode : SkXfermode::kSrcOver_Mode);
context.beginLayer();
}
Color combinedBackgroundColor = shouldDrawBackgroundInSeparateBuffer ? rootBackgroundColor : baseBackgroundColor.blend(rootBackgroundColor);
if (combinedBackgroundColor.alpha())
context.fillRect(documentRect, combinedBackgroundColor, (shouldDrawBackgroundInSeparateBuffer || shouldClearCanvas) ? SkXfermode::kSrc_Mode : SkXfermode::kSrcOver_Mode);
else if (shouldClearCanvas && !shouldDrawBackgroundInSeparateBuffer)
context.fillRect(documentRect, Color(), SkXfermode::kClear_Mode);
for (auto it = reversedPaintList.rbegin(); it != reversedPaintList.rend(); ++it) {
ASSERT((*it)->clip() == BorderFillBox);
bool shouldPaintInViewportSpace = (*it)->attachment() == FixedBackgroundAttachment;
if (shouldPaintInViewportSpace) {
BoxPainter::paintFillLayerExtended(m_layoutView, paintInfo, Color(), **it, LayoutRect(LayoutRect::infiniteIntRect()), BackgroundBleedNone);
} else {
context.save();
// TODO(trchen): We should be able to handle 3D-transformed root
// background with slimming paint by using transform display items.
context.concatCTM(transform.toAffineTransform());
BoxPainter::paintFillLayerExtended(m_layoutView, paintInfo, Color(), **it, LayoutRect(paintRect), BackgroundBleedNone);
context.restore();
}
}
if (shouldDrawBackgroundInSeparateBuffer)
context.endLayer();
}
} // namespace blink