blob: 1d6aadf04a562a05107a3b2c54b7c1e7d4f2fe0d [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/output/compositor_frame.h"
#include "cc/output/delegated_frame_data.h"
#include "cc/quads/render_pass.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/quads/surface_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/resources/shared_bitmap_manager.h"
#include "cc/surfaces/surface.h"
#include "cc/surfaces/surface_aggregator.h"
#include "cc/surfaces/surface_aggregator_test_helpers.h"
#include "cc/surfaces/surface_factory.h"
#include "cc/surfaces/surface_factory_client.h"
#include "cc/surfaces/surface_id_allocator.h"
#include "cc/surfaces/surface_manager.h"
#include "cc/test/fake_output_surface.h"
#include "cc/test/fake_output_surface_client.h"
#include "cc/test/fake_resource_provider.h"
#include "cc/test/render_pass_test_utils.h"
#include "cc/test/test_shared_bitmap_manager.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/core/SkColor.h"
namespace cc {
namespace {
SurfaceId InvalidSurfaceId() {
static SurfaceId invalid;
invalid.id = static_cast<uint64_t>(-1);
return invalid;
}
gfx::Size SurfaceSize() {
static gfx::Size size(5, 5);
return size;
}
class EmptySurfaceFactoryClient : public SurfaceFactoryClient {
public:
void ReturnResources(const ReturnedResourceArray& resources) override {}
};
class SurfaceAggregatorTest : public testing::Test {
public:
explicit SurfaceAggregatorTest(bool use_damage_rect)
: factory_(&manager_, &empty_client_),
aggregator_(&manager_, NULL, use_damage_rect) {}
SurfaceAggregatorTest() : SurfaceAggregatorTest(false) {}
protected:
SurfaceManager manager_;
EmptySurfaceFactoryClient empty_client_;
SurfaceFactory factory_;
SurfaceAggregator aggregator_;
};
TEST_F(SurfaceAggregatorTest, ValidSurfaceNoFrame) {
SurfaceId one_id(7);
factory_.Create(one_id);
scoped_ptr<CompositorFrame> frame = aggregator_.Aggregate(one_id);
EXPECT_FALSE(frame);
factory_.Destroy(one_id);
}
class SurfaceAggregatorValidSurfaceTest : public SurfaceAggregatorTest {
public:
explicit SurfaceAggregatorValidSurfaceTest(bool use_damage_rect)
: SurfaceAggregatorTest(use_damage_rect),
allocator_(1u),
child_allocator_(2u) {}
SurfaceAggregatorValidSurfaceTest()
: SurfaceAggregatorValidSurfaceTest(false) {}
void SetUp() override {
SurfaceAggregatorTest::SetUp();
root_surface_id_ = allocator_.GenerateId();
factory_.Create(root_surface_id_);
}
void TearDown() override {
factory_.Destroy(root_surface_id_);
SurfaceAggregatorTest::TearDown();
}
void AggregateAndVerify(test::Pass* expected_passes,
size_t expected_pass_count,
SurfaceId* surface_ids,
size_t expected_surface_count) {
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data =
aggregated_frame->delegated_frame_data.get();
TestPassesMatchExpectations(
expected_passes, expected_pass_count, &frame_data->render_pass_list);
// Ensure no duplicate pass ids output.
std::set<RenderPassId> used_passes;
for (auto* pass : frame_data->render_pass_list) {
EXPECT_TRUE(used_passes.insert(pass->id).second);
}
EXPECT_EQ(expected_surface_count,
aggregator_.previous_contained_surfaces().size());
for (size_t i = 0; i < expected_surface_count; i++) {
EXPECT_TRUE(
aggregator_.previous_contained_surfaces().find(surface_ids[i]) !=
aggregator_.previous_contained_surfaces().end());
}
}
void SubmitPassListAsFrame(SurfaceId surface_id, RenderPassList* pass_list) {
scoped_ptr<DelegatedFrameData> frame_data(new DelegatedFrameData);
pass_list->swap(frame_data->render_pass_list);
scoped_ptr<CompositorFrame> frame(new CompositorFrame);
frame->delegated_frame_data = frame_data.Pass();
factory_.SubmitFrame(surface_id, frame.Pass(),
SurfaceFactory::DrawCallback());
}
void SubmitFrame(test::Pass* passes,
size_t pass_count,
SurfaceId surface_id) {
RenderPassList pass_list;
AddPasses(&pass_list, gfx::Rect(SurfaceSize()), passes, pass_count);
SubmitPassListAsFrame(surface_id, &pass_list);
}
void QueuePassAsFrame(scoped_ptr<RenderPass> pass, SurfaceId surface_id) {
scoped_ptr<DelegatedFrameData> delegated_frame_data(new DelegatedFrameData);
delegated_frame_data->render_pass_list.push_back(pass.Pass());
scoped_ptr<CompositorFrame> child_frame(new CompositorFrame);
child_frame->delegated_frame_data = delegated_frame_data.Pass();
factory_.SubmitFrame(surface_id, child_frame.Pass(),
SurfaceFactory::DrawCallback());
}
protected:
SurfaceId root_surface_id_;
SurfaceIdAllocator allocator_;
SurfaceIdAllocator child_allocator_;
};
// Tests that a very simple frame containing only two solid color quads makes it
// through the aggregator correctly.
TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleFrame) {
test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorRED),
test::Quad::SolidColorQuad(SK_ColorBLUE)};
test::Pass passes[] = {test::Pass(quads, arraysize(quads))};
SubmitFrame(passes, arraysize(passes), root_surface_id_);
SurfaceId ids[] = {root_surface_id_};
AggregateAndVerify(passes, arraysize(passes), ids, arraysize(ids));
}
TEST_F(SurfaceAggregatorValidSurfaceTest, OpacityCopied) {
SurfaceId embedded_surface_id = allocator_.GenerateId();
factory_.Create(embedded_surface_id);
test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SolidColorQuad(SK_ColorBLUE)};
test::Pass embedded_passes[] = {
test::Pass(embedded_quads, arraysize(embedded_quads))};
SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id);
test::Quad quads[] = {test::Quad::SurfaceQuad(embedded_surface_id, .5f)};
test::Pass passes[] = {test::Pass(quads, arraysize(quads))};
SubmitFrame(passes, arraysize(passes), root_surface_id_);
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
RenderPassList& render_pass_list(frame_data->render_pass_list);
ASSERT_EQ(2u, render_pass_list.size());
SharedQuadStateList& shared_quad_state_list(
render_pass_list[0]->shared_quad_state_list);
ASSERT_EQ(2u, shared_quad_state_list.size());
EXPECT_EQ(1.f, shared_quad_state_list.ElementAt(0)->opacity);
EXPECT_EQ(1.f, shared_quad_state_list.ElementAt(1)->opacity);
SharedQuadStateList& shared_quad_state_list2(
render_pass_list[1]->shared_quad_state_list);
ASSERT_EQ(1u, shared_quad_state_list2.size());
EXPECT_EQ(.5f, shared_quad_state_list2.ElementAt(0)->opacity);
factory_.Destroy(embedded_surface_id);
}
TEST_F(SurfaceAggregatorValidSurfaceTest, MultiPassSimpleFrame) {
test::Quad quads[][2] = {{test::Quad::SolidColorQuad(SK_ColorWHITE),
test::Quad::SolidColorQuad(SK_ColorLTGRAY)},
{test::Quad::SolidColorQuad(SK_ColorGRAY),
test::Quad::SolidColorQuad(SK_ColorDKGRAY)}};
test::Pass passes[] = {
test::Pass(quads[0], arraysize(quads[0]), RenderPassId(1, 1)),
test::Pass(quads[1], arraysize(quads[1]), RenderPassId(1, 2))};
SubmitFrame(passes, arraysize(passes), root_surface_id_);
SurfaceId ids[] = {root_surface_id_};
AggregateAndVerify(passes, arraysize(passes), ids, arraysize(ids));
}
// This tests very simple embedding. root_surface has a frame containing a few
// solid color quads and a surface quad referencing embedded_surface.
// embedded_surface has a frame containing only a solid color quad. The solid
// color quad should be aggregated into the final frame.
TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleSurfaceReference) {
SurfaceId embedded_surface_id = allocator_.GenerateId();
factory_.Create(embedded_surface_id);
test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN)};
test::Pass embedded_passes[] = {
test::Pass(embedded_quads, arraysize(embedded_quads))};
SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id);
test::Quad root_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE),
test::Quad::SurfaceQuad(embedded_surface_id, 1.f),
test::Quad::SolidColorQuad(SK_ColorBLACK)};
test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))};
SubmitFrame(root_passes, arraysize(root_passes), root_surface_id_);
test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE),
test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SolidColorQuad(SK_ColorBLACK)};
test::Pass expected_passes[] = {
test::Pass(expected_quads, arraysize(expected_quads))};
SurfaceId ids[] = {root_surface_id_, embedded_surface_id};
AggregateAndVerify(
expected_passes, arraysize(expected_passes), ids, arraysize(ids));
factory_.Destroy(embedded_surface_id);
}
TEST_F(SurfaceAggregatorValidSurfaceTest, CopyRequest) {
SurfaceId embedded_surface_id = allocator_.GenerateId();
factory_.Create(embedded_surface_id);
test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN)};
test::Pass embedded_passes[] = {
test::Pass(embedded_quads, arraysize(embedded_quads))};
SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id);
scoped_ptr<CopyOutputRequest> copy_request(
CopyOutputRequest::CreateEmptyRequest());
CopyOutputRequest* copy_request_ptr = copy_request.get();
factory_.RequestCopyOfSurface(embedded_surface_id, copy_request.Pass());
test::Quad root_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE),
test::Quad::SurfaceQuad(embedded_surface_id, 1.f),
test::Quad::SolidColorQuad(SK_ColorBLACK)};
test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))};
SubmitFrame(root_passes, arraysize(root_passes), root_surface_id_);
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
test::Quad expected_quads[] = {
test::Quad::SolidColorQuad(SK_ColorWHITE),
test::Quad::RenderPassQuad(frame_data->render_pass_list[0]->id),
test::Quad::SolidColorQuad(SK_ColorBLACK)};
test::Pass expected_passes[] = {
test::Pass(embedded_quads, arraysize(embedded_quads)),
test::Pass(expected_quads, arraysize(expected_quads))};
TestPassesMatchExpectations(expected_passes,
arraysize(expected_passes),
&frame_data->render_pass_list);
ASSERT_EQ(2u, frame_data->render_pass_list.size());
ASSERT_EQ(1u, frame_data->render_pass_list[0]->copy_requests.size());
DCHECK_EQ(copy_request_ptr,
frame_data->render_pass_list[0]->copy_requests[0]);
SurfaceId surface_ids[] = {root_surface_id_, embedded_surface_id};
EXPECT_EQ(arraysize(surface_ids),
aggregator_.previous_contained_surfaces().size());
for (size_t i = 0; i < arraysize(surface_ids); i++) {
EXPECT_TRUE(
aggregator_.previous_contained_surfaces().find(surface_ids[i]) !=
aggregator_.previous_contained_surfaces().end());
}
factory_.Destroy(embedded_surface_id);
}
// Root surface may contain copy requests.
TEST_F(SurfaceAggregatorValidSurfaceTest, RootCopyRequest) {
SurfaceId embedded_surface_id = allocator_.GenerateId();
factory_.Create(embedded_surface_id);
test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN)};
test::Pass embedded_passes[] = {
test::Pass(embedded_quads, arraysize(embedded_quads))};
SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id);
scoped_ptr<CopyOutputRequest> copy_request(
CopyOutputRequest::CreateEmptyRequest());
CopyOutputRequest* copy_request_ptr = copy_request.get();
scoped_ptr<CopyOutputRequest> copy_request2(
CopyOutputRequest::CreateEmptyRequest());
CopyOutputRequest* copy_request2_ptr = copy_request2.get();
test::Quad root_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE),
test::Quad::SurfaceQuad(embedded_surface_id, 1.f),
test::Quad::SolidColorQuad(SK_ColorBLACK)};
test::Quad root_quads2[] = {test::Quad::SolidColorQuad(SK_ColorRED)};
test::Pass root_passes[] = {
test::Pass(root_quads, arraysize(root_quads), RenderPassId(1, 1)),
test::Pass(root_quads2, arraysize(root_quads2), RenderPassId(1, 2))};
{
RenderPassList pass_list;
AddPasses(&pass_list,
gfx::Rect(SurfaceSize()),
root_passes,
arraysize(root_passes));
pass_list[0]->copy_requests.push_back(copy_request.Pass());
pass_list[1]->copy_requests.push_back(copy_request2.Pass());
scoped_ptr<DelegatedFrameData> frame_data(new DelegatedFrameData);
pass_list.swap(frame_data->render_pass_list);
scoped_ptr<CompositorFrame> frame(new CompositorFrame);
frame->delegated_frame_data = frame_data.Pass();
factory_.SubmitFrame(root_surface_id_, frame.Pass(),
SurfaceFactory::DrawCallback());
}
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE),
test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SolidColorQuad(SK_ColorBLACK)};
test::Pass expected_passes[] = {
test::Pass(expected_quads, arraysize(expected_quads)),
test::Pass(root_quads2, arraysize(root_quads2))};
TestPassesMatchExpectations(expected_passes,
arraysize(expected_passes),
&frame_data->render_pass_list);
ASSERT_EQ(2u, frame_data->render_pass_list.size());
ASSERT_EQ(1u, frame_data->render_pass_list[0]->copy_requests.size());
DCHECK_EQ(copy_request_ptr,
frame_data->render_pass_list[0]->copy_requests[0]);
ASSERT_EQ(1u, frame_data->render_pass_list[1]->copy_requests.size());
DCHECK_EQ(copy_request2_ptr,
frame_data->render_pass_list[1]->copy_requests[0]);
SurfaceId surface_ids[] = {root_surface_id_, embedded_surface_id};
EXPECT_EQ(arraysize(surface_ids),
aggregator_.previous_contained_surfaces().size());
for (size_t i = 0; i < arraysize(surface_ids); i++) {
EXPECT_TRUE(
aggregator_.previous_contained_surfaces().find(surface_ids[i]) !=
aggregator_.previous_contained_surfaces().end());
}
// Ensure copy requests have been removed from root surface.
const CompositorFrame* original_frame =
manager_.GetSurfaceForId(root_surface_id_)->GetEligibleFrame();
RenderPassList& original_pass_list =
original_frame->delegated_frame_data->render_pass_list;
ASSERT_EQ(2u, original_pass_list.size());
DCHECK(original_pass_list[0]->copy_requests.empty());
DCHECK(original_pass_list[1]->copy_requests.empty());
factory_.Destroy(embedded_surface_id);
}
// This tests referencing a surface that has multiple render passes.
TEST_F(SurfaceAggregatorValidSurfaceTest, MultiPassSurfaceReference) {
SurfaceId embedded_surface_id = child_allocator_.GenerateId();
factory_.Create(embedded_surface_id);
RenderPassId pass_ids[] = {RenderPassId(1, 1), RenderPassId(1, 2),
RenderPassId(1, 3)};
test::Quad embedded_quads[][2] = {
{test::Quad::SolidColorQuad(1), test::Quad::SolidColorQuad(2)},
{test::Quad::SolidColorQuad(3), test::Quad::RenderPassQuad(pass_ids[0])},
{test::Quad::SolidColorQuad(4), test::Quad::RenderPassQuad(pass_ids[1])}};
test::Pass embedded_passes[] = {
test::Pass(embedded_quads[0], arraysize(embedded_quads[0]), pass_ids[0]),
test::Pass(embedded_quads[1], arraysize(embedded_quads[1]), pass_ids[1]),
test::Pass(embedded_quads[2], arraysize(embedded_quads[2]), pass_ids[2])};
SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id);
test::Quad root_quads[][2] = {
{test::Quad::SolidColorQuad(5), test::Quad::SolidColorQuad(6)},
{test::Quad::SurfaceQuad(embedded_surface_id, 1.f),
test::Quad::RenderPassQuad(pass_ids[0])},
{test::Quad::SolidColorQuad(7), test::Quad::RenderPassQuad(pass_ids[1])}};
test::Pass root_passes[] = {
test::Pass(root_quads[0], arraysize(root_quads[0]), pass_ids[0]),
test::Pass(root_quads[1], arraysize(root_quads[1]), pass_ids[1]),
test::Pass(root_quads[2], arraysize(root_quads[2]), pass_ids[2])};
SubmitFrame(root_passes, arraysize(root_passes), root_surface_id_);
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(5u, aggregated_pass_list.size());
RenderPassId actual_pass_ids[] = {
aggregated_pass_list[0]->id, aggregated_pass_list[1]->id,
aggregated_pass_list[2]->id, aggregated_pass_list[3]->id,
aggregated_pass_list[4]->id};
for (size_t i = 0; i < 5; ++i) {
for (size_t j = 0; j < i; ++j) {
EXPECT_NE(actual_pass_ids[i], actual_pass_ids[j]);
}
}
{
SCOPED_TRACE("First pass");
// The first pass will just be the first pass from the root surfaces quad
// with no render pass quads to remap.
TestPassMatchesExpectations(root_passes[0], aggregated_pass_list[0]);
}
{
SCOPED_TRACE("Second pass");
// The next two passes will be from the embedded surface since we have to
// draw those passes before they are referenced from the render pass draw
// quad embedded into the root surface's second pass.
// First, there's the first embedded pass which doesn't reference anything
// else.
TestPassMatchesExpectations(embedded_passes[0], aggregated_pass_list[1]);
}
{
SCOPED_TRACE("Third pass");
const QuadList& third_pass_quad_list = aggregated_pass_list[2]->quad_list;
ASSERT_EQ(2u, third_pass_quad_list.size());
TestQuadMatchesExpectations(embedded_quads[1][0],
third_pass_quad_list.ElementAt(0));
// This render pass pass quad will reference the first pass from the
// embedded surface, which is the second pass in the aggregated frame.
ASSERT_EQ(DrawQuad::RENDER_PASS,
third_pass_quad_list.ElementAt(1)->material);
const RenderPassDrawQuad* third_pass_render_pass_draw_quad =
RenderPassDrawQuad::MaterialCast(third_pass_quad_list.ElementAt(1));
EXPECT_EQ(actual_pass_ids[1],
third_pass_render_pass_draw_quad->render_pass_id);
}
{
SCOPED_TRACE("Fourth pass");
// The fourth pass will have aggregated quads from the root surface's second
// pass and the embedded surface's first pass.
const QuadList& fourth_pass_quad_list = aggregated_pass_list[3]->quad_list;
ASSERT_EQ(3u, fourth_pass_quad_list.size());
// The first quad will be the yellow quad from the embedded surface's last
// pass.
TestQuadMatchesExpectations(embedded_quads[2][0],
fourth_pass_quad_list.ElementAt(0));
// The next quad will be a render pass quad referencing the second pass from
// the embedded surface, which is the third pass in the aggregated frame.
ASSERT_EQ(DrawQuad::RENDER_PASS,
fourth_pass_quad_list.ElementAt(1)->material);
const RenderPassDrawQuad* fourth_pass_first_render_pass_draw_quad =
RenderPassDrawQuad::MaterialCast(fourth_pass_quad_list.ElementAt(1));
EXPECT_EQ(actual_pass_ids[2],
fourth_pass_first_render_pass_draw_quad->render_pass_id);
// The last quad will be a render pass quad referencing the first pass from
// the root surface, which is the first pass overall.
ASSERT_EQ(DrawQuad::RENDER_PASS,
fourth_pass_quad_list.ElementAt(2)->material);
const RenderPassDrawQuad* fourth_pass_second_render_pass_draw_quad =
RenderPassDrawQuad::MaterialCast(fourth_pass_quad_list.ElementAt(2));
EXPECT_EQ(actual_pass_ids[0],
fourth_pass_second_render_pass_draw_quad->render_pass_id);
}
{
SCOPED_TRACE("Fifth pass");
const QuadList& fifth_pass_quad_list = aggregated_pass_list[4]->quad_list;
ASSERT_EQ(2u, fifth_pass_quad_list.size());
TestQuadMatchesExpectations(root_quads[2][0],
fifth_pass_quad_list.ElementAt(0));
// The last quad in the last pass will reference the second pass from the
// root surface, which after aggregating is the fourth pass in the overall
// list.
ASSERT_EQ(DrawQuad::RENDER_PASS,
fifth_pass_quad_list.ElementAt(1)->material);
const RenderPassDrawQuad* fifth_pass_render_pass_draw_quad =
RenderPassDrawQuad::MaterialCast(fifth_pass_quad_list.ElementAt(1));
EXPECT_EQ(actual_pass_ids[3],
fifth_pass_render_pass_draw_quad->render_pass_id);
}
factory_.Destroy(embedded_surface_id);
}
// Tests an invalid surface reference in a frame. The surface quad should just
// be dropped.
TEST_F(SurfaceAggregatorValidSurfaceTest, InvalidSurfaceReference) {
test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SurfaceQuad(InvalidSurfaceId(), 1.f),
test::Quad::SolidColorQuad(SK_ColorBLUE)};
test::Pass passes[] = {test::Pass(quads, arraysize(quads))};
SubmitFrame(passes, arraysize(passes), root_surface_id_);
test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SolidColorQuad(SK_ColorBLUE)};
test::Pass expected_passes[] = {
test::Pass(expected_quads, arraysize(expected_quads))};
SurfaceId ids[] = {root_surface_id_, InvalidSurfaceId()};
AggregateAndVerify(
expected_passes, arraysize(expected_passes), ids, arraysize(ids));
}
// Tests a reference to a valid surface with no submitted frame. This quad
// should also just be dropped.
TEST_F(SurfaceAggregatorValidSurfaceTest, ValidSurfaceReferenceWithNoFrame) {
SurfaceId surface_with_no_frame_id = allocator_.GenerateId();
factory_.Create(surface_with_no_frame_id);
test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SurfaceQuad(surface_with_no_frame_id, 1.f),
test::Quad::SolidColorQuad(SK_ColorBLUE)};
test::Pass passes[] = {test::Pass(quads, arraysize(quads))};
SubmitFrame(passes, arraysize(passes), root_surface_id_);
test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SolidColorQuad(SK_ColorBLUE)};
test::Pass expected_passes[] = {
test::Pass(expected_quads, arraysize(expected_quads))};
SurfaceId ids[] = {root_surface_id_, surface_with_no_frame_id};
AggregateAndVerify(
expected_passes, arraysize(expected_passes), ids, arraysize(ids));
factory_.Destroy(surface_with_no_frame_id);
}
// Tests a surface quad referencing itself, generating a trivial cycle.
// The quad creating the cycle should be dropped from the final frame.
TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleCyclicalReference) {
test::Quad quads[] = {test::Quad::SurfaceQuad(root_surface_id_, 1.f),
test::Quad::SolidColorQuad(SK_ColorYELLOW)};
test::Pass passes[] = {test::Pass(quads, arraysize(quads))};
SubmitFrame(passes, arraysize(passes), root_surface_id_);
test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorYELLOW)};
test::Pass expected_passes[] = {
test::Pass(expected_quads, arraysize(expected_quads))};
SurfaceId ids[] = {root_surface_id_};
AggregateAndVerify(
expected_passes, arraysize(expected_passes), ids, arraysize(ids));
}
// Tests a more complex cycle with one intermediate surface.
TEST_F(SurfaceAggregatorValidSurfaceTest, TwoSurfaceCyclicalReference) {
SurfaceId child_surface_id = allocator_.GenerateId();
factory_.Create(child_surface_id);
test::Quad parent_quads[] = {test::Quad::SolidColorQuad(SK_ColorBLUE),
test::Quad::SurfaceQuad(child_surface_id, 1.f),
test::Quad::SolidColorQuad(SK_ColorCYAN)};
test::Pass parent_passes[] = {
test::Pass(parent_quads, arraysize(parent_quads))};
SubmitFrame(parent_passes, arraysize(parent_passes), root_surface_id_);
test::Quad child_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SurfaceQuad(root_surface_id_, 1.f),
test::Quad::SolidColorQuad(SK_ColorMAGENTA)};
test::Pass child_passes[] = {test::Pass(child_quads, arraysize(child_quads))};
SubmitFrame(child_passes, arraysize(child_passes), child_surface_id);
// The child surface's reference to the root_surface_ will be dropped, so
// we'll end up with:
// SK_ColorBLUE from the parent
// SK_ColorGREEN from the child
// SK_ColorMAGENTA from the child
// SK_ColorCYAN from the parent
test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorBLUE),
test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SolidColorQuad(SK_ColorMAGENTA),
test::Quad::SolidColorQuad(SK_ColorCYAN)};
test::Pass expected_passes[] = {
test::Pass(expected_quads, arraysize(expected_quads))};
SurfaceId ids[] = {root_surface_id_, child_surface_id};
AggregateAndVerify(
expected_passes, arraysize(expected_passes), ids, arraysize(ids));
factory_.Destroy(child_surface_id);
}
// Tests that we map render pass IDs from different surfaces into a unified
// namespace and update RenderPassDrawQuad's id references to match.
TEST_F(SurfaceAggregatorValidSurfaceTest, RenderPassIdMapping) {
SurfaceId child_surface_id = allocator_.GenerateId();
factory_.Create(child_surface_id);
RenderPassId child_pass_id[] = {RenderPassId(1, 1), RenderPassId(1, 2)};
test::Quad child_quad[][1] = {{test::Quad::SolidColorQuad(SK_ColorGREEN)},
{test::Quad::RenderPassQuad(child_pass_id[0])}};
test::Pass surface_passes[] = {
test::Pass(child_quad[0], arraysize(child_quad[0]), child_pass_id[0]),
test::Pass(child_quad[1], arraysize(child_quad[1]), child_pass_id[1])};
SubmitFrame(surface_passes, arraysize(surface_passes), child_surface_id);
// Pass IDs from the parent surface may collide with ones from the child.
RenderPassId parent_pass_id[] = {RenderPassId(2, 1), RenderPassId(1, 2)};
test::Quad parent_quad[][1] = {
{test::Quad::SurfaceQuad(child_surface_id, 1.f)},
{test::Quad::RenderPassQuad(parent_pass_id[0])}};
test::Pass parent_passes[] = {
test::Pass(parent_quad[0], arraysize(parent_quad[0]), parent_pass_id[0]),
test::Pass(parent_quad[1], arraysize(parent_quad[1]), parent_pass_id[1])};
SubmitFrame(parent_passes, arraysize(parent_passes), root_surface_id_);
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(3u, aggregated_pass_list.size());
RenderPassId actual_pass_ids[] = {aggregated_pass_list[0]->id,
aggregated_pass_list[1]->id,
aggregated_pass_list[2]->id};
// Make sure the aggregated frame's pass IDs are all unique.
for (size_t i = 0; i < 3; ++i) {
for (size_t j = 0; j < i; ++j) {
EXPECT_NE(actual_pass_ids[j], actual_pass_ids[i]) << "pass ids " << i
<< " and " << j;
}
}
// Make sure the render pass quads reference the remapped pass IDs.
DrawQuad* render_pass_quads[] = {aggregated_pass_list[1]->quad_list.front(),
aggregated_pass_list[2]->quad_list.front()};
ASSERT_EQ(render_pass_quads[0]->material, DrawQuad::RENDER_PASS);
EXPECT_EQ(
actual_pass_ids[0],
RenderPassDrawQuad::MaterialCast(render_pass_quads[0])->render_pass_id);
ASSERT_EQ(render_pass_quads[1]->material, DrawQuad::RENDER_PASS);
EXPECT_EQ(
actual_pass_ids[1],
RenderPassDrawQuad::MaterialCast(render_pass_quads[1])->render_pass_id);
factory_.Destroy(child_surface_id);
}
void AddSolidColorQuadWithBlendMode(const gfx::Size& size,
RenderPass* pass,
const SkXfermode::Mode blend_mode) {
const gfx::Transform layer_to_target_transform;
const gfx::Size layer_bounds(size);
const gfx::Rect visible_layer_rect(size);
const gfx::Rect clip_rect(size);
bool is_clipped = false;
float opacity = 1.f;
bool force_anti_aliasing_off = false;
SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState();
sqs->SetAll(layer_to_target_transform, layer_bounds, visible_layer_rect,
clip_rect, is_clipped, opacity, blend_mode, 0);
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(pass->shared_quad_state_list.back(), visible_layer_rect,
visible_layer_rect, SK_ColorGREEN,
force_anti_aliasing_off);
}
// This tests that we update shared quad state pointers correctly within
// aggregated passes. The shared quad state list on the aggregated pass will
// include the shared quad states from each pass in one list so the quads will
// end up pointed to shared quad state objects at different offsets. This test
// uses the blend_mode value stored on the shared quad state to track the shared
// quad state, but anything saved on the shared quad state would work.
//
// This test has 4 surfaces in the following structure:
// root_surface -> quad with kClear_Mode,
// [child_one_surface],
// quad with kDstOver_Mode,
// [child_two_surface],
// quad with kDstIn_Mode
// child_one_surface -> quad with kSrc_Mode,
// [grandchild_surface],
// quad with kSrcOver_Mode
// child_two_surface -> quad with kSrcIn_Mode
// grandchild_surface -> quad with kDst_Mode
//
// Resulting in the following aggregated pass:
// quad_root_0 - blend_mode kClear_Mode
// quad_child_one_0 - blend_mode kSrc_Mode
// quad_grandchild_0 - blend_mode kDst_Mode
// quad_child_one_1 - blend_mode kSrcOver_Mode
// quad_root_1 - blend_mode kDstOver_Mode
// quad_child_two_0 - blend_mode kSrcIn_Mode
// quad_root_2 - blend_mode kDstIn_Mode
TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateSharedQuadStateProperties) {
const SkXfermode::Mode blend_modes[] = {SkXfermode::kClear_Mode, // 0
SkXfermode::kSrc_Mode, // 1
SkXfermode::kDst_Mode, // 2
SkXfermode::kSrcOver_Mode, // 3
SkXfermode::kDstOver_Mode, // 4
SkXfermode::kSrcIn_Mode, // 5
SkXfermode::kDstIn_Mode, // 6
};
RenderPassId pass_id(1, 1);
SurfaceId grandchild_surface_id = allocator_.GenerateId();
factory_.Create(grandchild_surface_id);
scoped_ptr<RenderPass> grandchild_pass = RenderPass::Create();
gfx::Rect output_rect(SurfaceSize());
gfx::Rect damage_rect(SurfaceSize());
gfx::Transform transform_to_root_target;
grandchild_pass->SetNew(
pass_id, output_rect, damage_rect, transform_to_root_target);
AddSolidColorQuadWithBlendMode(
SurfaceSize(), grandchild_pass.get(), blend_modes[2]);
QueuePassAsFrame(grandchild_pass.Pass(), grandchild_surface_id);
SurfaceId child_one_surface_id = allocator_.GenerateId();
factory_.Create(child_one_surface_id);
scoped_ptr<RenderPass> child_one_pass = RenderPass::Create();
child_one_pass->SetNew(
pass_id, output_rect, damage_rect, transform_to_root_target);
AddSolidColorQuadWithBlendMode(
SurfaceSize(), child_one_pass.get(), blend_modes[1]);
SurfaceDrawQuad* grandchild_surface_quad =
child_one_pass->CreateAndAppendDrawQuad<SurfaceDrawQuad>();
grandchild_surface_quad->SetNew(child_one_pass->shared_quad_state_list.back(),
gfx::Rect(SurfaceSize()),
gfx::Rect(SurfaceSize()),
grandchild_surface_id);
AddSolidColorQuadWithBlendMode(
SurfaceSize(), child_one_pass.get(), blend_modes[3]);
QueuePassAsFrame(child_one_pass.Pass(), child_one_surface_id);
SurfaceId child_two_surface_id = allocator_.GenerateId();
factory_.Create(child_two_surface_id);
scoped_ptr<RenderPass> child_two_pass = RenderPass::Create();
child_two_pass->SetNew(
pass_id, output_rect, damage_rect, transform_to_root_target);
AddSolidColorQuadWithBlendMode(
SurfaceSize(), child_two_pass.get(), blend_modes[5]);
QueuePassAsFrame(child_two_pass.Pass(), child_two_surface_id);
scoped_ptr<RenderPass> root_pass = RenderPass::Create();
root_pass->SetNew(
pass_id, output_rect, damage_rect, transform_to_root_target);
AddSolidColorQuadWithBlendMode(
SurfaceSize(), root_pass.get(), blend_modes[0]);
SurfaceDrawQuad* child_one_surface_quad =
root_pass->CreateAndAppendDrawQuad<SurfaceDrawQuad>();
child_one_surface_quad->SetNew(root_pass->shared_quad_state_list.back(),
gfx::Rect(SurfaceSize()),
gfx::Rect(SurfaceSize()),
child_one_surface_id);
AddSolidColorQuadWithBlendMode(
SurfaceSize(), root_pass.get(), blend_modes[4]);
SurfaceDrawQuad* child_two_surface_quad =
root_pass->CreateAndAppendDrawQuad<SurfaceDrawQuad>();
child_two_surface_quad->SetNew(root_pass->shared_quad_state_list.back(),
gfx::Rect(SurfaceSize()),
gfx::Rect(SurfaceSize()),
child_two_surface_id);
AddSolidColorQuadWithBlendMode(
SurfaceSize(), root_pass.get(), blend_modes[6]);
QueuePassAsFrame(root_pass.Pass(), root_surface_id_);
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(1u, aggregated_pass_list.size());
const QuadList& aggregated_quad_list = aggregated_pass_list[0]->quad_list;
ASSERT_EQ(7u, aggregated_quad_list.size());
for (auto iter = aggregated_quad_list.cbegin();
iter != aggregated_quad_list.cend();
++iter) {
EXPECT_EQ(blend_modes[iter.index()], iter->shared_quad_state->blend_mode)
<< iter.index();
}
factory_.Destroy(child_one_surface_id);
factory_.Destroy(child_two_surface_id);
factory_.Destroy(grandchild_surface_id);
}
// This tests that when aggregating a frame with multiple render passes that we
// map the transforms for the root pass but do not modify the transform on child
// passes.
//
// The root surface has one pass with a surface quad transformed by +10 in the y
// direction.
//
// The middle surface has one pass with a surface quad scaled by 2 in the x
// and 3 in the y directions.
//
// The child surface has two passes. The first pass has a quad with a transform
// of +5 in the x direction. The second pass has a reference to the first pass'
// pass id and a transform of +8 in the x direction.
//
// After aggregation, the child surface's root pass quad should have all
// transforms concatenated for a total transform of +23 x, +10 y. The
// contributing render pass' transform in the aggregate frame should not be
// affected.
TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateMultiplePassWithTransform) {
// Innermost child surface.
SurfaceId child_surface_id = allocator_.GenerateId();
{
factory_.Create(child_surface_id);
RenderPassId child_pass_id[] = {RenderPassId(1, 1), RenderPassId(1, 2)};
test::Quad child_quads[][1] = {
{test::Quad::SolidColorQuad(SK_ColorGREEN)},
{test::Quad::RenderPassQuad(child_pass_id[0])},
};
test::Pass child_passes[] = {
test::Pass(child_quads[0], arraysize(child_quads[0]), child_pass_id[0]),
test::Pass(child_quads[1], arraysize(child_quads[1]),
child_pass_id[1])};
RenderPassList child_pass_list;
AddPasses(&child_pass_list, gfx::Rect(SurfaceSize()), child_passes,
arraysize(child_passes));
RenderPass* child_nonroot_pass = child_pass_list.at(0u);
child_nonroot_pass->transform_to_root_target.Translate(8, 0);
SharedQuadState* child_nonroot_pass_sqs =
child_nonroot_pass->shared_quad_state_list.front();
child_nonroot_pass_sqs->quad_to_target_transform.Translate(5, 0);
RenderPass* child_root_pass = child_pass_list.at(1u);
SharedQuadState* child_root_pass_sqs =
child_root_pass->shared_quad_state_list.front();
child_root_pass_sqs->quad_to_target_transform.Translate(8, 0);
child_root_pass_sqs->is_clipped = true;
child_root_pass_sqs->clip_rect = gfx::Rect(0, 0, 5, 5);
scoped_ptr<DelegatedFrameData> child_frame_data(new DelegatedFrameData);
child_pass_list.swap(child_frame_data->render_pass_list);
scoped_ptr<CompositorFrame> child_frame(new CompositorFrame);
child_frame->delegated_frame_data = child_frame_data.Pass();
factory_.SubmitFrame(child_surface_id, child_frame.Pass(),
SurfaceFactory::DrawCallback());
}
// Middle child surface.
SurfaceId middle_surface_id = allocator_.GenerateId();
{
factory_.Create(middle_surface_id);
test::Quad middle_quads[] = {
test::Quad::SurfaceQuad(child_surface_id, 1.f)};
test::Pass middle_passes[] = {
test::Pass(middle_quads, arraysize(middle_quads)),
};
RenderPassList middle_pass_list;
AddPasses(&middle_pass_list, gfx::Rect(SurfaceSize()), middle_passes,
arraysize(middle_passes));
RenderPass* middle_root_pass = middle_pass_list.at(0u);
middle_root_pass->quad_list.ElementAt(0)->visible_rect =
gfx::Rect(0, 1, 100, 7);
SharedQuadState* middle_root_pass_sqs =
middle_root_pass->shared_quad_state_list.front();
middle_root_pass_sqs->quad_to_target_transform.Scale(2, 3);
scoped_ptr<DelegatedFrameData> middle_frame_data(new DelegatedFrameData);
middle_pass_list.swap(middle_frame_data->render_pass_list);
scoped_ptr<CompositorFrame> middle_frame(new CompositorFrame);
middle_frame->delegated_frame_data = middle_frame_data.Pass();
factory_.SubmitFrame(middle_surface_id, middle_frame.Pass(),
SurfaceFactory::DrawCallback());
}
// Root surface.
test::Quad secondary_quads[] = {
test::Quad::SolidColorQuad(1),
test::Quad::SurfaceQuad(middle_surface_id, 1.f)};
test::Quad root_quads[] = {test::Quad::SolidColorQuad(1)};
test::Pass root_passes[] = {
test::Pass(secondary_quads, arraysize(secondary_quads)),
test::Pass(root_quads, arraysize(root_quads))};
RenderPassList root_pass_list;
AddPasses(&root_pass_list,
gfx::Rect(SurfaceSize()),
root_passes,
arraysize(root_passes));
root_pass_list.at(0)
->shared_quad_state_list.front()
->quad_to_target_transform.Translate(0, 7);
root_pass_list.at(0)
->shared_quad_state_list.ElementAt(1)
->quad_to_target_transform.Translate(0, 10);
root_pass_list.at(0)->quad_list.ElementAt(1)->visible_rect =
gfx::Rect(0, 0, 8, 100);
root_pass_list[0]->transform_to_root_target.Translate(10, 5);
scoped_ptr<DelegatedFrameData> root_frame_data(new DelegatedFrameData);
root_pass_list.swap(root_frame_data->render_pass_list);
scoped_ptr<CompositorFrame> root_frame(new CompositorFrame);
root_frame->delegated_frame_data = root_frame_data.Pass();
factory_.SubmitFrame(root_surface_id_, root_frame.Pass(),
SurfaceFactory::DrawCallback());
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(3u, aggregated_pass_list.size());
ASSERT_EQ(1u, aggregated_pass_list[0]->shared_quad_state_list.size());
// The first pass should have one shared quad state for the one solid color
// quad.
EXPECT_EQ(1u, aggregated_pass_list[0]->shared_quad_state_list.size());
// The second pass should have just two shared quad states. We'll
// verify the properties through the quads.
EXPECT_EQ(2u, aggregated_pass_list[1]->shared_quad_state_list.size());
EXPECT_EQ(1u, aggregated_pass_list[2]->shared_quad_state_list.size());
SharedQuadState* aggregated_first_pass_sqs =
aggregated_pass_list[0]->shared_quad_state_list.front();
// The first pass's transform should be unaffected by the embedding and still
// be a translation by +5 in the x direction.
gfx::Transform expected_aggregated_first_pass_sqs_transform;
expected_aggregated_first_pass_sqs_transform.Translate(5, 0);
EXPECT_EQ(expected_aggregated_first_pass_sqs_transform.ToString(),
aggregated_first_pass_sqs->quad_to_target_transform.ToString());
// The first pass's transform to the root target should include the aggregated
// transform, including the transform from the child pass to the root.
gfx::Transform expected_first_pass_transform_to_root_target;
expected_first_pass_transform_to_root_target.Translate(10, 5);
expected_first_pass_transform_to_root_target.Translate(0, 10);
expected_first_pass_transform_to_root_target.Scale(2, 3);
expected_first_pass_transform_to_root_target.Translate(8, 0);
EXPECT_EQ(expected_first_pass_transform_to_root_target.ToString(),
aggregated_pass_list[0]->transform_to_root_target.ToString());
ASSERT_EQ(2u, aggregated_pass_list[1]->quad_list.size());
gfx::Transform expected_root_pass_quad_transforms[2];
// The first quad in the root pass is the solid color quad from the original
// root surface. Its transform should be unaffected by the aggregation and
// still be +7 in the y direction.
expected_root_pass_quad_transforms[0].Translate(0, 7);
// The second quad in the root pass is aggregated from the child surface so
// its transform should be the combination of its original translation
// (0, 10), the middle surface draw quad's scale of (2, 3), and the
// child surface draw quad's translation (8, 0).
expected_root_pass_quad_transforms[1].Translate(0, 10);
expected_root_pass_quad_transforms[1].Scale(2, 3);
expected_root_pass_quad_transforms[1].Translate(8, 0);
for (auto iter = aggregated_pass_list[1]->quad_list.cbegin();
iter != aggregated_pass_list[1]->quad_list.cend();
++iter) {
EXPECT_EQ(expected_root_pass_quad_transforms[iter.index()].ToString(),
iter->shared_quad_state->quad_to_target_transform.ToString())
<< iter.index();
}
EXPECT_TRUE(
aggregated_pass_list[1]->shared_quad_state_list.ElementAt(1)->is_clipped);
// The second quad in the root pass is aggregated from the child, so its
// clip rect must be transformed by the child's translation/scale and
// clipped be the visible_rects for both children.
EXPECT_EQ(gfx::Rect(0, 13, 8, 12).ToString(),
aggregated_pass_list[1]
->shared_quad_state_list.ElementAt(1)
->clip_rect.ToString());
factory_.Destroy(middle_surface_id);
factory_.Destroy(child_surface_id);
}
// Tests that damage rects are aggregated correctly when surfaces change.
TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateDamageRect) {
test::Quad child_quads[] = {test::Quad::RenderPassQuad(RenderPassId(1, 1))};
test::Pass child_passes[] = {
test::Pass(child_quads, arraysize(child_quads), RenderPassId(1, 1))};
RenderPassList child_pass_list;
AddPasses(&child_pass_list,
gfx::Rect(SurfaceSize()),
child_passes,
arraysize(child_passes));
RenderPass* child_root_pass = child_pass_list.at(0u);
SharedQuadState* child_root_pass_sqs =
child_root_pass->shared_quad_state_list.front();
child_root_pass_sqs->quad_to_target_transform.Translate(8, 0);
scoped_ptr<DelegatedFrameData> child_frame_data(new DelegatedFrameData);
child_pass_list.swap(child_frame_data->render_pass_list);
scoped_ptr<CompositorFrame> child_frame(new CompositorFrame);
child_frame->delegated_frame_data = child_frame_data.Pass();
SurfaceId child_surface_id = allocator_.GenerateId();
factory_.Create(child_surface_id);
factory_.SubmitFrame(child_surface_id, child_frame.Pass(),
SurfaceFactory::DrawCallback());
test::Quad parent_surface_quads[] = {
test::Quad::SurfaceQuad(child_surface_id, 1.f)};
test::Pass parent_surface_passes[] = {
test::Pass(parent_surface_quads, arraysize(parent_surface_quads),
RenderPassId(1, 1))};
RenderPassList parent_surface_pass_list;
AddPasses(&parent_surface_pass_list,
gfx::Rect(SurfaceSize()),
parent_surface_passes,
arraysize(parent_surface_passes));
// Parent surface is only used to test if the transform is applied correctly
// to the child surface's damage.
scoped_ptr<DelegatedFrameData> parent_surface_frame_data(
new DelegatedFrameData);
parent_surface_pass_list.swap(parent_surface_frame_data->render_pass_list);
scoped_ptr<CompositorFrame> parent_surface_frame(new CompositorFrame);
parent_surface_frame->delegated_frame_data = parent_surface_frame_data.Pass();
SurfaceId parent_surface_id = allocator_.GenerateId();
factory_.Create(parent_surface_id);
factory_.SubmitFrame(parent_surface_id, parent_surface_frame.Pass(),
SurfaceFactory::DrawCallback());
test::Quad root_surface_quads[] = {
test::Quad::SurfaceQuad(parent_surface_id, 1.f)};
test::Quad root_render_pass_quads[] = {
test::Quad::RenderPassQuad(RenderPassId(1, 1))};
test::Pass root_passes[] = {
test::Pass(root_surface_quads, arraysize(root_surface_quads),
RenderPassId(1, 1)),
test::Pass(root_render_pass_quads, arraysize(root_render_pass_quads),
RenderPassId(2, 1))};
RenderPassList root_pass_list;
AddPasses(&root_pass_list,
gfx::Rect(SurfaceSize()),
root_passes,
arraysize(root_passes));
root_pass_list.at(0)
->shared_quad_state_list.front()
->quad_to_target_transform.Translate(0, 10);
root_pass_list.at(0)->damage_rect = gfx::Rect(5, 5, 10, 10);
root_pass_list.at(1)->damage_rect = gfx::Rect(5, 5, 100, 100);
scoped_ptr<DelegatedFrameData> root_frame_data(new DelegatedFrameData);
root_pass_list.swap(root_frame_data->render_pass_list);
scoped_ptr<CompositorFrame> root_frame(new CompositorFrame);
root_frame->delegated_frame_data = root_frame_data.Pass();
factory_.SubmitFrame(root_surface_id_, root_frame.Pass(),
SurfaceFactory::DrawCallback());
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(2u, aggregated_pass_list.size());
// Damage rect for first aggregation should contain entire root surface.
EXPECT_TRUE(
aggregated_pass_list[1]->damage_rect.Contains(gfx::Rect(SurfaceSize())));
{
AddPasses(&child_pass_list,
gfx::Rect(SurfaceSize()),
child_passes,
arraysize(child_passes));
RenderPass* child_root_pass = child_pass_list.at(0u);
SharedQuadState* child_root_pass_sqs =
child_root_pass->shared_quad_state_list.front();
child_root_pass_sqs->quad_to_target_transform.Translate(8, 0);
child_root_pass->damage_rect = gfx::Rect(10, 10, 10, 10);
scoped_ptr<DelegatedFrameData> child_frame_data(new DelegatedFrameData);
child_pass_list.swap(child_frame_data->render_pass_list);
scoped_ptr<CompositorFrame> child_frame(new CompositorFrame);
child_frame->delegated_frame_data = child_frame_data.Pass();
factory_.SubmitFrame(child_surface_id, child_frame.Pass(),
SurfaceFactory::DrawCallback());
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data =
aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(2u, aggregated_pass_list.size());
// Outer surface didn't change, so transformed inner damage rect should be
// used.
EXPECT_EQ(gfx::Rect(10, 20, 10, 10).ToString(),
aggregated_pass_list[1]->damage_rect.ToString());
}
{
RenderPassList root_pass_list;
AddPasses(&root_pass_list,
gfx::Rect(SurfaceSize()),
root_passes,
arraysize(root_passes));
root_pass_list.at(0)
->shared_quad_state_list.front()
->quad_to_target_transform.Translate(0, 10);
root_pass_list.at(0)->damage_rect = gfx::Rect(0, 0, 1, 1);
scoped_ptr<DelegatedFrameData> root_frame_data(new DelegatedFrameData);
root_pass_list.swap(root_frame_data->render_pass_list);
scoped_ptr<CompositorFrame> root_frame(new CompositorFrame);
root_frame->delegated_frame_data = root_frame_data.Pass();
factory_.SubmitFrame(root_surface_id_, root_frame.Pass(),
SurfaceFactory::DrawCallback());
}
{
RenderPassList root_pass_list;
AddPasses(&root_pass_list,
gfx::Rect(SurfaceSize()),
root_passes,
arraysize(root_passes));
root_pass_list.at(0)
->shared_quad_state_list.front()
->quad_to_target_transform.Translate(0, 10);
root_pass_list.at(0)->damage_rect = gfx::Rect(1, 1, 1, 1);
scoped_ptr<DelegatedFrameData> root_frame_data(new DelegatedFrameData);
root_pass_list.swap(root_frame_data->render_pass_list);
scoped_ptr<CompositorFrame> root_frame(new CompositorFrame);
root_frame->delegated_frame_data = root_frame_data.Pass();
factory_.SubmitFrame(root_surface_id_, root_frame.Pass(),
SurfaceFactory::DrawCallback());
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data =
aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(2u, aggregated_pass_list.size());
// The root surface was enqueued without being aggregated once, so it should
// be treated as completely damaged.
EXPECT_TRUE(aggregated_pass_list[1]->damage_rect.Contains(
gfx::Rect(SurfaceSize())));
}
// No Surface changed, so no damage should be given.
{
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data =
aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(2u, aggregated_pass_list.size());
EXPECT_TRUE(aggregated_pass_list[1]->damage_rect.IsEmpty());
}
// SetFullDamageRectForSurface should cause the entire output to be
// marked as damaged.
{
aggregator_.SetFullDamageForSurface(root_surface_id_);
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data =
aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(2u, aggregated_pass_list.size());
EXPECT_TRUE(aggregated_pass_list[1]->damage_rect.Contains(
gfx::Rect(SurfaceSize())));
}
factory_.Destroy(child_surface_id);
}
class SurfaceAggregatorPartialSwapTest
: public SurfaceAggregatorValidSurfaceTest {
public:
SurfaceAggregatorPartialSwapTest()
: SurfaceAggregatorValidSurfaceTest(true) {}
};
// Tests that quads outside the damage rect are ignored.
TEST_F(SurfaceAggregatorPartialSwapTest, IgnoreOutside) {
SurfaceId child_surface_id = allocator_.GenerateId();
factory_.Create(child_surface_id);
// The child surface has two quads, one with a visible rect of 13,13 4x4 and
// the other other with a visible rect of 10,10 2x2 (relative to root target
// space).
{
RenderPassId child_pass_id = RenderPassId(1, 1);
test::Quad child_quads1[] = {test::Quad::RenderPassQuad(child_pass_id)};
test::Quad child_quads2[] = {test::Quad::RenderPassQuad(child_pass_id)};
test::Pass child_passes[] = {
test::Pass(child_quads1, arraysize(child_quads1), child_pass_id),
test::Pass(child_quads2, arraysize(child_quads2), child_pass_id)};
RenderPassList child_pass_list;
AddPasses(&child_pass_list, gfx::Rect(SurfaceSize()), child_passes,
arraysize(child_passes));
child_pass_list.at(0u)->quad_list.ElementAt(0)->visible_rect =
gfx::Rect(1, 1, 2, 2);
SharedQuadState* child_sqs =
child_pass_list.at(0u)->shared_quad_state_list.ElementAt(0u);
child_sqs->quad_to_target_transform.Translate(1, 1);
child_sqs->quad_to_target_transform.Scale(2, 2);
child_pass_list.at(1u)->quad_list.ElementAt(0)->visible_rect =
gfx::Rect(0, 0, 2, 2);
SubmitPassListAsFrame(child_surface_id, &child_pass_list);
}
{
test::Quad root_quads[] = {test::Quad::SurfaceQuad(child_surface_id, 1.f)};
test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))};
RenderPassList root_pass_list;
AddPasses(&root_pass_list, gfx::Rect(SurfaceSize()), root_passes,
arraysize(root_passes));
RenderPass* root_pass = root_pass_list.at(0u);
root_pass->shared_quad_state_list.front()
->quad_to_target_transform.Translate(10, 10);
root_pass->damage_rect = gfx::Rect(0, 0, 1, 1);
SubmitPassListAsFrame(root_surface_id_, &root_pass_list);
}
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(2u, aggregated_pass_list.size());
// Damage rect for first aggregation should contain entire root surface.
EXPECT_EQ(gfx::Rect(0, 0, 15, 15), aggregated_pass_list[1]->damage_rect);
EXPECT_EQ(1u, aggregated_pass_list[0]->quad_list.size());
EXPECT_EQ(1u, aggregated_pass_list[1]->quad_list.size());
// Create a root surface with a smaller damage rect.
{
test::Quad root_quads[] = {test::Quad::SurfaceQuad(child_surface_id, 1.f)};
test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))};
RenderPassList root_pass_list;
AddPasses(&root_pass_list, gfx::Rect(SurfaceSize()), root_passes,
arraysize(root_passes));
RenderPass* root_pass = root_pass_list.at(0u);
root_pass->shared_quad_state_list.front()
->quad_to_target_transform.Translate(10, 10);
root_pass->damage_rect = gfx::Rect(10, 10, 2, 2);
SubmitPassListAsFrame(root_surface_id_, &root_pass_list);
}
{
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data =
aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(2u, aggregated_pass_list.size());
// Only first quad from surface is inside damage rect and should be
// included.
EXPECT_EQ(gfx::Rect(10, 10, 2, 2), aggregated_pass_list[1]->damage_rect);
EXPECT_EQ(0u, aggregated_pass_list[0]->quad_list.size());
EXPECT_EQ(1u, aggregated_pass_list[1]->quad_list.size());
EXPECT_EQ(gfx::Rect(0, 0, 2, 2),
aggregated_pass_list[1]->quad_list.back()->visible_rect);
}
// New child frame has same content and no damage, but has a
// CopyOutputRequest.
{
RenderPassId child_pass_id = RenderPassId(1, 1);
test::Quad child_quads1[] = {test::Quad::RenderPassQuad(child_pass_id)};
test::Quad child_quads2[] = {test::Quad::RenderPassQuad(child_pass_id)};
test::Pass child_passes[] = {
test::Pass(child_quads1, arraysize(child_quads1), child_pass_id),
test::Pass(child_quads2, arraysize(child_quads2), child_pass_id)};
RenderPassList child_pass_list;
AddPasses(&child_pass_list, gfx::Rect(SurfaceSize()), child_passes,
arraysize(child_passes));
child_pass_list.at(0u)->quad_list.ElementAt(0)->visible_rect =
gfx::Rect(1, 1, 2, 2);
SharedQuadState* child_sqs =
child_pass_list.at(0u)->shared_quad_state_list.ElementAt(0u);
child_sqs->quad_to_target_transform.Translate(1, 1);
child_sqs->quad_to_target_transform.Scale(2, 2);
child_pass_list.at(1u)->quad_list.ElementAt(0)->visible_rect =
gfx::Rect(0, 0, 2, 2);
RenderPass* child_root_pass = child_pass_list.at(1u);
child_root_pass->copy_requests.push_back(
CopyOutputRequest::CreateEmptyRequest());
child_root_pass->damage_rect = gfx::Rect();
SubmitPassListAsFrame(child_surface_id, &child_pass_list);
}
{
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data =
aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
// Output frame should have no damage, but all quads included.
ASSERT_EQ(3u, aggregated_pass_list.size());
EXPECT_TRUE(aggregated_pass_list[1]->damage_rect.IsEmpty());
ASSERT_EQ(1u, aggregated_pass_list[0]->quad_list.size());
ASSERT_EQ(1u, aggregated_pass_list[1]->quad_list.size());
EXPECT_EQ(gfx::Rect(1, 1, 2, 2),
aggregated_pass_list[0]->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(gfx::Rect(0, 0, 2, 2),
aggregated_pass_list[1]->quad_list.ElementAt(0)->visible_rect);
}
{
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_id_);
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data =
aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
// There were no changes since last aggregation, so output should be empty
// and have no damage.
ASSERT_EQ(1u, aggregated_pass_list.size());
EXPECT_TRUE(aggregated_pass_list[0]->damage_rect.IsEmpty());
ASSERT_EQ(0u, aggregated_pass_list[0]->quad_list.size());
}
factory_.Destroy(child_surface_id);
}
class SurfaceAggregatorWithResourcesTest : public testing::Test {
public:
void SetUp() override {
output_surface_ = FakeOutputSurface::CreateSoftware(
make_scoped_ptr(new SoftwareOutputDevice));
output_surface_->BindToClient(&output_surface_client_);
shared_bitmap_manager_.reset(new TestSharedBitmapManager);
resource_provider_ = FakeResourceProvider::Create(
output_surface_.get(), shared_bitmap_manager_.get());
aggregator_.reset(
new SurfaceAggregator(&manager_, resource_provider_.get(), false));
}
protected:
SurfaceManager manager_;
FakeOutputSurfaceClient output_surface_client_;
scoped_ptr<OutputSurface> output_surface_;
scoped_ptr<SharedBitmapManager> shared_bitmap_manager_;
scoped_ptr<ResourceProvider> resource_provider_;
scoped_ptr<SurfaceAggregator> aggregator_;
};
class ResourceTrackingSurfaceFactoryClient : public SurfaceFactoryClient {
public:
ResourceTrackingSurfaceFactoryClient() {}
~ResourceTrackingSurfaceFactoryClient() override {}
void ReturnResources(const ReturnedResourceArray& resources) override {
returned_resources_ = resources;
}
ReturnedResourceArray returned_resources() const {
return returned_resources_;
}
private:
ReturnedResourceArray returned_resources_;
DISALLOW_COPY_AND_ASSIGN(ResourceTrackingSurfaceFactoryClient);
};
void SubmitFrameWithResources(ResourceId* resource_ids,
size_t num_resource_ids,
bool valid,
SurfaceId child_id,
SurfaceFactory* factory,
SurfaceId surface_id) {
scoped_ptr<DelegatedFrameData> frame_data(new DelegatedFrameData);
scoped_ptr<RenderPass> pass = RenderPass::Create();
pass->id = RenderPassId(1, 1);
SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState();
sqs->opacity = 1.f;
if (!child_id.is_null()) {
SurfaceDrawQuad* surface_quad =
pass->CreateAndAppendDrawQuad<SurfaceDrawQuad>();
surface_quad->SetNew(sqs, gfx::Rect(0, 0, 1, 1), gfx::Rect(0, 0, 1, 1),
child_id);
}
for (size_t i = 0u; i < num_resource_ids; ++i) {
TransferableResource resource;
resource.id = resource_ids[i];
// ResourceProvider is software, so only software resources are valid.
resource.is_software = valid;
frame_data->resource_list.push_back(resource);
TextureDrawQuad* quad = pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
const gfx::Rect rect;
const gfx::Rect opaque_rect;
const gfx::Rect visible_rect;
bool needs_blending = false;
bool premultiplied_alpha = false;
const gfx::PointF uv_top_left;
const gfx::PointF uv_bottom_right;
SkColor background_color = SK_ColorGREEN;
const float vertex_opacity[4] = {0.f, 0.f, 1.f, 1.f};
bool flipped = false;
bool nearest_neighbor = false;
quad->SetAll(sqs, rect, opaque_rect, visible_rect, needs_blending,
resource_ids[i], gfx::Size(), false, premultiplied_alpha,
uv_top_left, uv_bottom_right, background_color, vertex_opacity,
flipped, nearest_neighbor);
}
frame_data->render_pass_list.push_back(pass.Pass());
scoped_ptr<CompositorFrame> frame(new CompositorFrame);
frame->delegated_frame_data = frame_data.Pass();
factory->SubmitFrame(surface_id, frame.Pass(),
SurfaceFactory::DrawCallback());
}
TEST_F(SurfaceAggregatorWithResourcesTest, TakeResourcesOneSurface) {
ResourceTrackingSurfaceFactoryClient client;
SurfaceFactory factory(&manager_, &client);
SurfaceId surface_id(7u);
factory.Create(surface_id);
ResourceId ids[] = {11, 12, 13};
SubmitFrameWithResources(ids, arraysize(ids), true, SurfaceId(), &factory,
surface_id);
scoped_ptr<CompositorFrame> frame = aggregator_->Aggregate(surface_id);
// Nothing should be available to be returned yet.
EXPECT_TRUE(client.returned_resources().empty());
SubmitFrameWithResources(NULL, 0u, true, SurfaceId(), &factory, surface_id);
frame = aggregator_->Aggregate(surface_id);
ASSERT_EQ(3u, client.returned_resources().size());
ResourceId returned_ids[3];
for (size_t i = 0; i < 3; ++i) {
returned_ids[i] = client.returned_resources()[i].id;
}
EXPECT_THAT(returned_ids,
testing::WhenSorted(testing::ElementsAreArray(ids)));
factory.Destroy(surface_id);
}
TEST_F(SurfaceAggregatorWithResourcesTest, TakeInvalidResources) {
ResourceTrackingSurfaceFactoryClient client;
SurfaceFactory factory(&manager_, &client);
SurfaceId surface_id(7u);
factory.Create(surface_id);
scoped_ptr<DelegatedFrameData> frame_data(new DelegatedFrameData);
scoped_ptr<RenderPass> pass = RenderPass::Create();
pass->id = RenderPassId(1, 1);
TransferableResource resource;
resource.id = 11;
// ResourceProvider is software but resource is not, so it should be
// ignored.
resource.is_software = false;
frame_data->resource_list.push_back(resource);
frame_data->render_pass_list.push_back(pass.Pass());
scoped_ptr<CompositorFrame> frame(new CompositorFrame);
frame->delegated_frame_data = frame_data.Pass();
factory.SubmitFrame(surface_id, frame.Pass(), SurfaceFactory::DrawCallback());
scoped_ptr<CompositorFrame> returned_frame =
aggregator_->Aggregate(surface_id);
// Nothing should be available to be returned yet.
EXPECT_TRUE(client.returned_resources().empty());
SubmitFrameWithResources(NULL, 0, true, SurfaceId(), &factory, surface_id);
ASSERT_EQ(1u, client.returned_resources().size());
EXPECT_EQ(11u, client.returned_resources()[0].id);
factory.Destroy(surface_id);
}
TEST_F(SurfaceAggregatorWithResourcesTest, TwoSurfaces) {
ResourceTrackingSurfaceFactoryClient client;
SurfaceFactory factory(&manager_, &client);
SurfaceId surface_id(7u);
factory.Create(surface_id);
SurfaceId surface_id2(8u);
factory.Create(surface_id2);
ResourceId ids[] = {11, 12, 13};
SubmitFrameWithResources(ids, arraysize(ids), true, SurfaceId(), &factory,
surface_id);
ResourceId ids2[] = {14, 15, 16};
SubmitFrameWithResources(ids2, arraysize(ids2), true, SurfaceId(), &factory,
surface_id2);
scoped_ptr<CompositorFrame> frame = aggregator_->Aggregate(surface_id);
SubmitFrameWithResources(NULL, 0, true, SurfaceId(), &factory, surface_id);
// Nothing should be available to be returned yet.
EXPECT_TRUE(client.returned_resources().empty());
frame = aggregator_->Aggregate(surface_id2);
// surface_id wasn't referenced, so its resources should be returned.
ASSERT_EQ(3u, client.returned_resources().size());
ResourceId returned_ids[3];
for (size_t i = 0; i < 3; ++i) {
returned_ids[i] = client.returned_resources()[i].id;
}
EXPECT_THAT(returned_ids,
testing::WhenSorted(testing::ElementsAreArray(ids)));
EXPECT_EQ(3u, resource_provider_->num_resources());
factory.Destroy(surface_id);
factory.Destroy(surface_id2);
}
// Ensure that aggregator completely ignores Surfaces that reference invalid
// resources.
TEST_F(SurfaceAggregatorWithResourcesTest, InvalidChildSurface) {
ResourceTrackingSurfaceFactoryClient client;
SurfaceFactory factory(&manager_, &client);
SurfaceId root_surface_id(7u);
factory.Create(root_surface_id);
SurfaceId middle_surface_id(8u);
factory.Create(middle_surface_id);
SurfaceId child_surface_id(9u);
factory.Create(child_surface_id);
ResourceId ids[] = {14, 15, 16};
SubmitFrameWithResources(ids, arraysize(ids), true, SurfaceId(), &factory,
child_surface_id);
ResourceId ids2[] = {17, 18, 19};
SubmitFrameWithResources(ids2, arraysize(ids2), false, child_surface_id,
&factory, middle_surface_id);
ResourceId ids3[] = {20, 21, 22};
SubmitFrameWithResources(ids3, arraysize(ids3), true, middle_surface_id,
&factory, root_surface_id);
scoped_ptr<CompositorFrame> frame;
frame = aggregator_->Aggregate(root_surface_id);
RenderPassList* pass_list = &frame->delegated_frame_data->render_pass_list;
ASSERT_EQ(1u, pass_list->size());
EXPECT_EQ(1u, pass_list->back()->shared_quad_state_list.size());
EXPECT_EQ(3u, pass_list->back()->quad_list.size());
SubmitFrameWithResources(ids2, arraysize(ids), true, child_surface_id,
&factory, middle_surface_id);
frame = aggregator_->Aggregate(root_surface_id);
pass_list = &frame->delegated_frame_data->render_pass_list;
ASSERT_EQ(1u, pass_list->size());
EXPECT_EQ(3u, pass_list->back()->shared_quad_state_list.size());
EXPECT_EQ(9u, pass_list->back()->quad_list.size());
factory.Destroy(root_surface_id);
factory.Destroy(child_surface_id);
factory.Destroy(middle_surface_id);
}
} // namespace
} // namespace cc