blob: d6cc9f9d4d5cecaa0dc01616d0cfd482651334ce [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/run_loop.h"
#include "net/base/net_errors.h"
#include "net/http/http_auth_controller.h"
#include "net/http/http_response_info.h"
#include "net/socket/connect_job.h"
namespace net {
class StreamSocket;
class TestConnectJobDelegate : public ConnectJob::Delegate {
// Whether a socket should be returned. In most cases, no socket is returned
// on failure; however, on certain SSL errors, a socket is returned in the
// case of error.
enum class SocketExpected {
explicit TestConnectJobDelegate(
SocketExpected socket_expected = SocketExpected::ON_SUCCESS_ONLY);
~TestConnectJobDelegate() override;
// ConnectJob::Delegate implementation.
void OnConnectJobComplete(int result, ConnectJob* job) override;
void OnNeedsProxyAuth(const HttpResponseInfo& response,
HttpAuthController* auth_controller,
base::OnceClosure restart_with_auth_callback,
ConnectJob* job) override;
// Waits for the specified number of total auth challenges to be seen. Number
// includes auth challenges that have already been waited for. Fails the test
// if more auth challenges are seen than expected.
void WaitForAuthChallenge(int num_auth_challenges_to_wait_for);
void RunAuthCallback();
// Waits for the ConnectJob to complete if it hasn't already and returns the
// resulting network error code.
int WaitForResult();
int num_auth_challenges() const { return num_auth_challenges_; }
const HttpResponseInfo& auth_response_info() const {
return auth_response_info_;
scoped_refptr<HttpAuthController> auth_controller() {
return auth_controller_.get();
// Returns true if the ConnectJob has a result.
bool has_result() const { return has_result_; }
void StartJobExpectingResult(ConnectJob* connect_job,
net::Error expected_result,
bool expect_sync_result);
StreamSocket* socket() { return socket_.get(); }
std::unique_ptr<StreamSocket> ReleaseSocket();
const SocketExpected socket_expected_;
bool has_result_ = false;
int result_ = ERR_IO_PENDING;
std::unique_ptr<StreamSocket> socket_;
// These values are all updated each time a proxy auth challenge is seen.
int num_auth_challenges_ = 0;
HttpResponseInfo auth_response_info_;
scoped_refptr<HttpAuthController> auth_controller_;
base::OnceClosure restart_with_auth_callback_;
base::RunLoop run_loop_;
std::unique_ptr<base::RunLoop> auth_challenge_run_loop_;
} // namespace net