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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/editing/RenderedPosition.h"
#include "core/editing/TextAffinity.h"
#include "core/editing/VisiblePosition.h"
#include "core/editing/VisibleUnits.h"
#include "core/layout/api/LineLayoutAPIShim.h"
#include "core/layout/compositing/CompositedSelectionBound.h"
#include "core/paint/PaintLayer.h"
namespace blink {
template <typename Strategy>
static inline LayoutObject* layoutObjectFromPosition(
const PositionTemplate<Strategy>& position) {
DCHECK(position.isNotNull());
Node* layoutObjectNode = nullptr;
switch (position.anchorType()) {
case PositionAnchorType::OffsetInAnchor:
layoutObjectNode = position.computeNodeAfterPosition();
if (!layoutObjectNode || !layoutObjectNode->layoutObject())
layoutObjectNode = position.anchorNode()->lastChild();
break;
case PositionAnchorType::BeforeAnchor:
case PositionAnchorType::AfterAnchor:
break;
case PositionAnchorType::BeforeChildren:
layoutObjectNode = Strategy::firstChild(*position.anchorNode());
break;
case PositionAnchorType::AfterChildren:
layoutObjectNode = Strategy::lastChild(*position.anchorNode());
break;
}
if (!layoutObjectNode || !layoutObjectNode->layoutObject())
layoutObjectNode = position.anchorNode();
return layoutObjectNode->layoutObject();
}
RenderedPosition::RenderedPosition(const VisiblePosition& position)
: RenderedPosition(position.deepEquivalent(), position.affinity()) {}
RenderedPosition::RenderedPosition(const VisiblePositionInFlatTree& position)
: RenderedPosition(position.deepEquivalent(), position.affinity()) {}
RenderedPosition::RenderedPosition(const Position& position,
TextAffinity affinity)
: m_layoutObject(nullptr),
m_inlineBox(nullptr),
m_offset(0),
m_prevLeafChild(uncachedInlineBox()),
m_nextLeafChild(uncachedInlineBox()) {
if (position.isNull())
return;
InlineBoxPosition boxPosition = computeInlineBoxPosition(position, affinity);
m_inlineBox = boxPosition.inlineBox;
m_offset = boxPosition.offsetInBox;
if (m_inlineBox)
m_layoutObject =
LineLayoutAPIShim::layoutObjectFrom(m_inlineBox->getLineLayoutItem());
else
m_layoutObject = layoutObjectFromPosition(position);
}
RenderedPosition::RenderedPosition(const PositionInFlatTree& position,
TextAffinity affinity)
: m_layoutObject(nullptr),
m_inlineBox(nullptr),
m_offset(0),
m_prevLeafChild(uncachedInlineBox()),
m_nextLeafChild(uncachedInlineBox()) {
if (position.isNull())
return;
InlineBoxPosition boxPosition = computeInlineBoxPosition(position, affinity);
m_inlineBox = boxPosition.inlineBox;
m_offset = boxPosition.offsetInBox;
if (m_inlineBox)
m_layoutObject =
LineLayoutAPIShim::layoutObjectFrom(m_inlineBox->getLineLayoutItem());
else
m_layoutObject = layoutObjectFromPosition(position);
}
InlineBox* RenderedPosition::prevLeafChild() const {
if (m_prevLeafChild == uncachedInlineBox())
m_prevLeafChild = m_inlineBox->prevLeafChildIgnoringLineBreak();
return m_prevLeafChild;
}
InlineBox* RenderedPosition::nextLeafChild() const {
if (m_nextLeafChild == uncachedInlineBox())
m_nextLeafChild = m_inlineBox->nextLeafChildIgnoringLineBreak();
return m_nextLeafChild;
}
bool RenderedPosition::isEquivalent(const RenderedPosition& other) const {
return (m_layoutObject == other.m_layoutObject &&
m_inlineBox == other.m_inlineBox && m_offset == other.m_offset) ||
(atLeftmostOffsetInBox() && other.atRightmostOffsetInBox() &&
prevLeafChild() == other.m_inlineBox) ||
(atRightmostOffsetInBox() && other.atLeftmostOffsetInBox() &&
nextLeafChild() == other.m_inlineBox);
}
unsigned char RenderedPosition::bidiLevelOnLeft() const {
InlineBox* box = atLeftmostOffsetInBox() ? prevLeafChild() : m_inlineBox;
return box ? box->bidiLevel() : 0;
}
unsigned char RenderedPosition::bidiLevelOnRight() const {
InlineBox* box = atRightmostOffsetInBox() ? nextLeafChild() : m_inlineBox;
return box ? box->bidiLevel() : 0;
}
RenderedPosition RenderedPosition::leftBoundaryOfBidiRun(
unsigned char bidiLevelOfRun) {
if (!m_inlineBox || bidiLevelOfRun > m_inlineBox->bidiLevel())
return RenderedPosition();
InlineBox* box = m_inlineBox;
do {
InlineBox* prev = box->prevLeafChildIgnoringLineBreak();
if (!prev || prev->bidiLevel() < bidiLevelOfRun)
return RenderedPosition(
LineLayoutAPIShim::layoutObjectFrom(box->getLineLayoutItem()), box,
box->caretLeftmostOffset());
box = prev;
} while (box);
NOTREACHED();
return RenderedPosition();
}
RenderedPosition RenderedPosition::rightBoundaryOfBidiRun(
unsigned char bidiLevelOfRun) {
if (!m_inlineBox || bidiLevelOfRun > m_inlineBox->bidiLevel())
return RenderedPosition();
InlineBox* box = m_inlineBox;
do {
InlineBox* next = box->nextLeafChildIgnoringLineBreak();
if (!next || next->bidiLevel() < bidiLevelOfRun)
return RenderedPosition(
LineLayoutAPIShim::layoutObjectFrom(box->getLineLayoutItem()), box,
box->caretRightmostOffset());
box = next;
} while (box);
NOTREACHED();
return RenderedPosition();
}
bool RenderedPosition::atLeftBoundaryOfBidiRun(
ShouldMatchBidiLevel shouldMatchBidiLevel,
unsigned char bidiLevelOfRun) const {
if (!m_inlineBox)
return false;
if (atLeftmostOffsetInBox()) {
if (shouldMatchBidiLevel == IgnoreBidiLevel)
return !prevLeafChild() ||
prevLeafChild()->bidiLevel() < m_inlineBox->bidiLevel();
return m_inlineBox->bidiLevel() >= bidiLevelOfRun &&
(!prevLeafChild() || prevLeafChild()->bidiLevel() < bidiLevelOfRun);
}
if (atRightmostOffsetInBox()) {
if (shouldMatchBidiLevel == IgnoreBidiLevel)
return nextLeafChild() &&
m_inlineBox->bidiLevel() < nextLeafChild()->bidiLevel();
return nextLeafChild() && m_inlineBox->bidiLevel() < bidiLevelOfRun &&
nextLeafChild()->bidiLevel() >= bidiLevelOfRun;
}
return false;
}
bool RenderedPosition::atRightBoundaryOfBidiRun(
ShouldMatchBidiLevel shouldMatchBidiLevel,
unsigned char bidiLevelOfRun) const {
if (!m_inlineBox)
return false;
if (atRightmostOffsetInBox()) {
if (shouldMatchBidiLevel == IgnoreBidiLevel)
return !nextLeafChild() ||
nextLeafChild()->bidiLevel() < m_inlineBox->bidiLevel();
return m_inlineBox->bidiLevel() >= bidiLevelOfRun &&
(!nextLeafChild() || nextLeafChild()->bidiLevel() < bidiLevelOfRun);
}
if (atLeftmostOffsetInBox()) {
if (shouldMatchBidiLevel == IgnoreBidiLevel)
return prevLeafChild() &&
m_inlineBox->bidiLevel() < prevLeafChild()->bidiLevel();
return prevLeafChild() && m_inlineBox->bidiLevel() < bidiLevelOfRun &&
prevLeafChild()->bidiLevel() >= bidiLevelOfRun;
}
return false;
}
Position RenderedPosition::positionAtLeftBoundaryOfBiDiRun() const {
DCHECK(atLeftBoundaryOfBidiRun());
if (atLeftmostOffsetInBox())
return Position::editingPositionOf(m_layoutObject->node(), m_offset);
return Position::editingPositionOf(
nextLeafChild()->getLineLayoutItem().node(),
nextLeafChild()->caretLeftmostOffset());
}
Position RenderedPosition::positionAtRightBoundaryOfBiDiRun() const {
DCHECK(atRightBoundaryOfBidiRun());
if (atRightmostOffsetInBox())
return Position::editingPositionOf(m_layoutObject->node(), m_offset);
return Position::editingPositionOf(
prevLeafChild()->getLineLayoutItem().node(),
prevLeafChild()->caretRightmostOffset());
}
IntRect RenderedPosition::absoluteRect(
LayoutUnit* extraWidthToEndOfLine) const {
if (isNull())
return IntRect();
IntRect localRect = pixelSnappedIntRect(m_layoutObject->localCaretRect(
m_inlineBox, m_offset, extraWidthToEndOfLine));
return localRect == IntRect()
? IntRect()
: m_layoutObject->localToAbsoluteQuad(FloatRect(localRect))
.enclosingBoundingBox();
}
void RenderedPosition::positionInGraphicsLayerBacking(
CompositedSelectionBound& bound,
bool selectionStart) const {
bound.layer = nullptr;
bound.edgeTopInLayer = bound.edgeBottomInLayer = FloatPoint();
if (isNull())
return;
LayoutRect rect = m_layoutObject->localCaretRect(m_inlineBox, m_offset);
PaintLayer* layer = nullptr;
if (m_layoutObject->style()->isHorizontalWritingMode()) {
bound.edgeTopInLayer = m_layoutObject->localToInvalidationBackingPoint(
rect.minXMinYCorner(), &layer);
bound.edgeBottomInLayer = m_layoutObject->localToInvalidationBackingPoint(
rect.minXMaxYCorner(), nullptr);
} else {
bound.edgeTopInLayer = m_layoutObject->localToInvalidationBackingPoint(
rect.minXMinYCorner(), &layer);
bound.edgeBottomInLayer = m_layoutObject->localToInvalidationBackingPoint(
rect.maxXMinYCorner(), nullptr);
// When text is vertical, it looks better for the start handle baseline to
// be at the starting edge, to enclose the selection fully between the
// handles.
if (selectionStart) {
float xSwap = bound.edgeBottomInLayer.x();
bound.edgeBottomInLayer.setX(bound.edgeTopInLayer.x());
bound.edgeTopInLayer.setX(xSwap);
}
// Flipped blocks writing mode is not only vertical but also right to left.
bound.isTextDirectionRTL = m_layoutObject->hasFlippedBlocksWritingMode();
}
bound.layer = layer ? layer->graphicsLayerBacking() : nullptr;
}
bool layoutObjectContainsPosition(LayoutObject* target,
const Position& position) {
for (LayoutObject* layoutObject = layoutObjectFromPosition(position);
layoutObject && layoutObject->node();
layoutObject = layoutObject->parent()) {
if (layoutObject == target)
return true;
}
return false;
}
} // namespace blink