blob: 69338eb211b52c32e0bc31250c515597c30d02ca [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/timer/timer.h"
#include <stddef.h>
#include <memory>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/memory/ref_counted.h"
#include "base/message_loop/message_loop.h"
#include "base/run_loop.h"
#include "base/sequenced_task_runner.h"
#include "base/single_thread_task_runner.h"
#include "base/synchronization/waitable_event.h"
#include "base/test/sequenced_worker_pool_owner.h"
#include "base/test/test_mock_time_task_runner.h"
#include "base/threading/platform_thread.h"
#include "base/threading/sequenced_task_runner_handle.h"
#include "base/threading/thread.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/time/tick_clock.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace base {
namespace {
// The message loops on which each timer should be tested.
const MessageLoop::Type testing_message_loops[] = {
MessageLoop::TYPE_DEFAULT, MessageLoop::TYPE_IO,
#if !defined(OS_IOS) // iOS does not allow direct running of the UI loop.
MessageLoop::TYPE_UI,
#endif
};
const int kNumTestingMessageLoops = arraysize(testing_message_loops);
class Receiver {
public:
Receiver() : count_(0) {}
void OnCalled() { count_++; }
bool WasCalled() { return count_ > 0; }
int TimesCalled() { return count_; }
private:
int count_;
};
// A basic helper class that can start a one-shot timer and signal a
// WaitableEvent when this timer fires.
class OneShotTimerTesterBase {
public:
// |did_run|, if provided, will be signaled when Run() fires.
explicit OneShotTimerTesterBase(
WaitableEvent* did_run = nullptr,
const TimeDelta& delay = TimeDelta::FromMilliseconds(10))
: did_run_(did_run), delay_(delay) {}
virtual ~OneShotTimerTesterBase() = default;
void Start() {
started_time_ = TimeTicks::Now();
timer_->Start(FROM_HERE, delay_, this, &OneShotTimerTesterBase::Run);
}
bool IsRunning() { return timer_->IsRunning(); }
TimeTicks started_time() const { return started_time_; }
TimeDelta delay() const { return delay_; }
protected:
virtual void Run() {
if (did_run_) {
EXPECT_FALSE(did_run_->IsSignaled());
did_run_->Signal();
}
}
std::unique_ptr<OneShotTimer> timer_ = MakeUnique<OneShotTimer>();
private:
WaitableEvent* const did_run_;
const TimeDelta delay_;
TimeTicks started_time_;
DISALLOW_COPY_AND_ASSIGN(OneShotTimerTesterBase);
};
// Extends functionality of OneShotTimerTesterBase with the abilities to wait
// until the timer fires and to change task runner for the timer.
class OneShotTimerTester : public OneShotTimerTesterBase {
public:
// |did_run|, if provided, will be signaled when Run() fires.
explicit OneShotTimerTester(
WaitableEvent* did_run = nullptr,
const TimeDelta& delay = TimeDelta::FromMilliseconds(10))
: OneShotTimerTesterBase(did_run, delay),
quit_closure_(run_loop_.QuitClosure()) {}
~OneShotTimerTester() override = default;
void SetTaskRunner(scoped_refptr<SingleThreadTaskRunner> task_runner) {
timer_->SetTaskRunner(std::move(task_runner));
// Run() will be invoked on |task_runner| but |run_loop_|'s QuitClosure
// needs to run on this thread (where the MessageLoop lives).
quit_closure_ =
Bind(IgnoreResult(&SingleThreadTaskRunner::PostTask),
ThreadTaskRunnerHandle::Get(), FROM_HERE, run_loop_.QuitClosure());
}
// Blocks until Run() executes and confirms that Run() didn't fire before
// |delay_| expired.
void WaitAndConfirmTimerFiredAfterDelay() {
run_loop_.Run();
EXPECT_NE(TimeTicks(), started_time());
EXPECT_GE(TimeTicks::Now() - started_time(), delay());
}
protected:
// Overridable method to do things on Run() before signaling events/closures
// managed by this helper.
virtual void OnRun() {}
private:
void Run() override {
OnRun();
OneShotTimerTesterBase::Run();
quit_closure_.Run();
}
RunLoop run_loop_;
Closure quit_closure_;
DISALLOW_COPY_AND_ASSIGN(OneShotTimerTester);
};
class OneShotSelfDeletingTimerTester : public OneShotTimerTester {
protected:
void OnRun() override { timer_.reset(); }
};
constexpr int kNumRepeats = 10;
class RepeatingTimerTester {
public:
explicit RepeatingTimerTester(WaitableEvent* did_run, const TimeDelta& delay)
: counter_(kNumRepeats),
quit_closure_(run_loop_.QuitClosure()),
did_run_(did_run),
delay_(delay) {}
void Start() {
started_time_ = TimeTicks::Now();
timer_.Start(FROM_HERE, delay_, this, &RepeatingTimerTester::Run);
}
void WaitAndConfirmTimerFiredRepeatedlyAfterDelay() {
run_loop_.Run();
EXPECT_NE(TimeTicks(), started_time_);
EXPECT_GE(TimeTicks::Now() - started_time_, kNumRepeats * delay_);
}
private:
void Run() {
if (--counter_ == 0) {
if (did_run_) {
EXPECT_FALSE(did_run_->IsSignaled());
did_run_->Signal();
}
timer_.Stop();
quit_closure_.Run();
}
}
RepeatingTimer timer_;
int counter_;
RunLoop run_loop_;
Closure quit_closure_;
WaitableEvent* const did_run_;
const TimeDelta delay_;
TimeTicks started_time_;
DISALLOW_COPY_AND_ASSIGN(RepeatingTimerTester);
};
// Basic test with same setup as RunTest_OneShotTimers_Cancel below to confirm
// that |did_run_a| would be signaled in that test if it wasn't for the
// deletion.
void RunTest_OneShotTimers(MessageLoop::Type message_loop_type) {
MessageLoop loop(message_loop_type);
WaitableEvent did_run_a(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED);
OneShotTimerTester a(&did_run_a);
a.Start();
OneShotTimerTester b;
b.Start();
b.WaitAndConfirmTimerFiredAfterDelay();
EXPECT_TRUE(did_run_a.IsSignaled());
}
void RunTest_OneShotTimers_Cancel(MessageLoop::Type message_loop_type) {
MessageLoop loop(message_loop_type);
WaitableEvent did_run_a(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED);
OneShotTimerTester* a = new OneShotTimerTester(&did_run_a);
// This should run before the timer expires.
SequencedTaskRunnerHandle::Get()->DeleteSoon(FROM_HERE, a);
// Now start the timer.
a->Start();
OneShotTimerTester b;
b.Start();
b.WaitAndConfirmTimerFiredAfterDelay();
EXPECT_FALSE(did_run_a.IsSignaled());
}
void RunTest_OneShotSelfDeletingTimer(MessageLoop::Type message_loop_type) {
MessageLoop loop(message_loop_type);
OneShotSelfDeletingTimerTester f;
f.Start();
f.WaitAndConfirmTimerFiredAfterDelay();
}
void RunTest_RepeatingTimer(MessageLoop::Type message_loop_type,
const TimeDelta& delay) {
MessageLoop loop(message_loop_type);
RepeatingTimerTester f(nullptr, delay);
f.Start();
f.WaitAndConfirmTimerFiredRepeatedlyAfterDelay();
}
void RunTest_RepeatingTimer_Cancel(MessageLoop::Type message_loop_type,
const TimeDelta& delay) {
MessageLoop loop(message_loop_type);
WaitableEvent did_run_a(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED);
RepeatingTimerTester* a = new RepeatingTimerTester(&did_run_a, delay);
// This should run before the timer expires.
SequencedTaskRunnerHandle::Get()->DeleteSoon(FROM_HERE, a);
// Now start the timer.
a->Start();
RepeatingTimerTester b(nullptr, delay);
b.Start();
b.WaitAndConfirmTimerFiredRepeatedlyAfterDelay();
// |a| should not have fired despite |b| starting after it on the same
// sequence and being complete by now.
EXPECT_FALSE(did_run_a.IsSignaled());
}
class DelayTimerTarget {
public:
bool signaled() const { return signaled_; }
void Signal() {
ASSERT_FALSE(signaled_);
signaled_ = true;
}
private:
bool signaled_ = false;
};
void RunTest_DelayTimer_NoCall(MessageLoop::Type message_loop_type) {
MessageLoop loop(message_loop_type);
// If Delay is never called, the timer shouldn't go off.
DelayTimerTarget target;
DelayTimer timer(FROM_HERE, TimeDelta::FromMilliseconds(1), &target,
&DelayTimerTarget::Signal);
OneShotTimerTester tester;
tester.Start();
tester.WaitAndConfirmTimerFiredAfterDelay();
ASSERT_FALSE(target.signaled());
}
void RunTest_DelayTimer_OneCall(MessageLoop::Type message_loop_type) {
MessageLoop loop(message_loop_type);
DelayTimerTarget target;
DelayTimer timer(FROM_HERE, TimeDelta::FromMilliseconds(1), &target,
&DelayTimerTarget::Signal);
timer.Reset();
OneShotTimerTester tester(nullptr, TimeDelta::FromMilliseconds(100));
tester.Start();
tester.WaitAndConfirmTimerFiredAfterDelay();
ASSERT_TRUE(target.signaled());
}
struct ResetHelper {
ResetHelper(DelayTimer* timer, DelayTimerTarget* target)
: timer_(timer), target_(target) {}
void Reset() {
ASSERT_FALSE(target_->signaled());
timer_->Reset();
}
private:
DelayTimer* const timer_;
DelayTimerTarget* const target_;
};
void RunTest_DelayTimer_Reset(MessageLoop::Type message_loop_type) {
MessageLoop loop(message_loop_type);
// If Delay is never called, the timer shouldn't go off.
DelayTimerTarget target;
DelayTimer timer(FROM_HERE, TimeDelta::FromMilliseconds(50), &target,
&DelayTimerTarget::Signal);
timer.Reset();
ResetHelper reset_helper(&timer, &target);
OneShotTimer timers[20];
for (size_t i = 0; i < arraysize(timers); ++i) {
timers[i].Start(FROM_HERE, TimeDelta::FromMilliseconds(i * 10),
&reset_helper, &ResetHelper::Reset);
}
OneShotTimerTester tester(nullptr, TimeDelta::FromMilliseconds(300));
tester.Start();
tester.WaitAndConfirmTimerFiredAfterDelay();
ASSERT_TRUE(target.signaled());
}
class DelayTimerFatalTarget {
public:
void Signal() {
ASSERT_TRUE(false);
}
};
void RunTest_DelayTimer_Deleted(MessageLoop::Type message_loop_type) {
MessageLoop loop(message_loop_type);
DelayTimerFatalTarget target;
{
DelayTimer timer(FROM_HERE, TimeDelta::FromMilliseconds(50), &target,
&DelayTimerFatalTarget::Signal);
timer.Reset();
}
// When the timer is deleted, the DelayTimerFatalTarget should never be
// called.
PlatformThread::Sleep(TimeDelta::FromMilliseconds(100));
}
} // namespace
//-----------------------------------------------------------------------------
// Each test is run against each type of MessageLoop. That way we are sure
// that timers work properly in all configurations.
TEST(TimerTest, OneShotTimers) {
for (int i = 0; i < kNumTestingMessageLoops; i++) {
RunTest_OneShotTimers(testing_message_loops[i]);
}
}
TEST(TimerTest, OneShotTimers_Cancel) {
for (int i = 0; i < kNumTestingMessageLoops; i++) {
RunTest_OneShotTimers_Cancel(testing_message_loops[i]);
}
}
// If underline timer does not handle properly, we will crash or fail
// in full page heap environment.
TEST(TimerTest, OneShotSelfDeletingTimer) {
for (int i = 0; i < kNumTestingMessageLoops; i++) {
RunTest_OneShotSelfDeletingTimer(testing_message_loops[i]);
}
}
TEST(TimerTest, OneShotTimer_CustomTaskRunner) {
// A MessageLoop is required for the timer events on the other thread to
// communicate back to the Timer under test.
MessageLoop loop;
Thread other_thread("OneShotTimer_CustomTaskRunner");
other_thread.Start();
WaitableEvent did_run(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED);
OneShotTimerTester f(&did_run);
f.SetTaskRunner(other_thread.task_runner());
f.Start();
EXPECT_TRUE(f.IsRunning());
f.WaitAndConfirmTimerFiredAfterDelay();
EXPECT_TRUE(did_run.IsSignaled());
// |f| should already have communicated back to this |loop| before invoking
// Run() and as such this thread should already be aware that |f| is no longer
// running.
EXPECT_TRUE(loop.IsIdleForTesting());
EXPECT_FALSE(f.IsRunning());
}
TEST(TimerTest, OneShotTimerWithTickClock) {
scoped_refptr<TestMockTimeTaskRunner> task_runner(
new TestMockTimeTaskRunner(Time::Now(), TimeTicks::Now()));
std::unique_ptr<TickClock> tick_clock(task_runner->GetMockTickClock());
MessageLoop message_loop;
message_loop.SetTaskRunner(task_runner);
Receiver receiver;
OneShotTimer timer(tick_clock.get());
timer.Start(FROM_HERE, TimeDelta::FromSeconds(1),
Bind(&Receiver::OnCalled, Unretained(&receiver)));
task_runner->FastForwardBy(TimeDelta::FromSeconds(1));
EXPECT_TRUE(receiver.WasCalled());
}
TEST(TimerTest, RepeatingTimer) {
for (int i = 0; i < kNumTestingMessageLoops; i++) {
RunTest_RepeatingTimer(testing_message_loops[i],
TimeDelta::FromMilliseconds(10));
}
}
TEST(TimerTest, RepeatingTimer_Cancel) {
for (int i = 0; i < kNumTestingMessageLoops; i++) {
RunTest_RepeatingTimer_Cancel(testing_message_loops[i],
TimeDelta::FromMilliseconds(10));
}
}
TEST(TimerTest, RepeatingTimerZeroDelay) {
for (int i = 0; i < kNumTestingMessageLoops; i++) {
RunTest_RepeatingTimer(testing_message_loops[i],
TimeDelta::FromMilliseconds(0));
}
}
TEST(TimerTest, RepeatingTimerZeroDelay_Cancel) {
for (int i = 0; i < kNumTestingMessageLoops; i++) {
RunTest_RepeatingTimer_Cancel(testing_message_loops[i],
TimeDelta::FromMilliseconds(0));
}
}
TEST(TimerTest, RepeatingTimerWithTickClock) {
scoped_refptr<TestMockTimeTaskRunner> task_runner(
new TestMockTimeTaskRunner(Time::Now(), TimeTicks::Now()));
std::unique_ptr<TickClock> tick_clock(task_runner->GetMockTickClock());
MessageLoop message_loop;
message_loop.SetTaskRunner(task_runner);
Receiver receiver;
const int expected_times_called = 10;
RepeatingTimer timer(tick_clock.get());
timer.Start(FROM_HERE, TimeDelta::FromSeconds(1),
Bind(&Receiver::OnCalled, Unretained(&receiver)));
task_runner->FastForwardBy(TimeDelta::FromSeconds(expected_times_called));
timer.Stop();
EXPECT_EQ(expected_times_called, receiver.TimesCalled());
}
TEST(TimerTest, DelayTimer_NoCall) {
for (int i = 0; i < kNumTestingMessageLoops; i++) {
RunTest_DelayTimer_NoCall(testing_message_loops[i]);
}
}
TEST(TimerTest, DelayTimer_OneCall) {
for (int i = 0; i < kNumTestingMessageLoops; i++) {
RunTest_DelayTimer_OneCall(testing_message_loops[i]);
}
}
// It's flaky on the buildbot, http://crbug.com/25038.
TEST(TimerTest, DISABLED_DelayTimer_Reset) {
for (int i = 0; i < kNumTestingMessageLoops; i++) {
RunTest_DelayTimer_Reset(testing_message_loops[i]);
}
}
TEST(TimerTest, DelayTimer_Deleted) {
for (int i = 0; i < kNumTestingMessageLoops; i++) {
RunTest_DelayTimer_Deleted(testing_message_loops[i]);
}
}
TEST(TimerTest, DelayTimerWithTickClock) {
scoped_refptr<TestMockTimeTaskRunner> task_runner(
new TestMockTimeTaskRunner(Time::Now(), TimeTicks::Now()));
std::unique_ptr<TickClock> tick_clock(task_runner->GetMockTickClock());
MessageLoop message_loop;
message_loop.SetTaskRunner(task_runner);
Receiver receiver;
DelayTimer timer(FROM_HERE, TimeDelta::FromSeconds(1), &receiver,
&Receiver::OnCalled, tick_clock.get());
task_runner->FastForwardBy(TimeDelta::FromMilliseconds(999));
EXPECT_FALSE(receiver.WasCalled());
timer.Reset();
task_runner->FastForwardBy(TimeDelta::FromMilliseconds(999));
EXPECT_FALSE(receiver.WasCalled());
timer.Reset();
task_runner->FastForwardBy(TimeDelta::FromSeconds(1));
EXPECT_TRUE(receiver.WasCalled());
}
TEST(TimerTest, MessageLoopShutdown) {
// This test is designed to verify that shutdown of the
// message loop does not cause crashes if there were pending
// timers not yet fired. It may only trigger exceptions
// if debug heap checking is enabled.
WaitableEvent did_run(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED);
{
OneShotTimerTesterBase a(&did_run);
OneShotTimerTesterBase b(&did_run);
OneShotTimerTesterBase c(&did_run);
OneShotTimerTesterBase d(&did_run);
{
MessageLoop loop;
a.Start();
b.Start();
} // MessageLoop destructs by falling out of scope.
} // OneShotTimers destruct. SHOULD NOT CRASH, of course.
EXPECT_FALSE(did_run.IsSignaled());
}
// Ref counted class which owns a Timer. The class passes a reference to itself
// via the |user_task| parameter in Timer::Start(). |Timer::user_task_| might
// end up holding the last reference to the class.
class OneShotSelfOwningTimerTester
: public RefCounted<OneShotSelfOwningTimerTester> {
public:
OneShotSelfOwningTimerTester() = default;
void StartTimer() {
// Start timer with long delay in order to test the timer getting destroyed
// while a timer task is still pending.
timer_.Start(FROM_HERE, TimeDelta::FromDays(1),
base::Bind(&OneShotSelfOwningTimerTester::Run, this));
}
private:
friend class RefCounted<OneShotSelfOwningTimerTester>;
~OneShotSelfOwningTimerTester() = default;
void Run() {
ADD_FAILURE() << "Timer unexpectedly fired.";
}
OneShotTimer timer_;
DISALLOW_COPY_AND_ASSIGN(OneShotSelfOwningTimerTester);
};
TEST(TimerTest, MessageLoopShutdownSelfOwningTimer) {
// This test verifies that shutdown of the message loop does not cause crashes
// if there is a pending timer not yet fired and |Timer::user_task_| owns the
// timer. The test may only trigger exceptions if debug heap checking is
// enabled.
MessageLoop loop;
scoped_refptr<OneShotSelfOwningTimerTester> tester =
new OneShotSelfOwningTimerTester();
std::move(tester)->StartTimer();
// |Timer::user_task_| owns sole reference to |tester|.
// MessageLoop destructs by falling out of scope. SHOULD NOT CRASH.
}
void TimerTestCallback() {
}
TEST(TimerTest, NonRepeatIsRunning) {
{
MessageLoop loop;
Timer timer(false, false);
EXPECT_FALSE(timer.IsRunning());
timer.Start(FROM_HERE, TimeDelta::FromDays(1), Bind(&TimerTestCallback));
EXPECT_TRUE(timer.IsRunning());
timer.Stop();
EXPECT_FALSE(timer.IsRunning());
EXPECT_TRUE(timer.user_task().is_null());
}
{
Timer timer(true, false);
MessageLoop loop;
EXPECT_FALSE(timer.IsRunning());
timer.Start(FROM_HERE, TimeDelta::FromDays(1), Bind(&TimerTestCallback));
EXPECT_TRUE(timer.IsRunning());
timer.Stop();
EXPECT_FALSE(timer.IsRunning());
ASSERT_FALSE(timer.user_task().is_null());
timer.Reset();
EXPECT_TRUE(timer.IsRunning());
}
}
TEST(TimerTest, NonRepeatMessageLoopDeath) {
Timer timer(false, false);
{
MessageLoop loop;
EXPECT_FALSE(timer.IsRunning());
timer.Start(FROM_HERE, TimeDelta::FromDays(1), Bind(&TimerTestCallback));
EXPECT_TRUE(timer.IsRunning());
}
EXPECT_FALSE(timer.IsRunning());
EXPECT_TRUE(timer.user_task().is_null());
}
TEST(TimerTest, RetainRepeatIsRunning) {
MessageLoop loop;
Timer timer(FROM_HERE, TimeDelta::FromDays(1), Bind(&TimerTestCallback),
true);
EXPECT_FALSE(timer.IsRunning());
timer.Reset();
EXPECT_TRUE(timer.IsRunning());
timer.Stop();
EXPECT_FALSE(timer.IsRunning());
timer.Reset();
EXPECT_TRUE(timer.IsRunning());
}
TEST(TimerTest, RetainNonRepeatIsRunning) {
MessageLoop loop;
Timer timer(FROM_HERE, TimeDelta::FromDays(1), Bind(&TimerTestCallback),
false);
EXPECT_FALSE(timer.IsRunning());
timer.Reset();
EXPECT_TRUE(timer.IsRunning());
timer.Stop();
EXPECT_FALSE(timer.IsRunning());
timer.Reset();
EXPECT_TRUE(timer.IsRunning());
}
namespace {
bool g_callback_happened1 = false;
bool g_callback_happened2 = false;
void ClearAllCallbackHappened() {
g_callback_happened1 = false;
g_callback_happened2 = false;
}
void SetCallbackHappened1() {
g_callback_happened1 = true;
MessageLoop::current()->QuitWhenIdle();
}
void SetCallbackHappened2() {
g_callback_happened2 = true;
MessageLoop::current()->QuitWhenIdle();
}
} // namespace
TEST(TimerTest, ContinuationStopStart) {
{
ClearAllCallbackHappened();
MessageLoop loop;
Timer timer(false, false);
timer.Start(FROM_HERE, TimeDelta::FromMilliseconds(10),
Bind(&SetCallbackHappened1));
timer.Stop();
timer.Start(FROM_HERE, TimeDelta::FromMilliseconds(40),
Bind(&SetCallbackHappened2));
RunLoop().Run();
EXPECT_FALSE(g_callback_happened1);
EXPECT_TRUE(g_callback_happened2);
}
}
TEST(TimerTest, ContinuationReset) {
{
ClearAllCallbackHappened();
MessageLoop loop;
Timer timer(false, false);
timer.Start(FROM_HERE, TimeDelta::FromMilliseconds(10),
Bind(&SetCallbackHappened1));
timer.Reset();
// Since Reset happened before task ran, the user_task must not be cleared:
ASSERT_FALSE(timer.user_task().is_null());
RunLoop().Run();
EXPECT_TRUE(g_callback_happened1);
}
}
} // namespace base