blob: b974d9c4d03231f983f7d4f1206cfd20b6e8f493 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/socket/fuzzed_socket.h"
#include <algorithm>
#include "base/bind.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/test/fuzzed_data_provider.h"
#include "base/threading/thread_task_runner_handle.h"
#include "net/base/io_buffer.h"
#include "net/log/net_log_source_type.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace net {
namespace {
const int kMaxAsyncReadsAndWrites = 1000;
// Some of the socket errors that can be returned by normal socket connection
// attempts.
const Error kConnectErrors[] = {
ERR_CONNECTION_RESET, ERR_CONNECTION_CLOSED, ERR_FAILED,
ERR_CONNECTION_TIMED_OUT, ERR_ACCESS_DENIED, ERR_CONNECTION_REFUSED,
ERR_ADDRESS_UNREACHABLE};
// Some of the socket errors that can be returned by normal socket reads /
// writes. The first one is returned when no more input data remains, so it's
// one of the most common ones.
const Error kReadWriteErrors[] = {ERR_CONNECTION_CLOSED, ERR_FAILED,
ERR_TIMED_OUT, ERR_CONNECTION_RESET};
} // namespace
FuzzedSocket::FuzzedSocket(base::FuzzedDataProvider* data_provider,
net::NetLog* net_log)
: data_provider_(data_provider),
net_log_(NetLogWithSource::Make(net_log, NetLogSourceType::SOCKET)),
remote_address_(IPEndPoint(IPAddress::IPv4Localhost(), 80)),
weak_factory_(this) {}
FuzzedSocket::~FuzzedSocket() = default;
int FuzzedSocket::Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) {
DCHECK(!connect_pending_);
DCHECK(!read_pending_);
bool sync;
int result;
if (net_error_ != OK) {
// If an error has already been generated, use it to determine what to do.
result = net_error_;
sync = !error_pending_;
} else {
// Otherwise, use |data_provider_|. Always consume a bool, even when
// ForceSync() is true, to behave more consistently against input mutations.
sync = data_provider_->ConsumeBool() || ForceSync();
num_async_reads_and_writes_ += static_cast<int>(!sync);
std::string data = data_provider_->ConsumeRandomLengthString(buf_len);
result = data.size();
if (result > 0) {
std::copy(data.data(), data.data() + result, buf->data());
} else {
result = ConsumeReadWriteErrorFromData();
net_error_ = result;
if (!sync)
error_pending_ = true;
}
}
// Graceful close of a socket returns OK, at least in theory. This doesn't
// perfectly reflect real socket behavior, but close enough.
if (result == ERR_CONNECTION_CLOSED)
result = 0;
if (sync) {
if (result > 0)
total_bytes_read_ += result;
return result;
}
read_pending_ = true;
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE,
base::BindOnce(&FuzzedSocket::OnReadComplete, weak_factory_.GetWeakPtr(),
std::move(callback), result));
return ERR_IO_PENDING;
}
int FuzzedSocket::Write(
IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& /* traffic_annotation */) {
DCHECK(!connect_pending_);
DCHECK(!write_pending_);
bool sync;
int result;
if (net_error_ != OK) {
// If an error has already been generated, use it to determine what to do.
result = net_error_;
sync = !error_pending_;
} else {
// Otherwise, use |data_provider_|. Always consume a bool, even when
// ForceSync() is true, to behave more consistently against input mutations.
sync = data_provider_->ConsumeBool() || ForceSync();
num_async_reads_and_writes_ += static_cast<int>(!sync);
// Intentionally using smaller |result| size here.
result = data_provider_->ConsumeIntegralInRange<int>(0, 0xFF);
if (result > buf_len)
result = buf_len;
if (result == 0) {
net_error_ = ConsumeReadWriteErrorFromData();
result = net_error_;
if (!sync)
error_pending_ = true;
}
}
if (sync) {
if (result > 0)
total_bytes_written_ += result;
return result;
}
write_pending_ = true;
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE,
base::BindOnce(&FuzzedSocket::OnWriteComplete, weak_factory_.GetWeakPtr(),
std::move(callback), result));
return ERR_IO_PENDING;
}
int FuzzedSocket::SetReceiveBufferSize(int32_t size) {
return OK;
}
int FuzzedSocket::SetSendBufferSize(int32_t size) {
return OK;
}
int FuzzedSocket::Bind(const net::IPEndPoint& local_addr) {
NOTREACHED();
return ERR_NOT_IMPLEMENTED;
}
int FuzzedSocket::Connect(CompletionOnceCallback callback) {
// Sockets can normally be reused, but don't support it here.
DCHECK_NE(net_error_, OK);
DCHECK(!connect_pending_);
DCHECK(!read_pending_);
DCHECK(!write_pending_);
DCHECK(!error_pending_);
DCHECK(!total_bytes_read_);
DCHECK(!total_bytes_written_);
bool sync = true;
Error result = OK;
if (fuzz_connect_result_) {
// Decide if sync or async. Use async, if no data is left.
sync = data_provider_->ConsumeBool();
// Decide if the connect succeeds or not, and if so, pick an error code.
if (data_provider_->ConsumeBool())
result = data_provider_->PickValueInArray(kConnectErrors);
}
if (sync) {
net_error_ = result;
return result;
}
connect_pending_ = true;
if (result != OK)
error_pending_ = true;
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE,
base::BindOnce(&FuzzedSocket::OnConnectComplete,
weak_factory_.GetWeakPtr(), std::move(callback), result));
return ERR_IO_PENDING;
}
void FuzzedSocket::Disconnect() {
net_error_ = ERR_CONNECTION_CLOSED;
weak_factory_.InvalidateWeakPtrs();
connect_pending_ = false;
read_pending_ = false;
write_pending_ = false;
error_pending_ = false;
}
bool FuzzedSocket::IsConnected() const {
return net_error_ == OK && !error_pending_;
}
bool FuzzedSocket::IsConnectedAndIdle() const {
return IsConnected();
}
int FuzzedSocket::GetPeerAddress(IPEndPoint* address) const {
if (!IsConnected())
return ERR_SOCKET_NOT_CONNECTED;
*address = remote_address_;
return OK;
}
int FuzzedSocket::GetLocalAddress(IPEndPoint* address) const {
if (!IsConnected())
return ERR_SOCKET_NOT_CONNECTED;
*address = IPEndPoint(IPAddress(127, 0, 0, 1), 43434);
return OK;
}
const NetLogWithSource& FuzzedSocket::NetLog() const {
return net_log_;
}
bool FuzzedSocket::WasEverUsed() const {
return total_bytes_written_ != 0 || total_bytes_read_ != 0;
}
bool FuzzedSocket::WasAlpnNegotiated() const {
return false;
}
NextProto FuzzedSocket::GetNegotiatedProtocol() const {
return kProtoUnknown;
}
bool FuzzedSocket::GetSSLInfo(SSLInfo* ssl_info) {
return false;
}
void FuzzedSocket::GetConnectionAttempts(ConnectionAttempts* out) const {
out->clear();
}
void FuzzedSocket::ClearConnectionAttempts() {}
void FuzzedSocket::AddConnectionAttempts(const ConnectionAttempts& attempts) {}
int64_t FuzzedSocket::GetTotalReceivedBytes() const {
return total_bytes_read_;
}
void FuzzedSocket::ApplySocketTag(const net::SocketTag& tag) {}
Error FuzzedSocket::ConsumeReadWriteErrorFromData() {
return data_provider_->PickValueInArray(kReadWriteErrors);
}
void FuzzedSocket::OnReadComplete(CompletionOnceCallback callback, int result) {
CHECK(read_pending_);
read_pending_ = false;
if (result <= 0) {
error_pending_ = false;
} else {
total_bytes_read_ += result;
}
std::move(callback).Run(result);
}
void FuzzedSocket::OnWriteComplete(CompletionOnceCallback callback,
int result) {
CHECK(write_pending_);
write_pending_ = false;
if (result <= 0) {
error_pending_ = false;
} else {
total_bytes_written_ += result;
}
std::move(callback).Run(result);
}
void FuzzedSocket::OnConnectComplete(CompletionOnceCallback callback,
int result) {
CHECK(connect_pending_);
connect_pending_ = false;
if (result < 0)
error_pending_ = false;
net_error_ = result;
std::move(callback).Run(result);
}
bool FuzzedSocket::ForceSync() const {
return (num_async_reads_and_writes_ >= kMaxAsyncReadsAndWrites);
}
} // namespace net