blob: f22331ca0d0a8645eaa510a460329ba9037f22aa [file] [log] [blame]
/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/layout/HitTestingTransformState.h"
#include "platform/geometry/LayoutRect.h"
namespace blink {
void HitTestingTransformState::translate(int x,
int y,
TransformAccumulation accumulate) {
m_accumulatedTransform.translate(x, y);
if (accumulate == FlattenTransform)
flattenWithTransform(m_accumulatedTransform);
m_accumulatingTransform = accumulate == AccumulateTransform;
}
void HitTestingTransformState::applyTransform(
const TransformationMatrix& transformFromContainer,
TransformAccumulation accumulate) {
m_accumulatedTransform.multiply(transformFromContainer);
if (accumulate == FlattenTransform)
flattenWithTransform(m_accumulatedTransform);
m_accumulatingTransform = accumulate == AccumulateTransform;
}
void HitTestingTransformState::flatten() {
flattenWithTransform(m_accumulatedTransform);
}
void HitTestingTransformState::flattenWithTransform(
const TransformationMatrix& t) {
TransformationMatrix inverseTransform = t.inverse();
m_lastPlanarPoint = inverseTransform.projectPoint(m_lastPlanarPoint);
m_lastPlanarQuad = inverseTransform.projectQuad(m_lastPlanarQuad);
m_lastPlanarArea = inverseTransform.projectQuad(m_lastPlanarArea);
m_accumulatedTransform.makeIdentity();
m_accumulatingTransform = false;
}
FloatPoint HitTestingTransformState::mappedPoint() const {
return m_accumulatedTransform.inverse().projectPoint(m_lastPlanarPoint);
}
FloatQuad HitTestingTransformState::mappedQuad() const {
return m_accumulatedTransform.inverse().projectQuad(m_lastPlanarQuad);
}
FloatQuad HitTestingTransformState::mappedArea() const {
return m_accumulatedTransform.inverse().projectQuad(m_lastPlanarArea);
}
LayoutRect HitTestingTransformState::boundsOfMappedArea() const {
return m_accumulatedTransform.inverse().clampedBoundsOfProjectedQuad(
m_lastPlanarArea);
}
} // namespace blink