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/*
* Copyright (c) 2013, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/animation/Animation.h"
#include "core/animation/AnimationClock.h"
#include "core/animation/AnimationTimeline.h"
#include "core/animation/CompositorPendingAnimations.h"
#include "core/animation/ElementAnimations.h"
#include "core/animation/KeyframeEffect.h"
#include "core/dom/Document.h"
#include "core/dom/QualifiedName.h"
#include "core/testing/DummyPageHolder.h"
#include "platform/weborigin/KURL.h"
#include "testing/gtest/include/gtest/gtest.h"
#include <memory>
namespace blink {
class AnimationAnimationTest : public ::testing::Test {
protected:
void SetUp() override {
setUpWithoutStartingTimeline();
startTimeline();
}
void setUpWithoutStartingTimeline() {
pageHolder = DummyPageHolder::create();
document = &pageHolder->document();
document->animationClock().resetTimeForTesting();
timeline = AnimationTimeline::create(document.get());
timeline->resetForTesting();
animation = timeline->play(0);
animation->setStartTime(0);
animation->setEffect(makeAnimation());
}
void startTimeline() { simulateFrame(0); }
KeyframeEffect* makeAnimation(double duration = 30, double playbackRate = 1) {
Timing timing;
timing.iterationDuration = duration;
timing.playbackRate = playbackRate;
return KeyframeEffect::create(0, nullptr, timing);
}
bool simulateFrame(double time) {
document->animationClock().updateTime(time);
document->compositorPendingAnimations().update(false);
// The timeline does not know about our animation, so we have to explicitly
// call update().
return animation->update(TimingUpdateForAnimationFrame);
}
Persistent<Document> document;
Persistent<AnimationTimeline> timeline;
Persistent<Animation> animation;
std::unique_ptr<DummyPageHolder> pageHolder;
};
TEST_F(AnimationAnimationTest, InitialState) {
setUpWithoutStartingTimeline();
animation = timeline->play(0);
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
EXPECT_EQ(0, animation->currentTimeInternal());
EXPECT_FALSE(animation->paused());
EXPECT_EQ(1, animation->playbackRate());
EXPECT_FALSE(animation->hasStartTime());
EXPECT_TRUE(isNull(animation->startTimeInternal()));
startTimeline();
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
EXPECT_EQ(0, timeline->currentTimeInternal());
EXPECT_EQ(0, animation->currentTimeInternal());
EXPECT_FALSE(animation->paused());
EXPECT_EQ(1, animation->playbackRate());
EXPECT_EQ(0, animation->startTimeInternal());
EXPECT_TRUE(animation->hasStartTime());
}
TEST_F(AnimationAnimationTest, CurrentTimeDoesNotSetOutdated) {
EXPECT_FALSE(animation->outdated());
EXPECT_EQ(0, animation->currentTimeInternal());
EXPECT_FALSE(animation->outdated());
// FIXME: We should split simulateFrame into a version that doesn't update
// the animation and one that does, as most of the tests don't require
// update() to be called.
document->animationClock().updateTime(10);
EXPECT_EQ(10, animation->currentTimeInternal());
EXPECT_FALSE(animation->outdated());
}
TEST_F(AnimationAnimationTest, SetCurrentTime) {
EXPECT_EQ(Animation::Running, animation->playStateInternal());
animation->setCurrentTimeInternal(10);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
EXPECT_EQ(10, animation->currentTimeInternal());
simulateFrame(10);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
EXPECT_EQ(20, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, SetCurrentTimeNegative) {
animation->setCurrentTimeInternal(-10);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
EXPECT_EQ(-10, animation->currentTimeInternal());
simulateFrame(20);
EXPECT_EQ(10, animation->currentTimeInternal());
animation->setPlaybackRate(-2);
animation->setCurrentTimeInternal(-10);
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
EXPECT_EQ(-10, animation->currentTimeInternal());
simulateFrame(40);
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
EXPECT_EQ(-10, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest,
SetCurrentTimeNegativeWithoutSimultaneousPlaybackRateChange) {
simulateFrame(20);
EXPECT_EQ(20, animation->currentTimeInternal());
EXPECT_EQ(Animation::Running, animation->playStateInternal());
animation->setPlaybackRate(-1);
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
simulateFrame(30);
EXPECT_EQ(20, animation->currentTimeInternal());
EXPECT_EQ(Animation::Running, animation->playStateInternal());
animation->setCurrentTime(-10 * 1000);
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
}
TEST_F(AnimationAnimationTest, SetCurrentTimePastContentEnd) {
animation->setCurrentTime(50 * 1000);
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
EXPECT_EQ(50, animation->currentTimeInternal());
simulateFrame(20);
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
EXPECT_EQ(50, animation->currentTimeInternal());
animation->setPlaybackRate(-2);
animation->setCurrentTime(50 * 1000);
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
EXPECT_EQ(50, animation->currentTimeInternal());
simulateFrame(20);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
simulateFrame(40);
EXPECT_EQ(10, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, SetCurrentTimeMax) {
animation->setCurrentTimeInternal(std::numeric_limits<double>::max());
EXPECT_EQ(std::numeric_limits<double>::max(),
animation->currentTimeInternal());
simulateFrame(100);
EXPECT_EQ(std::numeric_limits<double>::max(),
animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, SetCurrentTimeSetsStartTime) {
EXPECT_EQ(0, animation->startTime());
animation->setCurrentTime(1000);
EXPECT_EQ(-1000, animation->startTime());
simulateFrame(1);
EXPECT_EQ(-1000, animation->startTime());
EXPECT_EQ(2000, animation->currentTime());
}
TEST_F(AnimationAnimationTest, SetStartTime) {
simulateFrame(20);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
EXPECT_EQ(0, animation->startTimeInternal());
EXPECT_EQ(20 * 1000, animation->currentTime());
animation->setStartTime(10 * 1000);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
EXPECT_EQ(10, animation->startTimeInternal());
EXPECT_EQ(10 * 1000, animation->currentTime());
simulateFrame(30);
EXPECT_EQ(10, animation->startTimeInternal());
EXPECT_EQ(20 * 1000, animation->currentTime());
animation->setStartTime(-20 * 1000);
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
}
TEST_F(AnimationAnimationTest, SetStartTimeLimitsAnimation) {
animation->setStartTime(-50 * 1000);
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
EXPECT_EQ(30, animation->currentTimeInternal());
animation->setPlaybackRate(-1);
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
animation->setStartTime(-100 * 1000);
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
EXPECT_EQ(0, animation->currentTimeInternal());
EXPECT_TRUE(animation->limited());
}
TEST_F(AnimationAnimationTest, SetStartTimeOnLimitedAnimation) {
simulateFrame(30);
animation->setStartTime(-10 * 1000);
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
EXPECT_EQ(30, animation->currentTimeInternal());
animation->setCurrentTimeInternal(50);
animation->setStartTime(-40 * 1000);
EXPECT_EQ(30, animation->currentTimeInternal());
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
EXPECT_TRUE(animation->limited());
}
TEST_F(AnimationAnimationTest, StartTimePauseFinish) {
NonThrowableExceptionState exceptionState;
animation->pause();
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
EXPECT_TRUE(std::isnan(animation->startTime()));
animation->finish(exceptionState);
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
EXPECT_EQ(-30000, animation->startTime());
}
TEST_F(AnimationAnimationTest, FinishWhenPaused) {
NonThrowableExceptionState exceptionState;
animation->pause();
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
simulateFrame(10);
EXPECT_EQ(Animation::Paused, animation->playStateInternal());
animation->finish(exceptionState);
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
}
TEST_F(AnimationAnimationTest, StartTimeFinishPause) {
NonThrowableExceptionState exceptionState;
animation->finish(exceptionState);
EXPECT_EQ(-30 * 1000, animation->startTime());
animation->pause();
EXPECT_TRUE(std::isnan(animation->startTime()));
}
TEST_F(AnimationAnimationTest, StartTimeWithZeroPlaybackRate) {
animation->setPlaybackRate(0);
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
EXPECT_TRUE(std::isnan(animation->startTime()));
simulateFrame(10);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
}
TEST_F(AnimationAnimationTest, PausePlay) {
simulateFrame(10);
animation->pause();
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
EXPECT_TRUE(animation->paused());
EXPECT_EQ(10, animation->currentTimeInternal());
simulateFrame(20);
EXPECT_EQ(Animation::Paused, animation->playStateInternal());
animation->play();
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
simulateFrame(20);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
EXPECT_FALSE(animation->paused());
EXPECT_EQ(10, animation->currentTimeInternal());
simulateFrame(30);
EXPECT_EQ(20, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, PlayRewindsToStart) {
animation->setCurrentTimeInternal(30);
animation->play();
EXPECT_EQ(0, animation->currentTimeInternal());
animation->setCurrentTimeInternal(40);
animation->play();
EXPECT_EQ(0, animation->currentTimeInternal());
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
simulateFrame(10);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
animation->setCurrentTimeInternal(-10);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
animation->play();
EXPECT_EQ(0, animation->currentTimeInternal());
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
simulateFrame(10);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
}
TEST_F(AnimationAnimationTest, PlayRewindsToEnd) {
animation->setPlaybackRate(-1);
animation->play();
EXPECT_EQ(30, animation->currentTimeInternal());
animation->setCurrentTimeInternal(40);
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
animation->play();
EXPECT_EQ(30, animation->currentTimeInternal());
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
simulateFrame(10);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
animation->setCurrentTimeInternal(-10);
animation->play();
EXPECT_EQ(30, animation->currentTimeInternal());
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
simulateFrame(20);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
}
TEST_F(AnimationAnimationTest, PlayWithPlaybackRateZeroDoesNotSeek) {
animation->setPlaybackRate(0);
animation->play();
EXPECT_EQ(0, animation->currentTimeInternal());
animation->setCurrentTimeInternal(40);
animation->play();
EXPECT_EQ(40, animation->currentTimeInternal());
animation->setCurrentTimeInternal(-10);
animation->play();
EXPECT_EQ(-10, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest,
PlayAfterPauseWithPlaybackRateZeroUpdatesPlayState) {
animation->pause();
animation->setPlaybackRate(0);
simulateFrame(1);
EXPECT_EQ(Animation::Paused, animation->playStateInternal());
animation->play();
EXPECT_EQ(Animation::Running, animation->playStateInternal());
}
TEST_F(AnimationAnimationTest, Reverse) {
animation->setCurrentTimeInternal(10);
animation->pause();
animation->reverse();
EXPECT_FALSE(animation->paused());
EXPECT_EQ(-1, animation->playbackRate());
EXPECT_EQ(10, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, ReverseDoesNothingWithPlaybackRateZero) {
animation->setCurrentTimeInternal(10);
animation->setPlaybackRate(0);
animation->pause();
animation->reverse();
EXPECT_TRUE(animation->paused());
EXPECT_EQ(0, animation->playbackRate());
EXPECT_EQ(10, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, ReverseSeeksToStart) {
animation->setCurrentTimeInternal(-10);
animation->setPlaybackRate(-1);
animation->reverse();
EXPECT_EQ(0, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, ReverseSeeksToEnd) {
animation->setCurrentTime(40 * 1000);
animation->reverse();
EXPECT_EQ(30, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, ReverseBeyondLimit) {
animation->setCurrentTimeInternal(40);
animation->setPlaybackRate(-1);
animation->reverse();
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
EXPECT_EQ(0, animation->currentTimeInternal());
animation->setCurrentTimeInternal(-10);
animation->reverse();
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
EXPECT_EQ(30, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, Finish) {
NonThrowableExceptionState exceptionState;
animation->finish(exceptionState);
EXPECT_EQ(30, animation->currentTimeInternal());
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
animation->setPlaybackRate(-1);
animation->finish(exceptionState);
EXPECT_EQ(0, animation->currentTimeInternal());
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
}
TEST_F(AnimationAnimationTest, FinishAfterEffectEnd) {
NonThrowableExceptionState exceptionState;
animation->setCurrentTime(40 * 1000);
animation->finish(exceptionState);
EXPECT_EQ(40, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, FinishBeforeStart) {
NonThrowableExceptionState exceptionState;
animation->setCurrentTimeInternal(-10);
animation->setPlaybackRate(-1);
animation->finish(exceptionState);
EXPECT_EQ(0, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, FinishDoesNothingWithPlaybackRateZero) {
TrackExceptionState exceptionState;
animation->setCurrentTimeInternal(10);
animation->setPlaybackRate(0);
animation->finish(exceptionState);
EXPECT_EQ(10, animation->currentTimeInternal());
EXPECT_TRUE(exceptionState.hadException());
}
TEST_F(AnimationAnimationTest, FinishRaisesException) {
Timing timing;
timing.iterationDuration = 1;
timing.iterationCount = std::numeric_limits<double>::infinity();
animation->setEffect(KeyframeEffect::create(0, nullptr, timing));
animation->setCurrentTimeInternal(10);
TrackExceptionState exceptionState;
animation->finish(exceptionState);
EXPECT_EQ(10, animation->currentTimeInternal());
EXPECT_TRUE(exceptionState.hadException());
EXPECT_EQ(InvalidStateError, exceptionState.code());
}
TEST_F(AnimationAnimationTest, LimitingAtEffectEnd) {
simulateFrame(30);
EXPECT_EQ(30, animation->currentTimeInternal());
EXPECT_TRUE(animation->limited());
simulateFrame(40);
EXPECT_EQ(30, animation->currentTimeInternal());
EXPECT_FALSE(animation->paused());
}
TEST_F(AnimationAnimationTest, LimitingAtStart) {
simulateFrame(30);
animation->setPlaybackRate(-2);
simulateFrame(30);
simulateFrame(45);
EXPECT_EQ(0, animation->currentTimeInternal());
EXPECT_TRUE(animation->limited());
simulateFrame(60);
EXPECT_EQ(0, animation->currentTimeInternal());
EXPECT_FALSE(animation->paused());
}
TEST_F(AnimationAnimationTest, LimitingWithNoEffect) {
animation->setEffect(0);
EXPECT_TRUE(animation->limited());
simulateFrame(30);
EXPECT_EQ(0, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, SetPlaybackRate) {
animation->setPlaybackRate(2);
simulateFrame(0);
EXPECT_EQ(2, animation->playbackRate());
EXPECT_EQ(0, animation->currentTimeInternal());
simulateFrame(10);
EXPECT_EQ(20, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, SetPlaybackRateWhilePaused) {
simulateFrame(10);
animation->pause();
animation->setPlaybackRate(2);
simulateFrame(20);
animation->play();
EXPECT_EQ(10, animation->currentTimeInternal());
simulateFrame(20);
simulateFrame(25);
EXPECT_EQ(20, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, SetPlaybackRateWhileLimited) {
simulateFrame(40);
EXPECT_EQ(30, animation->currentTimeInternal());
animation->setPlaybackRate(2);
simulateFrame(50);
EXPECT_EQ(30, animation->currentTimeInternal());
animation->setPlaybackRate(-2);
simulateFrame(50);
simulateFrame(60);
EXPECT_FALSE(animation->limited());
EXPECT_EQ(10, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, SetPlaybackRateZero) {
simulateFrame(0);
simulateFrame(10);
animation->setPlaybackRate(0);
simulateFrame(10);
EXPECT_EQ(10, animation->currentTimeInternal());
simulateFrame(20);
EXPECT_EQ(10, animation->currentTimeInternal());
animation->setCurrentTimeInternal(20);
EXPECT_EQ(20, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, SetPlaybackRateMax) {
animation->setPlaybackRate(std::numeric_limits<double>::max());
simulateFrame(0);
EXPECT_EQ(std::numeric_limits<double>::max(), animation->playbackRate());
EXPECT_EQ(0, animation->currentTimeInternal());
simulateFrame(1);
EXPECT_EQ(30, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, SetEffect) {
animation = timeline->play(0);
animation->setStartTime(0);
AnimationEffectReadOnly* effect1 = makeAnimation();
AnimationEffectReadOnly* effect2 = makeAnimation();
animation->setEffect(effect1);
EXPECT_EQ(effect1, animation->effect());
EXPECT_EQ(0, animation->currentTimeInternal());
animation->setCurrentTimeInternal(15);
animation->setEffect(effect2);
EXPECT_EQ(15, animation->currentTimeInternal());
EXPECT_EQ(0, effect1->animation());
EXPECT_EQ(animation, effect2->animation());
EXPECT_EQ(effect2, animation->effect());
}
TEST_F(AnimationAnimationTest, SetEffectLimitsAnimation) {
animation->setCurrentTimeInternal(20);
animation->setEffect(makeAnimation(10));
EXPECT_EQ(20, animation->currentTimeInternal());
EXPECT_TRUE(animation->limited());
simulateFrame(10);
EXPECT_EQ(20, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, SetEffectUnlimitsAnimation) {
animation->setCurrentTimeInternal(40);
animation->setEffect(makeAnimation(60));
EXPECT_FALSE(animation->limited());
EXPECT_EQ(40, animation->currentTimeInternal());
simulateFrame(10);
EXPECT_EQ(50, animation->currentTimeInternal());
}
TEST_F(AnimationAnimationTest, EmptyAnimationsDontUpdateEffects) {
animation = timeline->play(0);
animation->update(TimingUpdateOnDemand);
EXPECT_EQ(std::numeric_limits<double>::infinity(),
animation->timeToEffectChange());
simulateFrame(1234);
EXPECT_EQ(std::numeric_limits<double>::infinity(),
animation->timeToEffectChange());
}
TEST_F(AnimationAnimationTest, AnimationsDisassociateFromEffect) {
AnimationEffectReadOnly* animationNode = animation->effect();
Animation* animation2 = timeline->play(animationNode);
EXPECT_EQ(0, animation->effect());
animation->setEffect(animationNode);
EXPECT_EQ(0, animation2->effect());
}
TEST_F(AnimationAnimationTest, AnimationsReturnTimeToNextEffect) {
Timing timing;
timing.startDelay = 1;
timing.iterationDuration = 1;
timing.endDelay = 1;
KeyframeEffect* keyframeEffect = KeyframeEffect::create(0, nullptr, timing);
animation = timeline->play(keyframeEffect);
animation->setStartTime(0);
simulateFrame(0);
EXPECT_EQ(1, animation->timeToEffectChange());
simulateFrame(0.5);
EXPECT_EQ(0.5, animation->timeToEffectChange());
simulateFrame(1);
EXPECT_EQ(0, animation->timeToEffectChange());
simulateFrame(1.5);
EXPECT_EQ(0, animation->timeToEffectChange());
simulateFrame(2);
EXPECT_EQ(std::numeric_limits<double>::infinity(),
animation->timeToEffectChange());
simulateFrame(3);
EXPECT_EQ(std::numeric_limits<double>::infinity(),
animation->timeToEffectChange());
animation->setCurrentTimeInternal(0);
simulateFrame(3);
EXPECT_EQ(1, animation->timeToEffectChange());
animation->setPlaybackRate(2);
simulateFrame(3);
EXPECT_EQ(0.5, animation->timeToEffectChange());
animation->setPlaybackRate(0);
animation->update(TimingUpdateOnDemand);
EXPECT_EQ(std::numeric_limits<double>::infinity(),
animation->timeToEffectChange());
animation->setCurrentTimeInternal(3);
animation->setPlaybackRate(-1);
animation->update(TimingUpdateOnDemand);
simulateFrame(3);
EXPECT_EQ(1, animation->timeToEffectChange());
animation->setPlaybackRate(-2);
animation->update(TimingUpdateOnDemand);
simulateFrame(3);
EXPECT_EQ(0.5, animation->timeToEffectChange());
}
TEST_F(AnimationAnimationTest, TimeToNextEffectWhenPaused) {
EXPECT_EQ(0, animation->timeToEffectChange());
animation->pause();
animation->update(TimingUpdateOnDemand);
EXPECT_EQ(std::numeric_limits<double>::infinity(),
animation->timeToEffectChange());
}
TEST_F(AnimationAnimationTest, TimeToNextEffectWhenCancelledBeforeStart) {
EXPECT_EQ(0, animation->timeToEffectChange());
animation->setCurrentTimeInternal(-8);
animation->setPlaybackRate(2);
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
animation->cancel();
EXPECT_EQ(Animation::Idle, animation->playStateInternal());
animation->update(TimingUpdateOnDemand);
// This frame will fire the finish event event though no start time has been
// received from the compositor yet, as cancel() nukes start times.
simulateFrame(0);
EXPECT_EQ(std::numeric_limits<double>::infinity(),
animation->timeToEffectChange());
}
TEST_F(AnimationAnimationTest,
TimeToNextEffectWhenCancelledBeforeStartReverse) {
EXPECT_EQ(0, animation->timeToEffectChange());
animation->setCurrentTimeInternal(9);
animation->setPlaybackRate(-3);
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
animation->cancel();
EXPECT_EQ(Animation::Idle, animation->playStateInternal());
animation->update(TimingUpdateOnDemand);
// This frame will fire the finish event event though no start time has been
// received from the compositor yet, as cancel() nukes start times.
simulateFrame(0);
EXPECT_EQ(std::numeric_limits<double>::infinity(),
animation->timeToEffectChange());
}
TEST_F(AnimationAnimationTest, TimeToNextEffectSimpleCancelledBeforeStart) {
EXPECT_EQ(0, animation->timeToEffectChange());
EXPECT_EQ(Animation::Running, animation->playStateInternal());
animation->cancel();
animation->update(TimingUpdateOnDemand);
// This frame will fire the finish event event though no start time has been
// received from the compositor yet, as cancel() nukes start times.
simulateFrame(0);
EXPECT_EQ(std::numeric_limits<double>::infinity(),
animation->timeToEffectChange());
}
TEST_F(AnimationAnimationTest, AttachedAnimations) {
Persistent<Element> element =
document->createElement("foo", ASSERT_NO_EXCEPTION);
Timing timing;
KeyframeEffect* keyframeEffect =
KeyframeEffect::create(element.get(), nullptr, timing);
Animation* animation = timeline->play(keyframeEffect);
simulateFrame(0);
timeline->serviceAnimations(TimingUpdateForAnimationFrame);
EXPECT_EQ(1U,
element->elementAnimations()->animations().find(animation)->value);
ThreadState::current()->collectAllGarbage();
EXPECT_TRUE(element->elementAnimations()->animations().isEmpty());
}
TEST_F(AnimationAnimationTest, HasLowerPriority) {
Animation* animation1 = timeline->play(0);
Animation* animation2 = timeline->play(0);
EXPECT_TRUE(Animation::hasLowerPriority(animation1, animation2));
}
TEST_F(AnimationAnimationTest, PlayAfterCancel) {
animation->cancel();
EXPECT_EQ(Animation::Idle, animation->playStateInternal());
EXPECT_TRUE(std::isnan(animation->currentTime()));
EXPECT_TRUE(std::isnan(animation->startTime()));
animation->play();
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
EXPECT_EQ(0, animation->currentTime());
EXPECT_TRUE(std::isnan(animation->startTime()));
simulateFrame(10);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
EXPECT_EQ(0, animation->currentTime());
EXPECT_EQ(10 * 1000, animation->startTime());
}
TEST_F(AnimationAnimationTest, PlayBackwardsAfterCancel) {
animation->setPlaybackRate(-1);
animation->setCurrentTime(15 * 1000);
simulateFrame(0);
animation->cancel();
EXPECT_EQ(Animation::Idle, animation->playStateInternal());
EXPECT_TRUE(std::isnan(animation->currentTime()));
EXPECT_TRUE(std::isnan(animation->startTime()));
animation->play();
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
EXPECT_EQ(30 * 1000, animation->currentTime());
EXPECT_TRUE(std::isnan(animation->startTime()));
simulateFrame(10);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
EXPECT_EQ(30 * 1000, animation->currentTime());
EXPECT_EQ(40 * 1000, animation->startTime());
}
TEST_F(AnimationAnimationTest, ReverseAfterCancel) {
animation->cancel();
EXPECT_EQ(Animation::Idle, animation->playStateInternal());
EXPECT_TRUE(std::isnan(animation->currentTime()));
EXPECT_TRUE(std::isnan(animation->startTime()));
animation->reverse();
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
EXPECT_EQ(30 * 1000, animation->currentTime());
EXPECT_TRUE(std::isnan(animation->startTime()));
simulateFrame(10);
EXPECT_EQ(Animation::Running, animation->playStateInternal());
EXPECT_EQ(30 * 1000, animation->currentTime());
EXPECT_EQ(40 * 1000, animation->startTime());
}
TEST_F(AnimationAnimationTest, FinishAfterCancel) {
NonThrowableExceptionState exceptionState;
animation->cancel();
EXPECT_EQ(Animation::Idle, animation->playStateInternal());
EXPECT_TRUE(std::isnan(animation->currentTime()));
EXPECT_TRUE(std::isnan(animation->startTime()));
animation->finish(exceptionState);
EXPECT_EQ(30000, animation->currentTime());
EXPECT_EQ(-30000, animation->startTime());
EXPECT_EQ(Animation::Finished, animation->playStateInternal());
}
TEST_F(AnimationAnimationTest, PauseAfterCancel) {
animation->cancel();
EXPECT_EQ(Animation::Idle, animation->playStateInternal());
EXPECT_TRUE(std::isnan(animation->currentTime()));
EXPECT_TRUE(std::isnan(animation->startTime()));
animation->pause();
EXPECT_EQ(Animation::Pending, animation->playStateInternal());
EXPECT_EQ(0, animation->currentTime());
EXPECT_TRUE(std::isnan(animation->startTime()));
}
} // namespace blink