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/*
* Copyright (C) 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/layout/LayoutGeometryMap.h"
#include "core/frame/LocalFrame.h"
#include "core/paint/PaintLayer.h"
#include "platform/geometry/TransformState.h"
#include "wtf/AutoReset.h"
#define LAYOUT_GEOMETRY_MAP_LOGGING 0
#if LAYOUT_GEOMETRY_MAP_LOGGING
#define LAYOUT_GEOMETRY_MAP_LOG(...) WTFLogAlways(__VA_ARGS__)
#else
#define LAYOUT_GEOMETRY_MAP_LOG(...) ((void)0)
#endif
namespace blink {
LayoutGeometryMap::LayoutGeometryMap(MapCoordinatesFlags flags)
: m_insertionPosition(kNotFound),
m_nonUniformStepsCount(0),
m_transformedStepsCount(0),
m_fixedStepsCount(0),
m_mapCoordinatesFlags(flags) {}
LayoutGeometryMap::~LayoutGeometryMap() {}
void LayoutGeometryMap::mapToAncestor(
TransformState& transformState,
const LayoutBoxModelObject* ancestor) const {
// If the mapping includes something like columns, we have to go via
// layoutObjects.
if (hasNonUniformStep()) {
m_mapping.last().m_layoutObject->mapLocalToAncestor(
ancestor, transformState, ApplyContainerFlip | m_mapCoordinatesFlags);
transformState.flatten();
return;
}
bool inFixed = false;
#if ENABLE(ASSERT)
bool foundAncestor = !ancestor || (m_mapping.size() &&
m_mapping[0].m_layoutObject == ancestor);
#endif
for (int i = m_mapping.size() - 1; i >= 0; --i) {
const LayoutGeometryMapStep& currentStep = m_mapping[i];
// If container is the root LayoutView (step 0) we want to apply its fixed
// position offset.
if (i > 0 && currentStep.m_layoutObject == ancestor) {
#if ENABLE(ASSERT)
foundAncestor = true;
#endif
break;
}
// If this box has a transform, it acts as a fixed position container
// for fixed descendants, which prevents the propagation of 'fixed'
// unless the layer itself is also fixed position.
if (i && currentStep.m_flags & ContainsFixedPosition &&
!(currentStep.m_flags & IsFixedPosition))
inFixed = false;
else if (currentStep.m_flags & IsFixedPosition)
inFixed = true;
ASSERT(!i == isTopmostLayoutView(currentStep.m_layoutObject));
if (!i) {
// A null container indicates mapping through the root LayoutView, so
// including its transform (the page scale).
if (!ancestor && currentStep.m_transform)
transformState.applyTransform(*currentStep.m_transform.get());
} else {
TransformState::TransformAccumulation accumulate =
currentStep.m_flags & AccumulatingTransform
? TransformState::AccumulateTransform
: TransformState::FlattenTransform;
if (currentStep.m_transform)
transformState.applyTransform(*currentStep.m_transform.get(),
accumulate);
else
transformState.move(currentStep.m_offset.width(),
currentStep.m_offset.height(), accumulate);
}
if (inFixed && !currentStep.m_offsetForFixedPosition.isZero()) {
ASSERT(currentStep.m_layoutObject->isLayoutView());
transformState.move(currentStep.m_offsetForFixedPosition);
}
}
ASSERT(foundAncestor);
transformState.flatten();
}
#ifndef NDEBUG
// Handy function to call from gdb while debugging mismatched point/rect errors.
void LayoutGeometryMap::dumpSteps() const {
fprintf(stderr, "LayoutGeometryMap::dumpSteps accumulatedOffset=%d,%d\n",
m_accumulatedOffset.width().toInt(),
m_accumulatedOffset.height().toInt());
for (int i = m_mapping.size() - 1; i >= 0; --i) {
fprintf(stderr, " [%d] %s: offset=%d,%d", i,
m_mapping[i].m_layoutObject->debugName().ascii().data(),
m_mapping[i].m_offset.width().toInt(),
m_mapping[i].m_offset.height().toInt());
if (m_mapping[i].m_flags & ContainsFixedPosition)
fprintf(stderr, " containsFixedPosition");
fprintf(stderr, "\n");
}
}
#endif
FloatQuad LayoutGeometryMap::mapToAncestor(
const FloatRect& rect,
const LayoutBoxModelObject* ancestor) const {
FloatQuad result;
if (!hasFixedPositionStep() && !hasTransformStep() && !hasNonUniformStep() &&
(!ancestor ||
(m_mapping.size() && ancestor == m_mapping[0].m_layoutObject))) {
result = rect;
result.move(m_accumulatedOffset);
} else {
TransformState transformState(TransformState::ApplyTransformDirection,
rect.center(), rect);
mapToAncestor(transformState, ancestor);
result = transformState.lastPlanarQuad();
}
#if ENABLE(ASSERT)
if (m_mapping.size() > 0) {
const LayoutObject* lastLayoutObject = m_mapping.last().m_layoutObject;
FloatRect layoutObjectMappedResult =
lastLayoutObject
->localToAncestorQuad(rect, ancestor, m_mapCoordinatesFlags)
.boundingBox();
// Inspector creates layoutObjects with negative width
// <https://bugs.webkit.org/show_bug.cgi?id=87194>.
// Taking FloatQuad bounds avoids spurious assertions because of that.
ASSERT(enclosingIntRect(layoutObjectMappedResult) ==
enclosingIntRect(result.boundingBox()) ||
layoutObjectMappedResult.mayNotHaveExactIntRectRepresentation() ||
result.boundingBox().mayNotHaveExactIntRectRepresentation());
}
#endif
return result;
}
void LayoutGeometryMap::pushMappingsToAncestor(
const LayoutObject* layoutObject,
const LayoutBoxModelObject* ancestorLayoutObject) {
// We need to push mappings in reverse order here, so do insertions rather
// than appends.
AutoReset<size_t> positionChange(&m_insertionPosition, m_mapping.size());
do {
layoutObject =
layoutObject->pushMappingToContainer(ancestorLayoutObject, *this);
} while (layoutObject && layoutObject != ancestorLayoutObject);
ASSERT(m_mapping.isEmpty() ||
isTopmostLayoutView(m_mapping[0].m_layoutObject));
}
static bool canMapBetweenLayoutObjects(const LayoutObject* layoutObject,
const LayoutObject* ancestor) {
for (const LayoutObject* current = layoutObject;;
current = current->parent()) {
const ComputedStyle& style = current->styleRef();
if (style.position() == FixedPosition || style.isFlippedBlocksWritingMode())
return false;
if (current->style()->canContainFixedPositionObjects() ||
current->isLayoutFlowThread() || current->isSVGRoot())
return false;
if (current == ancestor)
break;
}
return true;
}
void LayoutGeometryMap::pushMappingsToAncestor(
const PaintLayer* layer,
const PaintLayer* ancestorLayer) {
const LayoutObject* layoutObject = layer->layoutObject();
bool crossDocument =
ancestorLayer &&
layer->layoutObject()->frame() != ancestorLayer->layoutObject()->frame();
ASSERT(!crossDocument || m_mapCoordinatesFlags & TraverseDocumentBoundaries);
// We have to visit all the layoutObjects to detect flipped blocks. This might
// defeat the gains from mapping via layers.
bool canConvertInLayerTree =
(ancestorLayer && !crossDocument)
? canMapBetweenLayoutObjects(layer->layoutObject(),
ancestorLayer->layoutObject())
: false;
LAYOUT_GEOMETRY_MAP_LOG(
"LayoutGeometryMap::pushMappingsToAncestor from layer %p to layer %p, "
"canConvertInLayerTree=%d\n",
layer, ancestorLayer, canConvertInLayerTree);
if (canConvertInLayerTree) {
LayoutPoint layerOffset;
layer->convertToLayerCoords(ancestorLayer, layerOffset);
// The LayoutView must be pushed first.
if (!m_mapping.size()) {
ASSERT(ancestorLayer->layoutObject()->isLayoutView());
pushMappingsToAncestor(ancestorLayer->layoutObject(), 0);
}
AutoReset<size_t> positionChange(&m_insertionPosition, m_mapping.size());
bool accumulatingTransform =
layer->layoutObject()->style()->preserves3D() ||
ancestorLayer->layoutObject()->style()->preserves3D();
push(layoutObject, toLayoutSize(layerOffset),
accumulatingTransform ? AccumulatingTransform : 0);
return;
}
const LayoutBoxModelObject* ancestorLayoutObject =
ancestorLayer ? ancestorLayer->layoutObject() : 0;
pushMappingsToAncestor(layoutObject, ancestorLayoutObject);
}
void LayoutGeometryMap::push(const LayoutObject* layoutObject,
const LayoutSize& offsetFromContainer,
GeometryInfoFlags flags,
LayoutSize offsetForFixedPosition) {
LAYOUT_GEOMETRY_MAP_LOG("LayoutGeometryMap::push %p %d,%d isNonUniform=%d\n",
layoutObject, offsetFromContainer.width().toInt(),
offsetFromContainer.height().toInt(), isNonUniform);
ASSERT(m_insertionPosition != kNotFound);
ASSERT(!layoutObject->isLayoutView() || !m_insertionPosition ||
m_mapCoordinatesFlags & TraverseDocumentBoundaries);
ASSERT(offsetForFixedPosition.isZero() || layoutObject->isLayoutView());
m_mapping.insert(m_insertionPosition,
LayoutGeometryMapStep(layoutObject, flags));
LayoutGeometryMapStep& step = m_mapping[m_insertionPosition];
step.m_offset = offsetFromContainer;
step.m_offsetForFixedPosition = offsetForFixedPosition;
stepInserted(step);
}
void LayoutGeometryMap::push(const LayoutObject* layoutObject,
const TransformationMatrix& t,
GeometryInfoFlags flags,
LayoutSize offsetForFixedPosition) {
ASSERT(m_insertionPosition != kNotFound);
ASSERT(!layoutObject->isLayoutView() || !m_insertionPosition ||
m_mapCoordinatesFlags & TraverseDocumentBoundaries);
ASSERT(offsetForFixedPosition.isZero() || layoutObject->isLayoutView());
m_mapping.insert(m_insertionPosition,
LayoutGeometryMapStep(layoutObject, flags));
LayoutGeometryMapStep& step = m_mapping[m_insertionPosition];
step.m_offsetForFixedPosition = offsetForFixedPosition;
if (!t.isIntegerTranslation())
step.m_transform = TransformationMatrix::create(t);
else
step.m_offset = LayoutSize(LayoutUnit(t.e()), LayoutUnit(t.f()));
stepInserted(step);
}
void LayoutGeometryMap::popMappingsToAncestor(
const LayoutBoxModelObject* ancestorLayoutObject) {
ASSERT(m_mapping.size());
bool mightBeSaturated = false;
while (m_mapping.size() &&
m_mapping.last().m_layoutObject != ancestorLayoutObject) {
mightBeSaturated =
mightBeSaturated || m_accumulatedOffset.width().mightBeSaturated();
mightBeSaturated =
mightBeSaturated || m_accumulatedOffset.height().mightBeSaturated();
stepRemoved(m_mapping.last());
m_mapping.removeLast();
}
if (UNLIKELY(mightBeSaturated)) {
m_accumulatedOffset = LayoutSize();
for (const auto& step : m_mapping)
m_accumulatedOffset += step.m_offset;
}
}
void LayoutGeometryMap::popMappingsToAncestor(const PaintLayer* ancestorLayer) {
const LayoutBoxModelObject* ancestorLayoutObject =
ancestorLayer ? ancestorLayer->layoutObject() : 0;
popMappingsToAncestor(ancestorLayoutObject);
}
void LayoutGeometryMap::stepInserted(const LayoutGeometryMapStep& step) {
m_accumulatedOffset += step.m_offset;
if (step.m_flags & IsNonUniform)
++m_nonUniformStepsCount;
if (step.m_transform)
++m_transformedStepsCount;
if (step.m_flags & IsFixedPosition)
++m_fixedStepsCount;
}
void LayoutGeometryMap::stepRemoved(const LayoutGeometryMapStep& step) {
m_accumulatedOffset -= step.m_offset;
if (step.m_flags & IsNonUniform) {
ASSERT(m_nonUniformStepsCount);
--m_nonUniformStepsCount;
}
if (step.m_transform) {
ASSERT(m_transformedStepsCount);
--m_transformedStepsCount;
}
if (step.m_flags & IsFixedPosition) {
ASSERT(m_fixedStepsCount);
--m_fixedStepsCount;
}
}
#if ENABLE(ASSERT)
bool LayoutGeometryMap::isTopmostLayoutView(
const LayoutObject* layoutObject) const {
if (!layoutObject->isLayoutView())
return false;
// If we're not working with multiple LayoutViews, then any view is considered
// "topmost" (to preserve original behavior).
if (!(m_mapCoordinatesFlags & TraverseDocumentBoundaries))
return true;
return layoutObject->frame()->isMainFrame();
}
#endif
} // namespace blink